Changeset 169
- Timestamp:
- 11/19/08 13:42:41 (17 years ago)
- Location:
- trunk/src/game
- Files:
-
- 2 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/Chat.cpp
r168 r169 232 232 { "trinity_string", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadTrinityStringCommand, "", NULL }, 233 233 { "npc_gossip", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcGossipCommand, "", NULL }, 234 { "npc_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcOptionCommand,"", NULL },234 { "npc_option", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcOptionCommand, "", NULL }, 235 235 { "npc_trainer", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcTrainerCommand, "", NULL }, 236 236 { "npc_vendor", SEC_ADMINISTRATOR, true, &ChatHandler::HandleReloadNpcVendorCommand, "", NULL }, -
trunk/src/game/Level3.cpp
r163 r169 104 104 { 105 105 HandleReloadNpcGossipCommand("a"); 106 HandleReloadNpcOptionCommand("a"); 106 107 HandleReloadNpcTrainerCommand("a"); 107 108 HandleReloadNpcVendorCommand("a"); … … 347 348 objmgr.LoadTrinityStrings(); 348 349 SendGlobalSysMessage("DB table `trinity_string` reloaded."); 350 return true; 351 } 352 353 bool ChatHandler::HandleReloadNpcOptionCommand(const char*) 354 { 355 sLog.outString( "Re-Loading `npc_option` Table!" ); 356 objmgr.LoadNpcOptions(); 357 SendGlobalSysMessage("DB table `npc_option` reloaded."); 349 358 return true; 350 359 }