/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* ScriptData
SDName: Eastern_Plaguelands
SD%Complete: 100
SDComment: Quest support: 5211, 5742. Special vendor Augustus the Touched
SDCategory: Eastern Plaguelands
EndScriptData */

/* ContentData
mobs_ghoul_flayer
npc_augustus_the_touched
npc_darrowshire_spirit
npc_tirion_fordring
EndContentData */

#include "precompiled.h"

//id8530 - cannibal ghoul
//id8531 - gibbering ghoul
//id8532 - diseased flayer

struct MANGOS_DLL_DECL mobs_ghoul_flayerAI : public ScriptedAI
{
    mobs_ghoul_flayerAI(Creature *c) : ScriptedAI(c) {Reset();}

    void Reset() { }

    void Aggro(Unit* who) { }

    void JustDied(Unit* Killer)
    {
        if( Killer->GetTypeId() == TYPEID_PLAYER )
            DoSpawnCreature(11064,0,0,0,0,TEMPSUMMON_TIMED_DESPAWN,60000);
    }

};

CreatureAI* GetAI_mobs_ghoul_flayer(Creature *_Creature)
{
    return new mobs_ghoul_flayerAI (_Creature);
}

/*######
## npc_augustus_the_touched
######*/

bool GossipHello_npc_augustus_the_touched(Player *player, Creature *_Creature)
{
    if( _Creature->isQuestGiver() )
        player->PrepareQuestMenu( _Creature->GetGUID() );

    if( _Creature->isVendor() && player->GetQuestRewardStatus(6164) )
        player->ADD_GOSSIP_ITEM(1, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);

    player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(),_Creature->GetGUID());
    return true;
}

bool GossipSelect_npc_augustus_the_touched(Player *player, Creature *_Creature, uint32 sender, uint32 action )
{
    if( action == GOSSIP_ACTION_TRADE )
        player->SEND_VENDORLIST( _Creature->GetGUID() );
    return true;
}

/*######
## npc_darrowshire_spirit
######*/

#define SPELL_SPIRIT_SPAWNIN    17321

struct MANGOS_DLL_DECL npc_darrowshire_spiritAI : public ScriptedAI
{
    npc_darrowshire_spiritAI(Creature *c) : ScriptedAI(c) {Reset();}

    void Reset()
    {
        DoCast(m_creature,SPELL_SPIRIT_SPAWNIN);
        m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
    }

    void Aggro(Unit *who) { }

};
CreatureAI* GetAI_npc_darrowshire_spirit(Creature *_Creature)
{
    return new npc_darrowshire_spiritAI (_Creature);
}

bool GossipHello_npc_darrowshire_spirit(Player *player, Creature *_Creature)
{
    player->SEND_GOSSIP_MENU(3873,_Creature->GetGUID());
    player->TalkedToCreature(_Creature->GetEntry(), _Creature->GetGUID());
    _Creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
    return true;
}

/*######
## npc_tirion_fordring
######*/

bool GossipHello_npc_tirion_fordring(Player *player, Creature *_Creature)
{
    if (_Creature->isQuestGiver())
        player->PrepareQuestMenu( _Creature->GetGUID() );

    if (player->GetQuestStatus(5742) == QUEST_STATUS_INCOMPLETE && player->getStandState() == PLAYER_STATE_SIT )
        player->ADD_GOSSIP_ITEM( 0, "I am ready to hear your tale, Tirion.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);

    player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());

    return true;
}

bool GossipSelect_npc_tirion_fordring(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
    switch (action)
    {
        case GOSSIP_ACTION_INFO_DEF+1:
            player->ADD_GOSSIP_ITEM( 0, "Thank you, Tirion.  What of your identity?", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            player->SEND_GOSSIP_MENU(4493, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            player->ADD_GOSSIP_ITEM( 0, "That is terrible.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            player->SEND_GOSSIP_MENU(4494, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+3:
            player->ADD_GOSSIP_ITEM( 0, "I will, Tirion.", GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            player->SEND_GOSSIP_MENU(4495, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+4:
            player->CLOSE_GOSSIP_MENU();
            player->AreaExploredOrEventHappens(5742);
            break;
    }
    return true;
}

void AddSC_eastern_plaguelands()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name="mobs_ghoul_flayer";
    newscript->GetAI = GetAI_mobs_ghoul_flayer;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="npc_augustus_the_touched";
    newscript->pGossipHello = &GossipHello_npc_augustus_the_touched;
    newscript->pGossipSelect = &GossipSelect_npc_augustus_the_touched;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="npc_darrowshire_spirit";
    newscript->GetAI = GetAI_npc_darrowshire_spirit;
    newscript->pGossipHello = &GossipHello_npc_darrowshire_spirit;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="npc_tirion_fordring";
    newscript->pGossipHello =  &GossipHello_npc_tirion_fordring;
    newscript->pGossipSelect = &GossipSelect_npc_tirion_fordring;
    m_scripts[nrscripts++] = newscript;
}
