/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_Ghazan
SD%Complete: 100
SDComment:
SDCategory: Coilfang Resevoir, Underbog
EndScriptData */

#include "../../../creature/simple_ai.h"

/*
--== Ghaz'an ==--
*Acid Spit - 34290; timer: 8sec
*Enrage - 20% hp; 40683
*Tail Sweep - 34267; timer: ~10sec
*Acid Breath - 34268; timer: 5sec
*/

CreatureAI* GetAI_boss_ghazan(Creature *_Creature)
{
    SimpleAI* ai = new SimpleAI (_Creature);

    // Acid Spit - 34290; timer: 8sec
    ai->Spell[0].Enabled = true;
    ai->Spell[0].Spell_Id = 34290;
    ai->Spell[0].Cooldown = 8000;
    ai->Spell[0].First_Cast = 8000;
    ai->Spell[0].Cast_Target_Type = CAST_SELF;

    // Acid Breath - 34268; timer: 5sec
    ai->Spell[1].Enabled = true;
    ai->Spell[1].Spell_Id = 34268;
    ai->Spell[1].Cooldown = 5000;
    ai->Spell[1].First_Cast = 5000;
    ai->Spell[1].Cast_Target_Type = CAST_SELF;

    // Tail Sweep - 34267
    ai->Spell[2].Enabled = true;
    ai->Spell[2].Spell_Id = 34267;
    ai->Spell[2].Cooldown = 10000;
    ai->Spell[2].First_Cast = 10000;
    ai->Spell[2].Cast_Target_Type = CAST_SELF;

    // Enrage - 20% hp; 40683
    ai->Spell[3].Enabled = true;
    ai->Spell[3].Spell_Id = 40683;
    ai->Spell[3].Cooldown = -1;
    ai->Spell[3].First_Cast = -80;
    ai->Spell[3].Cast_Target_Type = CAST_SELF;

    ai->EnterEvadeMode();

    return ai;
}

void AddSC_boss_ghazan()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_ghazan";
    newscript->GetAI = GetAI_boss_ghazan;
    m_scripts[nrscripts++] = newscript;
}
