/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* ScriptData
SDName: Boss_Magmadar
SD%Complete: 75
SDComment: Conflag on ground nyi, fear causes issues without VMAPs
SDCategory: Molten Core
EndScriptData */

#include "precompiled.h"

#define SPELL_FRENZY                19451
#define SPELL_MAGMASPIT             19449                   //This is actually a buff he gives himself
#define SPELL_PANIC                 19408
#define SPELL_LAVABOMB              19411                   //This calls a dummy server side effect that isn't implemented yet
#define SPELL_LAVABOMB_ALT          19428                   //This is the spell that the lava bomb casts

struct MANGOS_DLL_DECL boss_magmadarAI : public ScriptedAI
{
    boss_magmadarAI(Creature *c) : ScriptedAI(c) {Reset();}

    uint32 Frenzy_Timer;
    uint32 Panic_Timer;
    uint32 Lavabomb_Timer;

    void Reset()
    {
        Frenzy_Timer = 30000;
        Panic_Timer = 20000;
        Lavabomb_Timer = 12000;

        m_creature->CastSpell(m_creature,SPELL_MAGMASPIT,true);
    }

    void Aggro(Unit *who)
    {
    }

    void UpdateAI(const uint32 diff)
    {
        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim())
            return;

        //Frenzy_Timer
        if (Frenzy_Timer < diff)
        {
            DoTextEmote("goes into a killing frenzy!",NULL);
            DoCast(m_creature,SPELL_FRENZY);
            Frenzy_Timer = 15000;
        }else Frenzy_Timer -= diff;

        //Panic_Timer
        if (Panic_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_PANIC);
            Panic_Timer = 35000;
        }else Panic_Timer -= diff;

        //Lavabomb_Timer
        if (Lavabomb_Timer < diff)
        {
            if( Unit* target = SelectUnit(SELECT_TARGET_RANDOM,0) )
                DoCast(target,SPELL_LAVABOMB_ALT);

            Lavabomb_Timer = 12000;
        }else Lavabomb_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};
CreatureAI* GetAI_boss_magmadar(Creature *_Creature)
{
    return new boss_magmadarAI (_Creature);
}

void AddSC_boss_magmadar()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_magmadar";
    newscript->GetAI = GetAI_boss_magmadar;
    m_scripts[nrscripts++] = newscript;
}
