Index: trunk/src/bindings/scripts/scripts/npc/npcs_special.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/npc/npcs_special.cpp (revision 282)
+++ trunk/src/bindings/scripts/scripts/npc/npcs_special.cpp (revision 283)
@@ -826,69 +826,4 @@
 }
 
-struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI
-{
-    npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {Reset();}
-
-    void Reset() {}
-    void Aggro(Unit *who) {}
-    
-    void OnPossess(bool apply)
-    {
-        if (apply)
-        {
-            // Initialize the action bar without the melee attack command
-            m_creature->InitCharmInfo(m_creature);
-            m_creature->GetCharmInfo()->InitEmptyActionBar(false);
-
-            m_creature->SetAggressive(false);
-        }
-        else
-            m_creature->SetAggressive(true);
-    }
-
-};
-
-CreatureAI* GetAI_npc_steam_tonk(Creature *_Creature)
-{
-    return new npc_steam_tonkAI(_Creature);
-}
-
-#define SPELL_TONK_MINE_DETONATE 25099   
-
-struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI
-{
-    npc_tonk_mineAI(Creature *c) : ScriptedAI(c) 
-    {
-        m_creature->SetAggressive(false);
-        Reset();
-    }
-
-    uint32 ExplosionTimer;
-
-    void Reset()
-    {
-        ExplosionTimer = 3000;
-    }
-
-    void Aggro(Unit *who) {}
-    void AttackStart(Unit *who) {}
-    void MoveInLineOfSight(Unit *who) {}
-
-    void UpdateAI(const uint32 diff)
-    {
-        if (ExplosionTimer < diff)
-        {
-            m_creature->CastSpell(m_creature, SPELL_TONK_MINE_DETONATE, true);
-            m_creature->setDeathState(DEAD); // unsummon it
-        } else
-            ExplosionTimer -= diff;
-    }
-};
-
-CreatureAI* GetAI_npc_tonk_mine(Creature *_Creature)
-{
-    return new npc_tonk_mineAI(_Creature);
-}
-
 void AddSC_npcs_special()
 {
@@ -941,13 +876,3 @@
     newscript->pGossipSelect = &GossipSelect_npc_sayge;
     newscript->RegisterSelf();
-
-    newscript = new Script;
-    newscript->Name="npc_steam_tonk";
-    newscript->GetAI = &GetAI_npc_steam_tonk;
-    newscript->RegisterSelf();
-
-    newscript = new Script;
-    newscript->Name="npc_tonk_mine";
-    newscript->GetAI = &GetAI_npc_tonk_mine;
-    newscript->RegisterSelf();
-}
+}
