Index: /trunk/src/game/BattleGroundMgr.cpp
===================================================================
--- /trunk/src/game/BattleGroundMgr.cpp (revision 230)
+++ /trunk/src/game/BattleGroundMgr.cpp (revision 242)
@@ -1029,5 +1029,5 @@
                 DistributeArenaPoints();
                 m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
-                CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME('"I64FMTD"')",(uint64)m_NextAutoDistributionTime);
+                CharacterDatabase.PExecute("UPDATE saved_variables SET NextArenaPointDistributionTime = FROM_UNIXTIME("I64FMTD")",(uint64)m_NextAutoDistributionTime);
             }
             m_AutoDistributionTimeChecker = 600000; // check 10 minutes
@@ -1563,5 +1563,5 @@
             sLog.outDebug("Battleground: Next arena point distribution time not found in SavedVariables, reseting it now."); 
             m_NextAutoDistributionTime = time(NULL) + BATTLEGROUND_ARENA_POINT_DISTRIBUTION_DAY * sWorld.getConfig(CONFIG_ARENA_AUTO_DISTRIBUTE_INTERVAL_DAYS);
-            CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME('"I64FMTD"') )",(uint64)m_NextAutoDistributionTime);
+            CharacterDatabase.PExecute("INSERT INTO saved_variables (NextArenaPointDistributionTime) VALUES ( FROM_UNIXTIME("I64FMTD") )",(uint64)m_NextAutoDistributionTime);
         }
         else
Index: /trunk/src/game/GameEvent.cpp
===================================================================
--- /trunk/src/game/GameEvent.cpp (revision 186)
+++ /trunk/src/game/GameEvent.cpp (revision 242)
@@ -1504,5 +1504,5 @@
     CharacterDatabase.PExecute("DELETE FROM game_event_save WHERE event_id = '%u'",event_id);
     if(mGameEvent[event_id].nextstart)
-        CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME('"I64FMTD"'))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
+        CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u',FROM_UNIXTIME("I64FMTD"))",event_id,mGameEvent[event_id].state,mGameEvent[event_id].nextstart);
     else
         CharacterDatabase.PExecute("INSERT INTO game_event_save (event_id, state, next_start) VALUES ('%u','%u','0000-00-00 00:00:00')",event_id,mGameEvent[event_id].state);
