Index: /trunk/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
===================================================================
--- /trunk/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp (revision 260)
+++ /trunk/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp (revision 271)
@@ -391,4 +391,97 @@
 
 /*######
+## mob_phase_hunter
+######*/
+
+#define SUMMONED_MOB        19595
+#define EMOTE_WEAK          "is very weak"
+
+// Spells
+#define SPELL_PHASE_SLIP    36574
+#define SPELL_MANA_BURN     13321
+
+struct TRINITY_DLL_DECL mob_phase_hunterAI : public ScriptedAI
+{
+
+    mob_phase_hunterAI(Creature *c) : ScriptedAI(c) {Reset();}
+    
+    bool Weak;
+    int WeakPercent;
+    uint32 PlayerGUID;
+    uint32 Health;
+    uint32 Level;
+    uint32 PhaseSlipVulnerabilityTimer;
+    uint32 ManaBurnTimer;
+
+    void Reset()
+    {
+        Weak = false;
+        WeakPercent = 25 + (rand()%16); // 25-40
+        PlayerGUID = 0;
+        ManaBurnTimer = 5000 + (rand()%3 * 1000); // 5-8 sec cd
+    }
+
+    void Aggro(Unit *who)
+    {
+        PlayerGUID = who->GetGUID();
+    }
+
+    void UpdateAI(const uint32 diff)
+    {
+
+        Player* target = NULL;
+        target = ((Player*)Unit::GetUnit((*m_creature), PlayerGUID));
+        
+        if(!target)
+            return;
+
+        if(m_creature->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || m_creature->hasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it
+            DoCast(m_creature, SPELL_PHASE_SLIP);
+        if(ManaBurnTimer < diff) // cast Mana Burn
+        {
+            if(target->GetCreateMana() > 0)
+            {
+                DoCast(target, SPELL_MANA_BURN);
+                ManaBurnTimer = 8000 + (rand()%10 * 1000); // 8-18 sec cd
+            }
+        }
+        else ManaBurnTimer -= diff;
+
+        if(!Weak && m_creature->GetHealth() < (m_creature->GetMaxHealth() / 100 * WeakPercent) && target->GetQuestStatus(10190) == QUEST_STATUS_INCOMPLETE) // start: support for quest 10190
+        {
+            DoTextEmote(EMOTE_WEAK, 0);
+            Weak = true;
+        }
+        if(Weak && m_creature->HasAura(34219, 0))
+        {
+            Health = m_creature->GetHealth(); // get the normal mob's data
+            Level = m_creature->getLevel();
+
+            m_creature->AttackStop(); // delete the normal mob
+            m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
+            m_creature->RemoveCorpse();
+            
+            Creature* DrainedPhaseHunter = NULL;
+            
+            if(!DrainedPhaseHunter)
+                DrainedPhaseHunter = m_creature->SummonCreature(SUMMONED_MOB, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); // summon the mob
+            
+            if(DrainedPhaseHunter)
+            {
+                DrainedPhaseHunter->SetLevel(Level); // set the summoned mob's data
+                DrainedPhaseHunter->SetHealth(Health);
+                DrainedPhaseHunter->AI()->AttackStart(target);
+            }
+        } // end: support for quest 10190
+    }
+
+};
+
+CreatureAI* GetAI_mob_phase_hunter(Creature *_Creature)
+{
+    return new mob_phase_hunterAI (_Creature);
+}
+
+/*######
 ##
 ######*/
@@ -419,3 +512,8 @@
     newscript->pGossipSelect =  &GossipSelect_npc_veronia;
     newscript->RegisterSelf();
-}
+
+    newscript = new Script;
+    newscript->Name = "mob_phase_hunter";
+    newscript->GetAI = GetAI_mob_phase_hunter;
+    newscript->RegisterSelf();
+}
Index: /trunk/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp
===================================================================
--- /trunk/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp (revision 260)
+++ /trunk/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp (revision 271)
@@ -18,5 +18,5 @@
 SDName: Hellfire_Peninsula
 SD%Complete: 100
-SDComment: Quest support: 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
+SDComment: Quest support: 9375, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)
 SDCategory: Hellfire Peninsula
 EndScriptData */
@@ -26,7 +26,9 @@
 npc_gryphoneer_windbellow
 npc_wing_commander_brack
+npc_wounded_blood_elf
 EndContentData */
 
 #include "precompiled.h"
+#include "../../npc/npc_escortAI.h"
 
 /*######
@@ -158,4 +160,149 @@
     }
     return true;
+}
+
+/*######
+## npc_wounded_blood_elf
+######*/
+
+#define QUEST_THE_ROAD_TO_FALCON_WATCH 9375
+#define SAY1      "Thank you for agreeing to help. Now, let's get out of here $N."
+#define SAY2      "Over there! They're following us!"
+#define SAY3      "Allow me a moment to rest. The journey taxes what little strength I have."
+#define SAY4      "Did you hear something?"
+#define SAY5      "Falcon Watch, at last! Now, where's my... Oh no! My pack, it's missing! Where has -"
+#define SAYAGGRO  "You won't keep me from getting to Falcon Watch!"
+
+struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI
+{
+    npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {Reset();}
+
+    void WaypointReached(uint32 i)
+    {
+        Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+
+        if (!player)
+            return;
+
+        switch (i)
+        {
+
+        case 0:
+            DoSay(SAY1, LANG_UNIVERSAL, player);
+            // Change faction, so mobs can attack
+            m_creature->setFaction(1610);
+            break;
+
+        case 9:
+            DoSay(SAY2, LANG_UNIVERSAL, player);
+            // Spawn two Haal'eshi Talonguard
+            {
+                Creature* temp1 = m_creature->SummonCreature(16967, m_creature->GetPositionX()-15, m_creature->GetPositionY()-15, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+                if (temp1) temp1->AI()->AttackStart(m_creature);
+                Creature* temp2 = m_creature->SummonCreature(16967, m_creature->GetPositionX()-17, m_creature->GetPositionY()-17, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+                if (temp2) temp2->AI()->AttackStart(m_creature);
+            }
+            break;
+
+        case 13:
+            DoSay(SAY3, LANG_UNIVERSAL, player);
+            // NPC "should" kneel
+            m_creature->HandleEmoteCommand(EMOTE_STATE_KNEEL);
+            break;
+
+        case 14:
+            DoSay(SAY4, LANG_UNIVERSAL, player);
+            // Spawn two Haal'eshi Windwalker
+            {
+                Creature* temp3 = m_creature->SummonCreature(16966, m_creature->GetPositionX()-15, m_creature->GetPositionY()-15, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+                if (temp3) temp3->AI()->AttackStart(m_creature);
+                Creature* temp4 = m_creature->SummonCreature(16966, m_creature->GetPositionX()-17, m_creature->GetPositionY()-17, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000);
+                if (temp4) temp4->AI()->AttackStart(m_creature);
+            }
+            break;
+
+        case 27:
+            DoSay(SAY5, LANG_UNIVERSAL, player);
+            // Set faction back to normal
+            m_creature->setFaction(1604);
+            // Award quest credit
+            if( PlayerGUID )
+            {
+                Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+                if( player && player->GetTypeId() == TYPEID_PLAYER )
+                    ((Player*)player)->GroupEventHappens(9375,m_creature);
+            }
+            break;
+        }
+    }
+
+    void Aggro(Unit* who)
+    {
+        DoSay(SAYAGGRO, LANG_UNIVERSAL, who);
+    }
+
+    void Reset() { }
+
+    void JustDied(Unit* killer)
+        // If NPC dies, Quest fail
+    {
+        if (PlayerGUID)
+        {
+            Unit* player = Unit::GetUnit((*m_creature), PlayerGUID);
+            if (player)
+                ((Player*)player)->FailQuest(QUEST_THE_ROAD_TO_FALCON_WATCH);
+        }
+    }
+
+    void UpdateAI(const uint32 diff)
+    {
+        npc_escortAI::UpdateAI(diff);
+    }
+};
+
+bool QuestAccept_wounded_blood_elf(Player* player, Creature* creature, Quest const* quest)
+// Begin the escort quest
+{
+    if (quest->GetQuestId() == QUEST_THE_ROAD_TO_FALCON_WATCH)
+    {
+        ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID());
+    }
+    return true;
+}
+
+CreatureAI* GetAI_npc_wounded_blood_elf(Creature *_Creature)
+{
+    npc_wounded_blood_elfAI* thisAI = new npc_wounded_blood_elfAI(_Creature);
+
+    thisAI->AddWaypoint(0, -1137.72, 4272.10, 14.04, 3000);
+    thisAI->AddWaypoint(1, -1141.34, 4232.42, 14.63);
+    thisAI->AddWaypoint(2, -1133.47, 4220.88, 11.78);
+    thisAI->AddWaypoint(3, -1126.18, 4213.26, 13.51);
+    thisAI->AddWaypoint(4, -1100.12, 4204.32, 16.41);
+    thisAI->AddWaypoint(5, -1063.68, 4197.92, 15.51);
+    thisAI->AddWaypoint(6, -1027.28, 4194.36, 15.52);
+    thisAI->AddWaypoint(7, -995.68, 4189.59, 19.84);
+    thisAI->AddWaypoint(8, -970.90, 4188.60, 24.61);
+    thisAI->AddWaypoint(9, -961.93, 4193.34, 26.11, 80000); // Summon 1
+    thisAI->AddWaypoint(10, -935.52, 4210.99, 31.98);
+    thisAI->AddWaypoint(11, -913.42, 4218.27, 37.29);
+    thisAI->AddWaypoint(12, -896.53, 4207.73, 43.23);
+    thisAI->AddWaypoint(13, -868.49, 4194.77, 46.75, 17000); // Kneel and Rest Here
+    thisAI->AddWaypoint(14, -852.83, 4198.29, 47.28, 80000); // Summon 2
+    thisAI->AddWaypoint(15, -819.85, 4200.50, 46.37);
+    thisAI->AddWaypoint(16, -791.92, 4201.96, 44.19);
+    thisAI->AddWaypoint(17, -774.42, 4202.46, 47.41);
+    thisAI->AddWaypoint(18, -762.90, 4202.17, 48.81);
+    thisAI->AddWaypoint(19, -728.25, 4195.35, 50.68);
+    thisAI->AddWaypoint(20, -713.58, 4192.07, 53.98);
+    thisAI->AddWaypoint(21, -703.09, 4189.74, 56.96);
+    thisAI->AddWaypoint(22, -693.70, 4185.43, 57.06);
+    thisAI->AddWaypoint(23, -686.38, 4159.81, 60.26);
+    thisAI->AddWaypoint(24, -679.88, 4147.04, 64.20);
+    thisAI->AddWaypoint(25, -656.74, 4147.72, 64.11);
+    thisAI->AddWaypoint(26, -652.22, 4137.50, 64.58);
+    thisAI->AddWaypoint(27, -649.99, 4136.38, 64.63, 20000); // Award Quest Credit
+
+    return (CreatureAI*)thisAI;
 }
 
@@ -185,3 +332,9 @@
     newscript->pGossipSelect =  &GossipSelect_npc_wing_commander_brack;
     newscript->RegisterSelf();
-}
+	
+    newscript = new Script;
+    newscript->Name="npc_wounded_blood_elf";
+    newscript->GetAI = &GetAI_npc_wounded_blood_elf;
+    newscript->pQuestAccept = &QuestAccept_wounded_blood_elf;
+    newscript->RegisterSelf();
+}
Index: /trunk/sql/updates/273_world_scripts.sql
===================================================================
--- /trunk/sql/updates/273_world_scripts.sql (revision 271)
+++ /trunk/sql/updates/273_world_scripts.sql (revision 271)
@@ -0,0 +1,2 @@
+UPDATE `creature_template` SET `ScriptName`='npc_wounded_blood_elf' WHERE `entry`='16993';
+UPDATE `creature_template` SET `ScriptName` = 'mob_phase_hunter' WHERE `entry` = '18879';
