/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

/* ScriptData
SDName: Instance_Magisters_Terrace
SD%Complete: 60
SDComment:  Designed only for Selin Fireheart
SDCategory: Magister's Terrace
EndScriptData */

#include "precompiled.h"
#include "def_magisters_terrace.h"

#define NUMBER_OF_ENCOUNTERS      4

/*
0  - Selin Fireheart
1  - Vexallus
2  - Priestess Delrissa
3  - Kael'thas Sunstrider
*/

struct TRINITY_DLL_DECL instance_magisters_terrace : public ScriptedInstance
{
    instance_magisters_terrace(Map* map) : ScriptedInstance(map)
    {
        Initialize();
    }

	uint32 DoorState[3];//0seline, 1vexallus, 2derlissa
    uint32 Encounters[NUMBER_OF_ENCOUNTERS];
    uint32 DelrissaDeathCount;

    std::list<uint64> FelCrystals;
    std::list<uint64>::iterator CrystalItr;

	uint64 KaelGUID;
    uint64 SelinGUID;
    uint64 DelrissaGUID;
    uint64 VexallusDoorGUID;
    uint64 SelinDoorGUID;
    uint64 SelinEncounterDoorGUID;
    uint64 DelrissaDoorGUID;
    uint64 KaelStatue[2];

    bool InitializedItr;

    void Initialize()
    {
		for(uint8 i = 0; i < 3; i++)
			DoorState[i] = 1;//1 closed, 0 opened

        for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; i++)
            Encounters[i] = NOT_STARTED;

        FelCrystals.clear();

        DelrissaDeathCount = 0;

		KaelGUID = 0;
        SelinGUID = 0;
        DelrissaGUID = 0;
        VexallusDoorGUID = 0;
        SelinDoorGUID = 0;
        SelinEncounterDoorGUID = 0;
        DelrissaDoorGUID = 0;
        KaelStatue[0] = 0;
        KaelStatue[1] = 0;

        InitializedItr = false;
    }

    bool IsEncounterInProgress() const
    {
        for(uint8 i = 0; i < NUMBER_OF_ENCOUNTERS; i++)
            if(Encounters[i] == IN_PROGRESS)
                return true;
        return false;
    }

    uint32 GetData(uint32 identifier)
    {
        switch(identifier)
        {
            case DATA_SELIN_EVENT:          return Encounters[0];
            case DATA_VEXALLUS_EVENT:       return Encounters[1];
            case DATA_DELRISSA_EVENT:       return Encounters[2];
            case DATA_KAELTHAS_EVENT:       return Encounters[3];
            case DATA_DELRISSA_DEATH_COUNT: return DelrissaDeathCount;
            case DATA_FEL_CRYSTAL_SIZE:     return FelCrystals.size();
        }
        return 0;
    }

    void SetData(uint32 identifier, uint32 data)
    {
        switch(identifier)
        {
            case DATA_SELIN_EVENT:       
				Encounters[0] = data;  
				if(data==DONE)
				{
					DoorState[0] = 0;
					SaveToDB();
				}
				break;
            case DATA_VEXALLUS_EVENT:    
				Encounters[1] = data;  
				if(data==DONE)
				{
					DoorState[1] = 0;
					SaveToDB();
				}
				break;
            case DATA_DELRISSA_EVENT:    
				Encounters[2] = data;  
				if(data==DONE)
				{
					DoorState[2] = 0;
					SaveToDB();
				}				
				break;
            case DATA_KAELTHAS_EVENT:    Encounters[3] = data;  break;

            case DATA_DELRISSA_DEATH_COUNT:
                if(data)  ++DelrissaDeathCount;
                else      DelrissaDeathCount = 0;
        }
    }

	const char* Save()
    {
        std::ostringstream ss;
        ss << "S " << DoorState[0] << " " << DoorState[1] << " " << DoorState[2];
        char* data = new char[ss.str().length()+1];
        strcpy(data, ss.str().c_str());
        return data;
    }

    void Load(const char* load)
    {
        if(!load) return;
        std::istringstream ss(load);
        char dataHead; // S
        uint32 data1, data2, data3;
        ss >> dataHead >> data1 >> data2 >> data3;
        if(dataHead == 'S')
        {
            DoorState[0] = data1;
            DoorState[1] = data2;
            DoorState[2] = data3;
        }else error_log("SD2: Magister's Terrace: corrupted save data.");
    }

    void OnCreatureCreate(Creature *creature, uint32 entry)
    {
        switch(entry)
        {
            case 24723: SelinGUID = creature->GetGUID(); break;
            case 24560: DelrissaGUID = creature->GetGUID(); break;
            case 24722: FelCrystals.push_back(creature->GetGUID()); break;
			case 24664:	KaelGUID = creature->GetGUID(); break;
        }
    }

    void OnObjectCreate(GameObject* go)
    {
        switch(go->GetEntry())
        {
            case 187896:  
				VexallusDoorGUID = go->GetGUID();       
				go->SetGoState(DoorState[1]);
				break;
            //SunwellRaid Gate 02
            case 187979:  
				SelinDoorGUID = go->GetGUID(); 
				go->SetGoState(DoorState[0]);
				break;
            //Assembly Chamber Door
            case 188065:  SelinEncounterDoorGUID = go->GetGUID(); break;
            case 187770:  
				DelrissaDoorGUID = go->GetGUID();  
				go->SetGoState(DoorState[2]);				
				break;
            case 188165:  KaelStatue[0] = go->GetGUID();          break;
            case 188166:  KaelStatue[1] = go->GetGUID();          break;
        }
    }

    uint64 GetData64(uint32 identifier)
    {
        switch(identifier)
        {
            case DATA_SELIN:                return SelinGUID;
			case DATA_KAEL:					return KaelGUID;
            case DATA_DELRISSA:             return DelrissaGUID;
            case DATA_VEXALLUS_DOOR:        return VexallusDoorGUID;
            case DATA_SELIN_DOOR:           return SelinDoorGUID;
            case DATA_SELIN_ENCOUNTER_DOOR: return SelinEncounterDoorGUID;
            case DATA_DELRISSA_DOOR:        return DelrissaDoorGUID;
            case DATA_KAEL_STATUE_LEFT:     return KaelStatue[0];
            case DATA_KAEL_STATUE_RIGHT:    return KaelStatue[1];

            case DATA_FEL_CRYSTAL:
            {
                if(FelCrystals.empty())
                {
                    error_log("SD2: Magisters Terrace: No Fel Crystals loaded in Inst Data");
                    return 0;
                }

                if(!InitializedItr)
                {
                    CrystalItr = FelCrystals.begin();
                    InitializedItr = true;
                }

                uint64 guid = *CrystalItr;
                ++CrystalItr;
                return guid;
            }
        }
        return 0;
    }
};

InstanceData* GetInstanceData_instance_magisters_terrace(Map* map)
{
    return new instance_magisters_terrace(map);
}

void AddSC_instance_magisters_terrace()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name = "instance_magisters_terrace";
    newscript->GetInstanceData = GetInstanceData_instance_magisters_terrace;
    newscript->RegisterSelf();
}
