- Timestamp:
- 11/19/08 13:42:54 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/Unit.cpp
r161 r172 426 426 void Unit::GetRandomContactPoint( const Unit* obj, float &x, float &y, float &z, float distance2dMin, float distance2dMax ) const 427 427 { 428 assert(GetCombatReach() > 0.1); 428 429 uint32 attacker_number = getAttackers().size(); 429 430 if(attacker_number > 0) --attacker_number; … … 984 985 void Unit::CastSpell(Unit* Victim,SpellEntry const *spellInfo, bool triggered, Item *castItem, Aura* triggredByAura, uint64 originalCaster) 985 986 { 987 assert(Victim); 986 988 if(!spellInfo) 987 989 {