/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Ironforge
SD%Complete: 100
SDComment: Quest support: 3702
SDCategory: Ironforge
EndScriptData */

/* ContentData
npc_royal_historian_archesonus
EndContentData */

#include "precompiled.h"

/*######
## npc_royal_historian_archesonus
######*/

#define GOSSIP_ITEM_ROYAL   "I am ready to listen"
#define GOSSIP_ITEM_ROYAL_1 "That is tragic. How did this happen?"
#define GOSSIP_ITEM_ROYAL_2 "Interesting, continue please."
#define GOSSIP_ITEM_ROYAL_3 "Unbelievable! How dare they??"
#define GOSSIP_ITEM_ROYAL_4 "Of course I will help!"

bool GossipHello_npc_royal_historian_archesonus(Player *player, Creature *_Creature)
{
    if (_Creature->isQuestGiver())
        player->PrepareQuestMenu( _Creature->GetGUID() );

    if (player->GetQuestStatus(3702) == QUEST_STATUS_INCOMPLETE)
    {
        player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_ROYAL, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF);
        player->SEND_GOSSIP_MENU(2235, _Creature->GetGUID());
    }
    else
        player->SEND_GOSSIP_MENU(_Creature->GetNpcTextId(), _Creature->GetGUID());

    return true;
}

bool GossipSelect_npc_royal_historian_archesonus(Player *player, Creature *_Creature, uint32 sender, uint32 action)
{
    switch (action)
    {
        case GOSSIP_ACTION_INFO_DEF:
            player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_ROYAL_1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
            player->SEND_GOSSIP_MENU(2236, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+1:
            player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_ROYAL_2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 2);
            player->SEND_GOSSIP_MENU(2237, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+2:
            player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_ROYAL_3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 3);
            player->SEND_GOSSIP_MENU(2238, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+3:
            player->ADD_GOSSIP_ITEM( 0, GOSSIP_ITEM_ROYAL_4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 4);
            player->SEND_GOSSIP_MENU(2239, _Creature->GetGUID());
            break;
        case GOSSIP_ACTION_INFO_DEF+4:
            player->CLOSE_GOSSIP_MENU();
            player->AreaExploredOrEventHappens(3702);
            break;
    }
    return true;
}

void AddSC_ironforge()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name="npc_royal_historian_archesonus";
    newscript->pGossipHello =  &GossipHello_npc_royal_historian_archesonus;
    newscript->pGossipSelect = &GossipSelect_npc_royal_historian_archesonus;
    m_scripts[nrscripts++] = newscript;
}
