| | 162 | } |
| | 163 | |
| | 164 | /*###### |
| | 165 | ## npc_wounded_blood_elf |
| | 166 | ######*/ |
| | 167 | |
| | 168 | #define QUEST_THE_ROAD_TO_FALCON_WATCH 9375 |
| | 169 | #define SAY1 "Thank you for agreeing to help. Now, let's get out of here $N." |
| | 170 | #define SAY2 "Over there! They're following us!" |
| | 171 | #define SAY3 "Allow me a moment to rest. The journey taxes what little strength I have." |
| | 172 | #define SAY4 "Did you hear something?" |
| | 173 | #define SAY5 "Falcon Watch, at last! Now, where's my... Oh no! My pack, it's missing! Where has -" |
| | 174 | #define SAYAGGRO "You won't keep me from getting to Falcon Watch!" |
| | 175 | |
| | 176 | struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI |
| | 177 | { |
| | 178 | npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {Reset();} |
| | 179 | |
| | 180 | void WaypointReached(uint32 i) |
| | 181 | { |
| | 182 | Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); |
| | 183 | |
| | 184 | if (!player) |
| | 185 | return; |
| | 186 | |
| | 187 | switch (i) |
| | 188 | { |
| | 189 | |
| | 190 | case 0: |
| | 191 | DoSay(SAY1, LANG_UNIVERSAL, player); |
| | 192 | // Change faction, so mobs can attack |
| | 193 | m_creature->setFaction(1610); |
| | 194 | break; |
| | 195 | |
| | 196 | case 9: |
| | 197 | DoSay(SAY2, LANG_UNIVERSAL, player); |
| | 198 | // Spawn two Haal'eshi Talonguard |
| | 199 | { |
| | 200 | Creature* temp1 = m_creature->SummonCreature(16967, m_creature->GetPositionX()-15, m_creature->GetPositionY()-15, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); |
| | 201 | if (temp1) temp1->AI()->AttackStart(m_creature); |
| | 202 | Creature* temp2 = m_creature->SummonCreature(16967, m_creature->GetPositionX()-17, m_creature->GetPositionY()-17, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); |
| | 203 | if (temp2) temp2->AI()->AttackStart(m_creature); |
| | 204 | } |
| | 205 | break; |
| | 206 | |
| | 207 | case 13: |
| | 208 | DoSay(SAY3, LANG_UNIVERSAL, player); |
| | 209 | // NPC "should" kneel |
| | 210 | m_creature->HandleEmoteCommand(EMOTE_STATE_KNEEL); |
| | 211 | break; |
| | 212 | |
| | 213 | case 14: |
| | 214 | DoSay(SAY4, LANG_UNIVERSAL, player); |
| | 215 | // Spawn two Haal'eshi Windwalker |
| | 216 | { |
| | 217 | Creature* temp3 = m_creature->SummonCreature(16966, m_creature->GetPositionX()-15, m_creature->GetPositionY()-15, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); |
| | 218 | if (temp3) temp3->AI()->AttackStart(m_creature); |
| | 219 | Creature* temp4 = m_creature->SummonCreature(16966, m_creature->GetPositionX()-17, m_creature->GetPositionY()-17, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); |
| | 220 | if (temp4) temp4->AI()->AttackStart(m_creature); |
| | 221 | } |
| | 222 | break; |
| | 223 | |
| | 224 | case 27: |
| | 225 | DoSay(SAY5, LANG_UNIVERSAL, player); |
| | 226 | // Set faction back to normal |
| | 227 | m_creature->setFaction(1604); |
| | 228 | // Award quest credit |
| | 229 | if( PlayerGUID ) |
| | 230 | { |
| | 231 | Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); |
| | 232 | if( player && player->GetTypeId() == TYPEID_PLAYER ) |
| | 233 | ((Player*)player)->GroupEventHappens(9375,m_creature); |
| | 234 | } |
| | 235 | break; |
| | 236 | } |
| | 237 | } |
| | 238 | |
| | 239 | void Aggro(Unit* who) |
| | 240 | { |
| | 241 | DoSay(SAYAGGRO, LANG_UNIVERSAL, who); |
| | 242 | } |
| | 243 | |
| | 244 | void Reset() { } |
| | 245 | |
| | 246 | void JustDied(Unit* killer) |
| | 247 | // If NPC dies, Quest fail |
| | 248 | { |
| | 249 | if (PlayerGUID) |
| | 250 | { |
| | 251 | Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); |
| | 252 | if (player) |
| | 253 | ((Player*)player)->FailQuest(QUEST_THE_ROAD_TO_FALCON_WATCH); |
| | 254 | } |
| | 255 | } |
| | 256 | |
| | 257 | void UpdateAI(const uint32 diff) |
| | 258 | { |
| | 259 | npc_escortAI::UpdateAI(diff); |
| | 260 | } |
| | 261 | }; |
| | 262 | |
| | 263 | bool QuestAccept_wounded_blood_elf(Player* player, Creature* creature, Quest const* quest) |
| | 264 | // Begin the escort quest |
| | 265 | { |
| | 266 | if (quest->GetQuestId() == QUEST_THE_ROAD_TO_FALCON_WATCH) |
| | 267 | { |
| | 268 | ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); |
| | 269 | } |
| | 270 | return true; |
| | 271 | } |
| | 272 | |
| | 273 | CreatureAI* GetAI_npc_wounded_blood_elf(Creature *_Creature) |
| | 274 | { |
| | 275 | npc_wounded_blood_elfAI* thisAI = new npc_wounded_blood_elfAI(_Creature); |
| | 276 | |
| | 277 | thisAI->AddWaypoint(0, -1137.72, 4272.10, 14.04, 3000); |
| | 278 | thisAI->AddWaypoint(1, -1141.34, 4232.42, 14.63); |
| | 279 | thisAI->AddWaypoint(2, -1133.47, 4220.88, 11.78); |
| | 280 | thisAI->AddWaypoint(3, -1126.18, 4213.26, 13.51); |
| | 281 | thisAI->AddWaypoint(4, -1100.12, 4204.32, 16.41); |
| | 282 | thisAI->AddWaypoint(5, -1063.68, 4197.92, 15.51); |
| | 283 | thisAI->AddWaypoint(6, -1027.28, 4194.36, 15.52); |
| | 284 | thisAI->AddWaypoint(7, -995.68, 4189.59, 19.84); |
| | 285 | thisAI->AddWaypoint(8, -970.90, 4188.60, 24.61); |
| | 286 | thisAI->AddWaypoint(9, -961.93, 4193.34, 26.11, 80000); // Summon 1 |
| | 287 | thisAI->AddWaypoint(10, -935.52, 4210.99, 31.98); |
| | 288 | thisAI->AddWaypoint(11, -913.42, 4218.27, 37.29); |
| | 289 | thisAI->AddWaypoint(12, -896.53, 4207.73, 43.23); |
| | 290 | thisAI->AddWaypoint(13, -868.49, 4194.77, 46.75, 17000); // Kneel and Rest Here |
| | 291 | thisAI->AddWaypoint(14, -852.83, 4198.29, 47.28, 80000); // Summon 2 |
| | 292 | thisAI->AddWaypoint(15, -819.85, 4200.50, 46.37); |
| | 293 | thisAI->AddWaypoint(16, -791.92, 4201.96, 44.19); |
| | 294 | thisAI->AddWaypoint(17, -774.42, 4202.46, 47.41); |
| | 295 | thisAI->AddWaypoint(18, -762.90, 4202.17, 48.81); |
| | 296 | thisAI->AddWaypoint(19, -728.25, 4195.35, 50.68); |
| | 297 | thisAI->AddWaypoint(20, -713.58, 4192.07, 53.98); |
| | 298 | thisAI->AddWaypoint(21, -703.09, 4189.74, 56.96); |
| | 299 | thisAI->AddWaypoint(22, -693.70, 4185.43, 57.06); |
| | 300 | thisAI->AddWaypoint(23, -686.38, 4159.81, 60.26); |
| | 301 | thisAI->AddWaypoint(24, -679.88, 4147.04, 64.20); |
| | 302 | thisAI->AddWaypoint(25, -656.74, 4147.72, 64.11); |
| | 303 | thisAI->AddWaypoint(26, -652.22, 4137.50, 64.58); |
| | 304 | thisAI->AddWaypoint(27, -649.99, 4136.38, 64.63, 20000); // Award Quest Credit |
| | 305 | |
| | 306 | return (CreatureAI*)thisAI; |