/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Instance_Serpent_Shrine
SD%Complete: 100
SDComment: Instance Data Scripts and functions to acquire mobs and set encounter status for use in various Serpent Shrine Scripts
SDCategory: Coilfang Resevoir, Serpent Shrine Cavern
EndScriptData */

#include "precompiled.h"
#include "def_serpent_shrine.h"

#define ENCOUNTERS 6

/* Serpentshrine cavern encounters:
0 - Hydross The Unstable event
1 - Leotheras The Blind Event
2 - The Lurker Below Event
3 - Fathom-Lord Karathress Event
4 - Morogrim Tidewalker Event
5 - Lady Vashj Event
*/

struct TRINITY_DLL_DECL instance_serpentshrine_cavern : public ScriptedInstance
{
    instance_serpentshrine_cavern(Map *Map) : ScriptedInstance(Map) {Initialize();};

    uint64 Sharkkis;
    uint64 Tidalvess;
    uint64 Caribdis;
    uint64 LadyVashj;
    uint64 Karathress;
    uint64 KarathressEvent_Starter;

	uint64 LeotherasTheBlind;
	uint64 LeotherasEventStarter;

    bool ShieldGeneratorDeactivated[4];

    bool Encounters[ENCOUNTERS];

    void Initialize()
    {
        Sharkkis = 0;
        Tidalvess = 0;
        Caribdis = 0;
        LadyVashj = 0;
        Karathress = 0;
        KarathressEvent_Starter = 0;

		LeotherasTheBlind = 0;
		LeotherasEventStarter = 0;

        ShieldGeneratorDeactivated[0] = false;
        ShieldGeneratorDeactivated[1] = false;
        ShieldGeneratorDeactivated[2] = false;
        ShieldGeneratorDeactivated[3] = false;

        for(uint8 i = 0; i < ENCOUNTERS; i++)
            Encounters[i] = false;
    }

    bool IsEncounterInProgress() const
    {
        for(uint8 i = 0; i < ENCOUNTERS; i++)
            if(Encounters[i]) return true;

        return false;
    }

    void OnCreatureCreate(Creature *creature, uint32 creature_entry)
    {
        switch(creature_entry)
        {
            case 21212: LadyVashj = creature->GetGUID();			break;
            case 21214: Karathress = creature->GetGUID();			break;
            case 21966: Sharkkis = creature->GetGUID();				break;
            case 21965: Tidalvess = creature->GetGUID();			break;
            case 21964: Caribdis = creature->GetGUID();				break;
			case 21215:	LeotherasTheBlind = creature->GetGUID();	break;}
    }

    void SetData64(uint32 type, uint64 data)
    {
        if(type == DATA_KARATHRESSEVENT_STARTER)
			KarathressEvent_Starter = data;
		if(type == DATA_LEOTHERAS_EVENT_STARTER)
			LeotherasEventStarter = data;
    }

    uint64 GetData64(uint32 identifier)
    {
        switch(identifier)
        {
            case DATA_SHARKKIS:					return Sharkkis;
			case DATA_TIDALVESS:				return Tidalvess;
            case DATA_CARIBDIS:					return Caribdis;
            case DATA_LADYVASHJ:				return LadyVashj;
            case DATA_KARATHRESS:				return Karathress;
            case DATA_KARATHRESSEVENT_STARTER:	return KarathressEvent_Starter;
			case DATA_LEOTHERAS:				return LeotherasTheBlind;
			case DATA_LEOTHERAS_EVENT_STARTER:	return LeotherasEventStarter;
        }
        return 0;
    }

    void SetData(uint32 type, uint32 data)
    {
        switch(type)
        {
            case DATA_HYDROSSTHEUNSTABLEEVENT:	Encounters[0] = data;	break;
            case DATA_LEOTHERASTHEBLINDEVENT:	Encounters[1] = data;	break;
            case DATA_THELURKERBELOWEVENT:		Encounters[2] = data;	break;
            case DATA_KARATHRESSEVENT:			Encounters[3] = data;	break;
            case DATA_MOROGRIMTIDEWALKEREVENT:	Encounters[4] = data;	break;
                //Lady Vashj
            case DATA_LADYVASHJEVENT:
                if(data == NOT_STARTED)
                {
                    ShieldGeneratorDeactivated[0] = false;
                    ShieldGeneratorDeactivated[1] = false;
                    ShieldGeneratorDeactivated[2] = false;
                    ShieldGeneratorDeactivated[3] = false;
                }
                Encounters[5] = data;	break;
            case DATA_SHIELDGENERATOR1:ShieldGeneratorDeactivated[0] = (data) ? true : false;	break;
            case DATA_SHIELDGENERATOR2:ShieldGeneratorDeactivated[1] = (data) ? true : false;	break;
            case DATA_SHIELDGENERATOR3:ShieldGeneratorDeactivated[2] = (data) ? true : false;	break;
            case DATA_SHIELDGENERATOR4:ShieldGeneratorDeactivated[3] = (data) ? true : false;	break;
        }
		if(data = DONE)
			SaveToDB();
    }

    uint32 GetData(uint32 type)
    {
        switch(type)
        {
            case DATA_HYDROSSTHEUNSTABLEEVENT:	return Encounters[0];
            case DATA_LEOTHERASTHEBLINDEVENT:	return Encounters[1];
            case DATA_THELURKERBELOWEVENT:		return Encounters[2];
            case DATA_KARATHRESSEVENT:			return Encounters[3];
            case DATA_MOROGRIMTIDEWALKEREVENT:	return Encounters[4];
                //Lady Vashj
            case DATA_LADYVASHJEVENT:			return Encounters[5];
            case DATA_SHIELDGENERATOR1:			return ShieldGeneratorDeactivated[0];
            case DATA_SHIELDGENERATOR2:			return ShieldGeneratorDeactivated[1];
            case DATA_SHIELDGENERATOR3:			return ShieldGeneratorDeactivated[2];
            case DATA_SHIELDGENERATOR4:			return ShieldGeneratorDeactivated[3];
            case DATA_CANSTARTPHASE3:
				if(ShieldGeneratorDeactivated[0] && ShieldGeneratorDeactivated[1] && ShieldGeneratorDeactivated[2] && ShieldGeneratorDeactivated[3])return 1;break;
        }
        return 0;
    }
	const char* Save()
	{
		OUT_SAVE_INST_DATA;
        std::ostringstream stream;
        stream << Encounters[0] << " " << Encounters[1] << " " << Encounters[2] << " "
            << Encounters[3] << " " << Encounters[4] << " " << Encounters[5];
        char* out = new char[stream.str().length() + 1];
        strcpy(out, stream.str().c_str());
        if(out)
        {
            OUT_SAVE_INST_DATA_COMPLETE;
            return out;
        }
        return NULL;
    }

    void Load(const char* in)
    {
        if(!in)
        {
            OUT_LOAD_INST_DATA_FAIL;
            return;
        }
        OUT_LOAD_INST_DATA(in);
        std::istringstream stream(in);
        stream >> Encounters[0] >> Encounters[1] >> Encounters[2] >> Encounters[3]
		>> Encounters[4] >> Encounters[5];
		for(uint8 i = 0; i < ENCOUNTERS; ++i)
			if(Encounters[i] == IN_PROGRESS)                // Do not load an encounter as "In Progress" - reset it instead.
				Encounters[i] = NOT_STARTED;
		OUT_LOAD_INST_DATA_COMPLETE;
    }
};

InstanceData* GetInstanceData_instance_serpentshrine_cavern(Map* map)
{
    return new instance_serpentshrine_cavern(map);
}

void AddSC_instance_serpentshrine_cavern()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name = "instance_serpent_shrine";
    newscript->GetInstanceData = GetInstanceData_instance_serpentshrine_cavern;
    m_scripts[nrscripts++] = newscript;
}
