Changeset 281 for trunk/src/bindings/scripts
- Timestamp:
- 11/22/08 00:36:29 (17 years ago)
- Location:
- trunk/src/bindings/scripts/scripts
- Files:
-
- 8 modified
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/bindings/scripts/scripts/creature/mob_event_ai.cpp
r279 r281 7 7 * This program is distributed in the hope that it will be useful, 8 8 * but WITHOUT ANY WARRANTY; without even the implied warranty of 9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the9 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 10 10 * GNU General Public License for more details. 11 11 * 12 12 * You should have received a copy of the GNU General Public License 13 13 * along with this program; if not, write to the Free Software 14 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307USA14 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 15 15 */ 16 16 … … 965 965 DoZoneInCombat(); 966 966 } 967 break; 968 969 // TRINITY ONLY 970 case ACTION_T_SET_ACTIVE: 971 m_creature->setActive(param1 ? true : false); 972 break; 973 case ACTION_T_SET_AGGRESSIVE: 974 m_creature->SetAggressive(param1 ? true : false); 975 break; 976 case ACTION_T_ATTACK_START_PULSE: 977 AttackStart(m_creature->SelectNearestTarget((float)param1)); 967 978 break; 968 979 } … … 1193 1204 } 1194 1205 1195 if (m_creature->isCivilian() && m_creature->IsNeutralToAll()) 1196 return; 1197 1198 if (m_creature->canAttack(who) && who->isInAccessiblePlaceFor(m_creature) && m_creature->IsHostileTo(who)) 1199 { 1200 if (!m_creature->canFly() && m_creature->GetDistanceZ(who) > CREATURE_Z_ATTACK_RANGE) 1201 return; 1202 1203 float attackRadius = m_creature->GetAttackDistance(who); 1204 if (m_creature->IsWithinDistInMap(who, attackRadius) && m_creature->IsWithinLOSInMap(who)) 1205 { 1206 //if(who->HasStealthAura()) 1207 // who->RemoveSpellsCausingAura(SPELL_AURA_MOD_STEALTH); 1208 1209 //Begin melee attack if we are within range 1210 AttackStart(who); 1211 } 1212 } 1206 // do we need this? 1207 //if (m_creature->isCivilian() && m_creature->IsNeutralToAll()) 1208 // return; 1209 1210 if(m_creature->canStartAttack(who)) 1211 AttackStart(who); 1213 1212 } 1214 1213 … … 1293 1292 if (!((*i).Event.event_inverse_phase_mask & (1 << Phase))) 1294 1293 (*i).Time -= EventDiff; 1294 1295 1295 //Skip processing of events that have time remaining 1296 1296 continue; … … 1329 1329 if (Combat && MeleeEnabled) 1330 1330 DoMeleeAttackIfReady(); 1331 1331 1332 } 1332 1333 }; -
trunk/src/bindings/scripts/scripts/creature/mob_event_ai.h
r272 r281 1 1 /* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/> 2 * This program is free software licensed under GPL version 23 * Please see the included DOCS/LICENSE.TXT for more information */2 * This program is free software licensed under GPL version 2 3 * Please see the included DOCS/LICENSE.TXT for more information */ 4 4 5 5 #ifndef SC_EVENTAI_H … … 77 77 ACTION_T_ZONE_COMBAT_PULSE = 38, //No Params 78 78 79 ACTION_T_SET_ACTIVE = 101, //Apply 80 ACTION_T_SET_AGGRESSIVE = 102, //Apply 81 ACTION_T_ATTACK_START_PULSE = 103, //Distance 82 79 83 ACTION_T_END, 80 84 }; -
trunk/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/hyjalAI.cpp
r272 r281 302 302 data << value; 303 303 304 ((InstanceMap*)map)->SendToPlayers(&data);304 map->SendToPlayers(&data); 305 305 306 306 // TODO: Uncomment and remove everything above this line only when the core patch for this is accepted -
trunk/src/bindings/scripts/scripts/zone/caverns_of_time/hyjal/instance_hyjal.cpp
r279 r281 150 150 data << value; 151 151 152 ((InstanceMap*)instance)->SendToPlayers(&data);152 instance->SendToPlayers(&data); 153 153 } 154 154 -
trunk/src/bindings/scripts/scripts/zone/hellfire_peninsula/hellfire_peninsula.cpp
r279 r281 18 18 SDName: Hellfire_Peninsula 19 19 SD%Complete: 100 20 SDComment: Quest support: 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths)20 SDComment: Quest support: 9375, 10129, 10146, 10162, 10163, 10340, 10346, 10347, 10382 (Special flight paths) 21 21 SDCategory: Hellfire Peninsula 22 22 EndScriptData */ … … 26 26 npc_gryphoneer_windbellow 27 27 npc_wing_commander_brack 28 npc_wounded_blood_elf 28 29 EndContentData */ 29 30 30 31 #include "precompiled.h" 32 #include "../../npc/npc_escortAI.h" 31 33 32 34 /*###### … … 158 160 } 159 161 return true; 162 } 163 164 /*###### 165 ## npc_wounded_blood_elf 166 ######*/ 167 168 #define QUEST_THE_ROAD_TO_FALCON_WATCH 9375 169 #define SAY1 "Thank you for agreeing to help. Now, let's get out of here $N." 170 #define SAY2 "Over there! They're following us!" 171 #define SAY3 "Allow me a moment to rest. The journey taxes what little strength I have." 172 #define SAY4 "Did you hear something?" 173 #define SAY5 "Falcon Watch, at last! Now, where's my... Oh no! My pack, it's missing! Where has -" 174 #define SAYAGGRO "You won't keep me from getting to Falcon Watch!" 175 176 struct TRINITY_DLL_DECL npc_wounded_blood_elfAI : public npc_escortAI 177 { 178 npc_wounded_blood_elfAI(Creature *c) : npc_escortAI(c) {Reset();} 179 180 void WaypointReached(uint32 i) 181 { 182 Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); 183 184 if (!player) 185 return; 186 187 switch (i) 188 { 189 190 case 0: 191 DoSay(SAY1, LANG_UNIVERSAL, player); 192 // Change faction, so mobs can attack 193 m_creature->setFaction(1610); 194 break; 195 196 case 9: 197 DoSay(SAY2, LANG_UNIVERSAL, player); 198 // Spawn two Haal'eshi Talonguard 199 { 200 Creature* temp1 = m_creature->SummonCreature(16967, m_creature->GetPositionX()-15, m_creature->GetPositionY()-15, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); 201 if (temp1) temp1->AI()->AttackStart(m_creature); 202 Creature* temp2 = m_creature->SummonCreature(16967, m_creature->GetPositionX()-17, m_creature->GetPositionY()-17, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); 203 if (temp2) temp2->AI()->AttackStart(m_creature); 204 } 205 break; 206 207 case 13: 208 DoSay(SAY3, LANG_UNIVERSAL, player); 209 // NPC "should" kneel 210 m_creature->HandleEmoteCommand(EMOTE_STATE_KNEEL); 211 break; 212 213 case 14: 214 DoSay(SAY4, LANG_UNIVERSAL, player); 215 // Spawn two Haal'eshi Windwalker 216 { 217 Creature* temp3 = m_creature->SummonCreature(16966, m_creature->GetPositionX()-15, m_creature->GetPositionY()-15, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); 218 if (temp3) temp3->AI()->AttackStart(m_creature); 219 Creature* temp4 = m_creature->SummonCreature(16966, m_creature->GetPositionX()-17, m_creature->GetPositionY()-17, m_creature->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 3000); 220 if (temp4) temp4->AI()->AttackStart(m_creature); 221 } 222 break; 223 224 case 27: 225 DoSay(SAY5, LANG_UNIVERSAL, player); 226 // Set faction back to normal 227 m_creature->setFaction(1604); 228 // Award quest credit 229 if( PlayerGUID ) 230 { 231 Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); 232 if( player && player->GetTypeId() == TYPEID_PLAYER ) 233 ((Player*)player)->GroupEventHappens(9375,m_creature); 234 } 235 break; 236 } 237 } 238 239 void Aggro(Unit* who) 240 { 241 DoSay(SAYAGGRO, LANG_UNIVERSAL, who); 242 } 243 244 void Reset() { } 245 246 void JustDied(Unit* killer) 247 // If NPC dies, Quest fail 248 { 249 if (PlayerGUID) 250 { 251 Unit* player = Unit::GetUnit((*m_creature), PlayerGUID); 252 if (player) 253 ((Player*)player)->FailQuest(QUEST_THE_ROAD_TO_FALCON_WATCH); 254 } 255 } 256 257 void UpdateAI(const uint32 diff) 258 { 259 npc_escortAI::UpdateAI(diff); 260 } 261 }; 262 263 bool QuestAccept_wounded_blood_elf(Player* player, Creature* creature, Quest const* quest) 264 // Begin the escort quest 265 { 266 if (quest->GetQuestId() == QUEST_THE_ROAD_TO_FALCON_WATCH) 267 { 268 ((npc_escortAI*)(creature->AI()))->Start(true, true, false, player->GetGUID()); 269 } 270 return true; 271 } 272 273 CreatureAI* GetAI_npc_wounded_blood_elf(Creature *_Creature) 274 { 275 npc_wounded_blood_elfAI* thisAI = new npc_wounded_blood_elfAI(_Creature); 276 277 thisAI->AddWaypoint(0, -1137.72, 4272.10, 14.04, 3000); 278 thisAI->AddWaypoint(1, -1141.34, 4232.42, 14.63); 279 thisAI->AddWaypoint(2, -1133.47, 4220.88, 11.78); 280 thisAI->AddWaypoint(3, -1126.18, 4213.26, 13.51); 281 thisAI->AddWaypoint(4, -1100.12, 4204.32, 16.41); 282 thisAI->AddWaypoint(5, -1063.68, 4197.92, 15.51); 283 thisAI->AddWaypoint(6, -1027.28, 4194.36, 15.52); 284 thisAI->AddWaypoint(7, -995.68, 4189.59, 19.84); 285 thisAI->AddWaypoint(8, -970.90, 4188.60, 24.61); 286 thisAI->AddWaypoint(9, -961.93, 4193.34, 26.11, 80000); // Summon 1 287 thisAI->AddWaypoint(10, -935.52, 4210.99, 31.98); 288 thisAI->AddWaypoint(11, -913.42, 4218.27, 37.29); 289 thisAI->AddWaypoint(12, -896.53, 4207.73, 43.23); 290 thisAI->AddWaypoint(13, -868.49, 4194.77, 46.75, 17000); // Kneel and Rest Here 291 thisAI->AddWaypoint(14, -852.83, 4198.29, 47.28, 80000); // Summon 2 292 thisAI->AddWaypoint(15, -819.85, 4200.50, 46.37); 293 thisAI->AddWaypoint(16, -791.92, 4201.96, 44.19); 294 thisAI->AddWaypoint(17, -774.42, 4202.46, 47.41); 295 thisAI->AddWaypoint(18, -762.90, 4202.17, 48.81); 296 thisAI->AddWaypoint(19, -728.25, 4195.35, 50.68); 297 thisAI->AddWaypoint(20, -713.58, 4192.07, 53.98); 298 thisAI->AddWaypoint(21, -703.09, 4189.74, 56.96); 299 thisAI->AddWaypoint(22, -693.70, 4185.43, 57.06); 300 thisAI->AddWaypoint(23, -686.38, 4159.81, 60.26); 301 thisAI->AddWaypoint(24, -679.88, 4147.04, 64.20); 302 thisAI->AddWaypoint(25, -656.74, 4147.72, 64.11); 303 thisAI->AddWaypoint(26, -652.22, 4137.50, 64.58); 304 thisAI->AddWaypoint(27, -649.99, 4136.38, 64.63, 20000); // Award Quest Credit 305 306 return (CreatureAI*)thisAI; 160 307 } 161 308 … … 185 332 newscript->pGossipSelect = &GossipSelect_npc_wing_commander_brack; 186 333 newscript->RegisterSelf(); 187 } 334 335 newscript = new Script; 336 newscript->Name="npc_wounded_blood_elf"; 337 newscript->GetAI = &GetAI_npc_wounded_blood_elf; 338 newscript->pQuestAccept = &QuestAccept_wounded_blood_elf; 339 newscript->RegisterSelf(); 340 } -
trunk/src/bindings/scripts/scripts/zone/netherstorm/netherstorm.cpp
r279 r281 391 391 392 392 /*###### 393 ## mob_phase_hunter 394 ######*/ 395 396 #define SUMMONED_MOB 19595 397 #define EMOTE_WEAK "is very weak" 398 399 // Spells 400 #define SPELL_PHASE_SLIP 36574 401 #define SPELL_MANA_BURN 13321 402 403 struct TRINITY_DLL_DECL mob_phase_hunterAI : public ScriptedAI 404 { 405 406 mob_phase_hunterAI(Creature *c) : ScriptedAI(c) {Reset();} 407 408 bool Weak; 409 int WeakPercent; 410 uint32 PlayerGUID; 411 uint32 Health; 412 uint32 Level; 413 uint32 PhaseSlipVulnerabilityTimer; 414 uint32 ManaBurnTimer; 415 416 void Reset() 417 { 418 Weak = false; 419 WeakPercent = 25 + (rand()%16); // 25-40 420 PlayerGUID = 0; 421 ManaBurnTimer = 5000 + (rand()%3 * 1000); // 5-8 sec cd 422 } 423 424 void Aggro(Unit *who) 425 { 426 PlayerGUID = who->GetGUID(); 427 } 428 429 void UpdateAI(const uint32 diff) 430 { 431 432 Player* target = NULL; 433 target = ((Player*)Unit::GetUnit((*m_creature), PlayerGUID)); 434 435 if(!target) 436 return; 437 438 if(m_creature->HasAuraType(SPELL_AURA_MOD_DECREASE_SPEED) || m_creature->hasUnitState(UNIT_STAT_ROOT)) // if the mob is rooted/slowed by spells eg.: Entangling Roots, Frost Nova, Hamstring, Crippling Poison, etc. => remove it 439 DoCast(m_creature, SPELL_PHASE_SLIP); 440 if(ManaBurnTimer < diff) // cast Mana Burn 441 { 442 if(target->GetCreateMana() > 0) 443 { 444 DoCast(target, SPELL_MANA_BURN); 445 ManaBurnTimer = 8000 + (rand()%10 * 1000); // 8-18 sec cd 446 } 447 } 448 else ManaBurnTimer -= diff; 449 450 if(!Weak && m_creature->GetHealth() < (m_creature->GetMaxHealth() / 100 * WeakPercent) && target->GetQuestStatus(10190) == QUEST_STATUS_INCOMPLETE) // start: support for quest 10190 451 { 452 DoTextEmote(EMOTE_WEAK, 0); 453 Weak = true; 454 } 455 if(Weak && m_creature->HasAura(34219, 0)) 456 { 457 Health = m_creature->GetHealth(); // get the normal mob's data 458 Level = m_creature->getLevel(); 459 460 m_creature->AttackStop(); // delete the normal mob 461 m_creature->DealDamage(m_creature, m_creature->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false); 462 m_creature->RemoveCorpse(); 463 464 Creature* DrainedPhaseHunter = NULL; 465 466 if(!DrainedPhaseHunter) 467 DrainedPhaseHunter = m_creature->SummonCreature(SUMMONED_MOB, m_creature->GetPositionX(), m_creature->GetPositionY(), m_creature->GetPositionZ(), m_creature->GetOrientation(), TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 60000); // summon the mob 468 469 if(DrainedPhaseHunter) 470 { 471 DrainedPhaseHunter->SetLevel(Level); // set the summoned mob's data 472 DrainedPhaseHunter->SetHealth(Health); 473 DrainedPhaseHunter->AI()->AttackStart(target); 474 } 475 } // end: support for quest 10190 476 } 477 478 }; 479 480 CreatureAI* GetAI_mob_phase_hunter(Creature *_Creature) 481 { 482 return new mob_phase_hunterAI (_Creature); 483 } 484 485 /*###### 393 486 ## 394 487 ######*/ … … 419 512 newscript->pGossipSelect = &GossipSelect_npc_veronia; 420 513 newscript->RegisterSelf(); 421 } 514 515 newscript = new Script; 516 newscript->Name = "mob_phase_hunter"; 517 newscript->GetAI = GetAI_mob_phase_hunter; 518 newscript->RegisterSelf(); 519 } -
trunk/src/bindings/scripts/scripts/zone/zulaman/boss_akilzon.cpp
r279 r281 170 170 data << uint32(weather) << (float)grade << uint8(0); 171 171 172 ((InstanceMap*)map)->SendToPlayers(&data);172 map->SendToPlayers(&data); 173 173 } 174 174 -
trunk/src/bindings/scripts/scripts/zone/zulaman/instance_zulaman.cpp
r279 r281 177 177 WorldPacket data(SMSG_UPDATE_WORLD_STATE, 8); 178 178 data << field << value; 179 ((InstanceMap*)instance)->SendToPlayers(&data);179 instance->SendToPlayers(&data); 180 180 } 181 181