Index: trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_broodlord_lashlayer.cpp (revision 125)
@@ -24,13 +24,11 @@
 #include "precompiled.h"
 
+#define SAY_AGGRO               -1469000
+#define SAY_LEASH               -1469001
+
 #define SPELL_CLEAVE            26350
 #define SPELL_BLASTWAVE         23331
 #define SPELL_MORTALSTRIKE      24573
 #define SPELL_KNOCKBACK         25778
-
-#define SAY_AGGRO               "None of your kind should be here! You've doomed only yourselves!"
-#define SAY_LEASH               "Clever Mortals but I am not so easily lured away from my sanctum!"
-#define SOUND_AGGRO             8286
-#define SOUND_LEASH             8287
 
 struct TRINITY_DLL_DECL boss_broodlordAI : public ScriptedAI
@@ -58,6 +56,5 @@
     void Aggro(Unit *who)
     {
-        DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
-        DoPlaySoundToSet(m_creature, SOUND_AGGRO);
+        DoScriptText(SAY_AGGRO, m_creature);
         DoZoneInCombat();
     }
@@ -76,4 +73,5 @@
             if ( spawndist > 250 )
             {
+                DoScriptText(SAY_LEASH, m_creature);
                 EnterEvadeMode();
                 return;
@@ -107,5 +105,5 @@
             DoCast(m_creature->getVictim(),SPELL_KNOCKBACK);
             //Drop 50% aggro
-            if(m_creature->getThreatManager().getThreat(m_creature->getVictim()))
+            if (m_creature->getThreatManager().getThreat(m_creature->getVictim()))
                 m_creature->getThreatManager().modifyThreatPercent(m_creature->getVictim(),-50);
 
Index: trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_razorgore.cpp (revision 125)
@@ -18,5 +18,5 @@
 SDName: Boss_Razorgore
 SD%Complete: 50
-SDComment: Needs additional review. Phase 1 NYI
+SDComment: Needs additional review. Phase 1 NYI (Grethok the Controller)
 SDCategory: Blackwing Lair
 EndScriptData */
@@ -26,8 +26,8 @@
 //Razorgore Phase 2 Script
 
-#define SAY_NPC_DEATH           "If I fall into the abyss I'll take all of you mortals with me..."
-#define SOUND_NPC_DEATH         8278
-#define SAY_EGGS_BREAK3         "No! Not another one! I'll have your heads for this atrocity."
-#define SOUND_EGGS_BREAK3       8277
+#define SAY_EGGS_BROKEN1        -1469022
+#define SAY_EGGS_BROKEN2        -1469023
+#define SAY_EGGS_BROKEN3        -1469024
+#define SAY_DEATH               -1469025
 
 #define SPELL_CLEAVE            22540
@@ -59,4 +59,9 @@
     {
         DoZoneInCombat();
+    }
+
+    void JustDied(Unit* Killer)
+    {
+        DoScriptText(SAY_DEATH, m_creature);
     }
 
Index: trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_chromaggus.cpp (revision 125)
@@ -24,4 +24,7 @@
 #include "precompiled.h"
 
+#define EMOTE_FRENZY                -1469002
+#define EMOTE_SHIMMER               -1469003
+
 //These spells are actually called elemental shield
 //What they do is decrease all damage by 75% then they increase
@@ -33,28 +36,22 @@
 #define SPELL_ARCANE_VURNALBILTY    22281
 
-#define EMOTE_FRENZY    "goes into a killing frenzy!"
-#define EMOTE_SHIMMER   "flinches as its skin shimmers"
-
-#define SPELL_INCINERATE    23308                           //Incinerate 23308,23309
-#define SPELL_TIMELAPSE     23310                           //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
-#define SPELL_CORROSIVEACID 23313                           //Corrosive Acid 23313, 23314
-#define SPELL_IGNITEFLESH   23315                           //Ignite Flesh 23315,23316
-#define SPELL_FROSTBURN     23187                           //Frost burn 23187, 23189
+#define SPELL_INCINERATE            23308                   //Incinerate 23308,23309
+#define SPELL_TIMELAPSE             23310                   //Time lapse 23310, 23311(old threat mod that was removed in 2.01)
+#define SPELL_CORROSIVEACID         23313                   //Corrosive Acid 23313, 23314
+#define SPELL_IGNITEFLESH           23315                   //Ignite Flesh 23315,23316
+#define SPELL_FROSTBURN             23187                   //Frost burn 23187, 23189
 
 //Brood Affliction 23173 - Scripted Spell that cycles through all targets within 100 yards and has a chance to cast one of the afflictions on them
 //Since Scripted spells arn't coded I'll just write a function that does the same thing
-
-#define SPELL_BROODAF_BLUE      23153                       //Blue affliction 23153
-#define SPELL_BROODAF_BLACK     23154                       //Black affliction 23154
-#define SPELL_BROODAF_RED       23155                       //Red affliction 23155 (23168 on death)
-#define SPELL_BROODAF_BRONZE    23170                       //Bronze Affliction  23170
-#define SPELL_BROODAF_GREEN     23169                       //Brood Affliction Green 23169
-
-#define SPELL_CHROMATIC_MUT_1   23174                       //Spell cast on player if they get all 5 debuffs
-
-#define SPELL_FRENZY            28371                       //The frenzy spell may be wrong
-#define SPELL_ENRAGE            28747
-
-#define TEMP_MUTATE_WHISPER     "[SD2 Debug] You would be mind controlled here!"
+#define SPELL_BROODAF_BLUE          23153                   //Blue affliction 23153
+#define SPELL_BROODAF_BLACK         23154                   //Black affliction 23154
+#define SPELL_BROODAF_RED           23155                   //Red affliction 23155 (23168 on death)
+#define SPELL_BROODAF_BRONZE        23170                   //Bronze Affliction  23170
+#define SPELL_BROODAF_GREEN         23169                   //Brood Affliction Green 23169
+
+#define SPELL_CHROMATIC_MUT_1       23174                   //Spell cast on player if they get all 5 debuffs
+
+#define SPELL_FRENZY                28371                   //The frenzy spell may be wrong
+#define SPELL_ENRAGE                28747
 
 struct TRINITY_DLL_DECL boss_chromaggusAI : public ScriptedAI
@@ -217,5 +214,5 @@
             CurrentVurln_Spell = spell;
 
-            DoTextEmote(EMOTE_SHIMMER, NULL);
+            DoScriptText(EMOTE_SHIMMER, m_creature);
             Shimmer_Timer = 45000;
         }else Shimmer_Timer -= diff;
@@ -256,5 +253,5 @@
                 pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
 
-                if(pUnit)
+                if (pUnit)
                 {
                     //Cast affliction
@@ -277,8 +274,5 @@
                         //WORKAROUND
                         if (pUnit->GetTypeId() == TYPEID_PLAYER)
-                        {
-                            DoWhisper(TEMP_MUTATE_WHISPER, pUnit);
                             pUnit->CastSpell(pUnit, 5, false);
-                        }
                     }
                 }
@@ -292,5 +286,5 @@
         {
             DoCast(m_creature,SPELL_FRENZY);
-            DoTextEmote(EMOTE_FRENZY,NULL);
+            DoScriptText(EMOTE_FRENZY, m_creature);
             Frenzy_Timer = 10000 + (rand() % 5000);
         }else Frenzy_Timer -= diff;
Index: trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp (revision 109)
+++ trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_vaelastrasz.cpp (revision 125)
@@ -24,4 +24,12 @@
 #include "precompiled.h"
 
+#define SAY_LINE1           -1469026
+#define SAY_LINE2           -1469027
+#define SAY_LINE3           -1469028
+#define SAY_HALFLIFE        -1469029
+#define SAY_KILLTARGET      -1469030
+
+#define GOSSIP_ITEM         "Start Event <Needs Gossip Text>"
+
 #define SPELL_ESSENCEOFTHERED       23513
 #define SPELL_FLAMEBREATH           23461
@@ -30,21 +38,4 @@
 #define SPELL_BURNINGADRENALINE     23620
 #define SPELL_CLEAVE                20684                   //Chain cleave is most likely named something different and contains a dummy effect
-
-#define SAY_LINE1           "Too late...friends. Nefarius' corruption has taken hold. I cannot...control myself. "
-#define SOUND_LINE1         8281
-
-#define SAY_LINE2           "I beg you Mortals, flee! Flee before I lose all control. The Black Fire rages within my heart. I must release it!"
-#define SOUND_LINE2         8282
-
-#define SAY_LINE3           "FLAME! DEATH! DESTRUCTION! COWER MORTALS BEFORE THE WRATH OF LORD....NO! I MUST FIGHT THIS!"
-#define SOUND_LINE3         8283
-
-#define SAY_HALFLIFE        "Nefarius' hate has made me stronger than ever before. You should have fled, while you could, mortals! The fury of Blackrock courses through my veins! "
-#define SOUND_HALFLIFE      8285
-
-#define SAY_KILLTARGET      "Forgive me $N, your death only adds to my failure."
-#define SOUND_KILLTARGET    8284
-
-#define GOSSIP_ITEM         "Start Event <Needs Gossip Text>"
 
 struct TRINITY_DLL_DECL boss_vaelAI : public ScriptedAI
@@ -94,6 +85,6 @@
 
         //10 seconds
-        DoYell(SAY_LINE1,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature,SOUND_LINE1);
+        DoScriptText(SAY_LINE1, m_creature);
+
         SpeachTimer = 10000;
         SpeachNum = 0;
@@ -106,6 +97,5 @@
             return;
 
-        DoYell(SAY_KILLTARGET,LANG_UNIVERSAL,victim);
-        DoPlaySoundToSet(m_creature,SOUND_KILLTARGET);
+        DoScriptText(SAY_KILLTARGET, m_creature, victim);
     }
 
@@ -127,6 +117,5 @@
                     case 0:
                         //16 seconds till next line
-                        DoYell(SAY_LINE2,LANG_UNIVERSAL,NULL);
-                        DoPlaySoundToSet(m_creature,SOUND_LINE2);
+                        DoScriptText(SAY_LINE2, m_creature);
                         SpeachTimer = 16000;
                         SpeachNum++;
@@ -134,6 +123,5 @@
                     case 1:
                         //This one is actually 16 seconds but we only go to 10 seconds because he starts attacking after he says "I must fight this!"
-                        DoYell(SAY_LINE3,LANG_UNIVERSAL,NULL);
-                        DoPlaySoundToSet(m_creature,SOUND_LINE3);
+                        DoScriptText(SAY_LINE3, m_creature);
                         SpeachTimer = 10000;
                         SpeachNum++;
@@ -161,7 +149,5 @@
         if (m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 15 && !HasYelled)
         {
-            //Say our dialog
-            DoYell(SAY_HALFLIFE,LANG_UNIVERSAL,NULL);
-            DoPlaySoundToSet(m_creature,SOUND_HALFLIFE);
+            DoScriptText(SAY_HALFLIFE, m_creature);
             HasYelled = true;
         }
@@ -206,5 +192,4 @@
             // have the victim cast the spell on himself otherwise the third effect aura will be applied
             // to Vael instead of the player
-
             m_creature->getVictim()->CastSpell(m_creature->getVictim(),SPELL_BURNINGADRENALINE,1);
 
Index: trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_victor_nefarius.cpp (revision 125)
@@ -24,10 +24,7 @@
 #include "precompiled.h"
 
-#define SAY_GAMESBEGIN_1        "In this world where time is your enemy, it is my greatest ally. This grand game of life that you think you play in fact plays you. To that I say..."
-#define SAY_GAMESBEGIN_2        "Let the games begin!"
-#define SAY_VAEL_INTRO          "<unknown>"
-
-#define SOUND_GAMESBEGIN        8280
-#define SOUND_VAEL_INTRO        8279
+#define SAY_GAMESBEGIN_1        -1469004
+#define SAY_GAMESBEGIN_2        -1469005
+#define SAY_VAEL_INTRO          -1469006                    //when he corrupts Vaelastrasz
 
 #define GOSSIP_ITEM_1           "I've made no mistakes."
@@ -42,5 +39,4 @@
 
 #define CREATURE_CHROMATIC_DRAKANOID    14302
-
 #define CREATURE_NEFARIAN               11583
 
@@ -192,6 +188,5 @@
     void BeginEvent(Player* target)
     {
-        DoYell(SAY_GAMESBEGIN_2,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature,SOUND_GAMESBEGIN);
+        DoScriptText(SAY_GAMESBEGIN_2, m_creature);
 
         //Trinity::Singleton<MapManager>::Instance().GetMap(m_creature->GetMapId(), m_creature)->GetPlayers().begin();
@@ -327,5 +322,5 @@
                         NefarianGUID = Nefarian->GetGUID();
                     }
-                    else DoYell("UNABLE TO SPAWN NEF PROPERLY",LANG_UNIVERSAL,NULL);
+                    else error_log("SD2: Blackwing Lair: Unable to spawn nefarian properly.");
                 }
 
@@ -380,5 +375,5 @@
         case GOSSIP_ACTION_INFO_DEF+3:
             player->CLOSE_GOSSIP_MENU();
-            _Creature->MonsterSay(SAY_GAMESBEGIN_1,LANG_UNIVERSAL,0);
+            DoScriptText(SAY_GAMESBEGIN_1, _Creature);
             ((boss_victor_nefariusAI*)_Creature->AI())->BeginEvent(player);
             break;
Index: trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/blackwing_lair/boss_nefarian.cpp (revision 125)
@@ -17,5 +17,5 @@
 /* ScriptData
 SDName: Boss_Nefarian
-SD%Complete: 100
+SD%Complete: 80
 SDComment: Some issues with class calls effecting more than one class
 SDCategory: Blackwing Lair
@@ -24,21 +24,20 @@
 #include "precompiled.h"
 
-#define SAY_AGGRO               "Well done, my minions. The mortals' courage begins to wane! Now, let's see how they contend with the true Lord of Blackrock Spire!"
-#define SAY_DEATH               "This cannot be! I am the Master here! You mortals are nothing to my kind! DO YOU HEAR? NOTHING!"
-#define SAY_RAISE_SKELETONS     "Impossible! Rise my minions! Serve your master once more!"
-#define SAY_SHADOWFLAME         "Burn, you wretches! Burn!"
-#define SAY_SLAY                "Worthless $N! Your friends will join you soon enough!"
-#define SAY_XHEALTH             "Enough! Now you vermin shall feel the force of my birthright, the fury of the earth itself."
-#define SAY_GAMESBEGIN          "Let the games begin!"
-#define SAY_START               "<unknown>"
-
-#define SOUND_AGGRO             8288
-#define SOUND_DEATH             8292
-#define SOUND_RAISE_SKELETONS   8291
-#define SOUND_SHADOWFLAME       8290
-#define SOUND_SLAY              8293
-#define SOUND_XHEALTH           8289
-#define SOUND_GAMESBEGIN        8279
-#define SOUND_START             8280
+#define SAY_AGGRO               -1469007
+#define SAY_XHEALTH             -1469008
+#define SAY_SHADOWFLAME         -1469009
+#define SAY_RAISE_SKELETONS     -1469010
+#define SAY_SLAY                -1469011
+#define SAY_DEATH               -1469012
+
+#define SAY_MAGE                -1469013
+#define SAY_WARRIOR             -1469014
+#define SAY_DRUID               -1469015
+#define SAY_PRIEST              -1469016
+#define SAY_PALADIN             -1469017
+#define SAY_SHAMAN              -1469018
+#define SAY_WARLOCK             -1469019
+#define SAY_HUNTER              -1469020
+#define SAY_ROGUE               -1469021
 
 #define SPELL_SHADOWFLAME_INITIAL   22972
@@ -60,14 +59,4 @@
 #define SPELL_ROGUE                 23414                   //Paralise
 
-#define SAY_MAGE        "Mages too? You should be more careful when you play with magic..."
-#define SAY_WARRIOR     "Warriors, I know you can hit harder than that! Let's see it!"
-#define SAY_DRUID       "Druids and your silly shapeshifting. Let's see it in action!"
-#define SAY_PRIEST      "Priests! If you're going to keep healing like that, we might as well make it a little more interesting!"
-#define SAY_PALADIN     "Paladins, I've heard you have many lives. Show me."
-#define SAY_SHAMAN      "Shamans, show me what your totems can do!"
-#define SAY_WARLOCK     "Warlocks, you shouldn't be playing with magic you don't understand. See what happens?"
-#define SAY_HUNTER      "Hunters and your annoying pea-shooters!"
-#define SAY_ROGUE       "Rogues? Stop hiding and face me!"
-
 struct TRINITY_DLL_DECL boss_nefarianAI : public ScriptedAI
 {
@@ -101,12 +90,10 @@
             return;
 
-        DoYell(SAY_SLAY,LANG_UNIVERSAL,Victim);
-        DoPlaySoundToSet(m_creature, SOUND_SLAY);
+        DoScriptText(SAY_SLAY, m_creature, Victim);
     }
 
     void JustDied(Unit* Killer)
     {
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
+        DoScriptText(SAY_DEATH, m_creature);
     }
 
@@ -115,16 +102,7 @@
         switch (rand()%3)
         {
-            case 0:
-                DoYell(SAY_XHEALTH,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature,SOUND_XHEALTH);
-                break;
-            case 1:
-                DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature,SOUND_AGGRO);
-                break;
-            case 2:
-                DoYell(SAY_SHADOWFLAME,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature,SOUND_SHADOWFLAME);
-                break;
+            case 0: DoScriptText(SAY_XHEALTH, m_creature); break;
+            case 1: DoScriptText(SAY_AGGRO, m_creature); break;
+            case 2: DoScriptText(SAY_SHADOWFLAME, m_creature); break;
         }
 
@@ -185,37 +163,37 @@
             {
                 case 0:
-                    DoYell(SAY_MAGE,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_MAGE, m_creature);
                     DoCast(m_creature,SPELL_MAGE);
                     break;
                 case 1:
-                    DoYell(SAY_WARRIOR,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_WARRIOR, m_creature);
                     DoCast(m_creature,SPELL_WARRIOR);
                     break;
                 case 2:
-                    DoYell(SAY_DRUID,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_DRUID, m_creature);
                     DoCast(m_creature,SPELL_DRUID);
                     break;
                 case 3:
-                    DoYell(SAY_PRIEST,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_PRIEST, m_creature);
                     DoCast(m_creature,SPELL_PRIEST);
                     break;
                 case 4:
-                    DoYell(SAY_PALADIN,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_PALADIN, m_creature);
                     DoCast(m_creature,SPELL_PALADIN);
                     break;
                 case 5:
-                    DoYell(SAY_SHAMAN,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_SHAMAN, m_creature);
                     DoCast(m_creature,SPELL_SHAMAN);
                     break;
                 case 6:
-                    DoYell(SAY_WARLOCK,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_WARLOCK, m_creature);
                     DoCast(m_creature,SPELL_WARLOCK);
                     break;
                 case 7:
-                    DoYell(SAY_HUNTER,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_HUNTER, m_creature);
                     DoCast(m_creature,SPELL_HUNTER);
                     break;
                 case 8:
-                    DoYell(SAY_ROGUE,LANG_UNIVERSAL,NULL);
+                    DoScriptText(SAY_ROGUE, m_creature);
                     DoCast(m_creature,SPELL_ROGUE);
                     break;
@@ -229,6 +207,5 @@
         {
             Phase3 = true;
-            DoYell(SAY_RAISE_SKELETONS,LANG_UNIVERSAL,NULL);
-            DoPlaySoundToSet(m_creature,SOUND_RAISE_SKELETONS);
+            DoScriptText(SAY_RAISE_SKELETONS, m_creature);
         }
 
Index: trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_aeonus.cpp (revision 125)
@@ -17,6 +17,6 @@
 /* ScriptData
 SDName: Boss_Aeonus
-SD%Complete: 100
-SDComment:
+SD%Complete: 80
+SDComment: Some spells not implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */
@@ -24,21 +24,16 @@
 #include "precompiled.h"
 
-#define SAND_BREATH       31478
-#define TIME_STOP         31422
-#define FRENZY            19812
+#define SAY_ENTER         -1269012
+#define SAY_AGGRO         -1269013
+#define SAY_BANISH        -1269014
+#define SAY_SLAY1         -1269015
+#define SAY_SLAY2         -1269016
+#define SAY_DEATH         -1269017
 
-#define SAY_ENTER         "The time has come to shatter this clockwork universe forever! Let us no longer be slaves of the hourglass! I warn you: those who do not embrace the greater path shall become victims of its passing!"
-#define SAY_AGGRO         "Let us see what fate lays in store..."
-#define SAY_BANISH        "Your time is up, slave of the past!"
-#define SAY_SLAY1         "One less obstacle in our way!"
-#define SAY_SLAY2         "No one can stop us! No one!"
-#define SAY_DEATH         "It is only a matter...of time."
-
-#define SOUND_ENTER       10400
-#define SOUND_AGGRO       10402
-#define SOUND_BANISH      10401
-#define SOUND_SLAY1       10403
-#define SOUND_SLAY2       10404
-#define SOUND_DEATH       10405
+#define SPELL_CLEAVE        40504
+#define SPELL_TIME_STOP     31422
+#define SPELL_ENRAGE        37605
+#define SPELL_SAND_BREATH   31473
+#define H_SPELL_SAND_BREATH 39049
 
 struct TRINITY_DLL_DECL boss_aeonusAI : public ScriptedAI
@@ -59,28 +54,18 @@
     void Aggro(Unit *who)
     {
-        DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_AGGRO);
+        DoScriptText(SAY_AGGRO, m_creature);
     }
 
     void JustDied(Unit *victim)
     {
-        //Just Died
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
+        DoScriptText(SAY_DEATH, m_creature);
     }
 
     void KilledUnit(Unit *victim)
     {
-        //Killed Unit
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY1);
-                break;
-            case 1:
-                DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY2);
-                break;
+            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
+            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
         }
     }
@@ -98,5 +83,5 @@
             target = m_creature->getVictim();
             if (target)
-                DoCast(target, SAND_BREATH);
+                DoCast(target, SPELL_SAND_BREATH);
             SandBreath_Timer = 30000;
         }else SandBreath_Timer -= diff;
@@ -105,8 +90,7 @@
         if (TimeStop_Timer < diff)
         {
-            DoYell(SAY_BANISH, LANG_UNIVERSAL, NULL);
-            DoPlaySoundToSet(m_creature, SOUND_BANISH);
+            DoScriptText(SAY_BANISH, m_creature);
 
-            DoCast(m_creature->getVictim(), TIME_STOP);
+            DoCast(m_creature->getVictim(), SPELL_TIME_STOP);
             TimeStop_Timer = 40000;
         }else TimeStop_Timer -= diff;
@@ -115,5 +99,5 @@
         if (Frenzy_Timer < diff)
         {
-            DoCast(m_creature, FRENZY);
+            DoCast(m_creature, SPELL_ENRAGE);
             Frenzy_Timer = 120000;
         }else Frenzy_Timer -= diff;
Index: trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_chrono_lord_deja.cpp (revision 125)
@@ -17,6 +17,6 @@
 /* ScriptData
 SDName: Boss_Chrono_Lord_Deja
-SD%Complete: 100
-SDComment:
+SD%Complete: 65
+SDComment: All abilities not implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */
@@ -24,21 +24,17 @@
 #include "precompiled.h"
 
-#define ARCANE_BLAST        24857
-#define TIME_LAPSE          31467
-#define MAGNETIC_PULL       28337                           //Not Implemented (Heroic mod)
+#define SAY_ENTER                   -1269006
+#define SAY_AGGRO                   -1269007
+#define SAY_BANISH                  -1269008
+#define SAY_SLAY1                   -1269009
+#define SAY_SLAY2                   -1269010
+#define SAY_DEATH                   -1269011
 
-#define SAY_ENTER           "Why do you aid the Magus? Just think of how many lives could be saved if the portal is never opened, if the resulting wars could be erased ..."
-#define SAY_AGGRO           "If you will not cease this foolish quest, then you will die!"
-#define SAY_BANISH          "You have outstayed your welcome, Timekeeper. Begone!"
-#define SAY_SLAY1           "I told you it was a fool's quest!"
-#define SAY_SLAY2           "Leaving so soon?"
-#define SAY_DEATH           "Time ... is on our side."
-
-#define SOUND_ENTER         10412
-#define SOUND_AGGRO         10414
-#define SOUND_BANISH        10413
-#define SOUND_SLAY1         10415
-#define SOUND_SLAY2         10416
-#define SOUND_DEATH         10417
+#define SPELL_ARCANE_BLAST          31457
+#define H_SPELL_ARCANE_BLAST        38538
+#define SPELL_ARCANE_DISCHARGE      31472
+#define H_SPELL_ARCANE_DISCHARGE    38539
+#define SPELL_TIME_LAPSE            31467
+#define SPELL_ATTRACTION            38540                       //Not Implemented (Heroic mode)
 
 struct TRINITY_DLL_DECL boss_chrono_lord_dejaAI : public ScriptedAI
@@ -57,7 +53,5 @@
     void Aggro(Unit *who)
     {
-        DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
-        DoPlaySoundToSet(m_creature, SOUND_AGGRO);
-
+        DoScriptText(SAY_AGGRO, m_creature);
     }
 
@@ -66,12 +60,6 @@
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY1);
-                break;
-            case 1:
-                DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY2);
-                break;
+            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
+            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
         }
     }
@@ -79,6 +67,5 @@
     void JustDied(Unit *victim)
     {
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
+        DoScriptText(SAY_DEATH, m_creature);
     }
 
@@ -92,5 +79,5 @@
         if (ArcaneBlast_Timer < diff)
         {
-            DoCast(m_creature->getVictim(), ARCANE_BLAST);
+            DoCast(m_creature->getVictim(), SPELL_ARCANE_BLAST);
             ArcaneBlast_Timer = 20000+rand()%5000;
         }else ArcaneBlast_Timer -= diff;
@@ -99,12 +86,10 @@
         if (TimeLapse_Timer < diff)
         {
-            DoYell(SAY_BANISH, LANG_UNIVERSAL, NULL);
-            DoPlaySoundToSet(m_creature, SOUND_BANISH);
-            DoCast(m_creature, TIME_LAPSE);
+            DoScriptText(SAY_BANISH, m_creature);
+            DoCast(m_creature, SPELL_TIME_LAPSE);
             TimeLapse_Timer = 15000+rand()%10000;
         }else TimeLapse_Timer -= diff;
 
         DoMeleeAttackIfReady();
-
     }
 };
Index: trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp (revision 109)
+++ trunk/src/bindings/scripts/scripts/zone/caverns_of_time/dark_portal/boss_temporus.cpp (revision 125)
@@ -17,6 +17,6 @@
 /* ScriptData
 SDName: Boss_Temporus
-SD%Complete: 100
-SDComment:
+SD%Complete: 75
+SDComment: More abilities need to be implemented
 SDCategory: Caverns of Time, The Dark Portal
 EndScriptData */
@@ -24,22 +24,16 @@
 #include "precompiled.h"
 
-#define SPELL_TAUNT           355
-#define SPELL_HASTE           31458
-#define SPELL_MORTAL_WOUND    28467
-#define SPELL_REFLECT         23920                         //Not Implemented (Heroic mod)
+#define SAY_ENTER               -1269000
+#define SAY_AGGRO               -1269001
+#define SAY_BANISH              -1269002
+#define SAY_SLAY1               -1269003
+#define SAY_SLAY2               -1269004
+#define SAY_DEATH               -1269005
 
-#define SAY_ENTER             "Why do you persist? Surely you can see the futility of it all. It is not too late! You may still leave with your lives ..."
-#define SAY_AGGRO             "So be it ... you have been warned."
-#define SAY_BANISH            "Time... sands of time is run out for you."
-#define SAY_SLAY1             "You should have left when you had the chance."
-#define SAY_SLAY2             "Your days are done."
-#define SAY_DEATH             "My death means ... little."
-
-#define SOUND_ENTER           10442
-#define SOUND_AGGRO           10444
-#define SOUND_BANISH          10443
-#define SOUND_SLAY1           10445
-#define SOUND_SLAY2           10446
-#define SOUND_DEATH           10447
+#define SPELL_HASTE             31458
+#define SPELL_MORTAL_WOUND      31464
+#define SPELL_WING_BUFFET       31475
+#define H_SPELL_WING_BUFFET     38593
+#define SPELL_REFLECT           38592                       //Not Implemented (Heroic mod)
 
 struct TRINITY_DLL_DECL boss_temporusAI : public ScriptedAI
@@ -52,4 +46,7 @@
     void Reset()
     {
+        m_creature->ApplySpellImmune(0, IMMUNITY_STATE, SPELL_AURA_MOD_TAUNT, true);
+        m_creature->ApplySpellImmune(0, IMMUNITY_EFFECT,SPELL_EFFECT_ATTACK_ME, true);
+
         Haste_Timer = 20000;
         SpellReflection_Timer = 40000;
@@ -58,6 +55,5 @@
     void Aggro(Unit *who)
     {
-        DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_AGGRO);
+        DoScriptText(SAY_AGGRO, m_creature);
     }
 
@@ -66,12 +62,6 @@
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY1);
-                break;
-            case 1:
-                DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY2);
-                break;
+            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
+            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
         }
     }
@@ -79,6 +69,5 @@
     void JustDied(Unit *victim)
     {
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
+        DoScriptText(SAY_DEATH, m_creature);
     }
 
@@ -94,6 +83,5 @@
             {
                 //This is the wrong yell & sound for despawning time keepers!
-                DoYell(SAY_ENTER, LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_ENTER);
+                DoScriptText(SAY_ENTER, m_creature);
 
                 m_creature->DealDamage(who, who->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
@@ -118,31 +106,24 @@
     {
         //Return since we have no target
-        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
+        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
             return;
 
-        //Check if we have a current target
-        if( m_creature->getVictim() && m_creature->isAlive())
+        //Attack Haste
+        if (Haste_Timer < diff)
         {
+            DoCast(m_creature, SPELL_HASTE);
+            Haste_Timer = 20000+rand()%5000;
+        }else Haste_Timer -= diff;
 
-            //Attack Haste
-            if (Haste_Timer < diff)
-            {
-                DoCast(m_creature, SPELL_HASTE);
-                Haste_Timer = 20000+rand()%5000;
-            }else Haste_Timer -= diff;
+        //Spell Reflection
+        if (SpellReflection_Timer < diff)
+        {
+            DoScriptText(SAY_BANISH, m_creature);
 
-            //Spell Reflection
-            if (SpellReflection_Timer < diff)
-            {
-                DoYell(SAY_BANISH, LANG_UNIVERSAL, NULL);
-                DoPlaySoundToSet(m_creature, SOUND_BANISH);
+            DoCast(m_creature, SPELL_REFLECT);
+            SpellReflection_Timer = 40000+rand()%10000;
+        }else SpellReflection_Timer -= diff;
 
-                DoCast(m_creature, SPELL_REFLECT);
-                SpellReflection_Timer = 40000+rand()%10000;
-            }else SpellReflection_Timer -= diff;
-
-            DoMeleeAttackIfReady();
-
-        }
+        DoMeleeAttackIfReady();
     }
 };
Index: trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_captain_skarloc.cpp (revision 125)
@@ -25,24 +25,17 @@
 #include "def_old_hillsbrad.h"
 
-#define HOLY_LIGHT          29562
-#define CLEANSE             39078
-#define HAMMER_OF_JUSTICE   13005
-#define HOLY_SHIELD         31904
-#define DEVOTION_AURA       41452
-#define CONSECRATION        41541
+#define SAY_ENTER                   -1560000
+#define SAY_TAUNT1                  -1560001
+#define SAY_TAUNT2                  -1560002
+#define SAY_SLAY1                   -1560003
+#define SAY_SLAY2                   -1560004
+#define SAY_DEATH                   -1560005
 
-#define SAY_ENTER           "Thrall! You didn't really think you would escape did you? You and your allies shall answer to Blackmoore - after I've had my fun!"
-#define SAY_AGGRO1          "You're a slave. That's all you'll ever be.'"
-#define SAY_AGGRO2          "I don't know what Blackmoore sees in you. For my money, you're just another ignorant savage!"
-#define SAY_SLAY1           "Thrall will never be free!"
-#define SAY_SLAY2           "Did you really think you would leave here alive?"
-#define SAY_DEATH           "Guards! Urgh..Guards..!'"
-
-#define SOUND_ENTER         10406
-#define SOUND_AGGRO1        10407
-#define SOUND_AGGRO2        10408
-#define SOUND_SLAY1         10409
-#define SOUND_SLAY2         10410
-#define SOUND_DEATH         10411
+#define SPELL_HOLY_LIGHT            29427
+#define SPELL_CLEANSE               29380
+#define SPELL_HAMMER_OF_JUSTICE     13005
+#define SPELL_HOLY_SHIELD           31904
+#define SPELL_DEVOTION_AURA         8258
+#define SPELL_CONSECRATION          38385
 
 struct TRINITY_DLL_DECL boss_captain_skarlocAI : public ScriptedAI
@@ -69,5 +62,5 @@
         HammerOfJustice_Timer = 60000;
         HolyShield_Timer = 240000;
-        DevotionAura_Timer = 60000;
+        DevotionAura_Timer = 3000;
         Consecration_Timer = 8000;
     }
@@ -75,15 +68,7 @@
     void Aggro(Unit *who)
     {
-        switch(rand()%2)
-        {
-            case 0:
-                DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_AGGRO1);
-                break;
-            case 1:
-                DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_AGGRO2);
-                break;
-        }
+        //This is not correct. Should taunt Thrall before engage in combat
+        DoScriptText(SAY_TAUNT1, m_creature);
+        DoScriptText(SAY_TAUNT2, m_creature);
     }
 
@@ -92,12 +77,6 @@
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY1);
-                break;
-            case 1:
-                DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY2);
-                break;
+            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
+            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
         }
     }
@@ -105,7 +84,7 @@
     void JustDied(Unit *victim)
     {
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
-        if( pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
+        DoScriptText(SAY_DEATH, m_creature);
+
+        if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
             pInstance->SetData(TYPE_THRALL_PART1, DONE);
     }
@@ -120,5 +99,5 @@
         if (Holy_Light_Timer < diff)
         {
-            DoCast(m_creature, HOLY_LIGHT);
+            DoCast(m_creature, SPELL_HOLY_LIGHT);
             Holy_Light_Timer = 30000;
         }else Holy_Light_Timer -= diff;
@@ -127,6 +106,6 @@
         if(Cleanse_Timer  < diff)
         {
-            DoCast(m_creature, CLEANSE);
-            Cleanse_Timer = 10000 ;
+            DoCast(m_creature, SPELL_CLEANSE);
+            Cleanse_Timer = 10000;
         } else Cleanse_Timer -= diff;
 
@@ -134,5 +113,5 @@
         if (HammerOfJustice_Timer < diff)
         {
-            DoCast(m_creature->getVictim(), HAMMER_OF_JUSTICE);
+            DoCast(m_creature->getVictim(), SPELL_HAMMER_OF_JUSTICE);
             HammerOfJustice_Timer = 60000;
         }else HammerOfJustice_Timer -= diff;
@@ -141,5 +120,5 @@
         if (HolyShield_Timer < diff)
         {
-            DoCast(m_creature,HOLY_SHIELD);
+            DoCast(m_creature, SPELL_HOLY_SHIELD);
             HolyShield_Timer = 240000;
         }else HolyShield_Timer -= diff;
@@ -148,5 +127,5 @@
         if (DevotionAura_Timer < diff)
         {
-            DoCast(m_creature,DEVOTION_AURA);
+            DoCast(m_creature, SPELL_DEVOTION_AURA);
             DevotionAura_Timer = 60000;
         }else DevotionAura_Timer -= diff;
@@ -155,5 +134,5 @@
         if (Consecration_Timer < diff)
         {
-            //DoCast(m_creature->getVictim(),CONSECRATION);
+            //DoCast(m_creature->getVictim(), SPELL_CONSECRATION);
             Consecration_Timer = 8000;
         }else Consecration_Timer -= diff;
Index: trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_epoch_hunter.cpp (revision 125)
@@ -25,28 +25,14 @@
 #include "def_old_hillsbrad.h"
 
-#define SAY_ENTER1              "Thrall! Come outside and face your fate!"
-#define SOUND_ENTER1            10418
-#define SAY_ENTER2              "Taretha's life hangs in the balance. Surely you care for her. Surely you wish to save her..."
-#define SOUND_ENTER2            10419
-#define SAY_ENTER3              "Ah, there you are. I had hoped to accomplish this with a bit of subtlety, but I suppose direct confrontation was inevitable. Your future, Thrall, must not come to pass and so...you and your troublesome friends must die!"
-#define SOUND_ENTER3            10420
-
-#define SAY_AGGRO1              "Enough! I will erase your very existence!"
-#define SOUND_AGGRO1            10421
-#define SAY_AGGRO2              "You cannot fight fate!"
-#define SOUND_AGGRO2            10422
-
-#define SAY_SLAY1               "You are...irrelevant."
-#define SOUND_SLAY1             10425
-#define SAY_SLAY2               "Thrall will remain a slave. Taretha will die. You have failed."
-#define SOUND_SLAY2             10426
-
-#define SAY_BREATH1             "Not so fast!"
-#define SOUND_BREATH1           10423
-#define SAY_BREATH2             "Struggle as much as you like!"
-#define SOUND_BREATH2           10424
-
-#define SAY_DEATH               "No!...The master... will not... be pleased."
-#define SOUND_DEATH             10427
+#define SAY_ENTER1                  -1560013
+#define SAY_ENTER2                  -1560014
+#define SAY_ENTER3                  -1560015
+#define SAY_AGGRO1                  -1560016
+#define SAY_AGGRO2                  -1560017
+#define SAY_SLAY1                   -1560018
+#define SAY_SLAY2                   -1560019
+#define SAY_BREATH1                 -1560020
+#define SAY_BREATH2                 -1560021
+#define SAY_DEATH                   -1560022
 
 #define SPELL_SAND_BREATH           31914
@@ -82,12 +68,6 @@
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_AGGRO1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_AGGRO1);
-                break;
-            case 1:
-                DoYell(SAY_AGGRO2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_AGGRO2);
-                break;
+            case 0: DoScriptText(SAY_AGGRO1, m_creature); break;
+            case 1: DoScriptText(SAY_AGGRO2, m_creature); break;
         }
     }
@@ -97,12 +77,6 @@
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY1);
-                break;
-            case 1:
-                DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY2);
-                break;
+            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
+            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
         }
     }
@@ -110,8 +84,7 @@
     void JustDied(Unit *victim)
     {
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
+        DoScriptText(SAY_DEATH, m_creature);
 
-        if( pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS )
+        if (pInstance && pInstance->GetData(TYPE_THRALL_EVENT) == IN_PROGRESS)
             pInstance->SetData(TYPE_THRALL_PART4, DONE);
     }
@@ -124,7 +97,7 @@
 
         //Sand Breath
-        if( SandBreath_Timer < diff )
+        if (SandBreath_Timer < diff)
         {
-            if( m_creature->IsNonMeleeSpellCasted(false) )
+            if (m_creature->IsNonMeleeSpellCasted(false))
                 m_creature->InterruptNonMeleeSpells(false);
 
@@ -133,12 +106,6 @@
             switch(rand()%2)
             {
-                case 0:
-                    DoYell(SAY_BREATH1,LANG_UNIVERSAL,NULL);
-                    DoPlaySoundToSet(m_creature, SOUND_BREATH1);
-                    break;
-                case 1:
-                    DoYell(SAY_BREATH2,LANG_UNIVERSAL,NULL);
-                    DoPlaySoundToSet(m_creature, SOUND_BREATH2);
-                    break;
+                case 0: DoScriptText(SAY_BREATH1, m_creature); break;
+                case 1: DoScriptText(SAY_BREATH2, m_creature); break;
             }
 
@@ -146,5 +113,5 @@
         }else SandBreath_Timer -= diff;
 
-        if( ImpendingDeath_Timer < diff )
+        if (ImpendingDeath_Timer < diff)
         {
             DoCast(m_creature->getVictim(),SPELL_IMPENDING_DEATH);
@@ -152,12 +119,12 @@
         }else ImpendingDeath_Timer -= diff;
 
-        if( WingBuffet_Timer < diff )
+        if (WingBuffet_Timer < diff)
         {
-            if( Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0) )
+            if (Unit *target = SelectUnit(SELECT_TARGET_RANDOM,0))
                 DoCast(target,SPELL_WING_BUFFET);
             WingBuffet_Timer = 25000+rand()%10000;
         }else WingBuffet_Timer -= diff;
 
-        if( Mda_Timer < diff )
+        if (Mda_Timer < diff)
         {
             DoCast(m_creature,SPELL_MAGIC_DISRUPTION_AURA);
Index: trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/caverns_of_time/old_hillsbrad/boss_leutenant_drake.cpp (revision 125)
@@ -57,26 +57,16 @@
 ######*/
 
-#define WHIRLWIND         40236
-#define FEAR              33789
-#define MORTAL_STRIKE     40220
-#define EXPLODIG_SHOUT    33792
-
-#define SAY_ENTER1        "You there, fetch water quickly!"
-#define SAY_ENTER2        "Get these flames out before they spread to the rest of the keep!"
-#define SAY_ENTER3        "Hurry, damn you!"
-#define  SAY_AGGRO        "I know what you're up to, and I mean to put an end to it, permanently!"
-#define  SAY_SLAY1        "No more middling for you."
-#define  SAY_SLAY2        "You will not interfere!"
-#define  SAY_MORTAL       "Time to bleed!"
-#define  SAY_SHOUT        "Run, you blasted cowards!"
-#define  SAY_DEATH        "Thrall... must not... go free."
-
-#define  SOUND_ENTER      10428
-#define  SOUND_AGGRO      10429
-#define  SOUND_SLAY1      10432
-#define  SOUND_SLAY2      10433
-#define  SOUND_MORTAL     10430
-#define  SOUND_SHOUT      10431
-#define  SOUND_DEATH      10434
+#define SAY_ENTER               -1560006
+#define SAY_AGGRO               -1560007
+#define SAY_SLAY1               -1560008
+#define SAY_SLAY2               -1560009
+#define SAY_MORTAL              -1560010
+#define SAY_SHOUT               -1560011
+#define SAY_DEATH               -1560012
+
+#define SPELL_WHIRLWIND         31909
+#define SPELL_HAMSTRING         9080
+#define SPELL_MORTAL_STRIKE     31911
+#define SPELL_FRIGHTENING_SHOUT 33789
 
 struct Location
@@ -136,6 +126,5 @@
     void Aggro(Unit *who)
     {
-        DoYell(SAY_AGGRO,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_AGGRO);
+        DoScriptText(SAY_AGGRO, m_creature);
     }
 
@@ -144,12 +133,6 @@
         switch(rand()%2)
         {
-            case 0:
-                DoYell(SAY_SLAY1,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY1);
-                break;
-            case 1:
-                DoYell(SAY_SLAY2,LANG_UNIVERSAL,NULL);
-                DoPlaySoundToSet(m_creature, SOUND_SLAY2);
-                break;
+            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
+            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
         }
     }
@@ -157,6 +140,5 @@
     void JustDied(Unit *victim)
     {
-        DoYell(SAY_DEATH,LANG_UNIVERSAL,NULL);
-        DoPlaySoundToSet(m_creature, SOUND_DEATH);
+        DoScriptText(SAY_DEATH, m_creature);
     }
 
@@ -164,5 +146,5 @@
     {
         //TODO: make this work
-        if( CanPatrol && wpId == 0 )
+        if (CanPatrol && wpId == 0)
         {
             m_creature->GetMotionMaster()->MovePoint(DrakeWP[0].wpId, DrakeWP[0].x, DrakeWP[0].y, DrakeWP[0].z);
@@ -171,5 +153,5 @@
 
         //Return since we have no target
-        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
+        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
             return;
 
@@ -177,6 +159,5 @@
         if (Whirlwind_Timer < diff)
         {
-            DoCast(m_creature->getVictim(), WHIRLWIND);
-
+            DoCast(m_creature->getVictim(), SPELL_WHIRLWIND);
             Whirlwind_Timer = 20000+rand()%5000;
         }else Whirlwind_Timer -= diff;
@@ -185,9 +166,6 @@
         if (Fear_Timer < diff)
         {
-            Unit* target = NULL;
-            target = SelectUnit(SELECT_TARGET_RANDOM, 0);
-            if (target)
-                DoCast(target, FEAR);
-
+            DoScriptText(SAY_SHOUT, m_creature);
+            DoCast(m_creature->getVictim(), SPELL_FRIGHTENING_SHOUT);
             Fear_Timer = 30000+rand()%10000;
         }else Fear_Timer -= diff;
@@ -196,29 +174,8 @@
         if (MortalStrike_Timer < diff)
         {
-            DoYell(SAY_MORTAL, LANG_UNIVERSAL, NULL);
-            DoPlaySoundToSet(m_creature, SOUND_MORTAL);
-
-            DoCast(m_creature->getVictim(), MORTAL_STRIKE);
-
+            DoScriptText(SAY_MORTAL, m_creature);
+            DoCast(m_creature->getVictim(), SPELL_MORTAL_STRIKE);
             MortalStrike_Timer = 45000+rand()%5000;
         }else MortalStrike_Timer -= diff;
-
-        /*
-        //This only enabled on heroic?
-        //Exploding Shout
-        if (m_creature->IsHeroicCreature())
-        {
-        if (ExplodingShout_Timer < diff)
-        {
-        Unit* target = NULL;
-        target = SelectUnit(SELECT_TARGET_RANDOM,0);
-        if (target)
-        DoYell(SAY_SHOUT, LANG_UNIVERSAL, NULL);
-        DoPlaySoundToSet(m_creature, SOUND_SHOUT);
-        DoCast(target,EXPLODING_SHOUT);
-        ExplodingShout_Timer = 25000+rand()%5000;
-        }else ExplodingShout_Timer -= diff;
-        }
-        */
 
         DoMeleeAttackIfReady();
