Index: trunk/src/bindings/scripts/scripts/npc/npc_escortAI.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/npc/npc_escortAI.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/npc/npc_escortAI.cpp (revision 158)
@@ -213,5 +213,5 @@
     {
         //If we are within range melee the target
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             if( m_creature->isAttackReady() )
Index: trunk/src/bindings/scripts/scripts/guard/guard_ai.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/guard/guard_ai.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/guard/guard_ai.cpp (revision 158)
@@ -87,5 +87,5 @@
     {
         //If we are within range melee the target
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             bool Healing = false;
Index: trunk/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/creature/mob_generic_creature.cpp (revision 158)
@@ -43,5 +43,5 @@
     void Aggro(Unit *who)
     {
-            if (!m_creature->IsWithinDistInMap(who, ATTACK_DISTANCE))
+            if (!m_creature->IsWithinCombatDist(who, ATTACK_DISTANCE))
             {
                 IsSelfRooted = true;
@@ -82,5 +82,5 @@
 
         //If we are within range melee the target
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             //Make sure our attack is ready and we arn't currently casting
Index: trunk/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp (revision 109)
+++ trunk/src/bindings/scripts/scripts/zone/hellfire_citadel/hellfire_ramparts/boss_omor_the_unscarred.cpp (revision 158)
@@ -170,5 +170,5 @@
         {
             Unit* temp = NULL;
-            if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE) )
+            if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE) )
                 temp = m_creature->getVictim();
             else temp = SelectUnit(SELECT_TARGET_RANDOM,0);
Index: trunk/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp (revision 141)
+++ trunk/src/bindings/scripts/scripts/zone/black_temple/boss_illidan.cpp (revision 158)
@@ -1836,5 +1836,5 @@
     void DoMeleeAttackIfReady()
     {
-        if( m_creature->isAttackReady() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->isAttackReady() && m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             if(!m_creature->getVictim()->HasAura(SPELL_PARASITIC_SHADOWFIEND, 0))
Index: trunk/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/black_temple/boss_supremus.cpp (revision 158)
@@ -246,5 +246,5 @@
         {
             Unit* pUnit = Unit::GetUnit((*m_creature), (*i)->getUnitGuid());
-            if(pUnit && m_creature->IsWithinDistInMap(pUnit, ATTACK_DISTANCE))
+            if(pUnit && m_creature->IsWithinCombatDist(pUnit, ATTACK_DISTANCE))
             {
                 if(pUnit->GetHealth() > health)
Index: trunk/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp (revision 117)
+++ trunk/src/bindings/scripts/scripts/zone/tempest_keep/the_eye/boss_alar.cpp (revision 158)
@@ -398,5 +398,5 @@
         if(m_creature->isAttackReady() && !m_creature->IsNonMeleeSpellCasted(false))
         {
-            if(m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+            if(m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
             {
                 m_creature->AttackerStateUpdate(m_creature->getVictim());
Index: trunk/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/temple_of_ahnqiraj/boss_skeram.cpp (revision 158)
@@ -149,5 +149,5 @@
 
         //If we are within range melee the target
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             //Make sure our attack is ready and we arn't currently casting
Index: trunk/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/shadowmoon_valley/boss_doomwalker.cpp (revision 158)
@@ -121,5 +121,5 @@
             return;
 
-        if (m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if (m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             //when hp <= 20% gain enrage
Index: trunk/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp (revision 117)
+++ trunk/src/bindings/scripts/scripts/zone/sunwell_plateau/boss_eredar_twins.cpp (revision 158)
@@ -327,5 +327,5 @@
         {   
             //If we are within range melee the target
-            if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+            if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
             {
                 HandleTouchedSpells(m_creature->getVictim(), SPELL_DARK_TOUCHED);
@@ -740,5 +740,5 @@
             {   
                 //If we are within range melee the target
-                if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+                if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
                 {
                     DoCast(m_creature->getVictim(),SPELL_DARK_STRIKE);
Index: trunk/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp (revision 115)
+++ trunk/src/bindings/scripts/scripts/zone/aunchindoun/shadow_labyrinth/boss_murmur.cpp (revision 158)
@@ -101,5 +101,5 @@
         if (Resonance_Timer < diff)
         {
-            if (!m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+            if (!m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
                 DoCast(m_creature->getVictim(), SPELL_RESONANCE);
             Resonance_Timer = 5000;
Index: trunk/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp (revision 98)
+++ trunk/src/bindings/scripts/scripts/zone/gruuls_lair/boss_gruul.cpp (revision 158)
@@ -244,5 +244,5 @@
                 target = SelectUnit(SELECT_TARGET_TOPAGGRO,1);
 
-                if (target && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+                if (target && m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
                     DoCast(target,SPELL_HURTFUL_STRIKE);
                 else
Index: trunk/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp (revision 105)
+++ trunk/src/bindings/scripts/scripts/zone/karazhan/boss_prince_malchezaar.cpp (revision 158)
@@ -613,5 +613,5 @@
     void DoMeleeAttacksIfReady()
     {
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE) && !m_creature->IsNonMeleeSpellCasted(false))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE) && !m_creature->IsNonMeleeSpellCasted(false))
         {
             //Check for base attack
Index: trunk/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/molten_core/boss_ragnaros.cpp (revision 158)
@@ -275,5 +275,5 @@
 
         //If we are within range melee the target
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
         {
             //Make sure our attack is ready and we arn't currently casting
Index: trunk/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp (revision 153)
+++ trunk/src/bindings/scripts/scripts/zone/zulaman/boss_zuljin.cpp (revision 158)
@@ -269,5 +269,5 @@
         if( !m_creature->IsNonMeleeSpellCasted(false))
         {
-            if(m_creature->isAttackReady() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+            if(m_creature->isAttackReady() && m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
             {
                 if(Phase == 1 && !Overpower_Timer)
@@ -614,5 +614,5 @@
     {
         //if the vortex reach the target, it change his target to another player
-        if( m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+        if( m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
             AttackStart(SelectUnit(SELECT_TARGET_RANDOM, 0));
     }
Index: trunk/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp (revision 90)
+++ trunk/src/bindings/scripts/scripts/zone/naxxramas/boss_sapphiron.cpp (revision 158)
@@ -172,5 +172,5 @@
                 }
 
-                if( phase!=2 && m_creature->getVictim() && m_creature->IsWithinDistInMap(m_creature->getVictim(), ATTACK_DISTANCE))
+                if( phase!=2 && m_creature->getVictim() && m_creature->IsWithinCombatDist(m_creature->getVictim(), ATTACK_DISTANCE))
                 {
                     if( m_creature->isAttackReady() )
