/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Boss_Aeonus
SD%Complete: 80
SDComment: Some spells not implemented
SDCategory: Caverns of Time, The Dark Portal
EndScriptData */

#include "precompiled.h"

#define SAY_ENTER         -1269012
#define SAY_AGGRO         -1269013
#define SAY_BANISH        -1269014
#define SAY_SLAY1         -1269015
#define SAY_SLAY2         -1269016
#define SAY_DEATH         -1269017

#define SPELL_CLEAVE        40504
#define SPELL_TIME_STOP     31422
#define SPELL_ENRAGE        37605
#define SPELL_SAND_BREATH   31473
#define H_SPELL_SAND_BREATH 39049

struct TRINITY_DLL_DECL boss_aeonusAI : public ScriptedAI
{
    boss_aeonusAI(Creature *c) : ScriptedAI(c) {Reset();}

    uint32 SandBreath_Timer;
    uint32 TimeStop_Timer;
    uint32 Frenzy_Timer;

    void Reset()
    {
        SandBreath_Timer = 30000;
        TimeStop_Timer = 40000;
        Frenzy_Timer = 120000;
    }

    void Aggro(Unit *who)
    {
        DoScriptText(SAY_AGGRO, m_creature);
    }

    void JustDied(Unit *victim)
    {
        DoScriptText(SAY_DEATH, m_creature);
    }

    void KilledUnit(Unit *victim)
    {
        switch(rand()%2)
        {
            case 0: DoScriptText(SAY_SLAY1, m_creature); break;
            case 1: DoScriptText(SAY_SLAY2, m_creature); break;
        }
    }

    void UpdateAI(const uint32 diff)
    {
        //Return since we have no target
        if (!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        //Sand Breath
        if (SandBreath_Timer < diff)
        {
            Unit* target = NULL;
            target = m_creature->getVictim();
            if (target)
                DoCast(target, SPELL_SAND_BREATH);
            SandBreath_Timer = 30000;
        }else SandBreath_Timer -= diff;

        //Time Stop
        if (TimeStop_Timer < diff)
        {
            DoScriptText(SAY_BANISH, m_creature);

            DoCast(m_creature->getVictim(), SPELL_TIME_STOP);
            TimeStop_Timer = 40000;
        }else TimeStop_Timer -= diff;

        //Frenzy
        if (Frenzy_Timer < diff)
        {
            DoCast(m_creature, SPELL_ENRAGE);
            Frenzy_Timer = 120000;
        }else Frenzy_Timer -= diff;

        DoMeleeAttackIfReady();
    }
};

CreatureAI* GetAI_boss_aeonus(Creature *_Creature)
{
    return new boss_aeonusAI (_Creature);
}

void AddSC_boss_aeonus()
{
    Script *newscript;
    newscript = new Script;
    newscript->Name="boss_aeonus";
    newscript->GetAI = GetAI_boss_aeonus;
    newscript->RegisterSelf();
}
