Changeset 242 for trunk/src/game
- Timestamp:
- 11/19/08 13:49:57 (17 years ago)
- Location:
- trunk/src/game
- Files:
-
- 2 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/game/BattleGroundMgr.cpp
r230 r242 1029 1029 DistributeArenaPoints(); 1030 1030 m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); 1031 CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME( '"I64FMTD"')",(uint64)m_NextAutoDistributionTime);1031 CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME("I64FMTD")",(uint64)m_NextAutoDistributionTime); 1032 1032 } 1033 1033 m_AutoDistributionTimeChecker = 600000; // check 10 minutes … … 1563 1563 sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); 1564 1564 m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS); 1565 CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME( '"I64FMTD"') )",(uint64)m_NextAutoDistributionTime);1565 CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME("I64FMTD") )",(uint64)m_NextAutoDistributionTime); 1566 1566 } 1567 1567 else -
trunk/src/game/GameEvent.cpp
r186 r242 1504 1504 CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id); 1505 1505 if(mGameEvent[event_id].nextstart) 1506 CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME( '"I64FMTD"'))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);1506 CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart); 1507 1507 else 1508 1508 CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);