/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Instance - Sethekk Halls
SD%Complete: 50
SDComment: Instance Data for Sethekk Halls instance
SDCategory: Auchindoun, Sethekk Halls
EndScriptData */

#include "precompiled.h"
#include "def_sethekk_halls.h"

#define IKISS_DOOR          177203

struct TRINITY_DLL_DECL instance_sethekk_halls : public ScriptedInstance
{
    instance_sethekk_halls(Map *Map) : ScriptedInstance(Map) {Initialize();};

    GameObject *IkissDoor;

    void Initialize()
    {
        IkissDoor = NULL;
    }

    void OnObjectCreate(GameObject *go)
    {
        switch(go->GetEntry())
        {
            case IKISS_DOOR:
                IkissDoor = go;
                break;
        }
    }

    void SetData(uint32 type, uint32 data)
    {
        switch(type)
        {
            case DATA_IKISSDOOREVENT:
                if( IkissDoor )
                    IkissDoor->SetGoState(0);
                break;
        }
    }
};

InstanceData* GetInstanceData_instance_sethekk_halls(Map* map)
{
    return new instance_sethekk_halls(map);
}

void AddSC_instance_sethekk_halls()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name = "instance_sethekk_halls";
    newscript->GetInstanceData = GetInstanceData_instance_sethekk_halls;
    m_scripts[nrscripts++] = newscript;
}
