Index: trunk/sql/updates/262_realmd.sql
===================================================================
--- trunk/sql/updates/262_realmd.sql (revision 260)
+++ trunk/sql/updates/262_realmd.sql (revision 260)
@@ -0,0 +1,2 @@
+ALTER TABLE `account`
+  CHANGE COLUMN  `email` `email` text;
Index: trunk/sql/updates/262_world_runthisonlyonce.sql
===================================================================
--- trunk/sql/updates/262_world_runthisonlyonce.sql (revision 260)
+++ trunk/sql/updates/262_world_runthisonlyonce.sql (revision 260)
@@ -0,0 +1,31 @@
+ALTER TABLE event_scripts
+  DROP datatext,
+  ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2; 
+
+ALTER TABLE gameobject_scripts
+  DROP datatext,
+  ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2; 
+
+ALTER TABLE quest_end_scripts
+  DROP datatext,
+  ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2; 
+
+ALTER TABLE quest_start_scripts
+  DROP datatext,
+  ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2; 
+
+ALTER TABLE spell_scripts
+  DROP datatext,
+  ADD COLUMN dataint int(11) NOT NULL default '0' AFTER datalong2; 
+
+ALTER TABLE creature_movement
+  DROP `text1`,
+  DROP `text2`,
+  DROP `text3`,
+  DROP `text4`,
+  DROP `text5`,
+  ADD COLUMN textid1 int(11) NOT NULL default '0' AFTER waittime,
+  ADD COLUMN textid2 int(11) NOT NULL default '0' AFTER textid1,
+  ADD COLUMN textid3 int(11) NOT NULL default '0' AFTER textid2,
+  ADD COLUMN textid4 int(11) NOT NULL default '0' AFTER textid3,
+  ADD COLUMN textid5 int(11) NOT NULL default '0' AFTER textid4;
Index: trunk/sql/updates/262_characters.sql
===================================================================
--- trunk/sql/updates/262_characters.sql (revision 260)
+++ trunk/sql/updates/262_characters.sql (revision 260)
@@ -0,0 +1,5 @@
+ALTER TABLE `guild_bank_tab`
+  CHANGE COLUMN `TabText` `TabText` text;
+
+ALTER TABLE `character_aura` ADD `stackcount` INT NOT NULL DEFAULT '1' AFTER `effect_index` ;
+ALTER TABLE `pet_aura` ADD `stackcount` INT NOT NULL DEFAULT '1' AFTER `effect_index` ;
Index: trunk/sql/updates/262_world.sql
===================================================================
--- trunk/sql/updates/262_world.sql (revision 260)
+++ trunk/sql/updates/262_world.sql (revision 260)
@@ -0,0 +1,70 @@
+DELETE FROM trinity_string WHERE entry IN (1119,1120,1121);
+
+INSERT INTO trinity_string VALUES
+(1119,'You must use male or female as gender.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(1120,'You change gender of %s to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(1121,'Your gender changed to %s by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+
+
+DELETE FROM command WHERE name IN ('modify gender');
+
+INSERT INTO command VALUES
+('modify gender',2,'Syntax: .modify gender male/female\r\n\r\nChange gender of selected player.');
+
+
+delete from `command` where `name` IN ('senditems','sendmail');
+insert into `command` (`name`, `security`, `help`) values
+('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
+('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".');
+
+
+delete from `command` where `name` = 'sendmoney';
+insert into `command` (`name`, `security`, `help`) values
+('sendmoney',3,'Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');
+
+
+DELETE FROM trinity_string WHERE entry IN (453);
+
+
+DROP TABLE IF EXISTS `db_script_string`;
+CREATE TABLE `db_script_string` (
+  `entry` int(11) unsigned NOT NULL default '0',
+  `content_default` text NOT NULL,
+  `content_loc1` text,
+  `content_loc2` text,
+  `content_loc3` text,
+  `content_loc4` text,
+  `content_loc5` text,
+  `content_loc6` text,
+  `content_loc7` text,
+  `content_loc8` text,
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+
+DELETE FROM `command` WHERE `name` IN (
+  'server exit',
+  'server idleshutdown',
+  'server idleshutdown cancel',
+  'server idlerestart',
+  'server idlerestart cancel',
+  'server restart',
+  'server restart cancel',
+  'server shutdown',
+  'server shutdown cancel'
+);
+
+INSERT INTO `command` (`name`, `security`, `help`) VALUES
+('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
+('server idleshutdown',3,'Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.'),
+('server idleshutdown cancel',3,'Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
+('server idlerestart',3,'Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.'),
+('server idlerestart cancel',3,'Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
+('server restart',3,'Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.'),
+('server restart cancel',3,'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
+('server shutdown',3,'Syntax: .server shutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds. Use #exist_code or 0 as program exist code.'),
+('server shutdown cancel',3,'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.');
+
+DELETE FROM trinity_string WHERE entry IN (251);
+INSERT INTO trinity_string VALUES
+(251,'Text%d (ID: %i): %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
