Index: /trunk/src/framework/Makefile.am
===================================================================
--- /trunk/src/framework/Makefile.am (revision 102)
+++ /trunk/src/framework/Makefile.am (revision 192)
@@ -10,10 +10,10 @@
 # This program is distributed in the hope that it will be useful,
 # but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 # GNU General Public License for more details.
 #
 # You should have received a copy of the GNU General Public License
 # along with this program; if not, write to the Free Software
-# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
 ## Process this file with automake to produce Makefile.in
@@ -22,46 +22,44 @@
 
 ## CPP flags for includes, defines, etc.
-AM_CPPFLAGS = -I$(srcdir)
+AM_CPPFLAGS = $(TRINI_INCLUDES) -I$(srcdir)
 
 ## Build MaNGOS framework library as convenience library.
 #  libMaNGOSScript shared library will later be reused by world server daemon.
-noinst_LIBRARIES = libmangosframework.a 
+noinst_LIBRARIES = libmangosframework.a
 libmangosframework_a_SOURCES = \
-	Policies/ObjectLifeTime.cpp \
-	Utilities/EventProcessor.cpp
+    Policies/ObjectLifeTime.cpp \
+    Utilities/EventProcessor.cpp
 
 ## Additional files to include when running 'make dist'
 #  Source and header files for the Framework.
 EXTRA_DIST = \
-	Dynamic/FactoryHolder.h \
-	Dynamic/ObjectRegistry.h \
-	GameSystem/Grid.h \
-	GameSystem/GridLoader.h \
-	GameSystem/GridRefManager.h \
-	GameSystem/GridReference.h \
-	GameSystem/NGrid.h \
-	GameSystem/TypeContainer.h \
-	GameSystem/TypeContainerFunctions.h \
-	GameSystem/TypeContainerFunctionsPtr.h \
-	GameSystem/TypeContainerVisitor.h \
-	Network/SocketDefines.h \
-	Platform/CompilerDefs.h \
-	Platform/Define.h \
-	Policies/CreationPolicy.h \
-	Policies/ObjectLifeTime.h \
-	Policies/Singleton.h \
-	Policies/SingletonImp.h \
-	Policies/ThreadingModel.h \
-	Utilities/CountedReference/Reference.h \
-	Utilities/CountedReference/ReferenceHolder.h \
-	Utilities/CountedReference/ReferenceImpl.h \
-	Utilities/LinkedReference/RefManager.h \
-	Utilities/LinkedReference/Reference.h \
-	Utilities/ByteConverter.h \
-	Utilities/Callback.h \
-	Utilities/EventProcessor.h \
-	Utilities/HashMap.h \
-	Utilities/LinkedList.h \
-	Utilities/TypeList.h
-
-
+    Dynamic/FactoryHolder.h \
+    Dynamic/ObjectRegistry.h \
+    GameSystem/Grid.h \
+    GameSystem/GridLoader.h \
+    GameSystem/GridRefManager.h \
+    GameSystem/GridReference.h \
+    GameSystem/NGrid.h \
+    GameSystem/TypeContainer.h \
+    GameSystem/TypeContainerFunctions.h \
+    GameSystem/TypeContainerFunctionsPtr.h \
+    GameSystem/TypeContainerVisitor.h \
+    Network/SocketDefines.h \
+    Platform/CompilerDefs.h \
+    Platform/Define.h \
+    Policies/CreationPolicy.h \
+    Policies/ObjectLifeTime.h \
+    Policies/Singleton.h \
+    Policies/SingletonImp.h \
+    Policies/ThreadingModel.h \
+    Utilities/CountedReference/Reference.h \
+    Utilities/CountedReference/ReferenceHolder.h \
+    Utilities/CountedReference/ReferenceImpl.h \
+    Utilities/LinkedReference/RefManager.h \
+    Utilities/LinkedReference/Reference.h \
+    Utilities/ByteConverter.h \
+    Utilities/Callback.h \
+    Utilities/EventProcessor.h \
+    Utilities/HashMap.h \
+    Utilities/LinkedList.h \
+    Utilities/TypeList.h
