/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "Common.h"
#include "Database/DatabaseEnv.h"
#include "WorldPacket.h"
#include "WorldSession.h"
#include "World.h"
#include "ObjectMgr.h"
#include "AccountMgr.h"
#include "PlayerDump.h"
#include "SpellMgr.h"
#include "Player.h"
#include "Opcodes.h"
#include "GameObject.h"
#include "Chat.h"
#include "Log.h"
#include "Guild.h"
#include "ObjectAccessor.h"
#include "MapManager.h"
#include "SpellAuras.h"
#include "ScriptCalls.h"
#include "Language.h"
#include "GridNotifiersImpl.h"
#include "CellImpl.h"
#include "Weather.h"
#include "PointMovementGenerator.h"
#include "TargetedMovementGenerator.h"
#include "SkillDiscovery.h"
#include "SkillExtraItems.h"
#include "SystemConfig.h"
#include "Config/ConfigEnv.h"
#include "Util.h"
#include "ItemEnchantmentMgr.h"
#include "BattleGroundMgr.h"
#include "InstanceSaveMgr.h"
#include "InstanceData.h"
#include "AccountMgr.h"

//reload commands
bool ChatHandler::HandleReloadCommand(const char* arg)
{
    // this is error catcher for wrong table name in .reload commands
    PSendSysMessage("Db table with name starting from '%s' not found and can't be reloaded.",arg);
    SetSentErrorMessage(true);
    return false;
}

bool ChatHandler::HandleReloadAllCommand(const char*)
{
    HandleReloadAreaTriggerTeleportCommand("");
    HandleReloadSkillFishingBaseLevelCommand("");

    HandleReloadAllAreaCommand("");
    HandleReloadAllLootCommand("");
    HandleReloadAllNpcCommand("");
    HandleReloadAllQuestCommand("");
    HandleReloadAllSpellCommand("");
    HandleReloadAllItemCommand("");
    HandleReloadAllLocalesCommand("");

    HandleReloadCommandCommand("");
    HandleReloadReservedNameCommand("");
    HandleReloadTrinityStringCommand("");
    HandleReloadGameTeleCommand("");
    return true;
}

bool ChatHandler::HandleReloadAllAreaCommand(const char*)
{
    //HandleReloadQuestAreaTriggersCommand(""); -- reloaded in HandleReloadAllQuestCommand
    HandleReloadAreaTriggerTeleportCommand("");
    HandleReloadAreaTriggerTavernCommand("");
    HandleReloadGameGraveyardZoneCommand("");
    return true;
}

bool ChatHandler::HandleReloadAllLootCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables..." );
    LoadLootTables();
    SendGlobalSysMessage("DB tables `*_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadAllNpcCommand(const char* /*args*/)
{
    HandleReloadNpcGossipCommand("a");
    HandleReloadNpcOptionCommand("a");
    HandleReloadNpcTrainerCommand("a");
    HandleReloadNpcVendorCommand("a");
    return true;
}

bool ChatHandler::HandleReloadAllQuestCommand(const char* /*args*/)
{
    HandleReloadQuestAreaTriggersCommand("a");
    HandleReloadQuestTemplateCommand("a");

    sLog.outString( "Re-Loading Quests Relations..." );
    objmgr.LoadQuestRelations();
    SendGlobalSysMessage("DB tables `*_questrelation` and `*_involvedrelation` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadAllScriptsCommand(const char*)
{
    if(sWorld.IsScriptScheduled())
    {
        PSendSysMessage("DB scripts used currently, please attempt reload later.");
        SetSentErrorMessage(true);
        return false;
    }

    sLog.outString( "Re-Loading Scripts..." );
    HandleReloadGameObjectScriptsCommand("a");
    HandleReloadEventScriptsCommand("a");
    HandleReloadQuestEndScriptsCommand("a");
    HandleReloadQuestStartScriptsCommand("a");
    HandleReloadSpellScriptsCommand("a");
    SendGlobalSysMessage("DB tables `*_scripts` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadAllSpellCommand(const char*)
{
    HandleReloadSkillDiscoveryTemplateCommand("a");
    HandleReloadSkillExtraItemTemplateCommand("a");
    HandleReloadSpellAffectCommand("a");
    HandleReloadSpellChainCommand("a");
    HandleReloadSpellElixirCommand("a");
    HandleReloadSpellLearnSpellCommand("a");
    HandleReloadSpellProcEventCommand("a");
    HandleReloadSpellScriptTargetCommand("a");
    HandleReloadSpellTargetPositionCommand("a");
    HandleReloadSpellThreatsCommand("a");
    HandleReloadSpellPetAurasCommand("a");
    HandleReloadSpellDisabledCommand("a");
    return true;
}

bool ChatHandler::HandleReloadAllItemCommand(const char*)
{
    HandleReloadPageTextsCommand("a");
    HandleReloadItemEnchantementsCommand("a");
    return true;
}

bool ChatHandler::HandleReloadAllLocalesCommand(const char* args)
{
    HandleReloadLocalesCreatureCommand("a");
    HandleReloadLocalesGameobjectCommand("a");
    HandleReloadLocalesItemCommand("a");
    HandleReloadLocalesNpcTextCommand("a");
    HandleReloadLocalesPageTextCommand("a");
    HandleReloadLocalesQuestCommand("a");
    return true;
}

bool ChatHandler::HandleReloadConfigCommand(const char* arg)
{
    sLog.outString( "Re-Loading config settings..." );
    sWorld.LoadConfigSettings(true);
    SendGlobalSysMessage("World config settings reloaded.");
    return true;
}

bool ChatHandler::HandleReloadAreaTriggerTavernCommand(const char*)
{
    sLog.outString( "Re-Loading Tavern Area Triggers..." );
    objmgr.LoadTavernAreaTriggers();
    SendGlobalSysMessage("DB table `areatrigger_tavern` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadAreaTriggerTeleportCommand(const char*)
{
    sLog.outString( "Re-Loading AreaTrigger teleport definitions..." );
    objmgr.LoadAreaTriggerTeleports();
    SendGlobalSysMessage("DB table `areatrigger_teleport` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadCommandCommand(const char*)
{
    load_command_table = true;
    SendGlobalSysMessage("DB table `command` will be reloaded at next chat command use.");
    return true;
}

bool ChatHandler::HandleReloadCreatureQuestRelationsCommand(const char*)
{
    sLog.outString( "Loading Quests Relations... (`creature_questrelation`)" );
    objmgr.LoadCreatureQuestRelations();
    SendGlobalSysMessage("DB table `creature_questrelation` (creature quest givers) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadCreatureQuestInvRelationsCommand(const char*)
{
    sLog.outString( "Loading Quests Relations... (`creature_involvedrelation`)" );
    objmgr.LoadCreatureInvolvedRelations();
    SendGlobalSysMessage("DB table `creature_involvedrelation` (creature quest takers) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadGOQuestRelationsCommand(const char*)
{
    sLog.outString( "Loading Quests Relations... (`gameobject_questrelation`)" );
    objmgr.LoadGameobjectQuestRelations();
    SendGlobalSysMessage("DB table `gameobject_questrelation` (gameobject quest givers) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadGOQuestInvRelationsCommand(const char*)
{
    sLog.outString( "Loading Quests Relations... (`gameobject_involvedrelation`)" );
    objmgr.LoadGameobjectInvolvedRelations();
    SendGlobalSysMessage("DB table `gameobject_involvedrelation` (gameobject quest takers) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadQuestAreaTriggersCommand(const char*)
{
    sLog.outString( "Re-Loading Quest Area Triggers..." );
    objmgr.LoadQuestAreaTriggers();
    SendGlobalSysMessage("DB table `areatrigger_involvedrelation` (quest area triggers) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadQuestTemplateCommand(const char*)
{
    sLog.outString( "Re-Loading Quest Templates..." );
    objmgr.LoadQuests();
    SendGlobalSysMessage("DB table `quest_template` (quest definitions) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesCreatureCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`creature_loot_template`)" );
    LoadLootTemplates_Creature();
    LootTemplates_Creature.CheckLootRefs();
    SendGlobalSysMessage("DB table `creature_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesDisenchantCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`disenchant_loot_template`)" );
    LoadLootTemplates_Disenchant();
    LootTemplates_Disenchant.CheckLootRefs();
    SendGlobalSysMessage("DB table `disenchant_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesFishingCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`fishing_loot_template`)" );
    LoadLootTemplates_Fishing();
    LootTemplates_Fishing.CheckLootRefs();
    SendGlobalSysMessage("DB table `fishing_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesGameobjectCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`gameobject_loot_template`)" );
    LoadLootTemplates_Gameobject();
    LootTemplates_Gameobject.CheckLootRefs();
    SendGlobalSysMessage("DB table `gameobject_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesItemCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`item_loot_template`)" );
    LoadLootTemplates_Item();
    LootTemplates_Item.CheckLootRefs();
    SendGlobalSysMessage("DB table `item_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesPickpocketingCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`pickpocketing_loot_template`)" );
    LoadLootTemplates_Pickpocketing();
    LootTemplates_Pickpocketing.CheckLootRefs();
    SendGlobalSysMessage("DB table `pickpocketing_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesProspectingCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`prospecting_loot_template`)" );
    LoadLootTemplates_Prospecting();
    LootTemplates_Prospecting.CheckLootRefs();
    SendGlobalSysMessage("DB table `prospecting_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesQuestMailCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`quest_mail_loot_template`)" );
    LoadLootTemplates_QuestMail();
    LootTemplates_QuestMail.CheckLootRefs();
    SendGlobalSysMessage("DB table `quest_mail_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesReferenceCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`reference_loot_template`)" );
    LoadLootTemplates_Reference();
    SendGlobalSysMessage("DB table `reference_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLootTemplatesSkinningCommand(const char*)
{
    sLog.outString( "Re-Loading Loot Tables... (`skinning_loot_template`)" );
    LoadLootTemplates_Skinning();
    LootTemplates_Skinning.CheckLootRefs();
    SendGlobalSysMessage("DB table `skinning_loot_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadTrinityStringCommand(const char*)
{
    sLog.outString( "Re-Loading trinity_string Table!" );
    objmgr.LoadTrinityStrings();
    SendGlobalSysMessage("DB table `trinity_string` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadNpcOptionCommand(const char*)
{
    sLog.outString( "Re-Loading `npc_option` Table!" );
    objmgr.LoadNpcOptions();
    SendGlobalSysMessage("DB table `npc_option` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadNpcGossipCommand(const char*)
{
    sLog.outString( "Re-Loading `npc_gossip` Table!" );
    objmgr.LoadNpcTextId();
    SendGlobalSysMessage("DB table `npc_gossip` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadNpcTrainerCommand(const char*)
{
    sLog.outString( "Re-Loading `npc_trainer` Table!" );
    objmgr.LoadTrainerSpell();
    SendGlobalSysMessage("DB table `npc_trainer` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadNpcVendorCommand(const char*)
{
    sLog.outString( "Re-Loading `npc_vendor` Table!" );
    objmgr.LoadVendors();
    SendGlobalSysMessage("DB table `npc_vendor` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadReservedNameCommand(const char*)
{
    sLog.outString( "Loading ReservedNames... (`reserved_name`)" );
    objmgr.LoadReservedPlayersNames();
    SendGlobalSysMessage("DB table `reserved_name` (player reserved names) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSkillDiscoveryTemplateCommand(const char* /*args*/)
{
    sLog.outString( "Re-Loading Skill Discovery Table..." );
    LoadSkillDiscoveryTable();
    SendGlobalSysMessage("DB table `skill_discovery_template` (recipes discovered at crafting) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSkillExtraItemTemplateCommand(const char* /*args*/)
{
    sLog.outString( "Re-Loading Skill Extra Item Table..." );
    LoadSkillExtraItemTable();
    SendGlobalSysMessage("DB table `skill_extra_item_template` (extra item creation when crafting) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSkillFishingBaseLevelCommand(const char* /*args*/)
{
    sLog.outString( "Re-Loading Skill Fishing base level requirements..." );
    objmgr.LoadFishingBaseSkillLevel();
    SendGlobalSysMessage("DB table `skill_fishing_base_level` (fishing base level for zone/subzone) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellAffectCommand(const char*)
{
    sLog.outString( "Re-Loading SpellAffect definitions..." );
    spellmgr.LoadSpellAffects();
    SendGlobalSysMessage("DB table `spell_affect` (spell mods apply requirements) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellChainCommand(const char*)
{
    sLog.outString( "Re-Loading Spell Chain Data... " );
    spellmgr.LoadSpellChains();
    SendGlobalSysMessage("DB table `spell_chain` (spell ranks) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellElixirCommand(const char*)
{
    sLog.outString( "Re-Loading Spell Elixir types..." );
    spellmgr.LoadSpellElixirs();
    SendGlobalSysMessage("DB table `spell_elixir` (spell exlixir types) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellLearnSpellCommand(const char*)
{
    sLog.outString( "Re-Loading Spell Learn Spells..." );
    spellmgr.LoadSpellLearnSpells();
    SendGlobalSysMessage("DB table `spell_learn_spell` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellProcEventCommand(const char*)
{
    sLog.outString( "Re-Loading Spell Proc Event conditions..." );
    spellmgr.LoadSpellProcEvents();
    SendGlobalSysMessage("DB table `spell_proc_event` (spell proc trigger requirements) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellScriptTargetCommand(const char*)
{
    sLog.outString( "Re-Loading SpellsScriptTarget..." );
    spellmgr.LoadSpellScriptTarget();
    SendGlobalSysMessage("DB table `spell_script_target` (spell targets selection in case specific creature/GO requirements) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellTargetPositionCommand(const char*)
{
    sLog.outString( "Re-Loading Spell target coordinates..." );
    spellmgr.LoadSpellTargetPositions();
    SendGlobalSysMessage("DB table `spell_target_position` (destination coordinates for spell targets) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellThreatsCommand(const char*)
{
    sLog.outString( "Re-Loading Aggro Spells Definitions...");
    spellmgr.LoadSpellThreats();
    SendGlobalSysMessage("DB table `spell_threat` (spell aggro definitions) reloaded.");
    return true;
}

bool ChatHandler::HandleReloadSpellPetAurasCommand(const char*)
{
    sLog.outString( "Re-Loading Spell pet auras...");
    spellmgr.LoadSpellPetAuras();
    SendGlobalSysMessage("DB table `spell_pet_auras` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadPageTextsCommand(const char*)
{
    sLog.outString( "Re-Loading Page Texts..." );
    objmgr.LoadPageTexts();
    SendGlobalSysMessage("DB table `page_texts` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadItemEnchantementsCommand(const char*)
{
    sLog.outString( "Re-Loading Item Random Enchantments Table..." );
    LoadRandomEnchantmentsTable();
    SendGlobalSysMessage("DB table `item_enchantment_template` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadGameObjectScriptsCommand(const char* arg)
{
    if(sWorld.IsScriptScheduled())
    {
        SendSysMessage("DB scripts used currently, please attempt reload later.");
        SetSentErrorMessage(true);
        return false;
    }

    if(*arg!='a')
        sLog.outString( "Re-Loading Scripts from `gameobject_scripts`...");

    objmgr.LoadGameObjectScripts();

    if(*arg!='a')
        SendGlobalSysMessage("DB table `gameobject_scripts` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadEventScriptsCommand(const char* arg)
{
    if(sWorld.IsScriptScheduled())
    {
        SendSysMessage("DB scripts used currently, please attempt reload later.");
        SetSentErrorMessage(true);
        return false;
    }

    if(*arg!='a')
        sLog.outString( "Re-Loading Scripts from `event_scripts`...");

    objmgr.LoadEventScripts();

    if(*arg!='a')
        SendGlobalSysMessage("DB table `event_scripts` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadQuestEndScriptsCommand(const char* arg)
{
    if(sWorld.IsScriptScheduled())
    {
        SendSysMessage("DB scripts used currently, please attempt reload later.");
        SetSentErrorMessage(true);
        return false;
    }

    if(*arg!='a')
        sLog.outString( "Re-Loading Scripts from `quest_end_scripts`...");

    objmgr.LoadQuestEndScripts();

    if(*arg!='a')
        SendGlobalSysMessage("DB table `quest_end_scripts` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadQuestStartScriptsCommand(const char* arg)
{
    if(sWorld.IsScriptScheduled())
    {
        SendSysMessage("DB scripts used currently, please attempt reload later.");
        SetSentErrorMessage(true);
        return false;
    }

    if(*arg!='a')
        sLog.outString( "Re-Loading Scripts from `quest_start_scripts`...");

    objmgr.LoadQuestStartScripts();

    if(*arg!='a')
        SendGlobalSysMessage("DB table `quest_start_scripts` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadSpellScriptsCommand(const char* arg)
{
    if(sWorld.IsScriptScheduled())
    {
        SendSysMessage("DB scripts used currently, please attempt reload later.");
        SetSentErrorMessage(true);
        return false;
    }

    if(*arg!='a')
        sLog.outString( "Re-Loading Scripts from `spell_scripts`...");

    objmgr.LoadSpellScripts();

    if(*arg!='a')
        SendGlobalSysMessage("DB table `spell_scripts` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadGameGraveyardZoneCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Graveyard-zone links...");

    objmgr.LoadGraveyardZones();

    SendGlobalSysMessage("DB table `game_graveyard_zone` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadGameTeleCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Game Tele coordinates...");

    objmgr.LoadGameTele();

    SendGlobalSysMessage("DB table `game_tele` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadSpellDisabledCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading spell disabled table...");

    objmgr.LoadSpellDisabledEntrys();

    SendGlobalSysMessage("DB table `spell_disabled` reloaded.");

    return true;
}

bool ChatHandler::HandleReloadLocalesCreatureCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Locales Creature ...");
    objmgr.LoadCreatureLocales();
    SendGlobalSysMessage("DB table `locales_creature` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLocalesGameobjectCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Locales Gameobject ... ");
    objmgr.LoadGameObjectLocales();
    SendGlobalSysMessage("DB table `locales_gameobject` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLocalesItemCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Locales Item ... ");
    objmgr.LoadItemLocales();
    SendGlobalSysMessage("DB table `locales_item` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLocalesNpcTextCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Locales NPC Text ... ");
    objmgr.LoadNpcTextLocales();
    SendGlobalSysMessage("DB table `locales_npc_text` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLocalesPageTextCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Locales Page Text ... ");
    objmgr.LoadPageTextLocales();
    SendGlobalSysMessage("DB table `locales_page_text` reloaded.");
    return true;
}

bool ChatHandler::HandleReloadLocalesQuestCommand(const char* /*arg*/)
{
    sLog.outString( "Re-Loading Locales Quest ... ");
    objmgr.LoadQuestLocales();
    SendGlobalSysMessage("DB table `locales_quest` reloaded.");
    return true;
}

bool ChatHandler::HandleLoadScriptsCommand(const char* args)
{
    if(!LoadScriptingModule(args)) return true;

    sWorld.SendWorldText(LANG_SCRIPTS_RELOADED);
    return true;
}

bool ChatHandler::HandleAccountSetGmLevelCommand(const char* args)
{
    char* arg1 = strtok((char*)args, " ");
    if( !arg1 )
        return false;

    char* arg2 = strtok(NULL, " ");

    std::string targetAccountName;
    uint32 targetAccountId = 0;
    uint32 targetSecurity = 0;

	/// only target player different from self allowed (if targetPlayer!=NULL then not console)
    Player* targetPlayer = getSelectedPlayer();
    if(targetPlayer && m_session->GetPlayer()!=targetPlayer)
    {
        /// wrong command syntax or unexpected targeting
		if(arg2)
			return false;

        targetAccountId = targetPlayer->GetSession()->GetAccountId();
        targetSecurity = targetPlayer->GetSession()->GetSecurity();
        if(!accmgr.GetName(targetAccountId,targetAccountName))
		{
			PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,targetAccountName.c_str());
			SetSentErrorMessage(true);
			return false;
		}
    }
    else
    {
        targetAccountName = arg1;
        if(!AccountMgr::normilizeString(targetAccountName))
        {
            PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,targetAccountName.c_str());
            SetSentErrorMessage(true);
            return false;
        }

        targetAccountId = accmgr.GetId(targetAccountName);
		targetSecurity = accmgr.GetSecurity(targetAccountId);
    }

    int32 gm = (int32)atoi(arg2);
    if ( gm < SEC_PLAYER || gm > SEC_ADMINISTRATOR )
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    /// m_session==NULL only for console
	uint32 plSecurity = m_session ? m_session->GetSecurity() : SEC_CONSOLE;

	/// can set security level only for target with less security and to less security that we have
	/// This is also reject self apply in fact
	if(targetSecurity >= plSecurity || uint32(gm) >= plSecurity )
    {
        SendSysMessage(LANG_YOURS_SECURITY_IS_LOW);
        SetSentErrorMessage(true);
        return false;
    }

    if(targetPlayer)
    {
        ChatHandler(targetPlayer).PSendSysMessage(LANG_YOURS_SECURITY_CHANGED,GetName(), gm);
        targetPlayer->GetSession()->SetSecurity(gm);
    }

    PSendSysMessage(LANG_YOU_CHANGE_SECURITY, targetAccountName.c_str(), gm);
    loginDatabase.PExecute("UPDATE account SET gmlevel = '%i' WHERE id = '%u'", gm, targetAccountId);

    return true;
}

/// Set password for account
bool ChatHandler::HandleAccountSetPasswordCommand(const char* args)
{
	if(!*args)
		return false;

	///- Get the command line arguments
	char *szAccount = strtok ((char*)args," ");
	char *szPassword1 =  strtok (NULL," ");
	char *szPassword2 =  strtok (NULL," ");

	if (!szAccount||!szPassword1 || !szPassword2)
		return false;

	std::string account_name = szAccount;
	if(!AccountMgr::normilizeString(account_name))
	{
		PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
		SetSentErrorMessage(true);
		return false;
	}

	uint32 targetAccountId = accmgr.GetId(account_name);
	if (!targetAccountId)
	{
		PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
		SetSentErrorMessage(true);
		return false;
	}

	uint32 targetSecurity = accmgr.GetSecurity(targetAccountId);

	/// m_session==NULL only for console
	uint32 plSecurity = m_session ? m_session->GetSecurity() : SEC_CONSOLE;

	/// can set password only for target with less security
	/// This is also reject self apply in fact
	if (targetSecurity >= plSecurity)
	{
		SendSysMessage (LANG_YOURS_SECURITY_IS_LOW);
		SetSentErrorMessage (true);
		return false;
	}

	if (strcmp(szPassword1,szPassword2))
	{
		SendSysMessage (LANG_NEW_PASSWORDS_NOT_MATCH);
		SetSentErrorMessage (true);
		return false;
	}

	AccountOpResult result = accmgr.ChangePassword(targetAccountId, szPassword1);

	switch(result)
	{
		case AOR_OK:
			SendSysMessage(LANG_COMMAND_PASSWORD);
			break;
		case AOR_NAME_NOT_EXIST:
			PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
			SetSentErrorMessage(true);
			return false;
		case AOR_PASS_TOO_LONG:
			SendSysMessage(LANG_PASSWORD_TOO_LONG);
			SetSentErrorMessage(true);
			return false;
		default:
			SendSysMessage(LANG_COMMAND_NOTCHANGEPASSWORD);
			SetSentErrorMessage(true);
			return false;
	}

	return true;
}

bool ChatHandler::HandleAllowMovementCommand(const char* /*args*/)
{
    if(sWorld.getAllowMovement())
    {
        sWorld.SetAllowMovement(false);
        SendSysMessage(LANG_CREATURE_MOVE_DISABLED);
    }
    else
    {
        sWorld.SetAllowMovement(true);
        SendSysMessage(LANG_CREATURE_MOVE_ENABLED);
    }
    return true;
}

bool ChatHandler::HandleMaxSkillCommand(const char* /*args*/)
{
    Player* SelectedPlayer = getSelectedPlayer();
    if(!SelectedPlayer)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    // each skills that have max skill value dependent from level seted to current level max skill value
    SelectedPlayer->UpdateSkillsToMaxSkillsForLevel();
    return true;
}

bool ChatHandler::HandleSetSkillCommand(const char* args)
{
    // number or [name] Shift-click form |color|Hskill:skill_id|h[name]|h|r
    char* skill_p = extractKeyFromLink((char*)args,"Hskill");
    if(!skill_p)
        return false;

    char *level_p = strtok (NULL, " ");

    if( !level_p)
        return false;

    char *max_p   = strtok (NULL, " ");

    int32 skill = atoi(skill_p);

    if (skill <= 0)
    {
        PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
        SetSentErrorMessage(true);
        return false;
    }

    int32 level = atol (level_p);

    Player * target = getSelectedPlayer();
    if(!target)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    SkillLineEntry const* sl = sSkillLineStore.LookupEntry(skill);
    if(!sl)
    {
        PSendSysMessage(LANG_INVALID_SKILL_ID, skill);
        SetSentErrorMessage(true);
        return false;
    }

    if(!target->GetSkillValue(skill))
    {
        PSendSysMessage(LANG_SET_SKILL_ERROR, target->GetName(), skill, sl->name[0]);
        SetSentErrorMessage(true);
        return false;
    }

    int32 max   = max_p ? atol (max_p) : target->GetPureMaxSkillValue(skill);

    if( level <= 0 || level > max || max <= 0 )
        return false;

    target->SetSkill(skill, level, max);
    PSendSysMessage(LANG_SET_SKILL, skill, sl->name[0], target->GetName(), level, max);

    return true;
}

bool ChatHandler::HandleUnLearnCommand(const char* args)
{
    if (!*args)
        return false;


    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
    uint32 min_id = extractSpellIdFromLink((char*)args);
    if(!min_id)
        return false;

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
    char* tail = strtok(NULL,"");

    uint32 max_id = extractSpellIdFromLink(tail);

    if (!max_id)
    {
        // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
        max_id =  min_id+1;
    }
    else
    {
        if (max_id < min_id)
            std::swap(min_id,max_id);

        max_id=max_id+1;
    }

    Player* target = getSelectedPlayer();
    if(!target)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    for(uint32 spell=min_id;spell<max_id;spell++)
    {
        if (target->HasSpell(spell))
            target->removeSpell(spell);
        else
            SendSysMessage(LANG_FORGET_SPELL);
    }

    return true;
}

bool ChatHandler::HandleCooldownCommand(const char* args)
{
    Player* target = getSelectedPlayer();
    if(!target)
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
        SetSentErrorMessage(true);
        return false;
    }

    if (!*args)
    {
        target->RemoveAllSpellCooldown();
        PSendSysMessage(LANG_REMOVEALL_COOLDOWN, target->GetName());
    }
    else
    {
        // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
        uint32 spell_id = extractSpellIdFromLink((char*)args);
        if(!spell_id)
            return false;

        if(!sSpellStore.LookupEntry(spell_id))
        {
            PSendSysMessage(LANG_UNKNOWN_SPELL, target==m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : target->GetName());
            SetSentErrorMessage(true);
            return false;
        }

        WorldPacket data( SMSG_CLEAR_COOLDOWN, (4+8) );
        data << uint32(spell_id);
        data << uint64(target->GetGUID());
        target->GetSession()->SendPacket(&data);
        target->RemoveSpellCooldown(spell_id);
        PSendSysMessage(LANG_REMOVE_COOLDOWN, spell_id, target==m_session->GetPlayer() ? GetTrinityString(LANG_YOU) : target->GetName());
    }
    return true;
}

bool ChatHandler::HandleLearnAllCommand(const char* /*args*/)
{
    static const char *allSpellList[] =
    {
        "3365",
        "6233",
        "6247",
        "6246",
        "6477",
        "6478",
        "22810",
        "8386",
        "21651",
        "21652",
        "522",
        "7266",
        "8597",
        "2479",
        "22027",
        "6603",
        "5019",
        "133",
        "168",
        "227",
        "5009",
        "9078",
        "668",
        "203",
        "20599",
        "20600",
        "81",
        "20597",
        "20598",
        "20864",
        "1459",
        "5504",
        "587",
        "5143",
        "118",
        "5505",
        "597",
        "604",
        "1449",
        "1460",
        "2855",
        "1008",
        "475",
        "5506",
        "1463",
        "12824",
        "8437",
        "990",
        "5145",
        "8450",
        "1461",
        "759",
        "8494",
        "8455",
        "8438",
        "6127",
        "8416",
        "6129",
        "8451",
        "8495",
        "8439",
        "3552",
        "8417",
        "10138",
        "12825",
        "10169",
        "10156",
        "10144",
        "10191",
        "10201",
        "10211",
        "10053",
        "10173",
        "10139",
        "10145",
        "10192",
        "10170",
        "10202",
        "10054",
        "10174",
        "10193",
        "12826",
        "2136",
        "143",
        "145",
        "2137",
        "2120",
        "3140",
        "543",
        "2138",
        "2948",
        "8400",
        "2121",
        "8444",
        "8412",
        "8457",
        "8401",
        "8422",
        "8445",
        "8402",
        "8413",
        "8458",
        "8423",
        "8446",
        "10148",
        "10197",
        "10205",
        "10149",
        "10215",
        "10223",
        "10206",
        "10199",
        "10150",
        "10216",
        "10207",
        "10225",
        "10151",
        "116",
        "205",
        "7300",
        "122",
        "837",
        "10",
        "7301",
        "7322",
        "6143",
        "120",
        "865",
        "8406",
        "6141",
        "7302",
        "8461",
        "8407",
        "8492",
        "8427",
        "8408",
        "6131",
        "7320",
        "10159",
        "8462",
        "10185",
        "10179",
        "10160",
        "10180",
        "10219",
        "10186",
        "10177",
        "10230",
        "10181",
        "10161",
        "10187",
        "10220",
        "2018",
        "2663",
        "12260",
        "2660",
        "3115",
        "3326",
        "2665",
        "3116",
        "2738",
        "3293",
        "2661",
        "3319",
        "2662",
        "9983",
        "8880",
        "2737",
        "2739",
        "7408",
        "3320",
        "2666",
        "3323",
        "3324",
        "3294",
        "22723",
        "23219",
        "23220",
        "23221",
        "23228",
        "23338",
        "10788",
        "10790",
        "5611",
        "5016",
        "5609",
        "2060",
        "10963",
        "10964",
        "10965",
        "22593",
        "22594",
        "596",
        "996",
        "499",
        "768",
        "17002",
        "1448",
        "1082",
        "16979",
        "1079",
        "5215",
        "20484",
        "5221",
        "15590",
        "17007",
        "6795",
        "6807",
        "5487",
        "1446",
        "1066",
        "5421",
        "3139",
        "779",
        "6811",
        "6808",
        "1445",
        "5216",
        "1737",
        "5222",
        "5217",
        "1432",
        "6812",
        "9492",
        "5210",
        "3030",
        "1441",
        "783",
        "6801",
        "20739",
        "8944",
        "9491",
        "22569",
        "5226",
        "6786",
        "1433",
        "8973",
        "1828",
        "9495",
        "9006",
        "6794",
        "8993",
        "5203",
        "16914",
        "6784",
        "9635",
        "22830",
        "20722",
        "9748",
        "6790",
        "9753",
        "9493",
        "9752",
        "9831",
        "9825",
        "9822",
        "5204",
        "5401",
        "22831",
        "6793",
        "9845",
        "17401",
        "9882",
        "9868",
        "20749",
        "9893",
        "9899",
        "9895",
        "9832",
        "9902",
        "9909",
        "22832",
        "9828",
        "9851",
        "9883",
        "9869",
        "17406",
        "17402",
        "9914",
        "20750",
        "9897",
        "9848",
        "3127",
        "107",
        "204",
        "9116",
        "2457",
        "78",
        "18848",
        "331",
        "403",
        "2098",
        "1752",
        "11278",
        "11288",
        "11284",
        "6461",
        "2344",
        "2345",
        "6463",
        "2346",
        "2352",
        "775",
        "1434",
        "1612",
        "71",
        "2468",
        "2458",
        "2467",
        "7164",
        "7178",
        "7367",
        "7376",
        "7381",
        "21156",
        "5209",
        "3029",
        "5201",
        "9849",
        "9850",
        "20719",
        "22568",
        "22827",
        "22828",
        "22829",
        "6809",
        "8972",
        "9005",
        "9823",
        "9827",
        "6783",
        "9913",
        "6785",
        "6787",
        "9866",
        "9867",
        "9894",
        "9896",
        "6800",
        "8992",
        "9829",
        "9830",
        "780",
        "769",
        "6749",
        "6750",
        "9755",
        "9754",
        "9908",
        "20745",
        "20742",
        "20747",
        "20748",
        "9746",
        "9745",
        "9880",
        "9881",
        "5391",
        "842",
        "3025",
        "3031",
        "3287",
        "3329",
        "1945",
        "3559",
        "4933",
        "4934",
        "4935",
        "4936",
        "5142",
        "5390",
        "5392",
        "5404",
        "5420",
        "6405",
        "7293",
        "7965",
        "8041",
        "8153",
        "9033",
        "9034",
        //"9036", problems with ghost state
        "16421",
        "21653",
        "22660",
        "5225",
        "9846",
        "2426",
        "5916",
        "6634",
        //"6718", phasing stealth, annoing for learn all case.
        "6719",
        "8822",
        "9591",
        "9590",
        "10032",
        "17746",
        "17747",
        "8203",
        "11392",
        "12495",
        "16380",
        "23452",
        "4079",
        "4996",
        "4997",
        "4998",
        "4999",
        "5000",
        "6348",
        "6349",
        "6481",
        "6482",
        "6483",
        "6484",
        "11362",
        "11410",
        "11409",
        "12510",
        "12509",
        "12885",
        "13142",
        "21463",
        "23460",
        "11421",
        "11416",
        "11418",
        "1851",
        "10059",
        "11423",
        "11417",
        "11422",
        "11419",
        "11424",
        "11420",
        "27",
        "31",
        "33",
        "34",
        "35",
        "15125",
        "21127",
        "22950",
        "1180",
        "201",
        "12593",
        "12842",
        "16770",
        "6057",
        "12051",
        "18468",
        "12606",
        "12605",
        "18466",
        "12502",
        "12043",
        "15060",
        "12042",
        "12341",
        "12848",
        "12344",
        "12353",
        "18460",
        "11366",
        "12350",
        "12352",
        "13043",
        "11368",
        "11113",
        "12400",
        "11129",
        "16766",
        "12573",
        "15053",
        "12580",
        "12475",
        "12472",
        "12953",
        "12488",
        "11189",
        "12985",
        "12519",
        "16758",
        "11958",
        "12490",
        "11426",
        "3565",
        "3562",
        "18960",
        "3567",
        "3561",
        "3566",
        "3563",
        "1953",
        "2139",
        "12505",
        "13018",
        "12522",
        "12523",
        "5146",
        "5144",
        "5148",
        "8419",
        "8418",
        "10213",
        "10212",
        "10157",
        "12524",
        "13019",
        "12525",
        "13020",
        "12526",
        "13021",
        "18809",
        "13031",
        "13032",
        "13033",
        "4036",
        "3920",
        "3919",
        "3918",
        "7430",
        "3922",
        "3923",
        "7411",
        "7418",
        "7421",
        "13262",
        "7412",
        "7415",
        "7413",
        "7416",
        "13920",
        "13921",
        "7745",
        "7779",
        "7428",
        "7457",
        "7857",
        "7748",
        "7426",
        "13421",
        "7454",
        "13378",
        "7788",
        "14807",
        "14293",
        "7795",
        "6296",
        "20608",
        "755",
        "444",
        "427",
        "428",
        "442",
        "447",
        "3578",
        "3581",
        "19027",
        "3580",
        "665",
        "3579",
        "3577",
        "6755",
        "3576",
        "2575",
        "2577",
        "2578",
        "2579",
        "2580",
        "2656",
        "2657",
        "2576",
        "3564",
        "10248",
        "8388",
        "2659",
        "14891",
        "3308",
        "3307",
        "10097",
        "2658",
        "3569",
        "16153",
        "3304",
        "10098",
        "4037",
        "3929",
        "3931",
        "3926",
        "3924",
        "3930",
        "3977",
        "3925",
        "136",
        "228",
        "5487",
        "43",
        "202",
        "0"
    };

    int loop = 0;
    while(strcmp(allSpellList[loop], "0"))
    {
        uint32 spell = atol((char*)allSpellList[loop++]);

        if (m_session->GetPlayer()->HasSpell(spell))
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
        if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
        {
            PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
            continue;
        }

        m_session->GetPlayer()->learnSpell(spell);
    }

    SendSysMessage(LANG_COMMAND_LEARN_MANY_SPELLS);

    return true;
}

bool ChatHandler::HandleLearnAllGMCommand(const char* /*args*/)
{
    static const char *gmSpellList[] =
    {
        "24347",                                            // Become A Fish, No Breath Bar
        "35132",                                            // Visual Boom
        "38488",                                            // Attack 4000-8000 AOE
        "38795",                                            // Attack 2000 AOE + Slow Down 90%
        "15712",                                            // Attack 200
        "1852",                                             // GM Spell Silence
        "31899",                                            // Kill
        "31924",                                            // Kill
        "29878",                                            // Kill My Self
        "26644",                                            // More Kill

        "28550",                                            //Invisible 24
        "23452",                                            //Invisible + Target
        "0"
    };

    uint16 gmSpellIter = 0;
    while( strcmp(gmSpellList[gmSpellIter], "0") )
    {
        uint32 spell = atol((char*)gmSpellList[gmSpellIter++]);

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
        if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
        {
            PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
            continue;
        }

        m_session->GetPlayer()->learnSpell(spell);
    }

    SendSysMessage(LANG_LEARNING_GM_SKILLS);
    return true;
}

bool ChatHandler::HandleLearnAllMyClassCommand(const char* /*args*/)
{
    HandleLearnAllMySpellsCommand("");
    HandleLearnAllMyTalentsCommand("");
    return true;
}

bool ChatHandler::HandleLearnAllMySpellsCommand(const char* /*args*/)
{
    ChrClassesEntry const* clsEntry = sChrClassesStore.LookupEntry(m_session->GetPlayer()->getClass());
    if(!clsEntry)
        return true;
    uint32 family = clsEntry->spellfamily;

    for (uint32 i = 0; i < sSpellStore.GetNumRows(); i++)
    {
        SpellEntry const *spellInfo = sSpellStore.LookupEntry(i);
        if(!spellInfo)
            continue;

        // skip wrong class/race skills
        if(!m_session->GetPlayer()->IsSpellFitByClassAndRace(spellInfo->Id))
            continue;

        // skip other spell families
        if( spellInfo->SpellFamilyName != family)
            continue;

        //TODO: skip triggered spells

        // skip spells with first rank learned as talent (and all talents then also)
        uint32 first_rank = spellmgr.GetFirstSpellInChain(spellInfo->Id);
        if(GetTalentSpellCost(first_rank) > 0 )
            continue;

        // skip broken spells
        if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
            continue;

        m_session->GetPlayer()->learnSpell(i);
    }

    SendSysMessage(LANG_COMMAND_LEARN_CLASS_SPELLS);
    return true;
}

static void learnAllHighRanks(Player* player, uint32 spellid)
{
    SpellChainMapNext const& nextMap = spellmgr.GetSpellChainNext();
    for(SpellChainMapNext::const_iterator itr = nextMap.lower_bound(spellid); itr != nextMap.upper_bound(spellid); ++itr)
    {
        player->learnSpell(itr->second);
        learnAllHighRanks(player,itr->second);
    }
}

bool ChatHandler::HandleLearnAllMyTalentsCommand(const char* /*args*/)
{
    Player* player = m_session->GetPlayer();
    uint32 classMask = player->getClassMask();

    for (uint32 i = 0; i < sTalentStore.GetNumRows(); i++)
    {
        TalentEntry const *talentInfo = sTalentStore.LookupEntry(i);
        if(!talentInfo)
            continue;

        TalentTabEntry const *talentTabInfo = sTalentTabStore.LookupEntry( talentInfo->TalentTab );
        if(!talentTabInfo)
            continue;

        if( (classMask & talentTabInfo->ClassMask) == 0 )
            continue;

        // search highest talent rank
        uint32 spellid = 0;
        int rank = 4;
        for(; rank >= 0; --rank)
        {
            if(talentInfo->RankID[rank]!=0)
            {
                spellid = talentInfo->RankID[rank];
                break;
            }
        }

        if(!spellid)                                        // ??? none spells in telent
            continue;

        SpellEntry const* spellInfo = sSpellStore.LookupEntry(spellid);
        if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer(),false))
            continue;

        // learn highest rank of talent
        player->learnSpell(spellid);

        // and learn all non-talent spell ranks (recursive by tree)
        learnAllHighRanks(player,spellid);
    }

    SendSysMessage(LANG_COMMAND_LEARN_CLASS_TALENTS);
    return true;
}

bool ChatHandler::HandleLearnAllLangCommand(const char* /*args*/)
{
    // skipping UNIVERSAL language (0)
    for(int i = 1; i < LANGUAGES_COUNT; ++i)
        m_session->GetPlayer()->learnSpell(lang_description[i].spell_id);

    SendSysMessage(LANG_COMMAND_LEARN_ALL_LANG);
    return true;
}

bool ChatHandler::HandleLearnAllDefaultCommand(const char* args)
{
    char* pName = strtok((char*)args, "");
    Player *player = NULL;
    if (pName)
    {
        std::string name = pName;

        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        player = objmgr.GetPlayer(name.c_str());
    }
    else
        player = getSelectedPlayer();

    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    player->learnDefaultSpells();
    player->learnQuestRewardedSpells();

    PSendSysMessage(LANG_COMMAND_LEARN_ALL_DEFAULT_AND_QUEST,player->GetName());
    return true;
}

bool ChatHandler::HandleLearnCommand(const char* args)
{
    Player* targetPlayer = getSelectedPlayer();

    if(!targetPlayer)
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
        SetSentErrorMessage(true);
        return false;
    }

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spell = extractSpellIdFromLink((char*)args);
    if(!spell || !sSpellStore.LookupEntry(spell))
        return false;

    if (targetPlayer->HasSpell(spell))
    {
        if(targetPlayer == m_session->GetPlayer())
            SendSysMessage(LANG_YOU_KNOWN_SPELL);
        else
            PSendSysMessage(LANG_TARGET_KNOWN_SPELL,targetPlayer->GetName());
        SetSentErrorMessage(true);
        return false;
    }

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
    if(!spellInfo || !SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
    {
        PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
        SetSentErrorMessage(true);
        return false;
    }

    targetPlayer->learnSpell(spell);

    return true;
}

bool ChatHandler::HandleAddItemCommand(const char* args)
{
    if (!*args)
        return false;

    uint32 itemId = 0;

    if(args[0]=='[')                                        // [name] manual form
    {
        char* citemName = citemName = strtok((char*)args, "]");

        if(citemName && citemName[0])
        {
            std::string itemName = citemName+1;
            WorldDatabase.escape_string(itemName);
            QueryResult *result = WorldDatabase.PQuery("SELECT entry FROM item_template WHERE name = '%s'", itemName.c_str());
            if (!result)
            {
                PSendSysMessage(LANG_COMMAND_COULDNOTFIND, citemName+1);
                SetSentErrorMessage(true);
                return false;
            }
            itemId = result->Fetch()->GetUInt16();
            delete result;
        }
        else
            return false;
    }
    else                                                    // item_id or [name] Shift-click form |color|Hitem:item_id:0:0:0|h[name]|h|r
    {
        char* cId = extractKeyFromLink((char*)args,"Hitem");
        if(!cId)
            return false;
        itemId = atol(cId);
    }

    char* ccount = strtok(NULL, " ");

    int32 count = 1;

    if (ccount)
        count = strtol(ccount, NULL, 10);

    if (count == 0)
        count = 1;

    Player* pl = m_session->GetPlayer();
    Player* plTarget = getSelectedPlayer();
    if(!plTarget)
        plTarget = pl;

    sLog.outDetail(GetTrinityString(LANG_ADDITEM), itemId, count);

    ItemPrototype const *pProto = objmgr.GetItemPrototype(itemId);
    if(!pProto)
    {
        PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, itemId);
        SetSentErrorMessage(true);
        return false;
    }

    //Subtract
    if (count < 0)
    {
        plTarget->DestroyItemCount(itemId, -count, true, false);
        PSendSysMessage(LANG_REMOVEITEM, itemId, -count, plTarget->GetName());
        return true;
    }

    //Adding items
    uint32 noSpaceForCount = 0;

    // check space and find places
    ItemPosCountVec dest;
    uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, itemId, count, &noSpaceForCount );
    if( msg != EQUIP_ERR_OK )                               // convert to possible store amount
        count -= noSpaceForCount;

    if( count == 0 || dest.empty())                         // can't add any
    {
        PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount );
        SetSentErrorMessage(true);
        return false;
    }

    Item* item = plTarget->StoreNewItem( dest, itemId, true, Item::GenerateItemRandomPropertyId(itemId));

    // remove binding (let GM give it to another player later)
    if(pl==plTarget)
        for(ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
            if(Item* item1 = pl->GetItemByPos(itr->pos))
                item1->SetBinding( false );

    if(count > 0 && item)
    {
        pl->SendNewItem(item,count,false,true);
        if(pl!=plTarget)
            plTarget->SendNewItem(item,count,true,false);
    }

    if(noSpaceForCount > 0)
        PSendSysMessage(LANG_ITEM_CANNOT_CREATE, itemId, noSpaceForCount);

    return true;
}

bool ChatHandler::HandleAddItemSetCommand(const char* args)
{
    if (!*args)
        return false;

    char* cId = extractKeyFromLink((char*)args,"Hitemset"); // number or [name] Shift-click form |color|Hitemset:itemset_id|h[name]|h|r
    if (!cId)
        return false;

    uint32 itemsetId = atol(cId);

    // prevent generation all items with itemset field value '0'
    if (itemsetId == 0)
    {
        PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);
        SetSentErrorMessage(true);
        return false;
    }

    Player* pl = m_session->GetPlayer();
    Player* plTarget = getSelectedPlayer();
    if(!plTarget)
        plTarget = pl;

    sLog.outDetail(GetTrinityString(LANG_ADDITEMSET), itemsetId);

    bool found = false;
    for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
    {
        ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
        if (!pProto)
            continue;

        if (pProto->ItemSet == itemsetId)
        {
            found = true;
            ItemPosCountVec dest;
            uint8 msg = plTarget->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, pProto->ItemId, 1 );
            if (msg == EQUIP_ERR_OK)
            {
                Item* item = plTarget->StoreNewItem( dest, pProto->ItemId, true);
                // remove binding (let GM give it to another player later)
                if (pl==plTarget)
                    item->SetBinding( false );

            pl->SendNewItem(item,1,false,true);
            if (pl!=plTarget)
                plTarget->SendNewItem(item,1,true,false);
            }
            else
            {
                pl->SendEquipError( msg, NULL, NULL );
                PSendSysMessage(LANG_ITEM_CANNOT_CREATE, pProto->ItemId, 1);
            }
        }
    }

    if (!found)
    {
        PSendSysMessage(LANG_NO_ITEMS_FROM_ITEMSET_FOUND,itemsetId);

        SetSentErrorMessage(true);
        return false;
    }
    return true;
}

bool ChatHandler::HandleListItemCommand(const char* args)
{
    if(!*args)
        return false;

    char* cId = extractKeyFromLink((char*)args,"Hitem");
    if(!cId)
        return false;

    uint32 item_id = atol(cId);
	if(!item_id)
	{
		PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
		SetSentErrorMessage(true);
		return false;
	}

	ItemPrototype const* itemProto = objmgr.GetItemPrototype(item_id);
    if(!itemProto)
    {
        PSendSysMessage(LANG_COMMAND_ITEMIDINVALID, item_id);
        SetSentErrorMessage(true);
        return false;
    }

    char* c_count = strtok(NULL, " ");
    int count = c_count ? atol(c_count) : 10;

    if(count < 0)
        return false;

    QueryResult *result;

    // inventory case
    uint32 inv_count = 0;
    result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM character_inventory WHERE item_template='%u'",item_id);
    if(result)
    {
        inv_count = (*result)[0].GetUInt32();
        delete result;
    }

    result=CharacterDatabase.PQuery(
    //          0        1             2             3        4                  5
        "SELECT ci.item, cibag.slot AS bag, ci.slot, ci.guid, characters.account,characters.name "
        "FROM character_inventory AS ci LEFT JOIN character_inventory AS cibag ON (cibag.item=ci.bag),characters "
        "WHERE ci.item_template='%u' AND ci.guid = characters.guid LIMIT %u ",
        item_id,uint32(count));

    if(result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 item_guid = fields[0].GetUInt32();
            uint32 item_bag = fields[1].GetUInt32();
            uint32 item_slot = fields[2].GetUInt32();
            uint32 owner_guid = fields[3].GetUInt32();
            uint32 owner_acc = fields[4].GetUInt32();
            std::string owner_name = fields[5].GetCppString();

            char const* item_pos = 0;
            if(Player::IsEquipmentPos(item_bag,item_slot))
                item_pos = "[equipped]";
            else if(Player::IsInventoryPos(item_bag,item_slot))
                item_pos = "[in inventory]";
            else if(Player::IsBankPos(item_bag,item_slot))
                item_pos = "[in bank]";
            else
                item_pos = "";

            PSendSysMessage(LANG_ITEMLIST_SLOT,
                item_guid,owner_name.c_str(),owner_guid,owner_acc,item_pos);
        } while (result->NextRow());

        int64 res_count = result->GetRowCount();

        delete result;

        if(count > res_count)
            count-=res_count;
        else if(count)
            count = 0;
    }

    // mail case
    uint32 mail_count = 0;
    result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM mail_items WHERE item_template='%u'", item_id);
    if(result)
    {
        mail_count = (*result)[0].GetUInt32();
        delete result;
    }

    if(count > 0)
    {
        result=CharacterDatabase.PQuery(
        //          0                     1            2              3               4            5               6
            "SELECT mail_items.item_guid, mail.sender, mail.receiver, char_s.account, char_s.name, char_r.account, char_r.name "
            "FROM mail,mail_items,characters as char_s,characters as char_r "
            "WHERE mail_items.item_template='%u' AND char_s.guid = mail.sender AND char_r.guid = mail.receiver AND mail.id=mail_items.mail_id LIMIT %u",
            item_id,uint32(count));
    }
    else
        result = NULL;

    if(result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 item_guid        = fields[0].GetUInt32();
            uint32 item_s           = fields[1].GetUInt32();
            uint32 item_r           = fields[2].GetUInt32();
            uint32 item_s_acc       = fields[3].GetUInt32();
            std::string item_s_name = fields[4].GetCppString();
            uint32 item_r_acc       = fields[5].GetUInt32();
            std::string item_r_name = fields[6].GetCppString();

            char const* item_pos = "[in mail]";

            PSendSysMessage(LANG_ITEMLIST_MAIL,
                item_guid,item_s_name.c_str(),item_s,item_s_acc,item_r_name.c_str(),item_r,item_r_acc,item_pos);
        } while (result->NextRow());

        int64 res_count = result->GetRowCount();

        delete result;

        if(count > res_count)
            count-=res_count;
        else if(count)
            count = 0;
    }

    // auction case
    uint32 auc_count = 0;
    result=CharacterDatabase.PQuery("SELECT COUNT(item_template) FROM auctionhouse WHERE item_template='%u'",item_id);
    if(result)
    {
        auc_count = (*result)[0].GetUInt32();
        delete result;
    }

    if(count > 0)
    {
        result=CharacterDatabase.PQuery(
        //           0                      1                       2                   3
            "SELECT  auctionhouse.itemguid, auctionhouse.itemowner, characters.account, characters.name "
            "FROM auctionhouse,characters WHERE auctionhouse.item_template='%u' AND characters.guid = auctionhouse.itemowner LIMIT %u",
            item_id,uint32(count));
    }
    else
        result = NULL;

    if(result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 item_guid       = fields[0].GetUInt32();
            uint32 owner           = fields[1].GetUInt32();
            uint32 owner_acc       = fields[2].GetUInt32();
            std::string owner_name = fields[3].GetCppString();

            char const* item_pos = "[in auction]";

            PSendSysMessage(LANG_ITEMLIST_AUCTION, item_guid, owner_name.c_str(), owner, owner_acc,item_pos);
        } while (result->NextRow());

        delete result;
    }

    // guild bank case
	uint32 guild_count = 0;
	result=CharacterDatabase.PQuery("SELECT COUNT(item_entry) FROM guild_bank_item WHERE item_entry='%u'",item_id);
	if(result)
	{
		guild_count = (*result)[0].GetUInt32();
		delete result;
	}

	result=CharacterDatabase.PQuery(
		//      0             1           2
		"SELECT gi.item_guid, gi.guildid, guild.name "
		"FROM guild_bank_item AS gi, guild WHERE gi.item_entry='%u' AND gi.guildid = guild.guildid LIMIT %u ",
		item_id,uint32(count));

	if(result)
	{
		do
		{
			Field *fields = result->Fetch();
			uint32 item_guid = fields[0].GetUInt32();
			uint32 guild_guid = fields[1].GetUInt32();
			std::string guild_name = fields[2].GetCppString();

			char const* item_pos = "[in guild bank]";

			PSendSysMessage(LANG_ITEMLIST_GUILD,item_guid,guild_name.c_str(),guild_guid,item_pos);
		} while (result->NextRow());

		int64 res_count = result->GetRowCount();

		delete result;

		if(count > res_count)
			count-=res_count;
		else if(count)
			count = 0;
	}

	if(inv_count+mail_count+auc_count+guild_count == 0)
    {
        SendSysMessage(LANG_COMMAND_NOITEMFOUND);
        SetSentErrorMessage(true);
        return false;
    }

    PSendSysMessage(LANG_COMMAND_LISTITEMMESSAGE,item_id,inv_count+mail_count+auc_count+guild_count,inv_count,mail_count,auc_count,guild_count);

    return true;
}

bool ChatHandler::HandleListObjectCommand(const char* args)
{
    if(!*args)
        return false;

    // number or [name] Shift-click form |color|Hgameobject_entry:go_id|h[name]|h|r
    char* cId = extractKeyFromLink((char*)args,"Hgameobject_entry");
    if(!cId)
        return false;

    uint32 go_id = atol(cId);
	if(!go_id)
	{
		PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
		SetSentErrorMessage(true);
		return false;
	}

    GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(go_id);
	if(!gInfo)
    {
        PSendSysMessage(LANG_COMMAND_LISTOBJINVALIDID, go_id);
        SetSentErrorMessage(true);
        return false;
    }

    char* c_count = strtok(NULL, " ");
    int count = c_count ? atol(c_count) : 10;

    if(count < 0)
        return false;

    QueryResult *result;

    uint32 obj_count = 0;
    result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM gameobject WHERE id='%u'",go_id);
    if(result)
    {
        obj_count = (*result)[0].GetUInt32();
        delete result;
    }

    if(m_session)
	{
		Player* pl = m_session->GetPlayer();
		result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM gameobject WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
			pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),go_id,uint32(count));
	}
	else
		result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM gameobject WHERE id = '%u' LIMIT %u",
		go_id,uint32(count));

    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 guid = fields[0].GetUInt32();
            float x = fields[1].GetFloat();
            float y = fields[2].GetFloat();
            float z = fields[3].GetFloat();
            int mapid = fields[4].GetUInt16();

            if (m_session)
				PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);
			else
				PSendSysMessage(LANG_GO_LIST_CONSOLE, guid, gInfo->name, x, y, z, mapid);
        } while (result->NextRow());

        delete result;
    }

    PSendSysMessage(LANG_COMMAND_LISTOBJMESSAGE,go_id,obj_count);
    return true;
}

bool ChatHandler::HandleNearObjectCommand(const char* args)
{
    float distance = (!*args) ? 10 : atol(args);
    uint32 count = 0;

    Player* pl = m_session->GetPlayer();
    QueryResult *result = WorldDatabase.PQuery("SELECT guid, id, position_x, position_y, position_z, map, "
        "(POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ "
        "FROM gameobject WHERE map='%u' AND (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) <= '%f' ORDER BY order_",
        pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),
        pl->GetMapId(),pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(),distance*distance);

    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 guid = fields[0].GetUInt32();
            uint32 entry = fields[1].GetUInt32();
            float x = fields[2].GetFloat();
            float y = fields[3].GetFloat();
            float z = fields[4].GetFloat();
            int mapid = fields[5].GetUInt16();

            GameObjectInfo const * gInfo = objmgr.GetGameObjectInfo(entry);

            if(!gInfo)
                continue;

            PSendSysMessage(LANG_GO_LIST_CHAT, guid, guid, gInfo->name, x, y, z, mapid);

            ++count;
        } while (result->NextRow());

        delete result;
    }

    PSendSysMessage(LANG_COMMAND_NEAROBJMESSAGE,distance,count);
    return true;
}

bool ChatHandler::HandleObjectStateCommand(const char* args)
{
    // number or [name] Shift-click form |color|Hgameobject:go_id|h[name]|h|r
    char* cId = extractKeyFromLink((char*)args, "Hgameobject");
    if(!cId)
        return false;

    uint32 lowguid = atoi(cId);
    if(!lowguid)
        return false;

    GameObject* gobj = NULL;

    if(GameObjectData const* goData = objmgr.GetGOData(lowguid))
        gobj = GetObjectGlobalyWithGuidOrNearWithDbGuid(lowguid, goData->id);

    if(!gobj)
    {
        PSendSysMessage(LANG_COMMAND_OBJNOTFOUND, lowguid);
        SetSentErrorMessage(true);
        return false;
    }

    char* cstate = strtok(NULL, " ");
    if(!cstate)
        return false;

    int32 state = atoi(cstate);
    if(state < 0)
        gobj->SendObjectDeSpawnAnim(gobj->GetGUID());
    else
        gobj->SetGoState(state);

    return true;

    return true;
}

bool ChatHandler::HandleListCreatureCommand(const char* args)
{
    if(!*args)
        return false;

    // number or [name] Shift-click form |color|Hcreature_entry:creature_id|h[name]|h|r
    char* cId = extractKeyFromLink((char*)args,"Hcreature_entry");
    if(!cId)
        return false;

    uint32 cr_id = atol(cId);
	if(!cr_id)
	{
		PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
		SetSentErrorMessage(true);
		return false;
	}

    CreatureInfo const* cInfo = objmgr.GetCreatureTemplate(cr_id);
	if(!cInfo)
    {
        PSendSysMessage(LANG_COMMAND_INVALIDCREATUREID, cr_id);
        SetSentErrorMessage(true);
        return false;
    }

    char* c_count = strtok(NULL, " ");
    int count = c_count ? atol(c_count) : 10;

    if(count < 0)
        return false;

    QueryResult *result;

    uint32 cr_count = 0;
    result=WorldDatabase.PQuery("SELECT COUNT(guid) FROM creature WHERE id='%u'",cr_id);
    if(result)
    {
        cr_count = (*result)[0].GetUInt32();
        delete result;
    }

    if(m_session)
	{
		Player* pl = m_session->GetPlayer();
		result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map, (POW(position_x - '%f', 2) + POW(position_y - '%f', 2) + POW(position_z - '%f', 2)) AS order_ FROM creature WHERE id = '%u' ORDER BY order_ ASC LIMIT %u",
			pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ(), cr_id,uint32(count));
	}
	else
		result = WorldDatabase.PQuery("SELECT guid, position_x, position_y, position_z, map FROM creature WHERE id = '%u' LIMIT %u",
			cr_id,uint32(count));

    if (result)
    {
        do
        {
            Field *fields = result->Fetch();
            uint32 guid = fields[0].GetUInt32();
            float x = fields[1].GetFloat();
            float y = fields[2].GetFloat();
            float z = fields[3].GetFloat();
            int mapid = fields[4].GetUInt16();

            if  (m_session)
				PSendSysMessage(LANG_CREATURE_LIST_CHAT, guid, guid, cInfo->Name, x, y, z, mapid);
			else
				PSendSysMessage(LANG_CREATURE_LIST_CONSOLE, guid, cInfo->Name, x, y, z, mapid);
        } while (result->NextRow());

        delete result;
    }

    PSendSysMessage(LANG_COMMAND_LISTCREATUREMESSAGE,cr_id,cr_count);
    return true;
}

bool ChatHandler::HandleLookupItemCommand(const char* args)
{
    if(!*args)
        return false;

    std::string namepart = args;
    std::wstring wnamepart;

    // converting string that we try to find to lower case
    if(!Utf8toWStr(namepart,wnamepart))
        return false;

    wstrToLower(wnamepart);

    uint32 counter = 0;

    // Search in `item_template`
    for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
    {
        ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype >(id);
        if(!pProto)
            continue;

        int loc_idx = m_session ? m_session->GetSessionDbLocaleIndex() : objmgr.GetDBCLocaleIndex();
        if ( loc_idx >= 0 )
        {
            ItemLocale const *il = objmgr.GetItemLocale(pProto->ItemId);
            if (il)
            {
                if (il->Name.size() > loc_idx && !il->Name[loc_idx].empty())
                {
                    std::string name = il->Name[loc_idx];

                    if (Utf8FitTo(name, wnamepart))
                    {
                        if (m_session)
							PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str());
						else
							PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str());
                        ++counter;
                        continue;
                    }
                }
            }
        }

        std::string name = pProto->Name1;
        if(name.empty())
            continue;

        if (Utf8FitTo(name, wnamepart))
        {
            if (m_session)
				PSendSysMessage(LANG_ITEM_LIST_CHAT, id, id, name.c_str());
			else
				PSendSysMessage(LANG_ITEM_LIST_CONSOLE, id, name.c_str());
            ++counter;
        }
    }

    if (counter==0)
        SendSysMessage(LANG_COMMAND_NOITEMFOUND);

    return true;
}

bool ChatHandler::HandleLookupItemSetCommand(const char* args)
{
    if(!*args)
        return false;

    std::string namepart = args;
    std::wstring wnamepart;

    if(!Utf8toWStr(namepart,wnamepart))
        return false;

    // converting string that we try to find to lower case
    wstrToLower( wnamepart );

    uint32 counter = 0;                                     // Counter for figure out that we found smth.

    // Search in ItemSet.dbc
    for (uint32 id = 0; id < sItemSetStore.GetNumRows(); id++)
    {
        ItemSetEntry const *set = sItemSetStore.LookupEntry(id);
        if(set)
        {
            int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
			std::string name = set->name[loc];
            if(name.empty())
                continue;

            if (!Utf8FitTo(name, wnamepart))
            {
                loc = 0;
                for(; loc < MAX_LOCALE; ++loc)
                {
                    if(m_session && loc==m_session->GetSessionDbcLocale())
                        continue;

                    name = set->name[loc];
                    if(name.empty())
                        continue;

                    if (Utf8FitTo(name, wnamepart))
                        break;
                }
            }

            if(loc < MAX_LOCALE)
            {
                // send item set in "id - [namedlink locale]" format
                if (m_session)
					PSendSysMessage(LANG_ITEMSET_LIST_CHAT,id,id,name.c_str(),localeNames[loc]);
				else
					PSendSysMessage(LANG_ITEMSET_LIST_CONSOLE,id,name.c_str(),localeNames[loc]);
                ++counter;
            }
        }
    }
    if (counter == 0)                                       // if counter == 0 then we found nth
        SendSysMessage(LANG_COMMAND_NOITEMSETFOUND);
    return true;
}

bool ChatHandler::HandleLookupSkillCommand(const char* args)
{
	if (!*args)
        return false;

	// can be NULL in console call
	Player* target = getSelectedPlayer();

    std::string namepart = args;
    std::wstring wnamepart;

    if(!Utf8toWStr(namepart,wnamepart))
        return false;

    // converting string that we try to find to lower case
    wstrToLower( wnamepart );

    uint32 counter = 0;                                     // Counter for figure out that we found smth.

    // Search in SkillLine.dbc
    for (uint32 id = 0; id < sSkillLineStore.GetNumRows(); id++)
    {
        SkillLineEntry const *skillInfo = sSkillLineStore.LookupEntry(id);
        if(skillInfo)
        {
            int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
            std::string name = skillInfo->name[loc];
            if(name.empty())
                continue;

            if (!Utf8FitTo(name, wnamepart))
            {
                loc = 0;
                for(; loc < MAX_LOCALE; ++loc)
                {
                    if(m_session && loc==m_session->GetSessionDbcLocale())
                        continue;

                    name = skillInfo->name[loc];
                    if(name.empty())
                        continue;

                    if (Utf8FitTo(name, wnamepart))
                        break;
                }
            }

            if(loc < MAX_LOCALE)
            {
				char const* knownStr = "";
				if(target && target->HasSkill(id))
					knownStr = GetTrinityString(LANG_KNOWN);

                // send skill in "id - [namedlink locale]" format
                if (m_session)
					PSendSysMessage(LANG_SKILL_LIST_CHAT,id,id,name.c_str(),localeNames[loc],knownStr);
				else
					PSendSysMessage(LANG_SKILL_LIST_CONSOLE,id,name.c_str(),localeNames[loc],knownStr);

                ++counter;
            }
        }
    }
    if (counter == 0)                                       // if counter == 0 then we found nth
        SendSysMessage(LANG_COMMAND_NOSKILLFOUND);
    return true;
}

bool ChatHandler::HandleLookupSpellCommand(const char* args)
{
	if (!*args)
        return false;

	// can be NULL at console call
	Player* target = getSelectedPlayer();

    std::string namepart = args;
    std::wstring wnamepart;

    if(!Utf8toWStr(namepart,wnamepart))
        return false;

    // converting string that we try to find to lower case
    wstrToLower( wnamepart );

    uint32 counter = 0;                                     // Counter for figure out that we found smth.

    // Search in Spell.dbc
    for (uint32 id = 0; id < sSpellStore.GetNumRows(); id++)
    {
        SpellEntry const *spellInfo = sSpellStore.LookupEntry(id);
        if(spellInfo)
        {
            int loc = m_session ? m_session->GetSessionDbcLocale() : sWorld.GetDefaultDbcLocale();
            std::string name = spellInfo->SpellName[loc];
            if(name.empty())
                continue;

            if (!Utf8FitTo(name, wnamepart))
            {
                loc = 0;
                for(; loc < MAX_LOCALE; ++loc)
                {
                    if(m_session && loc==m_session->GetSessionDbcLocale())
                        continue;

                    name = spellInfo->SpellName[loc];
                    if(name.empty())
                        continue;

                    if (Utf8FitTo(name, wnamepart))
                        break;
                }
            }

            if(loc < MAX_LOCALE)
            {
                bool known = target && target->HasSpell(id);
                bool learn = (spellInfo->Effect[0] == SPELL_EFFECT_LEARN_SPELL);

                uint32 telentCost = GetTalentSpellCost(id);

                bool talent = (telentCost > 0);
                bool passive = IsPassiveSpell(id);
                bool active = target && (target->HasAura(id,0) || target->HasAura(id,1) || target->HasAura(id,2));

                // unit32 used to prevent interpreting uint8 as char at output
                // find rank of learned spell for learning spell, or talent rank
                uint32 rank = telentCost ? telentCost : spellmgr.GetSpellRank(learn ? spellInfo->EffectTriggerSpell[0] : id);

                // send spell in "id - [name, rank N] [talent] [passive] [learn] [known]" format
                std::ostringstream ss;
                if (m_session)
					ss << id << " - |cffffffff|Hspell:" << id << "|h[" << name;
				else
					ss << id << " - " << name;

                // include rank in link name
                if(rank)
                    ss << GetTrinityString(LANG_SPELL_RANK) << rank;

                if (m_session)
					ss << " " << localeNames[loc] << "]|h|r";
				else
					ss << " " << localeNames[loc];

                if(talent)
                    ss << GetTrinityString(LANG_TALENT);
                if(passive)
                    ss << GetTrinityString(LANG_PASSIVE);
                if(learn)
                    ss << GetTrinityString(LANG_LEARN);
                if(known)
                    ss << GetTrinityString(LANG_KNOWN);
                if(active)
                    ss << GetTrinityString(LANG_ACTIVE);

                SendSysMessage(ss.str().c_str());

                ++counter;
            }
        }
    }
    if (counter == 0)                                       // if counter == 0 then we found nth
        SendSysMessage(LANG_COMMAND_NOSPELLFOUND);
    return true;
}

bool ChatHandler::HandleLookupQuestCommand(const char* args)
{
	if (!*args)
        return false;

	// can be NULL at console call
	Player* target = getSelectedPlayer();

    std::string namepart = args;
    std::wstring wnamepart;

    // converting string that we try to find to lower case
    if(!Utf8toWStr(namepart,wnamepart))
        return false;

    wstrToLower(wnamepart);

    uint32 counter = 0 ;

    ObjectMgr::QuestMap const& qTemplates = objmgr.GetQuestTemplates();
    for (ObjectMgr::QuestMap::const_iterator iter = qTemplates.begin(); iter != qTemplates.end(); ++iter)
    {
        Quest * qinfo = iter->second;

        int loc_idx = m_session ? m_session->GetSessionDbLocaleIndex() : objmgr.GetDBCLocaleIndex();
        if ( loc_idx >= 0 )
        {
            QuestLocale const *il = objmgr.GetQuestLocale(qinfo->GetQuestId());
            if (il)
            {
                if (il->Title.size() > loc_idx && !il->Title[loc_idx].empty())
                {
                    std::string title = il->Title[loc_idx];

                    if (Utf8FitTo(title, wnamepart))
                    {
                        char const* statusStr = "";

						if(target)
                        {
                            QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());

							if(status == QUEST_STATUS_COMPLETE)
							{
								if(target->GetQuestRewardStatus(qinfo->GetQuestId()))
									statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
								else
									statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
							}
							else if(status == QUEST_STATUS_INCOMPLETE)
								statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
                        }
                        
						if (m_session)
							PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),title.c_str(),statusStr);
						else
							PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr);

                        ++counter;
                        continue;
                    }
                }
            }
        }

        std::string title = qinfo->GetTitle();
        if(title.empty())
            continue;

        if (Utf8FitTo(title, wnamepart))
        {
            char const* statusStr = "";
            
			if(target)
            {
                QuestStatus status = target->GetQuestStatus(qinfo->GetQuestId());

				if(status == QUEST_STATUS_COMPLETE)
				{
					if(target->GetQuestRewardStatus(qinfo->GetQuestId()))
						statusStr = GetTrinityString(LANG_COMMAND_QUEST_REWARDED);
					else
						statusStr = GetTrinityString(LANG_COMMAND_QUEST_COMPLETE);
				}
				else if(status == QUEST_STATUS_INCOMPLETE)
					statusStr = GetTrinityString(LANG_COMMAND_QUEST_ACTIVE);
            }
            
			if (m_session)
				PSendSysMessage(LANG_QUEST_LIST_CHAT,qinfo->GetQuestId(),qinfo->GetQuestId(),title.c_str(),statusStr);
			else
				PSendSysMessage(LANG_QUEST_LIST_CONSOLE,qinfo->GetQuestId(),title.c_str(),statusStr);

            ++counter;
        }
    }

    if (counter==0)
        SendSysMessage(LANG_COMMAND_NOQUESTFOUND);

    return true;
}

bool ChatHandler::HandleLookupCreatureCommand(const char* args)
{
    if (!*args)
        return false;

    std::string namepart = args;
    std::wstring wnamepart;

    // converting string that we try to find to lower case
    if (!Utf8toWStr (namepart,wnamepart))
        return false;

    wstrToLower (wnamepart);

    uint32 counter = 0;

    for (uint32 id = 0; id< sCreatureStorage.MaxEntry; ++id)
    {
        CreatureInfo const* cInfo = sCreatureStorage.LookupEntry<CreatureInfo> (id);
        if(!cInfo)
            continue;

        int loc_idx = m_session ? m_session->GetSessionDbLocaleIndex() : objmgr.GetDBCLocaleIndex();
		if (loc_idx >= 0)
        {
            CreatureLocale const *cl = objmgr.GetCreatureLocale (id);
            if (cl)
            {
                if (cl->Name.size() > loc_idx && !cl->Name[loc_idx].empty ())
                {
                    std::string name = cl->Name[loc_idx];

                    if (Utf8FitTo (name, wnamepart))
                    {
                        if (m_session)
							PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str ());
						else
							PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str ());

                        ++counter;
                        continue;
                    }
                }
            }
        }

        std::string name = cInfo->Name;
        if (name.empty ())
            continue;

        if (Utf8FitTo(name, wnamepart))
        {
            if (m_session)
				PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CHAT, id, id, name.c_str ());
			else
				PSendSysMessage (LANG_CREATURE_ENTRY_LIST_CONSOLE, id, name.c_str ());
            ++counter;
        }
    }

    if (counter==0)
        SendSysMessage (LANG_COMMAND_NOCREATUREFOUND);

    return true;
}

bool ChatHandler::HandleLookupObjectCommand(const char* args)
{
    if(!*args)
        return false;

    std::string namepart = args;
    std::wstring wnamepart;

    // converting string that we try to find to lower case
    if(!Utf8toWStr(namepart,wnamepart))
        return false;

    wstrToLower(wnamepart);

    uint32 counter = 0;

    for (uint32 id = 0; id< sGOStorage.MaxEntry; id++ )
    {
        GameObjectInfo const* gInfo = sGOStorage.LookupEntry<GameObjectInfo>(id);
        if(!gInfo)
            continue;

        int loc_idx = m_session ? m_session->GetSessionDbLocaleIndex() : objmgr.GetDBCLocaleIndex();
        if ( loc_idx >= 0 )
        {
            GameObjectLocale const *gl = objmgr.GetGameObjectLocale(id);
            if (gl)
            {
                if (gl->Name.size() > loc_idx && !gl->Name[loc_idx].empty())
                {
                    std::string name = gl->Name[loc_idx];

                    if (Utf8FitTo(name, wnamepart))
                    {
                        if (m_session)
							PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
						else
							PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
                        ++counter;
                        continue;
                    }
                }
            }
        }

        std::string name = gInfo->name;
        if(name.empty())
            continue;

        if(Utf8FitTo(name, wnamepart))
        {
            if (m_session)
				PSendSysMessage(LANG_GO_ENTRY_LIST_CHAT, id, id, name.c_str());
			else
				PSendSysMessage(LANG_GO_ENTRY_LIST_CONSOLE, id, name.c_str());
            ++counter;
        }
    }

    if(counter==0)
        SendSysMessage(LANG_COMMAND_NOGAMEOBJECTFOUND);

    return true;
}

/** \brief GM command level 3 - Create a guild.
 *
 * This command allows a GM (level 3) to create a guild.
 *
 * The "args" parameter contains the name of the guild leader
 * and then the name of the guild.
 *
 */
bool ChatHandler::HandleGuildCreateCommand(const char* args)
{

    if (!*args)
        return false;

    char *lname = strtok ((char*)args, " ");
	char *gname = strtok (NULL, "");

    if (!lname)
        return false;
    
	if (!gname)
    {
        SendSysMessage (LANG_INSERT_GUILD_NAME);
		SetSentErrorMessage (true);
        return false;
    }

    std::string guildname = gname;

    Player* player = ObjectAccessor::Instance ().FindPlayerByName (lname);
	if (!player)
    {
        SendSysMessage (LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage (true);
        return false;
    }

    if (player->GetGuildId())
    {
        SendSysMessage (LANG_PLAYER_IN_GUILD);
		return true;
	}

	Guild *guild = new Guild;
	if (!guild->create (player->GetGUID (),guildname))
	{
		delete guild;
		SendSysMessage (LANG_GUILD_NOT_CREATED);
		SetSentErrorMessage (true);
		return false;
    }
    
	objmgr.AddGuild (guild);
    return true;
}

bool ChatHandler::HandleGuildInviteCommand(const char *args)
{
    if (!*args)
        return false;

    char* par1 = strtok ((char*)args, " ");
    char* par2 = strtok (NULL, "");
    if(!par1 || !par2)
        return false;

    std::string glName = par2;
    Guild* targetGuild = objmgr.GetGuildByName (glName);
	if (!targetGuild)
        return false;

    std::string plName = par1;
    if (!normalizePlayerName (plName))
    {
        SendSysMessage (LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage (true);
        return false;
    }

    uint64 plGuid = 0;
    if (Player* targetPlayer = ObjectAccessor::Instance ().FindPlayerByName (plName.c_str ()))
		plGuid = targetPlayer->GetGUID ();
    else
        plGuid = objmgr.GetPlayerGUIDByName (plName.c_str ());

    if (!plGuid)
        false;

    // players's guild membership checked in AddMember before add
    if (!targetGuild->AddMember (plGuid,targetGuild->GetLowestRank ()))
        return false;

    return true;
}

bool ChatHandler::HandleGuildUninviteCommand(const char *args)
{
    if (!*args)
        return false;

    char* par1 = strtok ((char*)args, " ");
    if(!par1)
        return false;

    std::string plName = par1;
    if (!normalizePlayerName (plName))
    {
        SendSysMessage (LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage (true);
        return false;
    }

    uint64 plGuid = 0;
    uint32 glId   = 0;
    if (Player* targetPlayer = ObjectAccessor::Instance ().FindPlayerByName (plName.c_str ()))
    {
        plGuid = targetPlayer->GetGUID ();
		glId   = targetPlayer->GetGuildId ();
    }
    else
    {
        plGuid = objmgr.GetPlayerGUIDByName (plName.c_str ());
		glId = Player::GetGuildIdFromDB (plGuid);
    }

    if (!plGuid || !glId)
        return false;

    Guild* targetGuild = objmgr.GetGuildById (glId);
	if (!targetGuild)
        return false;

    targetGuild->DelMember (plGuid);

    return true;
}

bool ChatHandler::HandleGuildRankCommand(const char *args)
{
    if (!*args)
        return false;

    char* par1 = strtok ((char*)args, " ");
	char* par2 = strtok (NULL, " ");
	if (!par1 || !par2)
        return false;

    std::string plName = par1;
    if (!normalizePlayerName (plName))
    {
        SendSysMessage (LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage (true);
        return false;
    }

    uint64 plGuid = 0;
    uint32 glId   = 0;
    if (Player* targetPlayer = ObjectAccessor::Instance ().FindPlayerByName (plName.c_str ()))
    {
        plGuid = targetPlayer->GetGUID ();
		glId   = targetPlayer->GetGuildId ();
    }
    else
    {
        plGuid = objmgr.GetPlayerGUIDByName (plName.c_str ());
		glId = Player::GetGuildIdFromDB (plGuid);
    }

    if (!plGuid || !glId)
        return false;

    Guild* targetGuild = objmgr.GetGuildById (glId);
	if (!targetGuild)
        return false;

    uint32 newrank = uint32 (atoi (par2));
	if (newrank > targetGuild->GetLowestRank ())
        return false;

    targetGuild->ChangeRank (plGuid,newrank);

    return true;
}

bool ChatHandler::HandleGuildDeleteCommand(const char* args)
{
    if (!*args)
        return false;

    char* par1 = strtok ((char*)args, " ");
	if (!par1)
        return false;

    std::string gld = par1;

    Guild* targetGuild = objmgr.GetGuildByName (gld);
	if (!targetGuild)
        return false;

    targetGuild->Disband ();

    return true;
}

bool ChatHandler::HandleGetDistanceCommand(const char* /*args*/)
{
    Unit* pUnit = getSelectedUnit();

    if(!pUnit)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    PSendSysMessage(LANG_DISTANCE, m_session->GetPlayer()->GetDistance(pUnit),m_session->GetPlayer()->GetDistance2d(pUnit));

    return true;
}

// FIX-ME!!!

bool ChatHandler::HandleAddWeaponCommand(const char* /*args*/)
{
    /*if (!*args)
        return false;

    uint64 guid = m_session->GetPlayer()->GetSelection();
    if (guid == 0)
    {
        SendSysMessage(LANG_NO_SELECTION);
        return true;
    }

    Creature *pCreature = ObjectAccessor::GetCreature(*m_session->GetPlayer(), guid);

    if(!pCreature)
    {
        SendSysMessage(LANG_SELECT_CREATURE);
        return true;
    }

    char* pSlotID = strtok((char*)args, " ");
    if (!pSlotID)
        return false;

    char* pItemID = strtok(NULL, " ");
    if (!pItemID)
        return false;

    uint32 ItemID = atoi(pItemID);
    uint32 SlotID = atoi(pSlotID);

    ItemPrototype* tmpItem = objmgr.GetItemPrototype(ItemID);

    bool added = false;
    if(tmpItem)
    {
        switch(SlotID)
        {
            case 1:
                pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY, ItemID);
                added = true;
                break;
            case 2:
                pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_01, ItemID);
                added = true;
                break;
            case 3:
                pCreature->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_DISPLAY_02, ItemID);
                added = true;
                break;
            default:
                PSendSysMessage(LANG_ITEM_SLOT_NOT_EXIST,SlotID);
                added = false;
                break;
        }
        if(added)
        {
            PSendSysMessage(LANG_ITEM_ADDED_TO_SLOT,ItemID,tmpItem->Name1,SlotID);
        }
    }
    else
    {
        PSendSysMessage(LANG_ITEM_NOT_FOUND,ItemID);
        return true;
    }
    */
    return true;
}

bool ChatHandler::HandleDieCommand(const char* /*args*/)
{
    Unit* target = getSelectedUnit();

    if(!target || !m_session->GetPlayer()->GetSelection())
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    if( target->isAlive() )
    {
        m_session->GetPlayer()->DealDamage(target, target->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
    }

    return true;
}

bool ChatHandler::HandleDamageCommand(const char * args)
{
    if (!*args)
        return false;

    Unit* target = getSelectedUnit();

    if(!target || !m_session->GetPlayer()->GetSelection())
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    if( !target->isAlive() )
        return true;

    char* damageStr = strtok((char*)args, " ");
    if(!damageStr)
        return false;

    int32 damage = atoi((char*)damageStr);
    if(damage <=0)
        return true;

    char* schoolStr = strtok((char*)NULL, " ");

    // flat melee damage without resistence/etc reduction
    if(!schoolStr)
    {
        m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
        m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, SPELL_SCHOOL_MASK_NORMAL, damage, 0, 0, VICTIMSTATE_NORMAL, 0);
        return true;
    }

    uint32 school = schoolStr ? atoi((char*)schoolStr) : SPELL_SCHOOL_NORMAL;
    if(school >= MAX_SPELL_SCHOOL)
        return false;

    SpellSchoolMask schoolmask = SpellSchoolMask(1 << school);

    if ( schoolmask & SPELL_SCHOOL_MASK_NORMAL )
        damage = m_session->GetPlayer()->CalcArmorReducedDamage(target, damage);

    char* spellStr = strtok((char*)NULL, " ");

    // melee damage by specific school
    if(!spellStr)
    {
        uint32 absorb = 0;
        uint32 resist = 0;

        m_session->GetPlayer()->CalcAbsorbResist(target,schoolmask, SPELL_DIRECT_DAMAGE, damage, &absorb, &resist);

        if (damage <= absorb + resist)
            return true;

        damage -= absorb + resist;

        m_session->GetPlayer()->DealDamage(target, damage, NULL, DIRECT_DAMAGE, schoolmask, NULL, false);
        m_session->GetPlayer()->SendAttackStateUpdate (HITINFO_NORMALSWING2, target, 1, schoolmask, damage, absorb, resist, VICTIMSTATE_NORMAL, 0);
        return true;
    }

    // non-melee damage

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spellid = extractSpellIdFromLink((char*)args);
    if(!spellid || !sSpellStore.LookupEntry(spellid))
        return false;

    m_session->GetPlayer()->SpellNonMeleeDamageLog(target, spellid, damage, false);
    return true;
}

bool ChatHandler::HandleModifyArenaCommand(const char * args)
{
    if (!*args)
        return false;

    Player *target = getSelectedPlayer();
    if(!target)
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
        SetSentErrorMessage(true);
        return false;
    }

    int32 amount = (uint32)atoi(args);

    target->ModifyArenaPoints(amount);

    PSendSysMessage(LANG_COMMAND_MODIFY_ARENA, target->GetName(), target->GetArenaPoints());

    return true;
}

bool ChatHandler::HandleReviveCommand(const char* args)
{
    Player* SelectedPlayer = NULL;

    if (*args)
    {
        std::string name = args;
        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        SelectedPlayer = objmgr.GetPlayer(name.c_str());
    }
    else
        SelectedPlayer = getSelectedPlayer();

    if(!SelectedPlayer)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    SelectedPlayer->ResurrectPlayer(0.5f);
    SelectedPlayer->SpawnCorpseBones();
    SelectedPlayer->SaveToDB();
    return true;
}

bool ChatHandler::HandleAuraCommand(const char* args)
{
    char* px = strtok((char*)args, " ");
    if (!px)
        return false;

    Unit *target = getSelectedUnit();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 spellID = (uint32)atoi(px);
    SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID );
    if(spellInfo)
    {
        for(uint32 i = 0;i<3;i++)
        {
            uint8 eff = spellInfo->Effect[i];
            if (eff>=TOTAL_SPELL_EFFECTS)
                continue;
            if( IsAreaAuraEffect(eff)           ||
                eff == SPELL_EFFECT_APPLY_AURA  ||
                eff == SPELL_EFFECT_PERSISTENT_AREA_AURA )
            {
                Aura *Aur = CreateAura(spellInfo, i, NULL, target);
                target->AddAura(Aur);
            }
        }
    }

    return true;
}

bool ChatHandler::HandleUnAuraCommand(const char* args)
{
    char* px = strtok((char*)args, " ");
    if (!px)
        return false;

    Unit *target = getSelectedUnit();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    std::string argstr = args;
    if (argstr == "all")
    {
        target->RemoveAllAuras();
        return true;
    }

    uint32 spellID = (uint32)atoi(px);
    target->RemoveAurasDueToSpell(spellID);

    return true;
}

bool ChatHandler::HandleLinkGraveCommand(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    if (!px)
        return false;

    uint32 g_id = (uint32)atoi(px);

    uint32 g_team;

    char* px2 = strtok(NULL, " ");

    if (!px2)
        g_team = 0;
    else if (strncmp(px2,"horde",6)==0)
        g_team = HORDE;
    else if (strncmp(px2,"alliance",9)==0)
        g_team = ALLIANCE;
    else
        return false;

    WorldSafeLocsEntry const* graveyard =  sWorldSafeLocsStore.LookupEntry(g_id);

    if(!graveyard )
    {
        PSendSysMessage(LANG_COMMAND_GRAVEYARDNOEXIST, g_id);
        SetSentErrorMessage(true);
        return false;
    }

    Player* player = m_session->GetPlayer();

    uint32 zoneId = player->GetZoneId();

    AreaTableEntry const *areaEntry = GetAreaEntryByAreaID(zoneId);
    if(!areaEntry || areaEntry->zone !=0 )
    {
        PSendSysMessage(LANG_COMMAND_GRAVEYARDWRONGZONE, g_id,zoneId);
        SetSentErrorMessage(true);
        return false;
    }

    if(graveyard->map_id != areaEntry->mapid && g_team != 0)
    {
        SendSysMessage(LANG_COMMAND_GRAVEYARDWRONGTEAM);
        SetSentErrorMessage(true);
        return false;
    }

    if(objmgr.AddGraveYardLink(g_id,player->GetZoneId(),g_team))
        PSendSysMessage(LANG_COMMAND_GRAVEYARDLINKED, g_id,zoneId);
    else
        PSendSysMessage(LANG_COMMAND_GRAVEYARDALRLINKED, g_id,zoneId);

    return true;
}

bool ChatHandler::HandleNearGraveCommand(const char* args)
{
    uint32 g_team;

    size_t argslen = strlen(args);

    if(!*args)
        g_team = 0;
    else if (strncmp((char*)args,"horde",argslen)==0)
        g_team = HORDE;
    else if (strncmp((char*)args,"alliance",argslen)==0)
        g_team = ALLIANCE;
    else
        return false;

    Player* player = m_session->GetPlayer();

    WorldSafeLocsEntry const* graveyard = objmgr.GetClosestGraveYard(
        player->GetPositionX(), player->GetPositionY(), player->GetPositionZ(),player->GetMapId(),g_team);

    if(graveyard)
    {
        uint32 g_id = graveyard->ID;

        GraveYardData const* data = objmgr.FindGraveYardData(g_id,player->GetZoneId());
        if (!data)
        {
            PSendSysMessage(LANG_COMMAND_GRAVEYARDERROR,g_id);
            SetSentErrorMessage(true);
            return false;
        }

        g_team = data->team;

        std::string team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_NOTEAM);

        if(g_team == 0)
            team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
        else if(g_team == HORDE)
            team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
        else if(g_team == ALLIANCE)
            team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);

        PSendSysMessage(LANG_COMMAND_GRAVEYARDNEAREST, g_id,team_name.c_str(),player->GetZoneId());
    }
    else
    {
        std::string team_name;

        if(g_team == 0)
            team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ANY);
        else if(g_team == HORDE)
            team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_HORDE);
        else if(g_team == ALLIANCE)
            team_name = GetTrinityString(LANG_COMMAND_GRAVEYARD_ALLIANCE);

        if(g_team == ~uint32(0))
            PSendSysMessage(LANG_COMMAND_ZONENOGRAVEYARDS, player->GetZoneId());
        else
            PSendSysMessage(LANG_COMMAND_ZONENOGRAFACTION, player->GetZoneId(),team_name.c_str());
    }

    return true;
}

//play npc emote
bool ChatHandler::HandleNpcPlayEmoteCommand(const char* args)
{
    uint32 emote = atoi((char*)args);

    Creature* target = getSelectedCreature();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    target->SetUInt32Value(UNIT_NPC_EMOTESTATE,emote);

    return true;
}

bool ChatHandler::HandleNpcInfoCommand(const char* /*args*/)
{
    Creature* target = getSelectedCreature();

    if(!target)
    {
        SendSysMessage(LANG_SELECT_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 faction = target->getFaction();
    uint32 npcflags = target->GetUInt32Value(UNIT_NPC_FLAGS);
    uint32 displayid = target->GetDisplayId();
    uint32 nativeid = target->GetNativeDisplayId();
    uint32 Entry = target->GetEntry();
    CreatureInfo const* cInfo = target->GetCreatureInfo();

    int32 curRespawnDelay = target->GetRespawnTimeEx()-time(NULL);
    if(curRespawnDelay < 0)
        curRespawnDelay = 0;
    std::string curRespawnDelayStr = secsToTimeString(curRespawnDelay,true);
    std::string defRespawnDelayStr = secsToTimeString(target->GetRespawnDelay(),true);

    PSendSysMessage(LANG_NPCINFO_CHAR,  target->GetDBTableGUIDLow(), faction, npcflags, Entry, displayid, nativeid);
    PSendSysMessage(LANG_NPCINFO_LEVEL, target->getLevel());
    PSendSysMessage(LANG_NPCINFO_HEALTH,target->GetCreateHealth(), target->GetMaxHealth(), target->GetHealth());
    PSendSysMessage(LANG_NPCINFO_FLAGS, target->GetUInt32Value(UNIT_FIELD_FLAGS), target->GetUInt32Value(UNIT_DYNAMIC_FLAGS), target->getFaction());
    PSendSysMessage(LANG_COMMAND_RAWPAWNTIMES, defRespawnDelayStr.c_str(),curRespawnDelayStr.c_str());
    PSendSysMessage(LANG_NPCINFO_LOOT,  cInfo->lootid,cInfo->pickpocketLootId,cInfo->SkinLootId);
    PSendSysMessage(LANG_NPCINFO_DUNGEON_ID, target->GetInstanceId());
    PSendSysMessage(LANG_NPCINFO_POSITION,float(target->GetPositionX()), float(target->GetPositionY()), float(target->GetPositionZ()));

    if ((npcflags & UNIT_NPC_FLAG_VENDOR) )
    {
        SendSysMessage(LANG_NPCINFO_VENDOR);
    }
    if ((npcflags & UNIT_NPC_FLAG_TRAINER) )
    {
        SendSysMessage(LANG_NPCINFO_TRAINER);
    }

    return true;
}

bool ChatHandler::HandleExploreCheatCommand(const char* args)
{
    if (!*args)
        return false;

    int flag = atoi((char*)args);

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    if (flag != 0)
    {
        PSendSysMessage(LANG_YOU_SET_EXPLORE_ALL, chr->GetName());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_ALL,GetName());
    }
    else
    {
        PSendSysMessage(LANG_YOU_SET_EXPLORE_NOTHING, chr->GetName());
        if (needReportToTarget(chr))
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_EXPLORE_SET_NOTHING,GetName());
    }

    for (uint8 i=0; i<128; i++)
    {
        if (flag != 0)
        {
            m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0xFFFFFFFF);
        }
        else
        {
            m_session->GetPlayer()->SetFlag(PLAYER_EXPLORED_ZONES_1+i,0);
        }
    }

    return true;
}

bool ChatHandler::HandleHoverCommand(const char* args)
{
    char* px = strtok((char*)args, " ");
    uint32 flag;
    if (!px)
        flag = 1;
    else
        flag = atoi(px);

    m_session->GetPlayer()->SetHover(flag);

    if (flag)
        SendSysMessage(LANG_HOVER_ENABLED);
    else
        SendSysMessage(LANG_HOVER_DISABLED);

    return true;
}

bool ChatHandler::HandleWaterwalkCommand(const char* args)
{
    if(!args)
        return false;

    Player *player = getSelectedPlayer();
    if(!player)
    {
        PSendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }
        
    if (strncmp(args, "on", 3) == 0)
        player->SetMovement(MOVE_WATER_WALK);               // ON
    else if (strncmp(args, "off", 4) == 0)
        player->SetMovement(MOVE_LAND_WALK);                // OFF
    else
    {
        SendSysMessage(LANG_USE_BOL);
        return false;
    }

    PSendSysMessage(LANG_YOU_SET_WATERWALK, args, player->GetName());
    if(needReportToTarget(player))
        ChatHandler(player).PSendSysMessage(LANG_YOUR_WATERWALK_SET, args, GetName());
    return true;

}

bool ChatHandler::HandleLevelUpCommand(const char* args)
{
    char* px = strtok((char*)args, " ");
    char* py = strtok((char*)NULL, " ");

    // command format parsing
    char* pname = (char*)NULL;
    int addlevel = 1;

    if(px && py)                                            // .levelup name level
    {
        addlevel = atoi(py);
        pname = px;
    }
    else if(px && !py)                                      // .levelup name OR .levelup level
    {
        if(isalpha(px[0]))                                  // .levelup name
            pname = px;
        else                                                // .levelup level
            addlevel = atoi(px);
    }
    // else .levelup - nothing do for prepering

    // player
    Player *chr = NULL;
    uint64 chr_guid = 0;

    std::string name;

    if(pname)                                               // player by name
    {
        name = pname;
        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        chr = objmgr.GetPlayer(name.c_str());
        if(!chr)                                            // not in game
        {
            chr_guid = objmgr.GetPlayerGUIDByName(name);
            if (chr_guid == 0)
            {
                SendSysMessage(LANG_PLAYER_NOT_FOUND);
                SetSentErrorMessage(true);
                return false;
            }
        }
    }
    else                                                    // player by selection
    {
        chr = getSelectedPlayer();

        if (chr == NULL)
        {
            SendSysMessage(LANG_NO_CHAR_SELECTED);
            SetSentErrorMessage(true);
            return false;
        }

        name = chr->GetName();
    }

    assert(chr || chr_guid);

    int32 oldlevel = chr ? chr->getLevel() : Player::GetUInt32ValueFromDB(UNIT_FIELD_LEVEL,chr_guid);
    int32 newlevel = oldlevel + addlevel;
    if(newlevel < 1)
        newlevel = 1;
    if(newlevel > 255)                                      // hardcoded maximum level
        newlevel = 255;

    if(chr)
    {
        chr->GiveLevel(newlevel);
        chr->InitTalentForLevel();
        chr->SetUInt32Value(PLAYER_XP,0);

        if(oldlevel == newlevel)
            ChatHandler(chr).SendSysMessage(LANG_YOURS_LEVEL_PROGRESS_RESET);
        else
        if(oldlevel < newlevel)
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_UP,newlevel-oldlevel);
        else
        if(oldlevel > newlevel)
            ChatHandler(chr).PSendSysMessage(LANG_YOURS_LEVEL_DOWN,newlevel-oldlevel);
    }
    else
    {
        // update levle and XP at level, all other will be updated at loading
        Tokens values;
        Player::LoadValuesArrayFromDB(values,chr_guid);
        Player::SetUInt32ValueInArray(values,UNIT_FIELD_LEVEL,newlevel);
        Player::SetUInt32ValueInArray(values,PLAYER_XP,0);
        Player::SaveValuesArrayInDB(values,chr_guid);
    }

    if(m_session->GetPlayer() != chr)                       // including chr==NULL
        PSendSysMessage(LANG_YOU_CHANGE_LVL,name.c_str(),newlevel);
    return true;
}

bool ChatHandler::HandleShowAreaCommand(const char* args)
{
    if (!*args)
        return false;

    int area = atoi((char*)args);

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    int offset = area / 32;
    uint32 val = (uint32)(1 << (area % 32));

    if(offset >= 128)
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
    chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields | val));

    SendSysMessage(LANG_EXPLORE_AREA);
    return true;
}

bool ChatHandler::HandleHideAreaCommand(const char* args)
{
    if (!*args)
        return false;

    int area = atoi((char*)args);

    Player *chr = getSelectedPlayer();
    if (chr == NULL)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    int offset = area / 32;
    uint32 val = (uint32)(1 << (area % 32));

    if(offset >= 128)
    {
        SendSysMessage(LANG_BAD_VALUE);
        SetSentErrorMessage(true);
        return false;
    }

    uint32 currFields = chr->GetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset);
    chr->SetUInt32Value(PLAYER_EXPLORED_ZONES_1 + offset, (uint32)(currFields ^ val));

    SendSysMessage(LANG_UNEXPLORE_AREA);
    return true;
}

bool ChatHandler::HandleUpdate(const char* args)
{
    if(!*args)
        return false;

    uint32 updateIndex;
    uint32 value;

    char* pUpdateIndex = strtok((char*)args, " ");

    Unit* chr = getSelectedUnit();
    if (chr == NULL)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    if(!pUpdateIndex)
    {
        return true;
    }
    updateIndex = atoi(pUpdateIndex);
    //check updateIndex
    if(chr->GetTypeId() == TYPEID_PLAYER)
    {
        if (updateIndex>=PLAYER_END) return true;
    }
    else
    {
        if (updateIndex>=UNIT_END) return true;
    }

    char*  pvalue = strtok(NULL, " ");
    if (!pvalue)
    {
        value=chr->GetUInt32Value(updateIndex);

        PSendSysMessage(LANG_UPDATE, chr->GetGUIDLow(),updateIndex,value);
        return true;
    }

    value=atoi(pvalue);

    PSendSysMessage(LANG_UPDATE_CHANGE, chr->GetGUIDLow(),updateIndex,value);

    chr->SetUInt32Value(updateIndex,value);

    return true;
}

bool ChatHandler::HandleBankCommand(const char* /*args*/)
{
    m_session->SendShowBank( m_session->GetPlayer()->GetGUID() );

    return true;
}

bool ChatHandler::HandleChangeWeather(const char* args)
{
    if(!*args)
        return false;

    //Weather is OFF
    if (!sWorld.getConfig(CONFIG_WEATHER))
    {
        SendSysMessage(LANG_WEATHER_DISABLED);
        SetSentErrorMessage(true);
        return false;
    }

    //*Change the weather of a cell
    char* px = strtok((char*)args, " ");
    char* py = strtok(NULL, " ");

    if (!px || !py)
        return false;

    uint32 type = (uint32)atoi(px);                         //0 to 3, 0: fine, 1: rain, 2: snow, 3: sand
    float grade = (float)atof(py);                          //0 to 1, sending -1 is instand good weather

    Player *player = m_session->GetPlayer();
    uint32 zoneid = player->GetZoneId();

    Weather* wth = sWorld.FindWeather(zoneid);

    if(!wth)
        wth = sWorld.AddWeather(zoneid);
    if(!wth)
    {
        SendSysMessage(LANG_NO_WEATHER);
        SetSentErrorMessage(true);
        return false;
    }

    wth->SetWeather(WeatherType(type), grade);

    return true;
}

bool ChatHandler::HandleSetValue(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* py = strtok(NULL, " ");
    char* pz = strtok(NULL, " ");

    if (!px || !py)
        return false;

    Unit* target = getSelectedUnit();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    uint64 guid = target->GetGUID();

    uint32 Opcode = (uint32)atoi(px);
    if(Opcode >= target->GetValuesCount())
    {
        PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
        return false;
    }
    uint32 iValue;
    float fValue;
    bool isint32 = true;
    if(pz)
        isint32 = (bool)atoi(pz);
    if(isint32)
    {
        iValue = (uint32)atoi(py);
        sLog.outDebug(GetTrinityString(LANG_SET_UINT), GUID_LOPART(guid), Opcode, iValue);
        target->SetUInt32Value( Opcode , iValue );
        PSendSysMessage(LANG_SET_UINT_FIELD, GUID_LOPART(guid), Opcode,iValue);
    }
    else
    {
        fValue = (float)atof(py);
        sLog.outDebug(GetTrinityString(LANG_SET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
        target->SetFloatValue( Opcode , fValue );
        PSendSysMessage(LANG_SET_FLOAT_FIELD, GUID_LOPART(guid), Opcode,fValue);
    }

    return true;
}

bool ChatHandler::HandleGetValue(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* pz = strtok(NULL, " ");

    if (!px)
        return false;

    Unit* target = getSelectedUnit();
    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    uint64 guid = target->GetGUID();

    uint32 Opcode = (uint32)atoi(px);
    if(Opcode >= target->GetValuesCount())
    {
        PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, GUID_LOPART(guid), target->GetValuesCount());
        return false;
    }
    uint32 iValue;
    float fValue;
    bool isint32 = true;
    if(pz)
        isint32 = (bool)atoi(pz);

    if(isint32)
    {
        iValue = target->GetUInt32Value( Opcode );
        sLog.outDebug(GetTrinityString(LANG_GET_UINT), GUID_LOPART(guid), Opcode, iValue);
        PSendSysMessage(LANG_GET_UINT_FIELD, GUID_LOPART(guid), Opcode,    iValue);
    }
    else
    {
        fValue = target->GetFloatValue( Opcode );
        sLog.outDebug(GetTrinityString(LANG_GET_FLOAT), GUID_LOPART(guid), Opcode, fValue);
        PSendSysMessage(LANG_GET_FLOAT_FIELD, GUID_LOPART(guid), Opcode, fValue);
    }

    return true;
}

bool ChatHandler::HandleSet32Bit(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* py = strtok(NULL, " ");

    if (!px || !py)
        return false;

    uint32 Opcode = (uint32)atoi(px);
    uint32 Value = (uint32)atoi(py);
    if (Value > 32)                                         //uint32 = 32 bits
        return false;

    sLog.outDebug(GetTrinityString(LANG_SET_32BIT), Opcode, Value);

    m_session->GetPlayer( )->SetUInt32Value( Opcode , 2^Value );

    PSendSysMessage(LANG_SET_32BIT_FIELD, Opcode,1);
    return true;
}

bool ChatHandler::HandleMod32Value(const char* args)
{
    if(!*args)
        return false;

    char* px = strtok((char*)args, " ");
    char* py = strtok(NULL, " ");

    if (!px || !py)
        return false;

    uint32 Opcode = (uint32)atoi(px);
    int Value = atoi(py);

    if(Opcode >= m_session->GetPlayer()->GetValuesCount())
    {
        PSendSysMessage(LANG_TOO_BIG_INDEX, Opcode, m_session->GetPlayer()->GetGUIDLow(), m_session->GetPlayer( )->GetValuesCount());
        return false;
    }

    sLog.outDebug(GetTrinityString(LANG_CHANGE_32BIT), Opcode, Value);

    int CurrentValue = (int)m_session->GetPlayer( )->GetUInt32Value( Opcode );

    CurrentValue += Value;
    m_session->GetPlayer( )->SetUInt32Value( Opcode , (uint32)CurrentValue );

    PSendSysMessage(LANG_CHANGE_32BIT_FIELD, Opcode,CurrentValue);

    return true;
}

bool ChatHandler::HandleAddTeleCommand(const char * args)
{
    if(!*args)
        return false;

    Player *player=m_session->GetPlayer();
    if (!player)
        return false;

    std::string name = args;

    if(objmgr.GetGameTele(name))
    {
        SendSysMessage(LANG_COMMAND_TP_ALREADYEXIST);
        SetSentErrorMessage(true);
        return false;
    }

    GameTele tele;
    tele.position_x  = player->GetPositionX();
    tele.position_y  = player->GetPositionY();
    tele.position_z  = player->GetPositionZ();
    tele.orientation = player->GetOrientation();
    tele.mapId       = player->GetMapId();
    tele.name        = name;

    if(objmgr.AddGameTele(tele))
    {
        SendSysMessage(LANG_COMMAND_TP_ADDED);
    }
    else
    {
        SendSysMessage(LANG_COMMAND_TP_ADDEDERR);
        SetSentErrorMessage(true);
        return false;
    }

    return true;
}

bool ChatHandler::HandleDelTeleCommand(const char * args)
{
    if(!*args)
        return false;

    std::string name = args;

    if(!objmgr.DeleteGameTele(name))
    {
        SendSysMessage(LANG_COMMAND_TELE_NOTFOUND);
        SetSentErrorMessage(true);
        return false;
    }

    SendSysMessage(LANG_COMMAND_TP_DELETED);
    return true;
}

bool ChatHandler::HandleListAurasCommand (const char * /*args*/)
{
    Unit *unit = getSelectedUnit();
    if(!unit)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    char const* talentStr = GetTrinityString(LANG_TALENT);
    char const* passiveStr = GetTrinityString(LANG_PASSIVE);

    Unit::AuraMap const& uAuras = unit->GetAuras();
    PSendSysMessage(LANG_COMMAND_TARGET_LISTAURAS, uAuras.size());
    for (Unit::AuraMap::const_iterator itr = uAuras.begin(); itr != uAuras.end(); ++itr)
    {
        bool talent = GetTalentSpellCost(itr->second->GetId()) > 0;
        PSendSysMessage(LANG_COMMAND_TARGET_AURADETAIL, itr->second->GetId(), itr->second->GetEffIndex(),
            itr->second->GetModifier()->m_auraname, itr->second->GetAuraDuration(), itr->second->GetAuraMaxDuration(),
            itr->second->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],
            (itr->second->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
            IS_PLAYER_GUID(itr->second->GetCasterGUID()) ? "player" : "creature",GUID_LOPART(itr->second->GetCasterGUID()));
    }
    for (int i = 0; i < TOTAL_AURAS; i++)
    {
        Unit::AuraList const& uAuraList = unit->GetAurasByType(AuraType(i));
        if (uAuraList.empty()) continue;
        PSendSysMessage(LANG_COMMAND_TARGET_LISTAURATYPE, uAuraList.size(), i);
        for (Unit::AuraList::const_iterator itr = uAuraList.begin(); itr != uAuraList.end(); ++itr)
        {
            bool talent = GetTalentSpellCost((*itr)->GetId()) > 0;
            PSendSysMessage(LANG_COMMAND_TARGET_AURASIMPLE, (*itr)->GetId(), (*itr)->GetEffIndex(),
                (*itr)->GetSpellProto()->SpellName[m_session->GetSessionDbcLocale()],((*itr)->IsPassive() ? passiveStr : ""),(talent ? talentStr : ""),
                IS_PLAYER_GUID((*itr)->GetCasterGUID()) ? "player" : "creature",GUID_LOPART((*itr)->GetCasterGUID()));
        }
    }
    return true;
}

bool ChatHandler::HandleResetHonorCommand (const char * args)
{
    char* pName = strtok((char*)args, "");
    Player *player = NULL;
    if (pName)
    {
        std::string name = pName;
        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str());
        player = objmgr.GetPlayer(guid);
    }
    else
        player = getSelectedPlayer();

    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        return true;
    }

    player->SetUInt32Value(PLAYER_FIELD_KILLS, 0);
    player->SetUInt32Value(PLAYER_FIELD_LIFETIME_HONORBALE_KILLS, 0);
    player->SetUInt32Value(PLAYER_FIELD_HONOR_CURRENCY, 0);
    player->SetUInt32Value(PLAYER_FIELD_TODAY_CONTRIBUTION, 0);
    player->SetUInt32Value(PLAYER_FIELD_YESTERDAY_CONTRIBUTION, 0);

    return true;
}

static bool HandleResetStatsOrLevelHelper(Player* player)
{
    PlayerInfo const *info = objmgr.GetPlayerInfo(player->getRace(), player->getClass());
    if(!info) return false;

    ChrClassesEntry const* cEntry = sChrClassesStore.LookupEntry(player->getClass());
    if(!cEntry)
    {
        sLog.outError("Class %u not found in DBC (Wrong DBC files?)",player->getClass());
        return false;
    }

    uint8 powertype = cEntry->powerType;

    uint32 unitfield;
    if(powertype == POWER_RAGE)
        unitfield = 0x1100EE00;
    else if(powertype == POWER_ENERGY)
        unitfield = 0x00000000;
    else if(powertype == POWER_MANA)
        unitfield = 0x0000EE00;
    else
    {
        sLog.outError("Invalid default powertype %u for player (class %u)",powertype,player->getClass());
        return false;
    }

    // reset m_form if no aura
    if(!player->HasAuraType(SPELL_AURA_MOD_SHAPESHIFT))
        player->m_form = FORM_NONE;

    player->SetFloatValue(UNIT_FIELD_BOUNDINGRADIUS, DEFAULT_WORLD_OBJECT_SIZE );
    player->SetFloatValue(UNIT_FIELD_COMBATREACH, 1.5f   );

    player->setFactionForRace(player->getRace());

    player->SetUInt32Value(UNIT_FIELD_BYTES_0, ( ( player->getRace() ) | ( player->getClass() << 8 ) | ( player->getGender() << 16 ) | ( powertype << 24 ) ) );

    // reset only if player not in some form;
    if(player->m_form==FORM_NONE)
    {
        switch(player->getGender())
        {
            case GENDER_FEMALE:
                player->SetDisplayId(info->displayId_f);
                player->SetNativeDisplayId(info->displayId_f);
                break;
            case GENDER_MALE:
                player->SetDisplayId(info->displayId_m);
                player->SetNativeDisplayId(info->displayId_m);
                break;
            default:
                break;
        }
    }

    // set UNIT_FIELD_BYTES_1 to init state but preserve m_form value
    player->SetUInt32Value(UNIT_FIELD_BYTES_1, unitfield);
    player->SetByteValue(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_UNK3 | UNIT_BYTE2_FLAG_UNK5 );
    player->SetByteValue(UNIT_FIELD_BYTES_2, 3, player->m_form);

    player->SetUInt32Value(UNIT_FIELD_FLAGS, UNIT_FLAG_PVP_ATTACKABLE);

    //-1 is default value
    player->SetUInt32Value(PLAYER_FIELD_WATCHED_FACTION_INDEX, uint32(-1));

    //player->SetUInt32Value(PLAYER_FIELD_BYTES, 0xEEE00000 );
    return true;
}

bool ChatHandler::HandleResetLevelCommand(const char * args)
{
    char* pName = strtok((char*)args, "");
    Player *player = NULL;
    if (pName)
    {
        std::string name = pName;
        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str());
        player = objmgr.GetPlayer(guid);
    }
    else
        player = getSelectedPlayer();

    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    if(!HandleResetStatsOrLevelHelper(player))
        return false;

    player->SetLevel(1);
    player->InitStatsForLevel(true);
    player->InitTaxiNodesForLevel();
    player->InitTalentForLevel();
    player->SetUInt32Value(PLAYER_XP,0);

    // reset level to summoned pet
    Pet* pet = player->GetPet();
    if(pet && pet->getPetType()==SUMMON_PET)
        pet->InitStatsForLevel(1);

    return true;
}

bool ChatHandler::HandleResetStatsCommand(const char * args)
{
    char* pName = strtok((char*)args, "");
    Player *player = NULL;
    if (pName)
    {
        std::string name = pName;
        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        uint64 guid = objmgr.GetPlayerGUIDByName(name.c_str());
        player = objmgr.GetPlayer(guid);
    }
    else
        player = getSelectedPlayer();

    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    if(!HandleResetStatsOrLevelHelper(player))
        return false;

    player->InitStatsForLevel(true);
    player->InitTaxiNodesForLevel();
    player->InitTalentForLevel();

    return true;
}

bool ChatHandler::HandleResetSpellsCommand(const char * args)
{
    char* pName = strtok((char*)args, "");
    Player *player = NULL;
    uint64 playerGUID = 0;
    if (pName)
    {
        std::string name = pName;

        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        player = objmgr.GetPlayer(name.c_str());
        if(!player)
            playerGUID = objmgr.GetPlayerGUIDByName(name.c_str());
    }
    else
        player = getSelectedPlayer();

    if(!player && !playerGUID)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    if(player)
    {
        player->resetSpells();

        ChatHandler(player).SendSysMessage(LANG_RESET_SPELLS);

        if(m_session->GetPlayer()!=player)
            PSendSysMessage(LANG_RESET_SPELLS_ONLINE,player->GetName());
    }
    else
    {
        CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_SPELLS), GUID_LOPART(playerGUID));
        PSendSysMessage(LANG_RESET_SPELLS_OFFLINE,pName);
    }

    return true;
}

bool ChatHandler::HandleResetTalentsCommand(const char * args)
{
    char* pName = strtok((char*)args, "");
    Player *player = NULL;
    uint64 playerGUID = 0;
    if (pName)
    {
        std::string name = pName;
        if(!normalizePlayerName(name))
        {
            SendSysMessage(LANG_PLAYER_NOT_FOUND);
            SetSentErrorMessage(true);
            return false;
        }

        player = objmgr.GetPlayer(name.c_str());
        if(!player)
            playerGUID = objmgr.GetPlayerGUIDByName(name.c_str());
    }
    else
        player = getSelectedPlayer();

    if(!player && !playerGUID)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    if(player)
    {
        player->resetTalents(true);

        ChatHandler(player).SendSysMessage(LANG_RESET_TALENTS);

        if(m_session->GetPlayer()!=player)
            PSendSysMessage(LANG_RESET_TALENTS_ONLINE,player->GetName());
    }
    else
    {
        CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u' WHERE guid = '%u'",uint32(AT_LOGIN_RESET_TALENTS), GUID_LOPART(playerGUID) );
        PSendSysMessage(LANG_RESET_TALENTS_OFFLINE,pName);
    }

    return true;
}

bool ChatHandler::HandleResetAllCommand(const char * args)
{
    if(!*args)
        return false;

    std::string casename = args;

    AtLoginFlags atLogin;

    // Command specially created as single command to prevent using short case names
    if(casename=="spells")
    {
        atLogin = AT_LOGIN_RESET_SPELLS;
        sWorld.SendWorldText(LANG_RESETALL_SPELLS);
    }
    else if(casename=="talents")
    {
        atLogin = AT_LOGIN_RESET_TALENTS;
        sWorld.SendWorldText(LANG_RESETALL_TALENTS);
    }
    else
    {
        PSendSysMessage(LANG_RESETALL_UNKNOWN_CASE,args);
        SetSentErrorMessage(true);
        return false;
    }

    CharacterDatabase.PExecute("UPDATE characters SET at_login = at_login | '%u'",atLogin);
    HashMapHolder<Player>::MapType const& plist = ObjectAccessor::Instance().GetPlayers();
    for(HashMapHolder<Player>::MapType::const_iterator itr = plist.begin(); itr != plist.end(); ++itr)
        itr->second->SetAtLoginFlag(atLogin);

    return true;
}

bool ChatHandler::HandleShutDownCommand(const char* args)
{
    if(!*args)
        return false;

    if(std::string(args)=="cancel")
    {
        sWorld.ShutdownCancel();
    }
    else
    {
        int32 time = atoi(args);

        ///- Prevent interpret wrong arg value as 0 secs shutdown time
        if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
            return false;

        sWorld.ShutdownServ(time);
    }
    return true;
}

bool ChatHandler::HandleRestartCommand(const char* args)
{
    if(!*args)
        return false;

    if(std::string(args)=="cancel")
    {
        sWorld.ShutdownCancel();
    }
    else
    {
        int32 time = atoi(args);

        ///- Prevent interpret wrong arg value as 0 secs shutdown time
        if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
            return false;

        sWorld.ShutdownServ(time, SHUTDOWN_MASK_RESTART);
    }
    return true;
}

bool ChatHandler::HandleIdleRestartCommand(const char* args)
{
    if(!*args)
        return false;

    if(std::string(args)=="cancel")
    {
        sWorld.ShutdownCancel();
    }
    else
    {
        int32 time = atoi(args);

        ///- Prevent interpret wrong arg value as 0 secs shutdown time
        if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
            return false;

        sWorld.ShutdownServ(time,SHUTDOWN_MASK_RESTART+SHUTDOWN_MASK_IDLE);
    }
    return true;
}

bool ChatHandler::HandleIdleShutDownCommand(const char* args)
{
    if(!*args)
        return false;

    if(std::string(args)=="cancel")
    {
        sWorld.ShutdownCancel();
    }
    else
    {
        int32 time = atoi(args);

        ///- Prevent interpret wrong arg value as 0 secs shutdown time
        if(time == 0 && (args[0]!='0' || args[1]!='\0') || time < 0)
            return false;

        sWorld.ShutdownServ(time,SHUTDOWN_MASK_IDLE);
    }
    return true;
}

bool ChatHandler::HandleAddQuest(const char* args)
{
    Player* player = getSelectedPlayer();
    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    // .addquest #entry'
    // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r
    char* cId = extractKeyFromLink((char*)args,"Hquest");
    if(!cId)
        return false;

    uint32 entry = atol(cId);

    Quest const* pQuest = objmgr.GetQuestTemplate(entry);

    if(!pQuest)
    {
        PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND,entry);
        SetSentErrorMessage(true);
        return false;
    }

    // check item starting quest (it can work incorrectly if added without item in inventory)
    for (uint32 id = 0; id < sItemStorage.MaxEntry; id++)
    {
        ItemPrototype const *pProto = sItemStorage.LookupEntry<ItemPrototype>(id);
        if (!pProto)
            continue;

        if (pProto->StartQuest == entry)
        {
            PSendSysMessage(LANG_COMMAND_QUEST_STARTFROMITEM, entry, pProto->ItemId);
            SetSentErrorMessage(true);
            return false;
        }
    }

    // ok, normal (creature/GO starting) quest
    if( player->CanAddQuest( pQuest, true ) )
    {
        player->AddQuest( pQuest, NULL );

        if ( player->CanCompleteQuest( entry ) )
            player->CompleteQuest( entry );
    }

    return true;
}

bool ChatHandler::HandleRemoveQuest(const char* args)
{
    Player* player = getSelectedPlayer();
    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    // .removequest #entry'
    // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r
    char* cId = extractKeyFromLink((char*)args,"Hquest");
    if(!cId)
        return false;

    uint32 entry = atol(cId);

    Quest const* pQuest = objmgr.GetQuestTemplate(entry);

    if(!pQuest)
    {
        PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
        SetSentErrorMessage(true);
        return false;
    }

    // remove all quest entries for 'entry' from quest log
    for(uint8 slot = 0; slot < MAX_QUEST_LOG_SIZE; ++slot )
    {
        uint32 quest = player->GetQuestSlotQuestId(slot);
        if(quest==entry)
        {
            player->SetQuestSlot(slot,0);

            // we ignore unequippable quest items in this case, its' still be equipped
            player->TakeQuestSourceItem( quest, false );
        }
    }

    // set quest status to not started (will updated in DB at next save)
    player->SetQuestStatus( entry, QUEST_STATUS_NONE);

    // reset rewarded for restart repeatable quest
    player->getQuestStatusMap()[entry].m_rewarded = false;

    SendSysMessage(LANG_COMMAND_QUEST_REMOVED);
    return true;
}

bool ChatHandler::HandleCompleteQuest(const char* args)
{
    Player* player = getSelectedPlayer();
    if(!player)
    {
        SendSysMessage(LANG_NO_CHAR_SELECTED);
        SetSentErrorMessage(true);
        return false;
    }

    // .quest complete #entry
    // number or [name] Shift-click form |color|Hquest:quest_id|h[name]|h|r
    char* cId = extractKeyFromLink((char*)args,"Hquest");
    if(!cId)
        return false;

    uint32 entry = atol(cId);

    Quest const* pQuest = objmgr.GetQuestTemplate(entry);

    // If player doesn't have the quest
    if(!pQuest || player->GetQuestStatus(entry) == QUEST_STATUS_NONE)
    {
        PSendSysMessage(LANG_COMMAND_QUEST_NOTFOUND, entry);
        SetSentErrorMessage(true);
        return false;
    }

    // Add quest items for quests that require items
    for(uint8 x = 0; x < QUEST_OBJECTIVES_COUNT; ++x)
    {
        uint32 id = pQuest->ReqItemId[x];
        uint32 count = pQuest->ReqItemCount[x];
        if(!id || !count)
            continue;

        uint32 curItemCount = player->GetItemCount(id,true);

        ItemPosCountVec dest;
        uint8 msg = player->CanStoreNewItem( NULL_BAG, NULL_SLOT, dest, id, count-curItemCount );
        if( msg == EQUIP_ERR_OK )
        {
            Item* item = player->StoreNewItem( dest, id, true);
            player->SendNewItem(item,count-curItemCount,true,false);
        }
    }

    // All creature/GO slain/casted (not required, but otherwise it will display "Creature slain 0/10")
    for(uint8 i = 0; i < QUEST_OBJECTIVES_COUNT; i++)
    {
        uint32 creature = pQuest->ReqCreatureOrGOId[i];
        uint32 creaturecount = pQuest->ReqCreatureOrGOCount[i];

        if(uint32 spell_id = pQuest->ReqSpell[i])
        {
            for(uint16 z = 0; z < creaturecount; ++z)
                player->CastedCreatureOrGO(creature,0,spell_id);
        }
        else if(creature > 0)
        {
            for(uint16 z = 0; z < creaturecount; ++z)
                player->KilledMonster(creature,0);
        }
        else if(creature < 0)
        {
            for(uint16 z = 0; z < creaturecount; ++z)
                player->CastedCreatureOrGO(creature,0,0);
        }
    }

    // If the quest requires reputation to complete
    if(uint32 repFaction = pQuest->GetRepObjectiveFaction())
    {
        uint32 repValue = pQuest->GetRepObjectiveValue();
        uint32 curRep = player->GetReputation(repFaction);
        if(curRep < repValue)
        {
            FactionEntry const *factionEntry = sFactionStore.LookupEntry(repFaction);
            player->SetFactionReputation(factionEntry,repValue);
        }
    }

    // If the quest requires money
    int32 ReqOrRewMoney = pQuest->GetRewOrReqMoney();
    if(ReqOrRewMoney < 0)
        player->ModifyMoney(-ReqOrRewMoney);

    player->CompleteQuest(entry);
    return true;
}

bool ChatHandler::HandleBanAccountCommand(const char* args)
{
    return HandleBanHelper(BAN_ACCOUNT,args);
}

bool ChatHandler::HandleBanCharacterCommand(const char* args)
{
	return HandleBanHelper(BAN_CHARACTER,args);
}

bool ChatHandler::HandleBanIPCommand(const char* args)
{
	return HandleBanHelper(BAN_IP,args);
}

bool ChatHandler::HandleBanHelper(BanMode mode, const char* args)
{
	if(!args)
        return false;

    char* cnameOrIP = strtok ((char*)args, " ");
	if (!cnameOrIP)
        return false;

    std::string nameOrIP = cnameOrIP;

	char* duration = strtok (NULL," ");
    if(!duration || !atoi(duration))
        return false;

    char* reason = strtok (NULL,"");
    if(!reason)
        return false;

    switch(mode)
	{
		case BAN_ACCOUNT:
			if(!AccountMgr::normilizeString(nameOrIP))
			{
				PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str());
				SetSentErrorMessage(true);
				return false;
			}
			break;
		case BAN_CHARACTER:
			if(!normalizePlayerName(nameOrIP))
			{
				SendSysMessage(LANG_PLAYER_NOT_FOUND);
				SetSentErrorMessage(true);
				return false;
			}
			break;
		case BAN_IP:
			if(!IsIPAddress(nameOrIP.c_str()))
				return false;
			break;
	}

	switch(sWorld.BanAccount(mode, nameOrIP, duration, reason,m_session ? m_session->GetPlayerName() : ""))
    {
        case BAN_SUCCESS:
            if(atoi(duration)>0)
                PSendSysMessage(LANG_BAN_YOUBANNED,nameOrIP.c_str(),secsToTimeString(TimeStringToSecs(duration),true).c_str(),reason);
            else
                PSendSysMessage(LANG_BAN_YOUPERMBANNED,nameOrIP.c_str(),reason);
            break;
        case BAN_SYNTAX_ERROR:
            return false;
        case BAN_NOTFOUND:
           switch(mode)
		   {
			   default:
				   PSendSysMessage(LANG_BAN_NOTFOUND,"account",nameOrIP.c_str());
				   break;
			   case BAN_CHARACTER:
				   PSendSysMessage(LANG_BAN_NOTFOUND,"character",nameOrIP.c_str());
				   break;
			   case BAN_IP:
				   PSendSysMessage(LANG_BAN_NOTFOUND,"ip",nameOrIP.c_str());
				   break;

		   }
		   SetSentErrorMessage(true);
		   return false;
    }

    return true;
}

bool ChatHandler::HandleUnBanAccountCommand(const char* args)
{
    return HandleUnBanHelper(BAN_ACCOUNT,args);
}

bool ChatHandler::HandleUnBanCharacterCommand(const char* args)
{
	return HandleUnBanHelper(BAN_CHARACTER,args);
}

bool ChatHandler::HandleUnBanIPCommand(const char* args)
{
	return HandleUnBanHelper(BAN_IP,args);
}

bool ChatHandler::HandleUnBanHelper(BanMode mode, const char* args)
{
    if(!args)
        return false;

    char* cnameOrIP = strtok ((char*)args, " ");
	if(!cnameOrIP)
        return false;

    std::string nameOrIP = cnameOrIP;
    switch(mode)
    {
        case BAN_ACCOUNT:
			if(!AccountMgr::normilizeString(nameOrIP))
            {
                PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,nameOrIP.c_str());
				SetSentErrorMessage(true);
				return false;
			}
			break;
		case BAN_CHARACTER:
			if(!normalizePlayerName(nameOrIP))
            {
                SendSysMessage(LANG_PLAYER_NOT_FOUND);
                SetSentErrorMessage(true);
                return false;
            }
			break;
		case BAN_IP:
			if(!IsIPAddress(nameOrIP.c_str()))
				return false;
			break;
	}

	if(sWorld.RemoveBanAccount(mode,nameOrIP))
		PSendSysMessage(LANG_UNBAN_UNBANNED,nameOrIP.c_str());
	else
		PSendSysMessage(LANG_UNBAN_ERROR,nameOrIP.c_str());

	return true;
}

bool ChatHandler::HandleBanInfoAccountCommand(const char* args)
{
	if(!args)
		return false;

	char* cname = strtok((char*)args, "");
	if(!cname)
		return false;

	std::string account_name = cname;
	if(!AccountMgr::normilizeString(account_name))
	{
		PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
		SetSentErrorMessage(true);
		return false;
    }
    
	uint32 accountid = accmgr.GetId(account_name);
	if(!accountid)
    {
        PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
		return true;
    }
    
	return HandleBanInfoHelper(accountid,account_name.c_str());
}

bool ChatHandler::HandleBanInfoCharacterCommand(const char* args)
{
    if(!args)
        return false;

    char* cname = strtok ((char*)args, "");
	if(!cname)
        return false;

    std::string name = cname;
	if(!normalizePlayerName(name))
	{
		SendSysMessage(LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage(true);
		return false;
	}

    uint32 accountid = objmgr.GetPlayerAccountIdByPlayerName(name);
	if(!accountid)
    {
        SendSysMessage(LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage(true);
		return false;
	}

	std::string accountname;
	if(!accmgr.GetName(accountid,accountname))
	{
		PSendSysMessage(LANG_BANINFO_NOCHARACTER);
        return true;
    }
    
	return HandleBanInfoHelper(accountid,accountname.c_str());
}

bool ChatHandler::HandleBanInfoHelper(uint32 accountid, char const* accountname)
{
	QueryResult *result = loginDatabase.PQuery("SELECT FROM_UNIXTIME(bandate), unbandate-bandate, active, unbandate,banreason,bannedby FROM account_banned WHERE id = '%u' ORDER BY bandate ASC",accountid);
	if(!result)
    {
        PSendSysMessage(LANG_BANINFO_NOACCOUNTBAN, accountname);
		return true;
    }
    
	PSendSysMessage(LANG_BANINFO_BANHISTORY,accountname);
	do
    {
        Field* fields = result->Fetch();

		time_t unbandate = time_t(fields[3].GetUInt64());
		bool active = false;
		if(fields[2].GetBool() && (fields[1].GetUInt64() == (uint64)0 ||unbandate >= time(NULL)) )
			active = true;
		bool permanent = (fields[1].GetUInt64() == (uint64)0);
		std::string bantime = permanent?GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[1].GetUInt64(), true);
		PSendSysMessage(LANG_BANINFO_HISTORYENTRY,
			fields[0].GetString(), bantime.c_str(), active ? GetTrinityString(LANG_BANINFO_YES):GetTrinityString(LANG_BANINFO_NO), fields[4].GetString(), fields[5].GetString());
	}while (result->NextRow());

	delete result;
	return true;
}

bool ChatHandler::HandleBanInfoIPCommand(const char* args)
{
	if(!args)
		return false;

	char* cIP = strtok ((char*)args, "");
	if(!cIP)
		return false;

	if (!IsIPAddress(cIP))
		return false;

	std::string IP = cIP;

	loginDatabase.escape_string(IP);
	QueryResult *result = loginDatabase.PQuery("SELECT ip, FROM_UNIXTIME(bandate), FROM_UNIXTIME(unbandate), unbandate-UNIX_TIMESTAMP(), banreason,bannedby,unbandate-bandate FROM ip_banned WHERE ip = '%s'",IP.c_str());
	if(!result)
	{
		PSendSysMessage(LANG_BANINFO_NOIP);
		return true;
    }
    
	Field *fields = result->Fetch();
	bool permanent = !fields[6].GetUInt64();
	PSendSysMessage(LANG_BANINFO_IPENTRY,
		fields[0].GetString(), fields[1].GetString(), permanent ? GetTrinityString(LANG_BANINFO_NEVER):fields[2].GetString(),
		permanent ? GetTrinityString(LANG_BANINFO_INFINITE):secsToTimeString(fields[3].GetUInt64(), true).c_str(), fields[4].GetString(), fields[5].GetString());
	delete result;
	return true;
}

bool ChatHandler::HandleBanListCharacterCommand(const char* args)
{
	loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");

	char* cFilter = strtok ((char*)args, " ");
	if(!cFilter)
        return false;

	std::string filter = cFilter;
	loginDatabase.escape_string(filter);
	QueryResult* result = CharacterDatabase.PQuery("SELECT account FROM characters WHERE name "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'"),filter.c_str());
	if (!result)
	{
		PSendSysMessage(LANG_BANLIST_NOCHARACTER);
		return true;
	}

	return HandleBanListHelper(result);
}

bool ChatHandler::HandleBanListAccountCommand(const char* args)
{
	loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");

	char* cFilter = strtok((char*)args, " ");
	std::string filter = cFilter ? cFilter : "";
	loginDatabase.escape_string(filter);

	QueryResult* result;

	if(filter.empty())
	{
		 result = loginDatabase.Query("SELECT account.id, username FROM account, account_banned"
			 " WHERE account.id = account_banned.id AND active = 1 GROUP BY account.id");
	}
	else
	{
		result = loginDatabase.PQuery("SELECT account.id, username FROM account, account_banned"
			" WHERE account.id = account_banned.id AND active = 1 AND username "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")" GROUP BY account.id",
			filter.c_str());
	}

	if (!result)
	{
		PSendSysMessage(LANG_BANLIST_NOACCOUNT);
		return true;
	}

	return HandleBanListHelper(result);
}

bool ChatHandler::HandleBanListHelper(QueryResult* result)
{
    PSendSysMessage(LANG_BANLIST_MATCHINGACCOUNT);
    
	// Chat short output
	if(m_session)
    {
        do
		{
			Field* fields = result->Fetch();
			uint32 accountid = fields[0].GetUInt32();

			QueryResult* banresult = loginDatabase.PQuery("SELECT account.username FROM account,account_banned WHERE account_banned.id='%u' AND account_banned.id=account.id",accountid);
			if(banresult)
			{
				Field* fields2 = banresult->Fetch();
				PSendSysMessage("%s",fields2[0].GetString());
				delete banresult;
			}
		} while (result->NextRow());
	}
	// Console wide output
	else
	{
		SendSysMessage(LANG_BANLIST_ACCOUNTS);
		SendSysMessage("===============================================================================");
		SendSysMessage(LANG_BANLIST_ACCOUNTS_HEADER);
		do
		{
			SendSysMessage("-------------------------------------------------------------------------------");
			Field *fields = result->Fetch();
			uint32 account_id = fields[0].GetUInt32 ();

			std::string account_name;

			// "account" case, name can be get in same quary
			if(result->GetFieldCount() > 1)
				account_name = fields[1].GetCppString();
			// "character" case, name need extract from another DB
			else
				accmgr.GetName (account_id,account_name);

			// No SQL injection. id is uint32.
			QueryResult *banInfo = loginDatabase.PQuery("SELECT bandate,unbandate,bannedby,banreason FROM account_banned WHERE id = %u ORDER BY unbandate", account_id);
			if (banInfo)
			{
				Field *fields2 = banInfo->Fetch();
				do
				{
					time_t t_ban = fields2[0].GetUInt64();
					tm* aTm_ban = localtime(&t_ban);

					if (fields2[0].GetUInt64() == fields2[1].GetUInt64())
					{
						PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|   permanent  |%-15.15s|%-15.15s|",
							account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
							fields2[2].GetString(),fields2[3].GetString());
					}
					else
					{
						time_t t_unban = fields2[1].GetUInt64();
						tm* aTm_unban = localtime(&t_unban);
						PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
							account_name.c_str(),aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
							aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
							fields2[2].GetString(),fields2[3].GetString());
					}
				}while ( banInfo->NextRow() );
				delete banInfo;
			}
		}while( result->NextRow() );
		SendSysMessage("===============================================================================");
	}

	delete result;
	return true;
}

bool ChatHandler::HandleBanListIPCommand(const char* args)
{
	loginDatabase.Execute("DELETE FROM ip_banned WHERE unbandate<=UNIX_TIMESTAMP() AND unbandate<>bandate");

	char* cFilter = strtok((char*)args, " ");
	std::string filter = cFilter ? cFilter : "";
	loginDatabase.escape_string(filter);

	QueryResult* result;

	if(filter.empty())
	{
		result = loginDatabase.Query ("SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
			" WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP())"
			" ORDER BY unbandate" );
	}
	else
	{
		result = loginDatabase.PQuery( "SELECT ip,bandate,unbandate,bannedby,banreason FROM ip_banned"
			" WHERE (bandate=unbandate OR unbandate>UNIX_TIMESTAMP()) AND ip "_LIKE_" "_CONCAT3_("'%%'","'%s'","'%%'")
			" ORDER BY unbandate",filter.c_str() );
	}

	if(!result)
	{
		PSendSysMessage(LANG_BANLIST_NOIP);
		return true;
	}

	PSendSysMessage(LANG_BANLIST_MATCHINGIP);
	// Chat short output
	if(m_session)
	{
		do
		{
			Field* fields = result->Fetch();
			PSendSysMessage("%s",fields[0].GetString());
		}while (result->NextRow());
	}
	// Console wide output
	else
	{
		SendSysMessage(LANG_BANLIST_IPS);SendSysMessage("===============================================================================");
		SendSysMessage(LANG_BANLIST_IPS_HEADER);
		do
        {
            SendSysMessage("-------------------------------------------------------------------------------");
			Field *fields = result->Fetch();
			time_t t_ban = fields[1].GetUInt64();
			tm* aTm_ban = localtime(&t_ban);
			if ( fields[1].GetUInt64() == fields[2].GetUInt64() )
			{
				PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|   permanent  |%-15.15s|%-15.15s|",
					fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
					fields[3].GetString(), fields[4].GetString());
			}
			else
			{
				time_t t_unban = fields[2].GetUInt64();
				tm* aTm_unban = localtime(&t_unban);
				PSendSysMessage("|%-15.15s|%02d-%02d-%02d %02d:%02d|%02d-%02d-%02d %02d:%02d|%-15.15s|%-15.15s|",
					fields[0].GetString(), aTm_ban->tm_year%100, aTm_ban->tm_mon+1, aTm_ban->tm_mday, aTm_ban->tm_hour, aTm_ban->tm_min,
					aTm_unban->tm_year%100, aTm_unban->tm_mon+1, aTm_unban->tm_mday, aTm_unban->tm_hour, aTm_unban->tm_min,
					fields[3].GetString(), fields[4].GetString());
			}
		}while( result->NextRow() );
		SendSysMessage("===============================================================================");
    }

    delete result;
    return true;
}

bool ChatHandler::HandleRespawnCommand(const char* /*args*/)
{
    Unit* target = getSelectedUnit();

    if(target && target->GetTypeId() == TYPEID_UNIT && target->isDead())
    {
        ((Creature*)target)->Respawn();
        return true;
    }

    Player* pl = m_session->GetPlayer();

    CellPair p(Trinity::ComputeCellPair(pl->GetPositionX(), pl->GetPositionY()));
    Cell cell(p);
    cell.data.Part.reserved = ALL_DISTRICT;
    cell.SetNoCreate();

    Trinity::RespawnDo u_do;
    Trinity::WorldObjectWorker<Trinity::RespawnDo> worker(u_do);

    TypeContainerVisitor<Trinity::WorldObjectWorker<Trinity::RespawnDo>, GridTypeMapContainer > obj_worker(worker);
    CellLock<GridReadGuard> cell_lock(cell, p);
    cell_lock->Visit(cell_lock, obj_worker, *MapManager::Instance().GetMap(pl->GetMapId(), pl));

    return true;
}

bool ChatHandler::HandleFlyModeCommand(const char* args)
{
    if(!args)
        return false;

    Unit *unit = getSelectedUnit();
    if (!unit || (unit->GetTypeId() != TYPEID_PLAYER))
        unit = m_session->GetPlayer();

    WorldPacket data(12);
    if (strncmp(args, "on", 3) == 0)
        data.SetOpcode(SMSG_MOVE_SET_CAN_FLY);
    else if (strncmp(args, "off", 4) == 0)
        data.SetOpcode(SMSG_MOVE_UNSET_CAN_FLY);
    else
    {
        SendSysMessage(LANG_USE_BOL);
        return false;
    }
    data.append(unit->GetPackGUID());
    data << uint32(0);                                      // unknown
    unit->SendMessageToSet(&data, true);
    PSendSysMessage(LANG_COMMAND_FLYMODE_STATUS, unit->GetName(), args);
    return true;
}

bool ChatHandler::HandleLoadPDumpCommand(const char *args)
{
    if (!args)
        return false;

    char * file = strtok((char*)args, " ");
	if(!file)
		return false;

	char * account = strtok(NULL, " ");
	if(!account)
		return false;

	std::string account_name = account;
	if(!AccountMgr::normilizeString(account_name))
	{
		PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
		SetSentErrorMessage(true);
        return false;
	}

    uint32 account_id = accmgr.GetId(account_name);
    if(!account_id)
    {
        account_id = atoi(account);                             // use original string
        if(!account_id)
        {
            PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
			SetSentErrorMessage(true);
			return false;
        }
	}

	if(!accmgr.GetName(account_id,account_name))
	{
		PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
		SetSentErrorMessage(true);
		return false;
	}

	char* guid_str = NULL;
	char* name_str = strtok(NULL, " ");

	std::string name;
	if(name_str)
	{
		name = name_str;
		// normalize the name if specified and check if it exists
		if(!normalizePlayerName(name))
		{
			PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
			SetSentErrorMessage(true);
			return false;
		}

		if(!ObjectMgr::IsValidName(name,true))
		{
			PSendSysMessage(LANG_INVALID_CHARACTER_NAME);
			SetSentErrorMessage(true);
            return false;
		}

		guid_str = strtok(NULL, " ");
    }

    uint32 guid = 0;

    if(guid_str)
	{
		guid = atoi(guid_str);
		if(!guid)
		{
			PSendSysMessage(LANG_INVALID_CHARACTER_GUID);
			SetSentErrorMessage(true);
			return false;
		}
		
		if(objmgr.GetPlayerAccountIdByGUID(guid))
		{
			PSendSysMessage(LANG_CHARACTER_GUID_IN_USE,guid);
			SetSentErrorMessage(true);
			return false;
		}
	}

	switch(PlayerDumpReader().LoadDump(file, account_id, name, guid))
	{
		case DUMP_SUCCESS:
			PSendSysMessage(LANG_COMMAND_IMPORT_SUCCESS);
			break;
		case DUMP_FILE_OPEN_ERROR:
			PSendSysMessage(LANG_FILE_OPEN_FAIL,file);
			SetSentErrorMessage(true);
			return false;
		case DUMP_FILE_BROKEN:
			PSendSysMessage(LANG_DUMP_BROKEN,file);
			SetSentErrorMessage(true);
			return false;
		case DUMP_TOO_MANY_CHARS:
			PSendSysMessage(LANG_ACCOUNT_CHARACTER_LIST_FULL,account_name.c_str(),account_id);
			SetSentErrorMessage(true);
			return false;
		default:
			PSendSysMessage(LANG_COMMAND_IMPORT_FAILED);
			SetSentErrorMessage(true);
			return false;
	}

    return true;
}

bool ChatHandler::HandleNpcChangeEntryCommand(const char *args)
{
    if(!args)
        return false;

    uint32 newEntryNum = atoi(args);
    if(!newEntryNum)
        return false;

    Unit* unit = getSelectedUnit();
    if(!unit || unit->GetTypeId() != TYPEID_UNIT)
    {
        SendSysMessage(LANG_SELECT_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }
    Creature* creature = (Creature*)unit;
    if(creature->UpdateEntry(newEntryNum))
        SendSysMessage(LANG_DONE);
    else
        SendSysMessage(LANG_ERROR);
    return true;
}

bool ChatHandler::HandleWritePDumpCommand(const char *args)
{
    if(!args)
        return false;

    char* file = strtok((char*)args, " ");
    char* p2 = strtok(NULL, " ");

    if(!file || !p2)
        return false;

    uint32 guid = objmgr.GetPlayerGUIDByName(p2);
    if(!guid)
        guid = atoi(p2);

    if(!objmgr.GetPlayerAccountIdByGUID(guid))
	{
		PSendSysMessage(LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage(true);
		return false;
	}

	switch(PlayerDumpWriter().WriteDump(file, guid))
	{
		case DUMP_SUCCESS:
			PSendSysMessage(LANG_COMMAND_EXPORT_SUCCESS);
			break;
		case DUMP_FILE_OPEN_ERROR:
			PSendSysMessage(LANG_FILE_OPEN_FAIL,file);
			SetSentErrorMessage(true);
			return false;
		default:
			PSendSysMessage(LANG_COMMAND_EXPORT_FAILED);
			SetSentErrorMessage(true);
			return false;
	}

    return true;
}

bool ChatHandler::HandleMovegensCommand(const char* /*args*/)
{
    Unit* unit = getSelectedUnit();
    if(!unit)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    PSendSysMessage(LANG_MOVEGENS_LIST,(unit->GetTypeId()==TYPEID_PLAYER ? "Player" : "Creature" ),unit->GetGUIDLow());

    MotionMaster* mm = unit->GetMotionMaster();
    for(MotionMaster::const_iterator itr = mm->begin(); itr != mm->end(); ++itr)
    {
        switch((*itr)->GetMovementGeneratorType())
        {
            case IDLE_MOTION_TYPE:          SendSysMessage(LANG_MOVEGENS_IDLE);          break;
            case RANDOM_MOTION_TYPE:        SendSysMessage(LANG_MOVEGENS_RANDOM);        break;
            case WAYPOINT_MOTION_TYPE:      SendSysMessage(LANG_MOVEGENS_WAYPOINT);      break;
            case ANIMAL_RANDOM_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_ANIMAL_RANDOM); break;
            case CONFUSED_MOTION_TYPE:      SendSysMessage(LANG_MOVEGENS_CONFUSED);      break;
            case TARGETED_MOTION_TYPE:
            {
                if(unit->GetTypeId()==TYPEID_PLAYER)
                {
                    TargetedMovementGenerator<Player> const* mgen = static_cast<TargetedMovementGenerator<Player> const*>(*itr);
                    Unit* target = mgen->GetTarget();
                    if(target)
                        PSendSysMessage(LANG_MOVEGENS_TARGETED_PLAYER,target->GetName(),target->GetGUIDLow());
                    else
                        SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
                }
                else
                {
                    TargetedMovementGenerator<Creature> const* mgen = static_cast<TargetedMovementGenerator<Creature> const*>(*itr);
                    Unit* target = mgen->GetTarget();
                    if(target)
                        PSendSysMessage(LANG_MOVEGENS_TARGETED_CREATURE,target->GetName(),target->GetGUIDLow());
                    else
                        SendSysMessage(LANG_MOVEGENS_TARGETED_NULL);
                }
                break;
            }
            case HOME_MOTION_TYPE:
                if(unit->GetTypeId()==TYPEID_UNIT)
                {
                    float x,y,z;
                    (*itr)->GetDestination(x,y,z);
                    PSendSysMessage(LANG_MOVEGENS_HOME_CREATURE,x,y,z);
                }
                else
                    SendSysMessage(LANG_MOVEGENS_HOME_PLAYER);
                break;
            case FLIGHT_MOTION_TYPE:   SendSysMessage(LANG_MOVEGENS_FLIGHT);  break;
            case POINT_MOTION_TYPE:
            {
                float x,y,z;
                (*itr)->GetDestination(x,y,z);
                PSendSysMessage(LANG_MOVEGENS_POINT,x,y,z);
                break;
            }
            case FLEEING_MOTION_TYPE:  SendSysMessage(LANG_MOVEGENS_FEAR);    break;
            case DISTRACT_MOTION_TYPE: SendSysMessage(LANG_MOVEGENS_DISTRACT);  break;
            default:
                PSendSysMessage(LANG_MOVEGENS_UNKNOWN,(*itr)->GetMovementGeneratorType());
                break;
        }
    }
    return true;
}

bool ChatHandler::HandlePLimitCommand(const char *args)
{
    if(*args)
    {
        char* param = strtok((char*)args, " ");
        if(!param)
            return false;

        int l = strlen(param);

        if(     strncmp(param,"player",l) == 0 )
            sWorld.SetPlayerLimit(-SEC_PLAYER);
        else if(strncmp(param,"moderator",l) == 0 )
            sWorld.SetPlayerLimit(-SEC_MODERATOR);
        else if(strncmp(param,"gamemaster",l) == 0 )
            sWorld.SetPlayerLimit(-SEC_GAMEMASTER);
        else if(strncmp(param,"administrator",l) == 0 )
            sWorld.SetPlayerLimit(-SEC_ADMINISTRATOR);
        else if(strncmp(param,"reset",l) == 0 )
            sWorld.SetPlayerLimit( sConfig.GetIntDefault("PlayerLimit", DEFAULT_PLAYER_LIMIT) );
        else
        {
            int val = atoi(param);
            if(val < -SEC_ADMINISTRATOR) val = -SEC_ADMINISTRATOR;

            sWorld.SetPlayerLimit(val);
        }

        // kick all low security level players
        if(sWorld.GetPlayerAmountLimit() > SEC_PLAYER)
            sWorld.KickAllLess(sWorld.GetPlayerSecurityLimit());
    }

    uint32 pLimit = sWorld.GetPlayerAmountLimit();
    AccountTypes allowedAccountType = sWorld.GetPlayerSecurityLimit();
    char const* secName = "";
    switch(allowedAccountType)
    {
        case SEC_PLAYER:        secName = "Player";        break;
        case SEC_MODERATOR:     secName = "Moderator";     break;
        case SEC_GAMEMASTER:    secName = "Gamemaster";    break;
        case SEC_ADMINISTRATOR: secName = "Administrator"; break;
        default:                secName = "<unknown>";     break;
    }

    PSendSysMessage("Player limits: amount %u, min. security level %s.",pLimit,secName);

    return true;
}

bool ChatHandler::HandleCastCommand(const char* args)
{
    if(!*args)
        return false;

    Unit* target = getSelectedUnit();

    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spell = extractSpellIdFromLink((char*)args);
    if(!spell)
        return false;

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
    if(!spellInfo)
        return false;

    if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
    {
        PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
        SetSentErrorMessage(true);
        return false;
    }

    char* trig_str = strtok(NULL, " ");
    if(trig_str)
    {
        int l = strlen(trig_str);
        if(strncmp(trig_str,"triggered",l) != 0 )
            return false;
    }

    bool triggered = (trig_str != NULL);

    m_session->GetPlayer()->CastSpell(target,spell,triggered);

    return true;
}

bool ChatHandler::HandleCastBackCommand(const char* args)
{
    Creature* caster = getSelectedCreature();

    if(!caster)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r
    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spell = extractSpellIdFromLink((char*)args);
    if(!spell || !sSpellStore.LookupEntry(spell))
        return false;

    char* trig_str = strtok(NULL, " ");
    if(trig_str)
    {
        int l = strlen(trig_str);
        if(strncmp(trig_str,"triggered",l) != 0 )
            return false;
    }

    bool triggered = (trig_str != NULL);

    // update orientation at server
    caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));

    // and client
    WorldPacket data;
    caster->BuildHeartBeatMsg(&data);
    caster->SendMessageToSet(&data,true);

    caster->CastSpell(m_session->GetPlayer(),spell,false);

    return true;
}

bool ChatHandler::HandleCastDistCommand(const char* args)
{
    if(!*args)
        return false;


    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spell = extractSpellIdFromLink((char*)args);
    if(!spell)
        return false;

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
    if(!spellInfo)
        return false;

    if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
    {
        PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
        SetSentErrorMessage(true);
        return false;
    }

    char *distStr = strtok(NULL, " ");

    float dist = 0;

    if(distStr)
        sscanf(distStr, "%f", &dist);

    char* trig_str = strtok(NULL, " ");
    if(trig_str)
    {
        int l = strlen(trig_str);
        if(strncmp(trig_str,"triggered",l) != 0 )
            return false;
    }

    bool triggered = (trig_str != NULL);

    float x,y,z;
    m_session->GetPlayer()->GetClosePoint(x,y,z,dist);

    m_session->GetPlayer()->CastSpell(x,y,z,spell,triggered);
    return true;
}

bool ChatHandler::HandleCastTargetCommand(const char* args)
{
    Creature* caster = getSelectedCreature();

    if(!caster)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    if(!caster->getVictim())
    {
        SendSysMessage(LANG_SELECTED_TARGET_NOT_HAVE_VICTIM);
        SetSentErrorMessage(true);
        return false;
    }

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spell = extractSpellIdFromLink((char*)args);
    if(!spell || !sSpellStore.LookupEntry(spell))
        return false;

    char* trig_str = strtok(NULL, " ");
    if(trig_str)
    {
        int l = strlen(trig_str);
        if(strncmp(trig_str,"triggered",l) != 0 )
            return false;
    }

    bool triggered = (trig_str != NULL);

    // update orientation at server
    caster->SetOrientation(caster->GetAngle(m_session->GetPlayer()));

    // and client
    WorldPacket data;
    caster->BuildHeartBeatMsg(&data);
    caster->SendMessageToSet(&data,true);

    caster->CastSpell(caster->getVictim(),spell,false);

    return true;
}

/*
ComeToMe command REQUIRED for 3rd party scripting library to have access to PointMovementGenerator
Without this function 3rd party scripting library will get linking errors (unresolved external)
when attempting to use the PointMovementGenerator
*/
bool ChatHandler::HandleComeToMeCommand(const char *args)
{
    Creature* caster = getSelectedCreature();

    if(!caster)
    {
        SendSysMessage(LANG_SELECT_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    char* newFlagStr = strtok((char*)args, " ");

    if(!newFlagStr)
        return false;

    uint32 newFlags = atoi(newFlagStr);

    caster->SetUnitMovementFlags(newFlags);

    Player* pl = m_session->GetPlayer();

    caster->GetMotionMaster()->MovePoint(0, pl->GetPositionX(), pl->GetPositionY(), pl->GetPositionZ());
    return true;
}

bool ChatHandler::HandleCastSelfCommand(const char* args)
{
    if(!*args)
        return false;

    Unit* target = getSelectedUnit();

    if(!target)
    {
        SendSysMessage(LANG_SELECT_CHAR_OR_CREATURE);
        SetSentErrorMessage(true);
        return false;
    }

    // number or [name] Shift-click form |color|Hspell:spell_id|h[name]|h|r or Htalent form
    uint32 spell = extractSpellIdFromLink((char*)args);
    if(!spell)
        return false;

    SpellEntry const* spellInfo = sSpellStore.LookupEntry(spell);
    if(!spellInfo)
        return false;

    if(!SpellMgr::IsSpellValid(spellInfo,m_session->GetPlayer()))
    {
        PSendSysMessage(LANG_COMMAND_SPELL_BROKEN,spell);
        SetSentErrorMessage(true);
        return false;
    }

    target->CastSpell(target,spell,false);

    return true;
}

std::string GetTimeString(uint32 time)
{
    uint16 days = time / DAY, hours = (time % DAY) / HOUR, minute = (time % HOUR) / MINUTE;
    std::ostringstream ss;
    if(days) ss << days << "d ";
    if(hours) ss << hours << "h ";
    ss << minute << "m";
    return ss.str();
}

bool ChatHandler::HandleInstanceListBindsCommand(const char* /*args*/)
{
    Player* player = getSelectedPlayer();
    if (!player) player = m_session->GetPlayer();
    uint32 counter = 0;
    for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
    {
        Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
        for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr)
        {
            InstanceSave *save = itr->second.save;
            std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
            PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no",  save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str());
            counter++;
        }
    }
    PSendSysMessage("player binds: %d", counter);
    counter = 0;
    Group *group = player->GetGroup();
    if(group)
    {
        for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
        {
            Group::BoundInstancesMap &binds = group->GetBoundInstances(i);
            for(Group::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end(); ++itr)
            {
                InstanceSave *save = itr->second.save;
                std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
                PSendSysMessage("map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no",  save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str());
                counter++;
            }
        }
    }
    PSendSysMessage("group binds: %d", counter);

    return true;
}

bool ChatHandler::HandleInstanceUnbindCommand(const char* args)
{
    if(!*args)
        return false;

    std::string cmd = args;
    if(cmd == "all")
    {
        Player* player = getSelectedPlayer();
        if (!player) player = m_session->GetPlayer();
        uint32 counter = 0;
        for(uint8 i = 0; i < TOTAL_DIFFICULTIES; i++)
        {
            Player::BoundInstancesMap &binds = player->GetBoundInstances(i);
            for(Player::BoundInstancesMap::iterator itr = binds.begin(); itr != binds.end();)
            {
                if(itr->first != player->GetMapId())
                {
                    InstanceSave *save = itr->second.save;
                    std::string timeleft = GetTimeString(save->GetResetTime() - time(NULL));
                    PSendSysMessage("unbinding map: %d inst: %d perm: %s diff: %s canReset: %s TTR: %s", itr->first, save->GetInstanceId(), itr->second.perm ? "yes" : "no",  save->GetDifficulty() == DIFFICULTY_NORMAL ? "normal" : "heroic", save->CanReset() ? "yes" : "no", timeleft.c_str());
                    player->UnbindInstance(itr, i);
                    counter++;
                }
                else
                    ++itr;
            }
        }
        PSendSysMessage("instances unbound: %d", counter);
    }
    return true;
}

bool ChatHandler::HandleInstanceStatsCommand(const char* /*args*/)
{
    PSendSysMessage("instances loaded: %d", MapManager::Instance().GetNumInstances());
    PSendSysMessage("players in instances: %d", MapManager::Instance().GetNumPlayersInInstances());
    PSendSysMessage("instance saves: %d", sInstanceSaveManager.GetNumInstanceSaves());
    PSendSysMessage("players bound: %d", sInstanceSaveManager.GetNumBoundPlayersTotal());
    PSendSysMessage("groups bound: %d", sInstanceSaveManager.GetNumBoundGroupsTotal());
    return true;
}

bool ChatHandler::HandleInstanceSaveDataCommand(const char * /*args*/)
{
    Player* pl = m_session->GetPlayer();

    Map* map = pl->GetMap();
    if (!map->IsDungeon())
    {
        PSendSysMessage("Map is not a dungeon.");
        SetSentErrorMessage(true);
        return false;
    }

    if (!((InstanceMap*)map)->GetInstanceData())
    {
        PSendSysMessage("Map has no instance data.");
        SetSentErrorMessage(true);
        return false;
    }

    ((InstanceMap*)map)->GetInstanceData()->SaveToDB();
    return true;
}

/// Display the list of GMs
bool ChatHandler::HandleGMListFullCommand(const char* /*args*/)
{
	///- Get the accounts with GM Level >0
	QueryResult *result = loginDatabase.Query( "SELECT username,gmlevel FROM account WHERE gmlevel > 0" );
	if(result)
	{
		SendSysMessage(LANG_GMLIST);
		SendSysMessage("========================");
		SendSysMessage(LANG_GMLIST_HEADER);
		SendSysMessage("========================");

		///- Circle through them. Display username and GM level
		do
		{
			Field *fields = result->Fetch();
			PSendSysMessage("|%15s|%6s|", fields[0].GetString(),fields[1].GetString());
		} while( result->NextRow() );

		PSendSysMessage("========================");
		delete result;
	}
	else
		PSendSysMessage(LANG_GMLIST_EMPTY);
	return true;
}

/// Define the 'Message of the day' for the realm
bool ChatHandler::HandleServerSetMotdCommand(const char* args)
{
	sWorld.SetMotd(args);
	PSendSysMessage(LANG_MOTD_NEW, args);
	return true;
}

/// Set/Unset the expansion level for an account
bool ChatHandler::HandleAccountSetAddonCommand(const char* args)
{
	///- Get the command line arguments
	char *szAcc = strtok((char*)args," ");
	char *szExp = strtok(NULL," ");

	if(!szAcc)
		return false;

	std::string account_name;
	uint32 account_id;

	if(!szExp)
	{
		Player* player = getSelectedPlayer();
		if(!player)
			return false;

		account_id = player->GetSession()->GetAccountId();
		accmgr.GetName(account_id,account_name);
		szExp = szAcc;
	}
	else
	{
		///- Convert Account name to Upper Format
		account_name = szAcc;
		if(!AccountMgr::normilizeString(account_name))
		{
			PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
			SetSentErrorMessage(true);
			return false;
		}

		account_id = accmgr.GetId(account_name);
		if(!account_id)
		{
			PSendSysMessage(LANG_ACCOUNT_NOT_EXIST,account_name.c_str());
			SetSentErrorMessage(true);
			return false;
		}
	}

	int lev=atoi(szExp);                                    //get int anyway (0 if error)
	if(lev < 0)
		return false;

	// No SQL injection
	loginDatabase.PExecute("UPDATE account SET expansion = '%d' WHERE id = '%u'",lev,account_id);
	PSendSysMessage(LANG_ACCOUNT_SETADDON,account_name.c_str(),account_id,lev);
	return true;
}

/// Send a message to a player in game
bool ChatHandler::HandleSendMessageCommand(const char* args)
{
	///- Get the command line arguments
	char* name_str = strtok((char*)args, " ");
	char* msg_str = strtok(NULL, "");

	if(!name_str || !msg_str)
		return false;

	std::string name = name_str;

	if(!normalizePlayerName(name))
		return false;

	///- Find the player and check that he is not logging out.
	Player *rPlayer = objmgr.GetPlayer(name.c_str());
	if(!rPlayer)
	{
		SendSysMessage(LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage(true);
		return false;
	}

	if(rPlayer->GetSession()->isLogingOut())
	{
		SendSysMessage(LANG_PLAYER_NOT_FOUND);
		SetSentErrorMessage(true);
		return false;
	}

	///- Send the message
	//Use SendAreaTriggerMessage for fastest delivery.
	rPlayer->GetSession()->SendAreaTriggerMessage("%s", msg_str);
	rPlayer->GetSession()->SendAreaTriggerMessage("|cffff0000[Message from administrator]:|r");

	//Confirmation message
	PSendSysMessage(LANG_SENDMESSAGE,name.c_str(),msg_str);
	return true;
}

bool ChatHandler::HandlePlayAllCommand(const char* args)
{
	if(!*args)
		return false;

	uint32 soundId = atoi((char*)args);

	if(!sSoundEntriesStore.LookupEntry(soundId))
	{
		PSendSysMessage(LANG_SOUND_NOT_EXIST, soundId);
		SetSentErrorMessage(true);
		return false;
	}

	WorldPacket data(SMSG_PLAY_SOUND, 4);
	data << uint32(soundId) << m_session->GetPlayer()->GetGUID();
	sWorld.SendGlobalMessage(&data);

	PSendSysMessage(LANG_COMMAND_PLAYED_TO_ALL, soundId);
	return true;
}

bool ChatHandler::HandleModifyGenderCommand(const char *args)
{
	if(!*args)	return false;
	Player *player = getSelectedPlayer();

	if(!player)
	{
		PSendSysMessage(LANG_NO_PLAYER);
		SetSentErrorMessage(true);
		return false;
	}

	std::string gender = (char*)args;
	uint32 displayId = player->GetNativeDisplayId();

	if(gender == "male") // MALE
	{
		if(player->getGender() == GENDER_MALE)
		{
			PSendSysMessage("%s is already male", player->GetName());
			SetSentErrorMessage(true);
			return false;
		}

		// Set gender
		player->SetByteValue(UNIT_FIELD_BYTES_0, 2, GENDER_MALE);
		// Change display ID
		player->SetDisplayId(player->getRace() == RACE_BLOODELF ? displayId+1 : displayId-1);
		player->SetNativeDisplayId(player->getRace() == RACE_BLOODELF ? displayId+1 : displayId-1);

		ChatHandler(player).PSendSysMessage("Gender changed. You are now a man!");
		PSendSysMessage("Gender changed for %s", player->GetName());
		return true;
	}
	else if(gender == "female") // FEMALE
	{
		if(player->getGender() == GENDER_FEMALE)
		{
			PSendSysMessage("%s is already female", player->GetName());
			SetSentErrorMessage(true);
			return false;
		}

		// Set gender
		player->SetByteValue(UNIT_FIELD_BYTES_0, 2, GENDER_FEMALE);
		// Change display ID
		player->SetDisplayId(player->getRace() == RACE_BLOODELF ? displayId-1 : displayId+1);
		player->SetNativeDisplayId(player->getRace() == RACE_BLOODELF ? displayId-1 : displayId+1);

		ChatHandler(player).PSendSysMessage("Gender changed. You are now a woman!");
		PSendSysMessage("Gender changed for %s", player->GetName());
		return true;
	}
	else
	{
		PSendSysMessage("You must use male or female as gender.");
		SetSentErrorMessage(true);
		return false;
	}

	return true;
}

bool ChatHandler::HandleFreezeCommand(const char *args)
{
    std::string name;
    Player* player;
    char* TargetName = strtok((char*)args, " "); //get entered name
    if (!TargetName) //if no name entered use target
    {
        player = getSelectedPlayer();
        if (player) //prevent crash with creature as target
        {   
           name = player->GetName();
           normalizePlayerName(name);
        }
    }
    else // if name entered
    {
        name = TargetName;
        normalizePlayerName(name);
        player = objmgr.GetPlayer(name.c_str()); //get player by name
    }
    
    if (!player)
    {
        SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
        return true;
    }

    if (player==m_session->GetPlayer())
    {
        SendSysMessage(LANG_COMMAND_FREEZE_ERROR);
        return true;
    }

    //effect
    if ((player) && (!(player==m_session->GetPlayer())))
    {
        PSendSysMessage(LANG_COMMAND_FREEZE,name.c_str());

        //stop combat + make player unattackable + duel stop + stop some spells
        player->setFaction(35);
        player->CombatStop();
        if(player->IsNonMeleeSpellCasted(true))
        player->InterruptNonMeleeSpells(true);
        player->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
        player->SetUInt32Value(PLAYER_DUEL_TEAM, 1);

        //if player class = hunter || warlock remove pet if alive
        if((player->getClass() == CLASS_HUNTER) || (player->getClass() == CLASS_WARLOCK))
        {
            if(Pet* pet = player->GetPet())
            {
                pet->SavePetToDB(PET_SAVE_AS_CURRENT);
                // not let dismiss dead pet
                if(pet && pet->isAlive())
                player->RemovePet(pet,PET_SAVE_NOT_IN_SLOT);
            }
        }

        //stop movement and disable spells
        uint32 spellID = 9454;
        //m_session->GetPlayer()->CastSpell(player,spellID,false);
        SpellEntry const *spellInfo = sSpellStore.LookupEntry( spellID );
        if(spellInfo) //TODO: Change the duration of the aura to -1 instead of 5000000
        {
            for(uint32 i = 0;i<3;i++)
            {
                uint8 eff = spellInfo->Effect[i];
                if (eff>=TOTAL_SPELL_EFFECTS)
                    continue;
                if( eff == SPELL_EFFECT_APPLY_AREA_AURA_PARTY || eff == SPELL_EFFECT_APPLY_AURA ||
                    eff == SPELL_EFFECT_PERSISTENT_AREA_AURA || eff == SPELL_EFFECT_APPLY_AREA_AURA_FRIEND || 
                    eff == SPELL_EFFECT_APPLY_AREA_AURA_ENEMY)
                {
                    Aura *Aur = CreateAura(spellInfo, i, NULL, player);
                    player->AddAura(Aur);
               }
            }
        }

        //save player
        player->SaveToDB();
    }
    return true;
}

bool ChatHandler::HandleUnFreezeCommand(const char *args)
{
    std::string name;
    Player* player;
    char* TargetName = strtok((char*)args, " "); //get entered name
    if (!TargetName) //if no name entered use target
    {
        player = getSelectedPlayer();
        if (player) //prevent crash with creature as target
        {   
           name = player->GetName();
        }
    }

    else // if name entered
    {
        name = TargetName;
        normalizePlayerName(name);
        player = objmgr.GetPlayer(name.c_str()); //get player by name
    }

    //effect
    if (player)
    {
        PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());

        //Reset player faction + allow combat + allow duels
        player->setFactionForRace(player->getRace());
        player->RemoveFlag (UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

        //allow movement and spells
        uint32 spellID = 9454;
        player->RemoveAurasDueToSpell(spellID);

        //save player
        player->SaveToDB();
    }

    if (!player)
    {
        if (TargetName)
        {        
            //check for offline players
            QueryResult *result = CharacterDatabase.PQuery("SELECT characters.guid FROM `characters` WHERE characters.name = '%s'",name.c_str());
            if(!result)
            {
                SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
                return true;
            }
            //if player found: delete his freeze aura
            Field *fields=result->Fetch();
            uint64 pguid = fields[0].GetUInt64();
            delete result;
            CharacterDatabase.PQuery("DELETE FROM `character_aura` WHERE character_aura.spell = 9454 AND character_aura.guid = '%u'",pguid);
            PSendSysMessage(LANG_COMMAND_UNFREEZE,name.c_str());
            return true;
        }
        else
        {
            SendSysMessage(LANG_COMMAND_FREEZE_WRONG);
            return true;
        }
    }

    return true;
}

bool ChatHandler::HandleListFreezeCommand(const char* args)
{
    //Get names from DB
    QueryResult *result = CharacterDatabase.PQuery("SELECT characters.name FROM `characters` LEFT JOIN `character_aura` ON (characters.guid = character_aura.guid) WHERE character_aura.spell = 9454");
    if(!result)
    {
        SendSysMessage(LANG_COMMAND_NO_FROZEN_PLAYERS);
        return true;
    }
    //Header of the names
    PSendSysMessage(LANG_COMMAND_LIST_FREEZE);
    
    //Output of the results
	do
    {
        Field *fields = result->Fetch();
        std::string fplayers = fields[0].GetCppString();
        PSendSysMessage(LANG_COMMAND_FROZEN_PLAYERS,fplayers.c_str());
    } while (result->NextRow());

    delete result;
    return true;
}

bool ChatHandler::HandleFlushArenaPointsCommand(const char * /*args*/)
{
    sBattleGroundMgr.DistributeArenaPoints();
    return true;
}

bool ChatHandler::HandleGroupLeaderCommand(const char* args)
{
    Player* plr  = NULL;
    Group* group = NULL;
    uint64 guid  = 0;
    char* cname  = strtok((char*)args, " ");

    if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
        if(group && group->GetLeaderGUID() != guid)
            group->ChangeLeader(guid);

    return true;
}

bool ChatHandler::HandleGroupDisbandCommand(const char* args)
{
    Player* plr  = NULL;
    Group* group = NULL;
    uint64 guid  = 0;
    char* cname  = strtok((char*)args, " ");

    if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid))
        if(group)
            group->Disband();

    return true;
}

bool ChatHandler::HandleGroupRemoveCommand(const char* args)
{
    Player* plr  = NULL;
    Group* group = NULL;
    uint64 guid  = 0;
    char* cname  = strtok((char*)args, " ");

    if(GetPlayerGroupAndGUIDByName(cname, plr, group, guid, true))
        if(group)
            group->RemoveMember(guid, 0);

    return true;
}

bool ChatHandler::HandlePossessCommand(const char* args)
{
    Unit* pUnit = getSelectedUnit();
    if(!pUnit)
        return false;

    // Don't allow unlimited possession of players
    if (pUnit->GetTypeId() == TYPEID_PLAYER)
        return false;

    m_session->GetPlayer()->Possess(pUnit);

    return true;
}

bool ChatHandler::HandleUnPossessCommand(const char* args)
{
    // Use this command to also unpossess ourselves
    if (m_session->GetPlayer()->isPossessed())
        m_session->GetPlayer()->UnpossessSelf(false);
    else
        m_session->GetPlayer()->RemovePossess(false);

    return true;
}
