Changeset 198
- Timestamp:
- 11/19/08 13:45:35 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/ThreatManager.cpp
r102 r198 104 104 if(isValid() && pMod >= 0) 105 105 { 106 Unit* victim_owner = getTarget()->Get Owner();106 Unit* victim_owner = getTarget()->GetCharmerOrOwner(); 107 107 if(victim_owner && victim_owner->isAlive()) 108 108 getSource()->addThreat(victim_owner, 0.0f); // create a threat to the owner of a pet, if the pet attacks