| 828 | struct TRINITY_DLL_DECL npc_steam_tonkAI : public ScriptedAI |
| 829 | { |
| 830 | npc_steam_tonkAI(Creature *c) : ScriptedAI(c) {Reset();} |
| 831 | |
| 832 | void Reset() {} |
| 833 | void Aggro(Unit *who) {} |
| 834 | |
| 835 | void OnPossess(bool apply) |
| 836 | { |
| 837 | if (apply) |
| 838 | { |
| 839 | // Initialize the action bar without the melee attack command |
| 840 | m_creature->InitCharmInfo(m_creature); |
| 841 | m_creature->GetCharmInfo()->InitEmptyActionBar(false); |
| 842 | |
| 843 | m_creature->SetAggressive(false); |
| 844 | } |
| 845 | else |
| 846 | m_creature->SetAggressive(true); |
| 847 | } |
| 848 | |
| 849 | }; |
| 850 | |
| 851 | CreatureAI* GetAI_npc_steam_tonk(Creature *_Creature) |
| 852 | { |
| 853 | return new npc_steam_tonkAI(_Creature); |
| 854 | } |
| 855 | |
| 856 | #define SPELL_TONK_MINE_DETONATE 25099 |
| 857 | |
| 858 | struct TRINITY_DLL_DECL npc_tonk_mineAI : public ScriptedAI |
| 859 | { |
| 860 | npc_tonk_mineAI(Creature *c) : ScriptedAI(c) |
| 861 | { |
| 862 | m_creature->SetAggressive(false); |
| 863 | Reset(); |
| 864 | } |
| 865 | |
| 866 | uint32 ExplosionTimer; |
| 867 | |
| 868 | void Reset() |
| 869 | { |
| 870 | ExplosionTimer = 3000; |
| 871 | } |
| 872 | |
| 873 | void Aggro(Unit *who) {} |
| 874 | void AttackStart(Unit *who) {} |
| 875 | void MoveInLineOfSight(Unit *who) {} |
| 876 | |
| 877 | void UpdateAI(const uint32 diff) |
| 878 | { |
| 879 | if (ExplosionTimer < diff) |
| 880 | { |
| 881 | m_creature->CastSpell(m_creature, SPELL_TONK_MINE_DETONATE, true); |
| 882 | m_creature->setDeathState(DEAD); // unsummon it |
| 883 | } else |
| 884 | ExplosionTimer -= diff; |
| 885 | } |
| 886 | }; |
| 887 | |
| 888 | CreatureAI* GetAI_npc_tonk_mine(Creature *_Creature) |
| 889 | { |
| 890 | return new npc_tonk_mineAI(_Creature); |
| 891 | } |
| 892 | |