Index: trunk/AUTHORS
===================================================================
--- trunk/AUTHORS (revision 2)
+++ trunk/AUTHORS (revision 33)
@@ -6,5 +6,5 @@
 have an introductory blurb similar to this one:
 
- Authors of PACKAGE
+ Authors of Trinity Core
 
  The following contributions warranted legal paper exchanges
Index: trunk/src/trinityrealm/trinityrealm.conf.dist
===================================================================
--- trunk/src/trinityrealm/trinityrealm.conf.dist (revision 2)
+++ trunk/src/trinityrealm/trinityrealm.conf.dist (revision 33)
@@ -1,5 +1,5 @@
-############################################
-# MaNGOS realmd configuration file         #
-############################################
+##########################################
+# Trinity Core realmd configuration file #
+##########################################
 ConfVersion=2007062001
 
@@ -47,5 +47,5 @@
 #    LogFile
 #        Logfile name
-#        Default: "Realmd.log"
+#        Default: "realmd.log"
 #                 "" - empty name disable creating log file
 #
@@ -97,5 +97,5 @@
 ###################################################################################################################
 
-LoginDatabaseInfo = "127.0.0.1;3306;root;mangos;realmd"
+LoginDatabaseInfo = "127.0.0.1;3306;trinity;trinity;realmd"
 LogsDir = ""
 MaxPingTime = 30
@@ -105,5 +105,5 @@
 LogLevel = 0
 LogTime = 0
-LogFile = "Realmd.log"
+LogFile = "realmd.log"
 LogTimestamp = 0
 LogFileLevel = 0
Index: trunk/src/trinitycore/trinitycore.conf.dist
===================================================================
--- trunk/src/trinitycore/trinitycore.conf.dist (revision 19)
+++ trunk/src/trinitycore/trinitycore.conf.dist (revision 33)
@@ -1,5 +1,5 @@
-#####################################
-# MaNGOS Configuration file         #
-#####################################
+##########################################
+# Trinity Core worldd configuration file #
+##########################################
 ConfVersion=2008080101
 
@@ -13,5 +13,5 @@
 #        Data directory setting.
 #        Important: DataDir needs to be quoted, as it is a string which may contain space characters.
-#        Example: "@prefix@/share/mangos"
+#        Example: "@prefix@/share/trinitycore"
 #
 #    LogsDir
@@ -46,7 +46,7 @@
 DataDir = "."
 LogsDir = ""
-LoginDatabaseInfo     = "127.0.0.1;3306;root;mangos;realmd"
-WorldDatabaseInfo     = "127.0.0.1;3306;root;mangos;mangos"
-CharacterDatabaseInfo = "127.0.0.1;3306;root;mangos;characters"
+LoginDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;realmd"
+WorldDatabaseInfo     = "127.0.0.1;3306;trinity;trinity;world"
+CharacterDatabaseInfo = "127.0.0.1;3306;trinity;trinity;characters"
 MaxPingTime = 30
 WorldServerPort = 8085
@@ -207,5 +207,5 @@
 #    LogFile
 #        Logfile name
-#        Default: "Server.log"
+#        Default: "server.log"
 #                 "" - Empty name disable creating log file
 #
@@ -233,9 +233,9 @@
 #    DBErrorLogFile
 #        Log file of DB errors detected at server run
-#        Default: "DBErrors.log"
+#        Default: "db_errors.log"
 #
 #    CharLogFile
 #        Character operations logfile name
-#        Default: "Char.log"
+#        Default: "characters.log"
 #                 "" - Empty name disable creating log file
 #
@@ -254,5 +254,6 @@
 #    GmLogFile
 #        Log file of gm commands
-#        Default: "" (Disable)
+#        Default: "gm_commands.log"
+#                 "" - Empty name for disable
 #
 #    GmLogTimestamp
@@ -263,5 +264,5 @@
 #    RaLogFile
 #        Log file of RA commands
-#        Default: "Ra.log" 
+#        Default: "ra_commands.log" 
 #                 "" - Empty name for disable
 #
@@ -279,5 +280,5 @@
 LogLevel = 3
 LogTime = 0
-LogFile = "Server.log"
+LogFile = "server.log"
 LogTimestamp = 0
 LogFileLevel = 0
@@ -286,11 +287,11 @@
 LogFilter_VisibilityChanges = 1
 WorldLogFile = "world.log"
-DBErrorLogFile = "DBErrors.log"
-CharLogFile = "Char.log"
+DBErrorLogFile = "db_errors.log"
+CharLogFile = "characters.log"
 CharLogTimestamp = 0
 CharLogDump = 0
-GmLogFile = ""
+GmLogFile = "gm_commands.log"
 GmLogTimestamp = 0
-RaLogFile = ""
+RaLogFile = "ra_commands.log"
 LogColors = ""
 
@@ -495,5 +496,5 @@
 #
 #    BeepAtStart
-#        Beep at mangosd start finished (mostly work only at Unix/Linux systems)
+#        Beep at core start finished (mostly work only at Unix/Linux systems)
 #        Default: 1 (true)
 #                 0 (false)
@@ -536,5 +537,5 @@
 Event.Announce = 0
 BeepAtStart = 1
-Motd = "Welcome to the Massive Network Game Object Server."
+Motd = "Welcome to a Trinity Core server."
 
 ###################################################################################################################
Index: trunk/THANKS
===================================================================
--- trunk/THANKS (revision 2)
+++ trunk/THANKS (revision 33)
@@ -7,18 +7,12 @@
 similar to this one:
 
- MaNGOS THANKS file
+ Trinity Core THANKS file
 
- MaNGOS has originally been written by Team Python and WoW Daemon Team. Many
- people further contributed to MaNGOS by reporting problems, suggesting various
- improvements or submitting actual code.
-
- Here is a list of these people. Help me keep it complete and exempt of errors.
+ Trinity Core is a derivation/rewrite of MaNGOS, which was originally written
+ by Team Python and the WoW Daemon Team. Many people further helped Trinity Core
+ by submitting bug reports, code patches, and suggestions.
 
  Special thanks should also go out to the WowwoW team. We have gained help from
  them many times in the creation of this project. Keep up the good work guys.
-
- Thanks should also go out to the Ludmilla team, who are also providing the
- community with a great server. We have not gained too much help from them,
- but we have recieved some.
 
 The easiest policy with this file is to thank everyone who contributes to the
@@ -34,4 +28,2 @@
 add a name to your `THANKS' file. The mere presense of a name in `THANKS' is
 then a flag to you that the initial greeting has been sent.
-
-TBD
Index: trunk/README
===================================================================
--- trunk/README (revision 2)
+++ trunk/README (revision 33)
@@ -1,7 +1,7 @@
-= MaNGOS -- README =
+= Trinity Core -- General information =
 
-Copyright (C) 2005-2008 MaNGOS project <http://www.mangosproject.org/>
+Copyright (C) Trinity Core (http://www.trinitycore.org)
 
-  MaNGOS is free software; you can redistribute it and/or modify
+  Trinity Core is free software; you can redistribute it and/or modify
   it under the terms of the GNU General Public License as published by
   the Free Software Foundation; either version 2 of the License, or
@@ -17,8 +17,8 @@
   Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 
-  In addition, as a special exception, the MaNGOS project
-  gives permission to link the code of its release of MaNGOS with the
-  OpenSSL project's "OpenSSL" library (or with modified versions of it
-  that use the same license as the "OpenSSL" library), and distribute
+  In addition, as a special exception, the Trinity Core project
+  gives permission to link the code of its release of Trinity Core with
+  the OpenSSL project's "OpenSSL" library (or with modified versions of
+  it that use the same license as the "OpenSSL" library), and distribute
   the linked executables.  You must obey the GNU General Public License
   in all respects for all of the code used other than "OpenSSL".  If you
@@ -27,31 +27,24 @@
   so, delete this exception statement from your version.
 
-Comments are welcome.
+Trinity Core is a World of Warcraft game server emulator. It is derived
+from MaNGOS, the Massive Network Game Object Server, and is based on the
+code of that project.
 
-	- theluda <theluda@googlemail.com>
+For further information on the Trinity Core project, please visit our
+project website at http://www.trinitycore.org.
 
-== Welcome to MaNGOS ==
+API documentation can be obtained by running the "make doc" command inside
+the doc directory.
 
-MaNGOS (the Massive Network Game Object Server) is an Open Source reference
-implementation for a MMORPG server system. Please see the file COPYING for
-license details.
+SQL files to create the database can be found in the sql directory. Files
+to update your database from an older revision/version can be found in the
+sql/updates directory.
 
-For further information on the MaNGOS project, please visit our project web
-site at <http://www.mangosproject.org/>
+See the INSTALL file for installation instructions under Linux.
 
-Documenation on various development related topics can be found in the doc/
-subdirectory, including Doxygen-generated API documentation.
+If you are using the SVN (unstable) version of Trinity Core, run this
+command prior to building:
 
-The required SQL files for creating the database backend are included in the
-sql/ subdirectory. In case you are upgrading from an older MaNGOS release,
-make sure you as well take a look at the SQL files in the sql/updates/ sub-
-directory.
+autoreconf --install --force
 
-In order to build and install MaNGOS under Linux, follow the instructions
-described in the INSTALL file.
-
-In case you have checked out MaNGOS from the SubVersion repository, please run
-
-$ autoreconf --install --force
-
-prior to building, as you may otherwise not be able to run a build.
+You can then continue to build the source.
Index: trunk/sql/tools/README
===================================================================
--- trunk/sql/tools/README (revision 2)
+++ trunk/sql/tools/README (revision 33)
@@ -1,10 +1,8 @@
-= MaNGOS -- README =
+= Trinity Core -- Database cleanup tools =
 
-Copyright (c) 2005-2008 MaNGOS <http://www.mangosproject.org/>
+Copyright (C) Trinity Core (http://www.trinitycore.org)
 
 See the COPYING file for copying conditions.
 
-== Database tools ==
-This folder contains SQL files which can be used for cleanup DB  from corrupted or outdated data in safe way.
-This tools must be used _only_ when mangos server stopped.
-But you can safely use its any times while server shutdown.
+These tools can be used to clean a corrupted database. They
+should only be used when the sevrer is CLOSED.
Index: trunk/sql/world.sql
===================================================================
--- trunk/sql/world.sql (revision 33)
+++ trunk/sql/world.sql (revision 33)
@@ -0,0 +1,15373 @@
+-- MySQL dump 10.11
+--
+-- Host: localhost    Database: mangos
+-- ------------------------------------------------------
+-- Server version	5.0.56-nt
+
+/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
+/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
+/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
+/*!40101 SET NAMES utf8 */;
+/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
+/*!40103 SET TIME_ZONE='+00:00' */;
+/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
+/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
+/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
+/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
+
+--
+-- Table structure for table `areatrigger_involvedrelation`
+--
+
+DROP TABLE IF EXISTS `areatrigger_involvedrelation`;
+CREATE TABLE `areatrigger_involvedrelation` (
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
+  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Trigger System';
+
+--
+-- Dumping data for table `areatrigger_involvedrelation`
+--
+
+LOCK TABLES `areatrigger_involvedrelation` WRITE;
+/*!40000 ALTER TABLE `areatrigger_involvedrelation` DISABLE KEYS */;
+/*!40000 ALTER TABLE `areatrigger_involvedrelation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `areatrigger_scripts`
+--
+
+DROP TABLE IF EXISTS `areatrigger_scripts`; 
+CREATE TABLE `areatrigger_scripts` (
+    `entry` MEDIUMINT( 8 ) NOT NULL ,
+    `ScriptName` CHAR( 64 ) NOT NULL ,
+    PRIMARY KEY ( `entry` )
+) ENGINE = MYISAM DEFAULT CHARSET=utf8;
+
+--
+-- Table structure for table `areatrigger_tavern`
+--
+
+DROP TABLE IF EXISTS `areatrigger_tavern`;
+CREATE TABLE `areatrigger_tavern` (
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
+  `name` text,
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Trigger System';
+
+--
+-- Dumping data for table `areatrigger_tavern`
+--
+
+LOCK TABLES `areatrigger_tavern` WRITE;
+/*!40000 ALTER TABLE `areatrigger_tavern` DISABLE KEYS */;
+/*!40000 ALTER TABLE `areatrigger_tavern` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `areatrigger_teleport`
+--
+
+DROP TABLE IF EXISTS `areatrigger_teleport`;
+CREATE TABLE `areatrigger_teleport` (
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
+  `name` text,
+  `required_level` tinyint(3) unsigned NOT NULL default '0',
+  `required_item` mediumint(8) unsigned NOT NULL default '0',
+  `required_item2` mediumint(8) unsigned NOT NULL default '0',
+  `heroic_key` mediumint(8) unsigned NOT NULL default '0',
+  `heroic_key2` mediumint(8) unsigned NOT NULL default '0',
+  `required_quest_done` int(11) unsigned NOT NULL default '0',
+  `required_failed_text` text,
+  `target_map` smallint(5) unsigned NOT NULL default '0',
+  `target_position_x` float NOT NULL default '0',
+  `target_position_y` float NOT NULL default '0',
+  `target_position_z` float NOT NULL default '0',
+  `target_orientation` float NOT NULL default '0',
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Trigger System';
+
+--
+-- Dumping data for table `areatrigger_teleport`
+--
+
+LOCK TABLES `areatrigger_teleport` WRITE;
+/*!40000 ALTER TABLE `areatrigger_teleport` DISABLE KEYS */;
+/*!40000 ALTER TABLE `areatrigger_teleport` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `battleground_template`
+--
+
+DROP TABLE IF EXISTS `battleground_template`;
+CREATE TABLE `battleground_template` (
+  `id` mediumint(8) unsigned NOT NULL,
+  `MinPlayersPerTeam` smallint(5) unsigned NOT NULL default '0',
+  `MaxPlayersPerTeam` smallint(5) unsigned NOT NULL default '0',
+  `MinLvl` tinyint(3) unsigned NOT NULL default '0',
+  `MaxLvl` tinyint(3) unsigned NOT NULL default '0',
+  `AllianceStartLoc` mediumint(8) unsigned NOT NULL,
+  `AllianceStartO` float NOT NULL,
+  `HordeStartLoc` mediumint(8) unsigned NOT NULL,
+  `HordeStartO` float NOT NULL,
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `battleground_template`
+--
+
+LOCK TABLES `battleground_template` WRITE;
+/*!40000 ALTER TABLE `battleground_template` DISABLE KEYS */;
+INSERT INTO `battleground_template` VALUES
+(1,0,0,0,0,611,2.72532,610,2.27452),
+(2,0,0,0,0,769,3.14159,770,3.14159),
+(4,0,2,10,70,929,0,936,3.14159),
+(3,0,0,0,0,890,3.40156,889,0.263892),
+(5,0,2,10,70,939,0,940,3.14159),
+(6,0,2,10,70,0,0,0,0),
+(7,0,0,0,0,1103,3.40156,1104,0.263892),
+(8,0,2,10,70,1258,0,1259,3.14159);
+/*!40000 ALTER TABLE `battleground_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `battlemaster_entry`
+--
+
+DROP TABLE IF EXISTS `battlemaster_entry`;
+CREATE TABLE `battlemaster_entry` (
+  `entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Entry of a creature',
+  `bg_template` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Battleground template id',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `battlemaster_entry`
+--
+
+LOCK TABLES `battlemaster_entry` WRITE;
+/*!40000 ALTER TABLE `battlemaster_entry` DISABLE KEYS */;
+/*!40000 ALTER TABLE `battlemaster_entry` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `command`
+--
+
+DROP TABLE IF EXISTS `command`;
+CREATE TABLE `command` (
+  `name` varchar(50) NOT NULL default '',
+  `security` tinyint(3) unsigned NOT NULL default '0',
+  `help` longtext,
+  PRIMARY KEY  (`name`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Chat System';
+
+--
+-- Dumping data for table `command`
+--
+
+LOCK TABLES `command` WRITE;
+/*!40000 ALTER TABLE `command` DISABLE KEYS */;
+INSERT INTO `command` VALUES
+('acct',0,'Syntax: .acct\r\n\r\nDisplay the access level of your account.'),
+('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
+('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
+('addmove',2,'Syntax: .addmove #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.'),
+('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
+('aura',3,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
+('ban',3,'Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason\r\nBan account or IP and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
+('baninfo',3,'Syntax is: baninfo <account|ip|character>\r\nWatch full information about a specific ban.'),
+('bank',3,'Syntax: .bank\r\n\r\nShow your bank inventory.'),
+('banlist',3,'Syntax is: banlist <account|ip|character> $NameOrIp\r\nsearches the banlist for a pattern.'),
+('cast',3,'Syntax: .cast #spellid [triggered]\r\n  Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.'),
+('cast back',3,'Syntax: .cast back #spellid [triggered]\r\n  Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.'),
+('cast dist',3,'Syntax: .cast dist #spellid [#dist [triggered]]\r\n  You will cast spell to pint at distance #dist. If \'trigered\' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.'),
+('cast self',3,'Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.'),
+('cast target',3,'Syntax: .cast target #spellid [triggered]\r\n  Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.'),
+('combatstop',2,'Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.'),
+('commands',0,'Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.'),
+('cooldown',3,'Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).'),
+('damage',3,'Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.'),
+('debug anim',2,'Syntax: .debug anim #emoteid\r\n\r\nPlay emote #emoteid for your character.'),
+('debug getvalue',3,'Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.'),
+('debug playsound',1,'Syntax: .debug playsound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),
+('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'),
+('debug standstate',2,'Syntax: .debug standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.'),
+('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'),
+('debug arena',3,'Syntax: .debug arena\r\n\r\n Toggles arena 1v1 or normal mode.'),
+('delticket',2,'Syntax: .delticket all\r\n        .delticket #num\r\n        .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.'),
+('demorph',2,'Syntax: .demorph\r\n\r\nDemorph the selected player.'),
+('die',3,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
+('dismount',0,'Syntax: .dismount\r\n\r\nDismount you, if you are mounted.'),
+('distance',3,'Syntax: .distance\r\n\r\nDisplay the distance from your character to the selected creature.'),
+('event',2,'Syntax: .event #event_id\r\nShow details about event with #event_id.'),
+('event activelist',2,'Syntax: .event activelist\r\nShow list of currently active events.'),
+('event start',2,'Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).'),
+('event stop',2,'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'),
+('explorecheat',3,'Syntax: .explorecheat #flag\r\n\r\nReveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'),
+('flusharenapoints',3,'Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.'),
+('gm',1,'Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.'),
+('gm chat',1,'Syntax: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.'),
+('gm fly',3,'Syntax: .gm fly on/off\r\nEnable/disable gm fly mode.'),
+('gm list',0,'Syntax: .gm list\r\n\r\nDisplay a list of available Game Masters.'),
+('gm visible',1,'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),
+('go creature',2,'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
+('go graveyard',2,'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),
+('go grid',1,'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),
+('go object',1,'Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
+('go trigger',2,'Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.'),
+('go xy',1,'Syntax: .go xy #x #y [#mapid]\r\n\r\nTeleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.'),
+('go xyz',1,'Syntax: .go xyz #x #y #z [#mapid]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.'),
+('go zonexy',1,'Syntax: .go zonexy #x #y [#zone]\r\n\r\nTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart'),
+('gobject add',2,'Syntax: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.'),
+('gobject delete',2,'Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.'),
+('gobject move',2,'Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).'),
+('gobject near ',3,'Syntax: .gobject near  [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
+('gobject turn',2,'Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.'),
+('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'),
+('goname',1,'Syntax: .goname $charactername\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group.'),
+('gps',1,'Syntax: .gps\r\n\r\nDisplay the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id'),
+('groupgo',1,'Syntax: .groupgo $charactername\r\n\r\nTeleport the given character and his group to you.'),
+('guid',2,'Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.'),
+('guild create',2,'Syntax: .guild create $GuildLeaderName $GuildName\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName as leader.'),
+('guild delete',2,'Syntax: .guild delete $GuildName\r\n\r\nDelete guild $GuildName.'),
+('guild invite',2,'Syntax: .guild invite $CharacterName $GuildName\r\n\r\nAdd $CharacterName into a guild $GuildName.'),
+('guild rank',2,'Syntax: .guild rank $CharacterName #Rank\r\n\r\nSet for $CharacterName rank #Rank in a guild.'),
+('guild uninvite',2,'Syntax: .guild uninvite $CharacterName\r\n\r\nRemove $CharacterName from a guild.'),
+('help',0,'Syntax: .help $command\r\n\r\nDisplay usage instructions for the given $command.'),
+('hidearea',3,'Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.'),
+('honor add',2,'Syntax: .honor add $amount\r\n\r\nAdd a certain amount of honor (gained today) to the selected player.'),
+('honor addkill',2,'Syntax: .honor addkikll\r\n\r\nAdd the targeted unit as one of your pvp kills today (you only get honor if it\'s a racial leader or a player)'),
+('honor update',2,'Syntax: .honor update\r\n\r\nForce the yesterday\'s honor fields to be updated with today\'s data, which will get reset for the selected player.'),
+('hover',3,'Syntax: .hover #flag\r\n\r\nEnable or disable hover mode for your character.\r\n\r\nUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.'),
+('instance unbind',3,'Syntax: .instance unbind all\r\n  All of the selected player\'s binds will be cleared.'),
+('instance listbinds',3,'Syntax: .instance listbinds\r\n  Lists the binds of the selected player.'),
+('instance stats',3,'Syntax: .instance stats\r\n  Shows statistics about instances.'),
+('instance savedata',3,'Syntax: .instance savedata\r\n  Save the InstanceData for the current player\'s map to the DB.'),
+('itemmove',2,'Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented'),
+('kick',2,'Syntax: .kick [$charactername]\r\n\r\nKick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.'),
+('learn',3,'Syntax: .learn #parameter\r\n\r\nSelected character learn a spell of id #parameter.'),
+('learn all',3,'Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.'),
+('learn all_crafts',2,'Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.'),
+('learn all_default',1,'Syntax: .learn all_default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.'),
+('learn all_gm',2,'Syntax: .learn all_gm\r\n\r\nLearn all default spells for Game Masters.'),
+('learn all_lang',1,'Syntax: .learn all_lang\r\n\r\nLearn all languages'),
+('learn all_myclass',3,'Syntax: .learn all_myclass\r\n\r\nLearn all spells and talents available for his class.'),
+('learn all_myspells',3,'Syntax: .learn all_myspells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.'),
+('learn all_mytalents',3,'Syntax: .learn all_mytalents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.'),
+('learn all_recipes',2,'Syntax: .learn all_recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all_recipes enchanting'),
+('levelup',3,'Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent VALUESrecalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),
+('linkgrave',3,'Syntax: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).'),
+('list creature',3,'Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'),
+('list item',3,'Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'),
+('list object',3,'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.'),
+('loadscripts',3,'Syntax: .loadscripts $scriptlibraryname\r\n\r\nUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.'),
+('lockaccount',0,'Syntax: .lockaccount [on|off]\r\n\r\nAllow login from account only from current used IP or remove this requirement.'),
+('lookup area',1,'Syntax: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID\'s.'),
+('lookup creature',3,'Syntax: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID\'s.'),
+('lookup event',2,'Syntax: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.'),
+('lookup faction',3,'Syntax: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.'),
+('lookup item',3,'Syntax: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID\'s.'),
+('lookup itemset',3,'Syntax: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID\'s.'),
+('lookup object',3,'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.'),
+('lookup player account',2,'Syntax : .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.'),
+('lookup player ip',2,'Syntax : .lookup player ip $ip ($limit) \r\n\r\n Searchs players, which account ast_ip is $ip with optional parametr $limit of results.'),
+('lookup player email',2,'Syntax : .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.'),
+('lookup quest',3,'Syntax: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID\'s.'),
+('lookup skill',3,'Syntax: .lookup skill $$namepart\r\n\r\nLooks up a skill by $namepart, and returns all matches with their skill ID\'s.'),
+('lookup spell',3,'Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID\'s.'),
+('lookup tele',1,'Syntax: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.'),
+('maxskill',3,'Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum VALUESfor its current level.'),
+('Mod32Value',3,'Syntax: .Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'),
+('modify arena',3,'Syntax: .modify arena #value\r\nAdd $amount arena points to the selected player.'),
+('modify aspeed',1,'Syntax: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to \"normalbase speed for this move type\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
+('modify bit',1,'Syntax: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.'),
+('modify bwalk',1,'Syntax: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to \"normal walk back speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
+('modify drunk',1,'Syntax: .modify drunk #value\r\n Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.'),
+('modify energy',1,'Syntax: .modify energy #energy\r\n\r\nModify the energy of the selected player. If no player is selected, modify your energy.'),
+('modify faction',1,'Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid\r\n\r\nModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.'),
+('modify honor',1,'Syntax: .modify honor $amount\r\n\r\nAdd $amount honor points to the selected player.'),
+('modify hp',1,'Syntax: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.'),
+('modify mana',1,'Syntax: .modify mana #newmana\r\n\r\nModify the mana of the selected player. If no player is selected, modify your mana.'),
+('modify money',1,'Syntax:\r\n.modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.'),
+('modify morph',2,'Syntax: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.'),
+('modify mount',1,'Syntax:\r\n.modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.'),
+('modify rage',1,'Syntax: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.'),
+('modify rep',2,'Syntax: .modify rep #repId (#repvalue | $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use \'.pinfo rep\' to list all known reputation ids, or use \'.lookup faction $name\' to locate a specific faction id.'),
+('modify scale',1,''),
+('modify speed',1,'Syntax:\r\n.modify speed #rate\r\n.speed #rate\r\n\r\nModify the running speed of the selected player to \"normal base run speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
+('modify spell',1,''),
+('modify swim',1,'Syntax: .modify swim #rate\r\n\r\nModify the swim speed of the selected player to \"normal swim speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
+('modify titles',1,'Syntax:\r\n.modify titles #mask\r\n\r\nAllows user to use all titles from #mask.\r\n\r\n #mask=0 disables the title-choose-field'),
+('movegens',3,'Syntax: .movegens\r\n  Show movement generators stack for selected creature or player.'),
+('mute',1,'Syntax: .mute $playerName $timeInMinutes\r\n\r\nDisible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.'),
+('namego',1,'Syntax: .namego $charactername\r\n\r\nTeleport the given character to you.'),
+('neargrave',3,'Syntax: .neargrave [alliance|horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).'),
+('notify',1,'Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.'),
+('npc add',2,'Syntax: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.'),
+('npc additem',2,'Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.'),
+('npc addweapon',3,'Not yet implemented.'),
+('npc allowmove',3,'Syntax: .npc allowmove\r\n\r\nEnable or disable movement for the selected creature.'),
+('npc changelevel',2,'Syntax: .npc changelevel #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to 63.'),
+('npc delete',2,'Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)'),
+('npc delitem',2,'Syntax: .npc delitem #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),
+('npc factionid',2,'Syntax: .npc factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.'),
+('npc flag',2,'Syntax: .npc flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.'),
+('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
+('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
+('npc name',2,'Syntax: .npc name $name\r\n\r\nChange the name of the selected creature or character to $name.\r\n\r\nCommand disabled.'),
+('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
+('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
+('npc setmovetype',2,'Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'),
+('npc spawndist',2,'Syntax: .npc spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.'),
+('npc spawntime',2,'Syntax: .npc spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.'),
+('npc subname',2,'Syntax: .npc subname $Name\r\n\r\nChange the subname of the selected creature or player to $Name.\r\n\r\nCommand disabled.'),
+('npc textemote',3,'Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.'),
+('npc whisper',1,'Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to  #playerguid.'),
+('password',0,'Syntax: .password $old_password $new_password $new_password\r\n\r\nChange your account password.'),
+('pinfo',2,'Syntax: .pinfo [$player_name] [rep]\r\n\r\nOutput account information for selected player or player find by $player_name. If \"rep\" parameter provided show reputation information for player.'),
+('plimit',3,'Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]\r\n\r\nWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file'),
+('quest add',3,'Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can\'t be added by this command but correct .additem call provided in command output.'),
+('quest complete',3,'Syntax: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.'),
+('quest remove',3,'Syntax: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.'),
+('recall',1,'Syntax: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.'),
+('reload',3,'Syntax: .reload table_name\r\n\r\nReload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.'),
+('reload all',3,'Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.'),
+('reload all_area',3,'Syntax: .reload all_area\r\n\r\nReload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.'),
+('reload all_loot',3,'Syntax: .reload all_loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.'),
+('reload all_quest',3,'Syntax: .reload all_quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.'),
+('reload all_spell',3,'Syntax: .reload all\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.'),
+('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
+('reset all',3,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents at next login each existed character.'),
+('reset honor',3,'Syntax:\r\n.reset honor [Playername]\r\n  Reset all honor data for targeted character.'),
+('reset level',3,'Syntax:\r\n.reset level [Playername]\r\n  Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.'),
+('reset spells',3,'Syntax:\r\n.reset spells [Playername]\r\n  Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.'),
+('reset stats',3,'Syntax:\r\n.reset stats [Playername]\r\n  Resets(recalculate) all stats of the targeted player to their original VALUESat current level.'),
+('reset talents',3,'Syntax:\r\n.reset talents [Playername]\r\n  Removes all talents of the targeted player. Playername can be name of offline character.'),
+('respawn',3,'Syntax: .respawn\r\n\r\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),
+('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
+('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
+('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
+('security',3,'Syntax: .security $name #level\r\n\r\nSet the security level of player $name to a level of #level.\r\n\r\n#level may range from 0 to 5.'),
+('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
+('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),
+('server idleshutdown',3,'Syntax: .server idleshutdown #delay|cancel\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),
+('server idlerestart',3,'Syntax: .server idlerestart #delay|cancel\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),
+('server restart',3,'Syntax: .server restart seconds\r\n\r\nRestart the server after given seconds and show "Restart server in X" or cancel the restart/shutdown if cancel value is used.'),
+('server shutdown',3,'Syntax: .server shutdown seconds\r\n\r\nShut the server down after given seconds and show "Off server in X" or cancel the restart/shutdown if cancel value is used.'),
+('setskill',3,'Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.'),
+('showarea',3,'Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.'),
+('start',0,'Syntax: .start\r\n\r\nTeleport you to the starting area of your character.'),
+('taxicheat',1,'Syntax: .taxicheat on/off\r\n\r\nTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.\r\n\r\nVisited taxi nodes sill accessible after removing access.'),
+('tele',1,'Syntax: .tele #location\r\n\r\nTeleport player to a given location.'),
+('tele add',3,'Syntax: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.'),
+('tele del',3,'Syntax: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.'),
+('tele group',1,'Syntax: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.'),
+('tele name',1,'Syntax: .tele name #playername #location\r\n\r\nTeleport a player to a given location.'),
+('ticket',2,'Syntax: .ticket on\r\n        .ticket off\r\n        .ticket #num\r\n        .ticket $character_name\r\n\r\non/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.'),
+('transport',3,'Not yet implemented.'),
+('unaura',3,'Syntax: .unaura #spellid\r\n\r\nRemove aura due to spell #spellid from the selected Unit.'),
+('unban',3,'Syntax is: unban <account|ip|character> $NameOrIp\r\nUnban account or IP.'),
+('unlearn',3,'Syntax: .unlearn #startspell #endspell\r\n\r\nUnlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.'),
+('unmute',1,'Syntax: .unmute $playerName\r\n\r\nRestore chat messaging for any character from account of character $playerName.'),
+('wchange',3,'Syntax: .wchange #weathertype #status\r\n\r\nSet current weather to #weathertype with an intensity of #status.\r\n\r\n#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.'),
+('whispers',1,'Syntax: .whispers on|off\r\nEnable/disable accepting whispers by GM from players. By default use mangosd.conf setting.'),
+('wp',2,'Using WP Command:\r\nEach Waypoint Command has it\'s own description!'),
+('wp add',2,'Syntax: .wp add [#creature_guid or Select a Creature]'),
+('wp export',3,'Syntax: .wp export [#creature_guid or Select a Creature] $filename'),
+('wp import',3,'Syntax: .wp import $filename'),
+('wp modify',2,'Syntax: .wp modify [#creature_guid or Select a Creature]\r\nadd - Add a waypoint after the selected visual\r\nwaittime $time\r\nemote ID\r\nspell ID\r\ntext1| text2| text3| text4| text5 <text>\r\nmodel1 ID\r\nmodel2 ID\r\nmove(moves wp to player pos)\r\ndel (deletes the wp)\r\n\r\nOnly one parameter per time!'),
+('wp show',2,'Syntax: .wp show [#creature_guid or Select a Creature]\r\non\r\nfirst\r\nlast\r\noff\r\ninfo\r\n\r\nFor using info you have to do first show on and than select a Visual-Waypoint and do the show info!');
+/*!40000 ALTER TABLE `command` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature`
+--
+
+DROP TABLE IF EXISTS `creature`;
+CREATE TABLE `creature` (
+  `guid` int(10) unsigned NOT NULL auto_increment COMMENT 'Global Unique Identifier',
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Creature Identifier',
+  `map` smallint(5) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
+  `spawnMask` tinyint(3) unsigned NOT NULL default '1',
+  `modelid` mediumint(8) unsigned NOT NULL default '0',
+  `equipment_id` mediumint(9) NOT NULL default '0',
+  `position_x` float NOT NULL default '0',
+  `position_y` float NOT NULL default '0',
+  `position_z` float NOT NULL default '0',
+  `orientation` float NOT NULL default '0',
+  `spawntimesecs` int(10) unsigned NOT NULL default '120',
+  `spawndist` float NOT NULL default '5',
+  `currentwaypoint` mediumint(8) unsigned NOT NULL default '0',
+  `curhealth` int(10) unsigned NOT NULL default '1',
+  `curmana` int(10) unsigned NOT NULL default '0',
+  `DeathState` tinyint(3) unsigned NOT NULL default '0',
+  `MovementType` tinyint(3) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`guid`),
+  KEY `idx_map` (`map`),
+  KEY `index_id` (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Creature System';
+
+--
+-- Dumping data for table `creature`
+--
+
+LOCK TABLES `creature` WRITE;
+/*!40000 ALTER TABLE `creature` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_addon`
+--
+
+DROP TABLE IF EXISTS `creature_addon`;
+CREATE TABLE `creature_addon` (
+  `guid` int(11) NOT NULL default '0',
+  `mount` mediumint(8) unsigned NOT NULL default '0',
+  `bytes0` int(10) unsigned NOT NULL default '0',
+  `bytes1` int(10) unsigned NOT NULL default '0',
+  `bytes2` int(10) unsigned NOT NULL default '0',
+  `emote` int(10) unsigned NOT NULL default '0',
+  `moveflags` int(10) unsigned NOT NULL default '0',
+  `auras` text,
+  PRIMARY KEY  (`guid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `creature_addon`
+--
+
+LOCK TABLES `creature_addon` WRITE;
+/*!40000 ALTER TABLE `creature_addon` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_addon` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_equip_template`
+--
+
+DROP TABLE IF EXISTS `creature_equip_template`;
+CREATE TABLE `creature_equip_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Unique entry',
+  `equipmodel1` mediumint(8) unsigned NOT NULL default '0',
+  `equipmodel2` mediumint(8) unsigned NOT NULL default '0',
+  `equipmodel3` mediumint(8) unsigned NOT NULL default '0',
+  `equipinfo1` int(10) unsigned NOT NULL default '0',
+  `equipinfo2` int(10) unsigned NOT NULL default '0',
+  `equipinfo3` int(10) unsigned NOT NULL default '0',
+  `equipslot1` int(11) NOT NULL default '0',
+  `equipslot2` int(11) NOT NULL default '0',
+  `equipslot3` int(11) NOT NULL default '0',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Creature System (Equipment)';
+
+--
+-- Dumping data for table `creature_equip_template`
+--
+
+LOCK TABLES `creature_equip_template` WRITE;
+/*!40000 ALTER TABLE `creature_equip_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_equip_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_involvedrelation`
+--
+
+DROP TABLE IF EXISTS `creature_involvedrelation`;
+CREATE TABLE `creature_involvedrelation` (
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
+  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
+  PRIMARY KEY  (`id`,`quest`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Creature System';
+
+--
+-- Dumping data for table `creature_involvedrelation`
+--
+
+LOCK TABLES `creature_involvedrelation` WRITE;
+/*!40000 ALTER TABLE `creature_involvedrelation` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_involvedrelation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_loot_template`
+--
+
+DROP TABLE IF EXISTS `creature_loot_template`;
+CREATE TABLE `creature_loot_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
+  `lootcondition` tinyint(3) unsigned NOT NULL default '0',
+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
+
+--
+-- Dumping data for table `creature_loot_template`
+--
+
+LOCK TABLES `creature_loot_template` WRITE;
+/*!40000 ALTER TABLE `creature_loot_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_loot_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_model_info`
+--
+
+DROP TABLE IF EXISTS `creature_model_info`;
+CREATE TABLE `creature_model_info` (
+  `modelid` mediumint(8) unsigned NOT NULL default '0',
+  `bounding_radius` float NOT NULL default '0',
+  `combat_reach` float NOT NULL default '0',
+  `gender` tinyint(3) unsigned NOT NULL default '2',
+  `modelid_other_gender` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`modelid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Creature System (Model related info)';
+
+--
+-- Dumping data for table `creature_model_info`
+--
+
+LOCK TABLES `creature_model_info` WRITE;
+/*!40000 ALTER TABLE `creature_model_info` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_model_info` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_movement`
+--
+
+DROP TABLE IF EXISTS `creature_movement`;
+CREATE TABLE `creature_movement` (
+  `id` int(10) unsigned NOT NULL COMMENT 'Creature GUID',
+  `point` mediumint(8) unsigned NOT NULL default '0',
+  `position_x` float NOT NULL default '0',
+  `position_y` float NOT NULL default '0',
+  `position_z` float NOT NULL default '0',
+  `waittime` int(10) unsigned NOT NULL default '0',
+  `text1` text,
+  `text2` text,
+  `text3` text,
+  `text4` text,
+  `text5` text,
+  `emote` mediumint(8) unsigned NOT NULL default '0',
+  `spell` mediumint(8) unsigned NOT NULL default '0',
+  `wpguid` int(11) NOT NULL default '0',
+  `orientation` float NOT NULL default '0',
+  `model1` mediumint(9) NOT NULL default '0',
+  `model2` mediumint(9) NOT NULL default '0',
+  PRIMARY KEY  (`id`,`point`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Creature System';
+
+--
+-- Dumping data for table `creature_movement`
+--
+
+LOCK TABLES `creature_movement` WRITE;
+/*!40000 ALTER TABLE `creature_movement` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_movement` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_onkill_reputation`
+--
+
+DROP TABLE IF EXISTS `creature_onkill_reputation`;
+CREATE TABLE `creature_onkill_reputation` (
+  `creature_id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Creature Identifier',
+  `RewOnKillRepFaction1` smallint(6) NOT NULL default '0',
+  `RewOnKillRepFaction2` smallint(6) NOT NULL default '0',
+  `MaxStanding1` tinyint(4) NOT NULL default '0',
+  `IsTeamAward1` tinyint(4) NOT NULL default '0',
+  `RewOnKillRepValue1` mediumint(9) NOT NULL default '0',
+  `MaxStanding2` tinyint(4) NOT NULL default '0',
+  `IsTeamAward2` tinyint(4) NOT NULL default '0',
+  `RewOnKillRepValue2` mediumint(9) NOT NULL default '0',
+  `TeamDependent` tinyint(3) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`creature_id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Creature OnKill Reputation gain';
+
+--
+-- Dumping data for table `creature_onkill_reputation`
+--
+
+LOCK TABLES `creature_onkill_reputation` WRITE;
+/*!40000 ALTER TABLE `creature_onkill_reputation` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_onkill_reputation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_questrelation`
+--
+
+DROP TABLE IF EXISTS `creature_questrelation`;
+CREATE TABLE `creature_questrelation` (
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
+  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
+  PRIMARY KEY  (`id`,`quest`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Creature System';
+
+--
+-- Dumping data for table `creature_questrelation`
+--
+
+LOCK TABLES `creature_questrelation` WRITE;
+/*!40000 ALTER TABLE `creature_questrelation` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_questrelation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_respawn`
+--
+
+DROP TABLE IF EXISTS `creature_respawn`;
+CREATE TABLE `creature_respawn` (
+  `guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
+  `respawntime` bigint(20) NOT NULL default '0',
+  `instance` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`guid`,`instance`),
+  KEY `instance` (`instance`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
+
+--
+-- Dumping data for table `creature_respawn`
+--
+
+LOCK TABLES `creature_respawn` WRITE;
+/*!40000 ALTER TABLE `creature_respawn` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_respawn` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_template`
+--
+
+DROP TABLE IF EXISTS `creature_template`;
+CREATE TABLE `creature_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `heroic_entry` mediumint(8) unsigned NOT NULL default '0',
+  `modelid_A` mediumint(8) unsigned NOT NULL default '0',
+  `modelid_A2` mediumint(8) unsigned NOT NULL default '0',
+  `modelid_H` mediumint(8) unsigned NOT NULL default '0',
+  `modelid_H2` mediumint(8) unsigned NOT NULL default '0',
+  `name` char(100) NOT NULL default '0',
+  `subname` char(100) default NULL,
+  `IconName` char(100) default NULL,
+  `minlevel` tinyint(3) unsigned NOT NULL default '1',
+  `maxlevel` tinyint(3) unsigned NOT NULL default '1',
+  `minhealth` int(10) unsigned NOT NULL default '0',
+  `maxhealth` int(10) unsigned NOT NULL default '0',
+  `minmana` int(10) unsigned NOT NULL default '0',
+  `maxmana` int(10) unsigned NOT NULL default '0',
+  `armor` mediumint(8) unsigned NOT NULL default '0',
+  `faction_A` smallint(5) unsigned NOT NULL default '0',
+  `faction_H` smallint(5) unsigned NOT NULL default '0',
+  `npcflag` int(10) unsigned NOT NULL default '0',
+  `speed` float NOT NULL default '1',
+  `scale` float NOT NULL default '1',
+  `rank` tinyint(3) unsigned NOT NULL default '0',
+  `mindmg` float NOT NULL default '0',
+  `maxdmg` float NOT NULL default '0',
+  `dmgschool` tinyint(4) NOT NULL default '0',
+  `attackpower` int(10) unsigned NOT NULL default '0',
+  `baseattacktime` int(10) unsigned NOT NULL default '0',
+  `rangeattacktime` int(10) unsigned NOT NULL default '0',
+  `flags` int(10) unsigned NOT NULL default '0',
+  `dynamicflags` int(10) unsigned NOT NULL default '0',
+  `family` tinyint(4) NOT NULL default '0',
+  `trainer_type` tinyint(4) NOT NULL default '0',
+  `trainer_spell` mediumint(8) unsigned NOT NULL default '0',
+  `class` tinyint(3) unsigned NOT NULL default '0',
+  `race` tinyint(3) unsigned NOT NULL default '0',
+  `minrangedmg` float NOT NULL default '0',
+  `maxrangedmg` float NOT NULL default '0',
+  `rangedattackpower` smallint(5) unsigned NOT NULL default '0',
+  `type` tinyint(3) unsigned NOT NULL default '0',
+  `flag1` int(10) unsigned NOT NULL default '0',
+  `lootid` mediumint(8) unsigned NOT NULL default '0',
+  `pickpocketloot` mediumint(8) unsigned NOT NULL default '0',
+  `skinloot` mediumint(8) unsigned NOT NULL default '0',
+  `resistance1` smallint(5) NOT NULL default '0',
+  `resistance2` smallint(5) NOT NULL default '0',
+  `resistance3` smallint(5) NOT NULL default '0',
+  `resistance4` smallint(5) NOT NULL default '0',
+  `resistance5` smallint(5) NOT NULL default '0',
+  `resistance6` smallint(5) NOT NULL default '0',
+  `spell1` mediumint(8) unsigned NOT NULL default '0',
+  `spell2` mediumint(8) unsigned NOT NULL default '0',
+  `spell3` mediumint(8) unsigned NOT NULL default '0',
+  `spell4` mediumint(8) unsigned NOT NULL default '0',
+  `PetSpellDataId` mediumint(8) unsigned NOT NULL default '0',
+  `mingold` mediumint(8) unsigned NOT NULL default '0',
+  `maxgold` mediumint(8) unsigned NOT NULL default '0',
+  `AIName` char(64) NOT NULL default '',
+  `MovementType` tinyint(3) unsigned NOT NULL default '0',
+  `InhabitType` tinyint(3) unsigned NOT NULL default '3',
+  `RacialLeader` tinyint(3) unsigned NOT NULL default '0',
+  `RegenHealth` tinyint(3) unsigned NOT NULL default '1',
+  `equipment_id` mediumint(8) unsigned NOT NULL default '0',
+  `mechanic_immune_mask` int(10) unsigned NOT NULL default '0',
+  `flags_extra` int(10) unsigned NOT NULL default '0',
+  `ScriptName` char(64) NOT NULL default '',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Creature System';
+
+--
+-- Dumping data for table `creature_template`
+--
+
+LOCK TABLES `creature_template` WRITE;
+/*!40000 ALTER TABLE `creature_template` DISABLE KEYS */;
+INSERT INTO `creature_template` VALUES
+(1,1,10045,0,10045,0,'Waypoint(Only GM can see it)','Visual',NULL,1,1,64,64,0,0,0,35,35,0,0.91,1,0,14,15,0,100,2000,2200,4096,0,8,0,0,0,0,1.76,2.42,100,8,5242886,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,3,0,1,0,0,2,'');
+/*!40000 ALTER TABLE `creature_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `creature_template_addon`
+--
+
+DROP TABLE IF EXISTS `creature_template_addon`;
+CREATE TABLE `creature_template_addon` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `mount` mediumint(8) unsigned NOT NULL default '0',
+  `bytes0` int(10) unsigned NOT NULL default '0',
+  `bytes1` int(10) unsigned NOT NULL default '0',
+  `bytes2` int(10) unsigned NOT NULL default '0',
+  `emote` mediumint(8) unsigned NOT NULL default '0',
+  `moveflags` int(10) unsigned NOT NULL default '0',
+  `auras` text,
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `creature_template_addon`
+--
+
+LOCK TABLES `creature_template_addon` WRITE;
+/*!40000 ALTER TABLE `creature_template_addon` DISABLE KEYS */;
+/*!40000 ALTER TABLE `creature_template_addon` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `db_version`
+--
+
+DROP TABLE IF EXISTS `db_version`;
+CREATE TABLE `db_version` (
+  `version` varchar(120) default NULL
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Used DB version notes';
+
+--
+-- Dumping data for table `db_version`
+--
+
+LOCK TABLES `db_version` WRITE;
+/*!40000 ALTER TABLE `db_version` DISABLE KEYS */;
+INSERT INTO `db_version` VALUES
+('Mangos default database.');
+/*!40000 ALTER TABLE `db_version` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `disenchant_loot_template`
+--
+
+DROP TABLE IF EXISTS `disenchant_loot_template`;
+CREATE TABLE `disenchant_loot_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Recommended id selection: item_level*100 + item_quality',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
+  `lootcondition` tinyint(3) unsigned NOT NULL default '0',
+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
+
+--
+-- Dumping data for table `disenchant_loot_template`
+--
+
+LOCK TABLES `disenchant_loot_template` WRITE;
+/*!40000 ALTER TABLE `disenchant_loot_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `disenchant_loot_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `event_scripts`
+--
+
+DROP TABLE IF EXISTS `event_scripts`;
+CREATE TABLE `event_scripts` (
+  `id` mediumint(8) unsigned NOT NULL default '0',
+  `delay` int(10) unsigned NOT NULL default '0',
+  `command` mediumint(8) unsigned NOT NULL default '0',
+  `datalong` mediumint(8) unsigned NOT NULL default '0',
+  `datalong2` int(10) unsigned NOT NULL default '0',
+  `datatext` text NOT NULL,
+  `x` float NOT NULL default '0',
+  `y` float NOT NULL default '0',
+  `z` float NOT NULL default '0',
+  `o` float NOT NULL default '0'
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `event_scripts`
+--
+
+LOCK TABLES `event_scripts` WRITE;
+/*!40000 ALTER TABLE `event_scripts` DISABLE KEYS */;
+/*!40000 ALTER TABLE `event_scripts` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `exploration_basexp`
+--
+
+DROP TABLE IF EXISTS `exploration_basexp`;
+CREATE TABLE `exploration_basexp` (
+  `level` tinyint(4) NOT NULL default '0',
+  `basexp` mediumint(9) NOT NULL default '0',
+  PRIMARY KEY  (`level`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Exploration System';
+
+--
+-- Dumping data for table `exploration_basexp`
+--
+
+LOCK TABLES `exploration_basexp` WRITE;
+/*!40000 ALTER TABLE `exploration_basexp` DISABLE KEYS */;
+INSERT INTO `exploration_basexp` VALUES
+(0,0),
+(1,5),
+(2,15),
+(3,25),
+(4,35),
+(5,45),
+(6,55),
+(7,65),
+(8,70),
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+(10,85),
+(11,90),
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+(14,100),
+(15,105),
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+(31,250),
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+(52,510),
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+(55,560),
+(56,580),
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+(58,620),
+(59,640),
+(60,660),
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+(62,1000),
+(63,1050),
+(64,1080),
+(65,1100),
+(66,1130),
+(67,1160),
+(68,1200),
+(69,1230),
+(70,1250);
+/*!40000 ALTER TABLE `exploration_basexp` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `fishing_loot_template`
+--
+
+DROP TABLE IF EXISTS `fishing_loot_template`;
+CREATE TABLE `fishing_loot_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
+  `lootcondition` tinyint(3) unsigned NOT NULL default '0',
+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
+
+--
+-- Dumping data for table `fishing_loot_template`
+--
+
+LOCK TABLES `fishing_loot_template` WRITE;
+/*!40000 ALTER TABLE `fishing_loot_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `fishing_loot_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_event`
+--
+
+DROP TABLE IF EXISTS `game_event`;
+CREATE TABLE `game_event` (
+  `entry` mediumint(8) unsigned NOT NULL COMMENT 'Entry of the game event',
+  `start_time` timestamp NOT NULL default '0000-00-00 00:00:00' COMMENT 'Absolute start date, the event will never start before',
+  `end_time` timestamp NOT NULL default '0000-00-00 00:00:00' COMMENT 'Absolute end date, the event will never start afler',
+  `occurence` bigint(20) unsigned NOT NULL default '86400' COMMENT 'Delay in hours between occurences of the event',
+  `length` bigint(20) unsigned NOT NULL default '43200' COMMENT 'Length in hours of the event',
+  `description` varchar(255) default NULL COMMENT 'Description of the event displayed in console',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `game_event`
+--
+
+LOCK TABLES `game_event` WRITE;
+/*!40000 ALTER TABLE `game_event` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_event` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_event_creature`
+--
+
+DROP TABLE IF EXISTS `game_event_creature`;
+CREATE TABLE `game_event_creature` (
+  `guid` int(10) unsigned NOT NULL,
+  `event` smallint(6) NOT NULL default '0' COMMENT 'Put negatives values to remove during event',
+  PRIMARY KEY  (`guid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `game_event_creature`
+--
+
+LOCK TABLES `game_event_creature` WRITE;
+/*!40000 ALTER TABLE `game_event_creature` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_event_creature` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_event_creature_quest`
+--
+
+DROP TABLE IF EXISTS `game_event_creature_quest`;
+CREATE TABLE `game_event_creature_quest` (
+  `id` mediumint(8) unsigned NOT NULL default '0',
+  `quest` mediumint(8) unsigned NOT NULL default '0',
+  `event` smallint(5) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`id`,`quest`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `game_event_creature_quest`
+--
+
+LOCK TABLES `game_event_creature_quest` WRITE;
+/*!40000 ALTER TABLE `game_event_creature_quest` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_event_creature_quest` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_event_gameobject`
+--
+
+DROP TABLE IF EXISTS `game_event_gameobject`;
+CREATE TABLE `game_event_gameobject` (
+  `guid` int(10) unsigned NOT NULL,
+  `event` smallint(6) NOT NULL default '0' COMMENT 'Put negatives values to remove during event',
+  PRIMARY KEY  (`guid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `game_event_gameobject`
+--
+
+LOCK TABLES `game_event_gameobject` WRITE;
+/*!40000 ALTER TABLE `game_event_gameobject` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_event_gameobject` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_event_model_equip`
+--
+
+DROP TABLE IF EXISTS `game_event_model_equip`;
+CREATE TABLE `game_event_model_equip` (
+  `guid` int(10) unsigned NOT NULL default '0',
+  `modelid` mediumint(8) unsigned NOT NULL default '0',
+  `equipment_id` mediumint(8) unsigned NOT NULL default '0',
+  `event` smallint(5) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`guid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `game_event_model_equip`
+--
+
+LOCK TABLES `game_event_model_equip` WRITE;
+/*!40000 ALTER TABLE `game_event_model_equip` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_event_model_equip` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_graveyard_zone`
+--
+
+DROP TABLE IF EXISTS `game_graveyard_zone`;
+CREATE TABLE `game_graveyard_zone` (
+  `id` mediumint(8) unsigned NOT NULL default '0',
+  `ghost_zone` mediumint(8) unsigned NOT NULL default '0',
+  `faction` smallint(5) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`id`,`ghost_zone`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Trigger System';
+
+--
+-- Dumping data for table `game_graveyard_zone`
+--
+
+LOCK TABLES `game_graveyard_zone` WRITE;
+/*!40000 ALTER TABLE `game_graveyard_zone` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_graveyard_zone` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_tele`
+--
+
+DROP TABLE IF EXISTS `game_tele`;
+CREATE TABLE `game_tele` (
+  `id` mediumint(8) unsigned NOT NULL auto_increment,
+  `position_x` float NOT NULL default '0',
+  `position_y` float NOT NULL default '0',
+  `position_z` float NOT NULL default '0',
+  `orientation` float NOT NULL default '0',
+  `map` smallint(5) unsigned NOT NULL default '0',
+  `name` varchar(100) NOT NULL default '',
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Tele Command';
+
+--
+-- Dumping data for table `game_tele`
+--
+
+LOCK TABLES `game_tele` WRITE;
+/*!40000 ALTER TABLE `game_tele` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_tele` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `game_weather`
+--
+
+DROP TABLE IF EXISTS `game_weather`;
+CREATE TABLE `game_weather` (
+  `zone` mediumint(8) unsigned NOT NULL default '0',
+  `spring_rain_chance` tinyint(3) unsigned NOT NULL default '25',
+  `spring_snow_chance` tinyint(3) unsigned NOT NULL default '25',
+  `spring_storm_chance` tinyint(3) unsigned NOT NULL default '25',
+  `summer_rain_chance` tinyint(3) unsigned NOT NULL default '25',
+  `summer_snow_chance` tinyint(3) unsigned NOT NULL default '25',
+  `summer_storm_chance` tinyint(3) unsigned NOT NULL default '25',
+  `fall_rain_chance` tinyint(3) unsigned NOT NULL default '25',
+  `fall_snow_chance` tinyint(3) unsigned NOT NULL default '25',
+  `fall_storm_chance` tinyint(3) unsigned NOT NULL default '25',
+  `winter_rain_chance` tinyint(3) unsigned NOT NULL default '25',
+  `winter_snow_chance` tinyint(3) unsigned NOT NULL default '25',
+  `winter_storm_chance` tinyint(3) unsigned NOT NULL default '25',
+  PRIMARY KEY  (`zone`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Weather System';
+
+--
+-- Dumping data for table `game_weather`
+--
+
+LOCK TABLES `game_weather` WRITE;
+/*!40000 ALTER TABLE `game_weather` DISABLE KEYS */;
+/*!40000 ALTER TABLE `game_weather` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject`
+--
+
+DROP TABLE IF EXISTS `gameobject`;
+CREATE TABLE `gameobject` (
+  `guid` int(10) unsigned NOT NULL auto_increment COMMENT 'Global Unique Identifier',
+  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Gameobject Identifier',
+  `map` smallint(5) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
+  `spawnMask` tinyint(3) unsigned NOT NULL default '1',
+  `position_x` float NOT NULL default '0',
+  `position_y` float NOT NULL default '0',
+  `position_z` float NOT NULL default '0',
+  `orientation` float NOT NULL default '0',
+  `rotation0` float NOT NULL default '0',
+  `rotation1` float NOT NULL default '0',
+  `rotation2` float NOT NULL default '0',
+  `rotation3` float NOT NULL default '0',
+  `spawntimesecs` int(11) NOT NULL default '0',
+  `animprogress` tinyint(3) unsigned NOT NULL default '0',
+  `state` tinyint(3) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`guid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Gameobject System';
+
+--
+-- Dumping data for table `gameobject`
+--
+
+LOCK TABLES `gameobject` WRITE;
+/*!40000 ALTER TABLE `gameobject` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject_involvedrelation`
+--
+
+DROP TABLE IF EXISTS `gameobject_involvedrelation`;
+CREATE TABLE `gameobject_involvedrelation` (
+  `id` mediumint(8) unsigned NOT NULL default '0',
+  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
+  PRIMARY KEY  (`id`,`quest`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `gameobject_involvedrelation`
+--
+
+LOCK TABLES `gameobject_involvedrelation` WRITE;
+/*!40000 ALTER TABLE `gameobject_involvedrelation` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject_involvedrelation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject_loot_template`
+--
+
+DROP TABLE IF EXISTS `gameobject_loot_template`;
+CREATE TABLE `gameobject_loot_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
+  `lootcondition` tinyint(3) unsigned NOT NULL default '0',
+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
+
+--
+-- Dumping data for table `gameobject_loot_template`
+--
+
+LOCK TABLES `gameobject_loot_template` WRITE;
+/*!40000 ALTER TABLE `gameobject_loot_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject_loot_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject_questrelation`
+--
+
+DROP TABLE IF EXISTS `gameobject_questrelation`;
+CREATE TABLE `gameobject_questrelation` (
+  `id` mediumint(8) unsigned NOT NULL default '0',
+  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
+  PRIMARY KEY  (`id`,`quest`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `gameobject_questrelation`
+--
+
+LOCK TABLES `gameobject_questrelation` WRITE;
+/*!40000 ALTER TABLE `gameobject_questrelation` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject_questrelation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject_respawn`
+--
+
+DROP TABLE IF EXISTS `gameobject_respawn`;
+CREATE TABLE `gameobject_respawn` (
+  `guid` int(10) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier',
+  `respawntime` bigint(20) NOT NULL default '0',
+  `instance` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`guid`,`instance`),
+  KEY `instance` (`instance`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System';
+
+--
+-- Dumping data for table `gameobject_respawn`
+--
+
+LOCK TABLES `gameobject_respawn` WRITE;
+/*!40000 ALTER TABLE `gameobject_respawn` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject_respawn` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject_scripts`
+--
+
+DROP TABLE IF EXISTS `gameobject_scripts`;
+CREATE TABLE `gameobject_scripts` (
+  `id` mediumint(8) unsigned NOT NULL default '0',
+  `delay` int(10) unsigned NOT NULL default '0',
+  `command` mediumint(8) unsigned NOT NULL default '0',
+  `datalong` mediumint(8) unsigned NOT NULL default '0',
+  `datalong2` int(10) unsigned NOT NULL default '0',
+  `datatext` text NOT NULL,
+  `x` float NOT NULL default '0',
+  `y` float NOT NULL default '0',
+  `z` float NOT NULL default '0',
+  `o` float NOT NULL default '0'
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `gameobject_scripts`
+--
+
+LOCK TABLES `gameobject_scripts` WRITE;
+/*!40000 ALTER TABLE `gameobject_scripts` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject_scripts` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `gameobject_template`
+--
+
+DROP TABLE IF EXISTS `gameobject_template`;
+CREATE TABLE `gameobject_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `type` tinyint(3) unsigned NOT NULL default '0',
+  `displayId` mediumint(8) unsigned NOT NULL default '0',
+  `name` varchar(100) NOT NULL default '',
+  `castBarCaption` varchar(100) NOT NULL default '',
+  `faction` smallint(5) unsigned NOT NULL default '0',
+  `flags` int(10) unsigned NOT NULL default '0',
+  `size` float NOT NULL default '1',
+  `data0` int(10) unsigned NOT NULL default '0',
+  `data1` int(10) unsigned NOT NULL default '0',
+  `data2` int(10) unsigned NOT NULL default '0',
+  `data3` int(10) unsigned NOT NULL default '0',
+  `data4` int(10) unsigned NOT NULL default '0',
+  `data5` int(10) unsigned NOT NULL default '0',
+  `data6` int(10) unsigned NOT NULL default '0',
+  `data7` int(10) unsigned NOT NULL default '0',
+  `data8` int(10) unsigned NOT NULL default '0',
+  `data9` int(10) unsigned NOT NULL default '0',
+  `data10` int(10) unsigned NOT NULL default '0',
+  `data11` int(10) unsigned NOT NULL default '0',
+  `data12` int(10) unsigned NOT NULL default '0',
+  `data13` int(10) unsigned NOT NULL default '0',
+  `data14` int(10) unsigned NOT NULL default '0',
+  `data15` int(10) unsigned NOT NULL default '0',
+  `data16` int(10) unsigned NOT NULL default '0',
+  `data17` int(10) unsigned NOT NULL default '0',
+  `data18` int(10) unsigned NOT NULL default '0',
+  `data19` int(10) unsigned NOT NULL default '0',
+  `data20` int(10) unsigned NOT NULL default '0',
+  `data21` int(10) unsigned NOT NULL default '0',
+  `data22` int(10) unsigned NOT NULL default '0',
+  `data23` int(10) unsigned NOT NULL default '0',
+  `ScriptName` varchar(64) NOT NULL default '',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Gameobject System';
+
+--
+-- Dumping data for table `gameobject_template`
+--
+
+LOCK TABLES `gameobject_template` WRITE;
+/*!40000 ALTER TABLE `gameobject_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `gameobject_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `instance_template`
+--
+
+DROP TABLE IF EXISTS `instance_template`;
+CREATE TABLE `instance_template` (
+  `map` smallint(5) unsigned NOT NULL,
+  `parent` int(10) unsigned NOT NULL,
+  `levelMin` tinyint(3) unsigned NOT NULL default '0',
+  `levelMax` tinyint(3) unsigned NOT NULL default '0',
+  `maxPlayers` tinyint(3) unsigned NOT NULL default '0',
+  `reset_delay` int(10) unsigned NOT NULL default '0',
+  `startLocX` float default NULL,
+  `startLocY` float default NULL,
+  `startLocZ` float default NULL,
+  `startLocO` float default NULL,
+  `script` varchar(128) NOT NULL default '',
+  PRIMARY KEY  (`map`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `instance_template`
+--
+
+LOCK TABLES `instance_template` WRITE;
+/*!40000 ALTER TABLE `instance_template` DISABLE KEYS */;
+INSERT INTO `instance_template` VALUES
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+(572,0,10,0,50,0,NULL,NULL,NULL,NULL,'');
+/*!40000 ALTER TABLE `instance_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `item_enchantment_template`
+--
+
+DROP TABLE IF EXISTS `item_enchantment_template`;
+CREATE TABLE `item_enchantment_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `ench` mediumint(8) unsigned NOT NULL default '0',
+  `chance` float unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`ench`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Item Random Enchantment System';
+
+--
+-- Dumping data for table `item_enchantment_template`
+--
+
+LOCK TABLES `item_enchantment_template` WRITE;
+/*!40000 ALTER TABLE `item_enchantment_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `item_enchantment_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `item_loot_template`
+--
+
+DROP TABLE IF EXISTS `item_loot_template`;
+CREATE TABLE `item_loot_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
+  `lootcondition` tinyint(3) unsigned NOT NULL default '0',
+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
+
+--
+-- Dumping data for table `item_loot_template`
+--
+
+LOCK TABLES `item_loot_template` WRITE;
+/*!40000 ALTER TABLE `item_loot_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `item_loot_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `item_template`
+--
+
+DROP TABLE IF EXISTS `item_template`;
+CREATE TABLE `item_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `class` tinyint(3) unsigned NOT NULL default '0',
+  `subclass` tinyint(3) unsigned NOT NULL default '0',
+  `unk0` int(11) NOT NULL default '-1',
+  `name` varchar(255) NOT NULL default '',
+  `displayid` mediumint(8) unsigned NOT NULL default '0',
+  `Quality` tinyint(3) unsigned NOT NULL default '0',
+  `Flags` int(10) unsigned NOT NULL default '0',
+  `BuyCount` tinyint(3) unsigned NOT NULL default '1',
+  `BuyPrice` int(10) unsigned NOT NULL default '0',
+  `SellPrice` int(10) unsigned NOT NULL default '0',
+  `InventoryType` tinyint(3) unsigned NOT NULL default '0',
+  `AllowableClass` mediumint(9) NOT NULL default '-1',
+  `AllowableRace` mediumint(9) NOT NULL default '-1',
+  `ItemLevel` tinyint(3) unsigned NOT NULL default '0',
+  `RequiredLevel` tinyint(3) unsigned NOT NULL default '0',
+  `RequiredSkill` smallint(5) unsigned NOT NULL default '0',
+  `RequiredSkillRank` smallint(5) unsigned NOT NULL default '0',
+  `requiredspell` mediumint(8) unsigned NOT NULL default '0',
+  `requiredhonorrank` mediumint(8) unsigned NOT NULL default '0',
+  `RequiredCityRank` mediumint(8) unsigned NOT NULL default '0',
+  `RequiredReputationFaction` smallint(5) unsigned NOT NULL default '0',
+  `RequiredReputationRank` smallint(5) unsigned NOT NULL default '0',
+  `maxcount` smallint(5) unsigned NOT NULL default '0',
+  `stackable` smallint(5) unsigned NOT NULL default '1',
+  `ContainerSlots` tinyint(3) unsigned NOT NULL default '0',
+  `stat_type1` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value1` smallint(6) NOT NULL default '0',
+  `stat_type2` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value2` smallint(6) NOT NULL default '0',
+  `stat_type3` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value3` smallint(6) NOT NULL default '0',
+  `stat_type4` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value4` smallint(6) NOT NULL default '0',
+  `stat_type5` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value5` smallint(6) NOT NULL default '0',
+  `stat_type6` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value6` smallint(6) NOT NULL default '0',
+  `stat_type7` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value7` smallint(6) NOT NULL default '0',
+  `stat_type8` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value8` smallint(6) NOT NULL default '0',
+  `stat_type9` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value9` smallint(6) NOT NULL default '0',
+  `stat_type10` tinyint(3) unsigned NOT NULL default '0',
+  `stat_value10` smallint(6) NOT NULL default '0',
+  `dmg_min1` float NOT NULL default '0',
+  `dmg_max1` float NOT NULL default '0',
+  `dmg_type1` tinyint(3) unsigned NOT NULL default '0',
+  `dmg_min2` float NOT NULL default '0',
+  `dmg_max2` float NOT NULL default '0',
+  `dmg_type2` tinyint(3) unsigned NOT NULL default '0',
+  `dmg_min3` float NOT NULL default '0',
+  `dmg_max3` float NOT NULL default '0',
+  `dmg_type3` tinyint(3) unsigned NOT NULL default '0',
+  `dmg_min4` float NOT NULL default '0',
+  `dmg_max4` float NOT NULL default '0',
+  `dmg_type4` tinyint(3) unsigned NOT NULL default '0',
+  `dmg_min5` float NOT NULL default '0',
+  `dmg_max5` float NOT NULL default '0',
+  `dmg_type5` tinyint(3) unsigned NOT NULL default '0',
+  `armor` smallint(5) unsigned NOT NULL default '0',
+  `holy_res` tinyint(3) unsigned NOT NULL default '0',
+  `fire_res` tinyint(3) unsigned NOT NULL default '0',
+  `nature_res` tinyint(3) unsigned NOT NULL default '0',
+  `frost_res` tinyint(3) unsigned NOT NULL default '0',
+  `shadow_res` tinyint(3) unsigned NOT NULL default '0',
+  `arcane_res` tinyint(3) unsigned NOT NULL default '0',
+  `delay` smallint(5) unsigned NOT NULL default '1000',
+  `ammo_type` tinyint(3) unsigned NOT NULL default '0',
+  `RangedModRange` float NOT NULL default '0',
+  `spellid_1` mediumint(8) unsigned NOT NULL default '0',
+  `spelltrigger_1` tinyint(3) unsigned NOT NULL default '0',
+  `spellcharges_1` tinyint(4) NOT NULL default '0',
+  `spellppmRate_1` float NOT NULL default '0',
+  `spellcooldown_1` int(11) NOT NULL default '-1',
+  `spellcategory_1` smallint(5) unsigned NOT NULL default '0',
+  `spellcategorycooldown_1` int(11) NOT NULL default '-1',
+  `spellid_2` mediumint(8) unsigned NOT NULL default '0',
+  `spelltrigger_2` tinyint(3) unsigned NOT NULL default '0',
+  `spellcharges_2` tinyint(4) NOT NULL default '0',
+  `spellppmRate_2` float NOT NULL default '0',
+  `spellcooldown_2` int(11) NOT NULL default '-1',
+  `spellcategory_2` smallint(5) unsigned NOT NULL default '0',
+  `spellcategorycooldown_2` int(11) NOT NULL default '-1',
+  `spellid_3` mediumint(8) unsigned NOT NULL default '0',
+  `spelltrigger_3` tinyint(3) unsigned NOT NULL default '0',
+  `spellcharges_3` tinyint(4) NOT NULL default '0',
+  `spellppmRate_3` float NOT NULL default '0',
+  `spellcooldown_3` int(11) NOT NULL default '-1',
+  `spellcategory_3` smallint(5) unsigned NOT NULL default '0',
+  `spellcategorycooldown_3` int(11) NOT NULL default '-1',
+  `spellid_4` mediumint(8) unsigned NOT NULL default '0',
+  `spelltrigger_4` tinyint(3) unsigned NOT NULL default '0',
+  `spellcharges_4` tinyint(4) NOT NULL default '0',
+  `spellppmRate_4` float NOT NULL default '0',
+  `spellcooldown_4` int(11) NOT NULL default '-1',
+  `spellcategory_4` smallint(5) unsigned NOT NULL default '0',
+  `spellcategorycooldown_4` int(11) NOT NULL default '-1',
+  `spellid_5` mediumint(8) unsigned NOT NULL default '0',
+  `spelltrigger_5` tinyint(3) unsigned NOT NULL default '0',
+  `spellcharges_5` tinyint(4) NOT NULL default '0',
+  `spellppmRate_5` float NOT NULL default '0',
+  `spellcooldown_5` int(11) NOT NULL default '-1',
+  `spellcategory_5` smallint(5) unsigned NOT NULL default '0',
+  `spellcategorycooldown_5` int(11) NOT NULL default '-1',
+  `bonding` tinyint(3) unsigned NOT NULL default '0',
+  `description` varchar(255) NOT NULL default '',
+  `PageText` mediumint(8) unsigned NOT NULL default '0',
+  `LanguageID` tinyint(3) unsigned NOT NULL default '0',
+  `PageMaterial` tinyint(3) unsigned NOT NULL default '0',
+  `startquest` mediumint(8) unsigned NOT NULL default '0',
+  `lockid` mediumint(8) unsigned NOT NULL default '0',
+  `Material` tinyint(4) NOT NULL default '0',
+  `sheath` tinyint(3) unsigned NOT NULL default '0',
+  `RandomProperty` mediumint(8) unsigned NOT NULL default '0',
+  `RandomSuffix` mediumint(8) unsigned NOT NULL default '0',
+  `block` mediumint(8) unsigned NOT NULL default '0',
+  `itemset` mediumint(8) unsigned NOT NULL default '0',
+  `MaxDurability` smallint(5) unsigned NOT NULL default '0',
+  `area` mediumint(8) unsigned NOT NULL default '0',
+  `Map` smallint(6) NOT NULL default '0',
+  `BagFamily` mediumint(9) NOT NULL default '0',
+  `TotemCategory` tinyint(4) NOT NULL default '0',
+  `socketColor_1` tinyint(4) NOT NULL default '0',
+  `socketContent_1` mediumint(9) NOT NULL default '0',
+  `socketColor_2` tinyint(4) NOT NULL default '0',
+  `socketContent_2` mediumint(9) NOT NULL default '0',
+  `socketColor_3` tinyint(4) NOT NULL default '0',
+  `socketContent_3` mediumint(9) NOT NULL default '0',
+  `socketBonus` mediumint(9) NOT NULL default '0',
+  `GemProperties` mediumint(9) NOT NULL default '0',
+  `RequiredDisenchantSkill` smallint(6) NOT NULL default '-1',
+  `ArmorDamageModifier` float NOT NULL default '0',
+  `ScriptName` varchar(64) NOT NULL default '',
+  `DisenchantID` mediumint(8) unsigned NOT NULL default '0',
+  `FoodType` tinyint(3) unsigned NOT NULL default '0',
+  `minMoneyLoot` int(10) unsigned NOT NULL default '0',
+  `maxMoneyLoot` int(10) unsigned NOT NULL default '0',
+  `Duration` int(11) NOT NULL default '0' COMMENT 'Duration in seconds. Negative value means realtime, postive value ingame time',
+  PRIMARY KEY  (`entry`),
+  KEY `items_index` (`class`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Item System';
+
+--
+-- Dumping data for table `item_template`
+--
+
+LOCK TABLES `item_template` WRITE;
+/*!40000 ALTER TABLE `item_template` DISABLE KEYS */;
+INSERT INTO `item_template` VALUES
+(25,2,7,-1,'Worn Shortsword',1542,1,0,1,35,7,21,32767,511,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,1,0,0,0,1,3,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(35,2,10,-1,'Bent Staff',472,1,0,1,47,9,17,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,2,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(36,2,4,-1,'Worn Mace',5194,1,0,1,38,7,21,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,3,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(37,2,0,-1,'Worn Axe',14029,1,0,1,38,7,21,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,3,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(38,4,0,-1,'Recruit\'s Shirt',9891,1,0,1,1,1,4,-1,-1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(39,4,1,-1,'Recruit\'s Pants',9892,0,0,1,5,1,7,32767,511,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(40,4,0,-1,'Recruit\'s Boots',10141,1,0,1,4,1,8,32767,511,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(43,4,0,-1,'Squire\'s Boots',9938,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(44,4,1,-1,'Squire\'s Pants',9937,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(45,4,0,-1,'Squire\'s Shirt',3265,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(47,4,0,-1,'Footpad\'s Shoes',9915,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(48,4,1,-1,'Footpad\'s Pants',9913,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(49,4,0,-1,'Footpad\'s Shirt',9906,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(51,4,0,-1,'Neophyte\'s Boots',9946,1,0,1,5,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(52,4,1,-1,'Neophyte\'s Pants',9945,0,0,1,5,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+(59,4,0,-1,'Acolyte\'s Shoes',3261,1,0,1,5,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+(120,4,1,-1,'Thug Pants',10006,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+(140,4,0,-1,'Brawler\'s Boots',9992,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+(148,4,0,-1,'Rugged Trapper\'s Shirt',9976,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+(159,0,0,-1,'Refreshing Spring Water',18084,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,430,0,-1,0,-1,59,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+(1396,4,1,-1,'Acolyte\'s Pants',3260,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2070,0,0,-1,'Darnassian Bleu',6353,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,433,0,-1,0,-1,11,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2092,2,15,-1,'Worn Dagger',6442,1,0,1,35,7,13,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1600,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,3,0,0,0,0,16,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2101,1,2,-1,'Light Quiver',21328,1,0,1,4,1,18,2047,255,1,1,0,0,0,0,0,0,0,0,1,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,14824,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2102,1,3,-1,'Small Ammo Pouch',1816,1,0,1,4,1,18,2047,255,1,1,0,0,0,0,0,0,0,0,1,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,14824,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2105,4,0,-1,'Thug Shirt',10005,1,0,1,5,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2361,2,5,-1,'Battleworn Hammer',8690,1,0,1,45,9,17,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,1,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2362,4,6,-1,'Worn Wooden Shield',18730,0,0,1,7,1,14,32767,511,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,4,0,0,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2504,2,2,-1,'Worn Shortbow',8106,1,0,1,29,5,15,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2300,2,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2508,2,3,-1,'Old Blunderbuss',6606,1,0,1,27,5,26,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2300,3,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2512,6,2,-1,'Rough Arrow',5996,1,0,1,10,0,24,2047,255,5,1,0,0,0,0,0,0,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
+(2516,6,3,-1,'Light Shot',5998,1,0,1,10,0,24,2047,255,5,1,0,0,0,0,0,0,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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+--
+-- Table structure for table `locales_creature`
+--
+
+DROP TABLE IF EXISTS `locales_creature`;
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+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `name_loc1` varchar(100) NOT NULL default '',
+  `name_loc2` varchar(100) NOT NULL default '',
+  `name_loc3` varchar(100) NOT NULL default '',
+  `name_loc4` varchar(100) NOT NULL default '',
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+  `subname_loc3` varchar(100) default NULL,
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+  `subname_loc5` varchar(100) default NULL,
+  `subname_loc6` varchar(100) default NULL,
+  `subname_loc7` varchar(100) default NULL,
+  `subname_loc8` varchar(100) default NULL,
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `locales_creature`
+--
+
+LOCK TABLES `locales_creature` WRITE;
+/*!40000 ALTER TABLE `locales_creature` DISABLE KEYS */;
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+
+--
+-- Table structure for table `locales_gameobject`
+--
+
+DROP TABLE IF EXISTS `locales_gameobject`;
+CREATE TABLE `locales_gameobject` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `name_loc1` varchar(100) NOT NULL default '',
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+  `name_loc4` varchar(100) NOT NULL default '',
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+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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+--
+-- Dumping data for table `locales_gameobject`
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+UNLOCK TABLES;
+
+--
+-- Table structure for table `locales_item`
+--
+
+DROP TABLE IF EXISTS `locales_item`;
+CREATE TABLE `locales_item` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `name_loc1` varchar(100) NOT NULL default '',
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+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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+UNLOCK TABLES;
+
+--
+-- Table structure for table `locales_npc_text`
+--
+
+DROP TABLE IF EXISTS `locales_npc_text`;
+CREATE TABLE `locales_npc_text` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
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+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `locales_npc_text`
+--
+
+LOCK TABLES `locales_npc_text` WRITE;
+/*!40000 ALTER TABLE `locales_npc_text` DISABLE KEYS */;
+/*!40000 ALTER TABLE `locales_npc_text` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `locales_page_text`
+--
+
+DROP TABLE IF EXISTS `locales_page_text`;
+CREATE TABLE `locales_page_text` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `Text_loc1` longtext,
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+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `locales_page_text`
+--
+
+LOCK TABLES `locales_page_text` WRITE;
+/*!40000 ALTER TABLE `locales_page_text` DISABLE KEYS */;
+/*!40000 ALTER TABLE `locales_page_text` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `locales_quest`
+--
+
+DROP TABLE IF EXISTS `locales_quest`;
+CREATE TABLE `locales_quest` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `Title_loc1` text,
+  `Title_loc2` text,
+  `Title_loc3` text,
+  `Title_loc4` text,
+  `Title_loc5` text,
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+  `Details_loc1` text,
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+  `ObjectiveText1_loc1` text,
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+  `ObjectiveText4_loc8` text,
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `locales_quest`
+--
+
+LOCK TABLES `locales_quest` WRITE;
+/*!40000 ALTER TABLE `locales_quest` DISABLE KEYS */;
+/*!40000 ALTER TABLE `locales_quest` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `mangos_string`
+--
+
+DROP TABLE IF EXISTS `mangos_string`;
+CREATE TABLE `mangos_string` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `content_default` text NOT NULL,
+  `content_loc1` text,
+  `content_loc2` text,
+  `content_loc3` text,
+  `content_loc4` text,
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+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `mangos_string`
+--
+
+LOCK TABLES `mangos_string` WRITE;
+/*!40000 ALTER TABLE `mangos_string` DISABLE KEYS */;
+INSERT INTO `mangos_string` VALUES
+(1,'You should select a character or a creature.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(2,'You should select a creature.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(3,'|cffff0000[System Message]: %s|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(4,'|cffff0000[Event Message]: %s|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(5,'There is no help for that command',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(6,'There is no such command',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(7,'There is no such subcommand',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(8,'Command %s have subcommands:%s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(9,'Commands available to you:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(10,'Incorrect syntax.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(11,'Your account level is: %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(12,'Online players: %u (max: %u) Queued players: %u (max: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(13,'Server uptime: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(14,'Player saved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(15,'All players saved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(16,'There are the following active GMs on this server:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(17,'There are no GMs currently logged in on this server.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(18,'Cannot do that while flying.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(19,'Cannot do that in Battlegrounds.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(20,'Target is flying you can\'t do that.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(21,'%s is flying command failed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(22,'You are not mounted so you can\'t dismount.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(23,'Cannot do that while fighting.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(24,'You used it recently.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(25,'Your password can\'t be longer than 16 characters (client limit), password not changed!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(26,'The password was changed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(27,'The new passwords do not match or the old password is wrong',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(28,'Your account is now locked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(29,'Your account is now unlocked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(30,', rank ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(31,' [known]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(32,' [learn]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(33,' [passive]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(34,' [talent]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(35,' [active]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(36,' [complete]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(37,' (offline)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(38,'on',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(39,'off',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(40,'You are: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(41,'visible',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(42,'invisible',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(43,'done',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(44,'You',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(45,' <unknown> ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(46,'<error>',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(47,'<non-existing character>',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(48,'UNKNOWN',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(49,'You must be at least level %u to enter.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(50,'You must be at least level %u and have item %s to enter.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(51,'Hello! Ready for some training?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(52,'Invaid item count (%u) for item %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(53,'Mail can\'t have more %u item stacks',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(100,'Global notify: ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(101,'Map: %u (%s) Zone: %u (%s) Area: %u (%s)\nX: %f Y: %f Z: %f Orientation: %f\ngrid[%u,%u]cell[%u,%u] InstanceID: %u\n ZoneX: %f ZoneY: %f\nGroundZ: %f FloorZ: %f Have height data (Map: %u VMap: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(102,'%s is already being teleported.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(103,'You can summon a player to your instance only if he is in your party with you as leader.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(104,'You cannot go to the player\'s instance because you are in a party now.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(105,'You can go to the player\'s instance while not being in his party only if your GM mode is on.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(106,'You can not go to player %s from instance to instance.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(107,'You can not summon player %s from instance to instance.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(108,'You are summoning %s%s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(109,'You are being summoned by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(110,'You are teleporting %s%s to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(111,'You are being teleported by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(112,'Player (%s) does not exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(113,'Appearing at %s\'s location.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(114,'%s is appearing to your location.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(115,'Incorrect values.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(116,'No character selected.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(117,'%s is not in a group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(118,'You changed HP of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(119,'%s changed your HP to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(120,'You changed MANA of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(121,'%s changed your MANA to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(122,'You changed ENERGY of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(123,'%s changed your ENERGY to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(124,'Current energy: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(125,'You changed rage of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(126,'%s changed your rage to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(127,'You changed level of %s to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(128,'GUID %i, faction is %i, flags is %i, npcflag is %i, DY flag is %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(129,'Wrong faction: %u (not found in factiontemplate.dbc).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(130,'You changed GUID=%i \'s Faction to %i, flags to %i, npcflag to %i, dyflag to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(131,'You changed the spellflatid=%i, val= %i, mark =%i to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(132,'%s changed your spellflatid=%i, val= %i, mark =%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(133,'%s has access to all taxi nodes now (until logout).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(134,'%s has no more access to all taxi nodes now (only visited accessible).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(135,'%s has given you access to all taxi nodes (until logout).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(136,'%s has removed access to all taxi nodes (only visited still accessible).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(137,'You set all speeds to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(138,'%s set all your speeds to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(139,'You set the speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(140,'%s set your speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(141,'You set the swim speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(142,'%s set your swim speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(143,'You set the backwards run speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(144,'%s set your backwards run speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(145,'You set the fly speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(146,'%s set your fly speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(147,'You set the size %2.2f of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(148,'%s set your size to %2.2f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(149,'There is no such mount.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(150,'You give a mount to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(151,'%s gave you a mount.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(152,'USER1: %i, ADD: %i, DIF: %i\n',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(153,'You take all copper of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(154,'%s took you all of your copper.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(155,'You take %i copper from %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(156,'%s took %i copper from you.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(157,'You give %i copper to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(158,'%s gave you %i copper.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(159,'You hear sound %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(160,'USER2: %i, ADD: %i, RESULT: %i\n',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(161,'Removed bit %i in field %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(162,'Set bit %i in field %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(163,'Teleport location table is empty!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(164,'Teleport location not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(165,'Requires search parameter.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(166,'There are no teleport locations matching your request.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(168,'Locations found are:\n %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(169,'Mail sent to %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(170,'You try to hear sound %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(200,'No selection.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(201,'Object GUID is: lowpart %u highpart %X',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(202,'The name was too long by %i characters.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(203,'Error, name can only contain characters A-Z and a-z.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(204,'The subname was too long by %i characters.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(205,'Not yet implemented',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(206,'Item \'%i\' \'%s\' added to list with maxcount \'%i\' and incrtime \'%i\' and extendedcost \'%i\'',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(207,'Item \'%i\' not found in database.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(208,'Item \'%i\' \'%s\' deleted from vendor list',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(209,'Item \'%i\' not found in vendor list.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(210,'Item \'%i\' already in vendor list.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(211,'Spells of %s reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(212,'Spells of %s will reset at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(213,'Talents of %s reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(214,'Talents of %s will reset at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(215,'Your spells have been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(216,'Your talents have been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(217,'Unknown case \'%s\' for .resetall command. Type full correct case name.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(218,'Spells will reset for all players at login. Strongly recommend re-login!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(219,'Talents will reset for all players at login. Strongly recommend re-login!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(220,'Creature (GUID: %u) No waypoint found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(221,'Creature (GUID: %u) Last waypoint not found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(222,'Creature (GUID: %u) No waypoint found - used \'wpguid\'. Now trying to find it by its position...',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(223,'Creature (GUID: %u) No waypoints found - This is a MaNGOS db problem (single float).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(224,'Selected creature is ignored - provided GUID is used',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(225,'Creature (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(226,'You must select a visual waypoint.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(227,'No visual waypoints found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(228,'Could not create visual waypoint with creatureID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(229,'All visual waypoints removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(230,'Could not create waypoint-creature with ID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(231,'No GUID provided.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(232,'No waypoint number provided.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(233,'Argument required for \'%s\'.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(234,'Waypoint %i added to GUID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(235,'Waypoint %d added.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(236,'Waypoint changed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(237,'Waypoint %s modified.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(238,'WP export successfull.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(239,'No waypoints found inside the database.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(240,'File imported.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(241,'Waypoint removed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(242,'Warning: Could not delete WP from the world with ID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(243,'This happens if the waypoint is too far away from your char.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(244,'The WP is deleted from the database, but not from the world here.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(245,'They will disappear after a server restart.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(246,'Waypoint %d: Info for creature: %s, GUID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(247,'Waittime: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(248,'Model %d: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(249,'Emote: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(250,'Spell: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(251,'Text %d: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(252,'AIScript: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(253,'Forced rename for player %s will be requested at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(254,'Forced rename for player %s (GUID #%u) will be requested at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(255,'Waypoint-Creature (GUID: %u) Not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(256,'Could not find NPC...',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(257,'Creature movement type set to \'%s\', waypoints removed (if any).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(258,'Creature movement type set to \'%s\', waypoints were not removed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(259,'Incorrect value, use on or off',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(260,'Value saved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(261,'Value saved, you may need to rejoin or clean your client cache.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(262,'Areatrigger ID %u not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(263,'Target map or coordinates is invalid (X: %f Y: %f MapId: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(264,'Zone coordinates is invalid (X: %f Y: %f AreaId: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(265,'Zone %u (%s) is part of instanceable map %u (%s)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(266,'Nothing found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(267,'Object not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(268,'Creature not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(269,'Warning: Mob found more than once - you will be teleported to the first one found in DB.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(270,'Creature Removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(271,'Creature moved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(272,'Creature (GUID:%u) must be on the same map as player!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(273,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(274,'Game Object (GUID: %u) has references in not found creature %u GO list, can\'t be deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(275,'Game Object (GUID: %u) removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(276,'Game Object (GUID: %u) turned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(277,'Game Object (GUID: %u) moved',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(278,'You must select a vendor',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(279,'You must send id for item',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(280,'Vendor has too many items (max 128)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(281,'You can\'t kick self, logout instead',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(282,'Player %s kicked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(283,'Player %s not found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(284,'Accepting Whisper: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(285,'Accepting Whisper: ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(286,'Accepting Whisper: OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(287,'Creature (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(288,'Tickets count: %i show new tickets: %s\n',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(289,'New ticket from %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(290,'Ticket of %s (Last updated: %s):\n%s ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(291,'New ticket show: ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(292,'New ticket show: OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(293,'Ticket %i doesn\'t exist',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(294,'All tickets deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(295,'Character %s ticket deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(296,'Ticket deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(297,'Spawn distance changed to: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(298,'Spawn time changed to: %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(299,'The honor of %s was set to %u!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(300,'Your chat has been disabled for %u minutes.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(301,'You have disabled %s\'s chat for %u minutes.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(302,'Player\'s chat is already enabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(303,'Your chat has been enabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(304,'You have enabled %s\'s chat.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(305, 'Faction %s (%u) reputation of %s was set to %5d!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(306, 'The arena points of %s was set to %u!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(307, 'No faction found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(308, 'Faction %i unknown!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(309, 'Invalid parameter %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(310, 'delta must be between 0 and %d (inclusive)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(311, '%d - |cffffffff|Hfaction:%d|h[%s]|h|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(312, ' [visible]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(313, ' [at war]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(314, ' [peace forced]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(315, ' [hidden]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(316, ' [invisible forced]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(317, ' [inactive]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(318, 'Hated',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(319, 'Hostile',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(320, 'Unfriendly',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(321, 'Neutral',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(322, 'Friendly',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(323, 'Honored',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(324, 'Revered',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(325, 'Exalted',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(326, 'Faction %s (%u) can\'not have reputation.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(327, ' [no reputation]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(328,'Characters at account %s (Id: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(329,'  %s (GUID %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(330,'No players found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(331,'Extended item cost %u not exist',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(332,'GM mode is ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(333,'GM mode is OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(334,'GM Chat Badge is ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(335,'GM Chat Badge is OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(400,'|cffff0000[System Message]:|rScripts reloaded',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(401,'You change security level of %s to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(402,'%s changed your security level to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(403,'You have low security level for this.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(404,'Creature movement disabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(405,'Creature movement enabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(406,'Weather can\'t be changed for this zone.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(407,'Weather system disabled at server.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(408,'%s is banned for %s. Reason: %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(409,'%s is banned permanently for %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(410,'%s %s not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(411,'%s unbanned.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(412,'There was an error removing the ban on %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(413,'There is no such account.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(414,'There is no such character.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(415,'There is no such IP in banlist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(416,'Account %s has never been banned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(417,'Ban history for account %s:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(418,'Ban Date: %s Bantime: %s Still active: %s  Reason: %s Set by: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(419,'Inf.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(420,'Never',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(421,'Yes',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(422,'No',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(423,'IP: %s\nBan Date: %s\nUnban Date: %s\nRemaining: %s\nReason: %s\nSet by: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(424,'There is no matching IPban.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(425,'There is no matching account.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(426,'There is no banned account owning a character matching this part.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(427,'The following IPs match your pattern:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(428,'The following accounts match your query:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(429,'You learned many spells/skills.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(430,'You learned all spells for class.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(431,'You learned all talents for class.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(432,'You learned all languages.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(433,'You learned all craft skills and recipes.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(434,'Could not find \'%s\'',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(435,'Invalid item id: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(436,'No items found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(437,'Invalid gameobject id: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(438,'Found items %u: %u ( inventory %u mail %u auction %u )',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(439,'Found gameobjects %u: %u ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(440,'Invalid creature id: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(441,'Found creatures %u: %u ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(442,'No area found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(443,'No item sets found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(444,'No skills found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(445,'No spells found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(446,'No quests found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(447,'No creatures found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(448,'No gameobjects found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(449,'Graveyard #%u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(450,'Graveyard #%u already linked to zone #%u (current).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(451,'Graveyard #%u linked to zone #%u (current).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(452,'Graveyard #%u can\'t be linked to subzone or not existed zone #%u (internal error).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(453,'Graveyard can be linked to zone at another map only for all factions (no faction value).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(454,'No faction in Graveyard with id= #%u , fix your DB',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(455,'invalid team, please fix database',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(456,'any',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(457,'alliance',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(458,'horde',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(459,'Graveyard #%u (faction: %s) is nearest from linked to zone #%u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(460,'Zone #%u doesn\'t have linked graveyards.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(461,'Zone #%u doesn\'t have linked graveyards for faction: %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(462,'Teleport location already exists!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(463,'Teleport location added.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(464,'Teleport location NOT added: database error.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(465,'Teleport location deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(467,'Target unit has %d auras:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(468,'id: %d eff: %d type: %d duration: %d maxduration: %d name: %s%s%s caster: %s %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(469,'Target unit has %d auras of type %d:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(470,'id: %d eff: %d name: %s%s%s caster: %s %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(471,'Quest %u not found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(472,'Quest %u started from item. For correct work, please, add item to inventory and start quest in normal way: .additem %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(473,'Quest removed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(474,' [rewarded]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(475,' [complete]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(476,' [active]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(477,'%s\'s Fly Mode %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(478,'Opcode %u sent to %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(479,'Character loaded successfully!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(480,'Failed to load the character!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(481,'Character dumped successfully!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(482,'Character dump failed!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(483,'Spell %u broken and not allowed to cast or learn!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(484,'Skill %u (%s) for player %s set to %u and current maximum set to %u (without permanent (talent) bonuses).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(485,'Player %s must have skill %u (%s) before using this command.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(486,'Invalid skill id (%u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(487,'You learned default GM spells/skills.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(488,'You already know that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(489,'Target(%s) already know that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(490,'%s doesn\'t know that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(491,'You already forgot that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(492,'All spell cooldowns removed for %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(493,'Spell %u cooldown removed for %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(494,'Command : Additem, itemId = %i, amount = %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(495,'Command : Additemset, itemsetId = %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(496,'Removed itemID = %i, amount = %i from %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(497,'Cannot create item \'%i\' (amount: %i)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(498,'You need to provide a guild name!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(499,'Player not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(500,'Player already has a guild!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(501,'Guild not created! (already exists?)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(502,'No items from itemset \'%u\' found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(503,'The distance is: (3D) %f (2D) %f yards.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(504,'Item \'%i\' \'%s\' Item Slot %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(505,'Item \'%i\' doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(506,'Item \'%i\' \'%s\' Added to Slot %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(507,'Item save failed!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(508,'%d - owner: %s (guid: %u account: %u ) %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(509,'%d - sender: %s (guid: %u account: %u ) receiver: %s (guid: %u account: %u ) %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(510,'%d - owner: %s (guid: %u account: %u ) %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(511,'Wrong link type!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(512,'%d - |cffffffff|Hitem:%d:0:0:0:0:0:0:0|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(513,'%d - |cffffffff|Hquest:%d|h[%s]|h|r %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(514,'%d - |cffffffff|Hcreature_entry:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(515,'%d - |cffffffff|Hcreature:%d|h[%s X:%f Y:%f Z:%f MapId:%d]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(516,'%d - |cffffffff|Hgameobject_entry:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(517,'%d - |cffffffff|Hgameobject:%d|h[%s X:%f Y:%f Z:%f MapId:%d]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(518,'%d - |cffffffff|Hitemset:%d|h[%s %s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(519,'|cffffffff|Htele:%s|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(520,'%d - |cffffffff|Hspell:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(521,'%d - |cffffffff|Hskill:%d|h[%s %s]|h|r %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(522,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(523,'>> Game Object %s (GUID: %u) at %f %f %f. Orientation %f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(524,'Selected object:\n|cffffffff|Hitemset:%d|h[%s]|h|r\nGUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(525,'>> Add Game Object \'%i\' (%s) (GUID: %i) added at \'%f %f %f\'.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(526,'%s (lowguid: %u) movement generators stack:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(527,'   Idle',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(528,'   Random',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(529,'   Waypoint',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(530,'   Animal random',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(531,'   Confused',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(532,'   Targeted to player %s (lowguid %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(533,'   Targeted to creature %s (lowguid %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(534,'   Targeted to <NULL>',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(535,'   Home movement to (X:%f Y:%f Z:%f)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(536,'   Home movement used for player?!?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(537,'   Taxi flight',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(538,'   Unknown movement generator (%u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(539,'Player selected NPC\nGUID: %u.\nFaction: %u.\nnpcFlags: %u.\nEntry: %u.\nDisplayID: %u (Native: %u).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(540,'Level: %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(541,'Health (base): %u. (max): %u. (current): %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(542,'Field Flags: %u.\nDynamic Flags: %u.\nFaction Template: %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(543,'Loot: %u Pickpocket: %u Skinning: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(544,'Position: %f %f %f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(545,'*** Is a vendor!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(546,'*** Is a trainer!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(547,'InstanceID: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(548,'Player%s %s (guid: %u) Account: %s (id: %u) GMLevel: %u Last IP: %s Last login: %s Latency: %ums',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(549,'Played time: %s Level: %u Money: %ug%us%uc',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(550,'Command .pinfo doesn\'t support \'rep\' option for offline players.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(551,'%s has explored all zones now.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(552,'%s has no more explored zones.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(553,'%s has explored all zones for you.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(554,'%s has hidden all zones from you.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(555,'Hover enabled',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(556,'Hover disabled',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(557,'You have been leveled up (%i)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(558,'You have been leveled down (%i)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(559,'Your level progress has been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(560,'The area has been set as explored.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(561,'The area has been set as not explored.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(562,'GUID=%i \'s updateIndex: %i, value:  %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(563,'You change GUID=%i \'s UpdateIndex: %i value to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(564,'The value index %u is too big to %u(count: %u).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(565,'Set %u uint32 Value:[OPCODE]:%u [VALUE]:%u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(566,'You Set %u Field:%u to uint32 Value: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(567,'Set %u float Value:[OPCODE]:%u [VALUE]:%f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(568,'You Set %u Field:%i to float Value: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(569,'Get %u uint32 Value:[OPCODE]:%u [VALUE]:%u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(570,'The uint32 value of %u in %u is: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(571,'Get %u float Value:[OPCODE]:%u [VALUE]:%f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(572,'The float of %u value in %u is: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(573,'.Set32Bit:[OPCODE]:%u [VALUE]:%u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(574,'You set Bit of Field:%u to Value: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(575,'.Mod32Value:[OPCODE]:%u [VALUE]:%i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(576,'You modified the value of Field:%u to Value: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(577,'You are now invisible.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(578,'You are now visible.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(579,'Selected player or creature not have victim.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(580,'You learned all default spells for race/class and completed quests rewarded spells.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(581,'Found near gameobjects (distance %f): %u ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(582,'SpawnTime: Full:%s Remain:%s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(583,'%d - |cffffffff|Hgameevent:%d|h[%s]|h|r%s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(584,'No event found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(585,'Event not exist!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(586,'Event %u: %s%s\nStart: %s End: %s Occurence: %s Length: %s\nNext state change: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(587,'Event %u already active!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(588,'Event %u not active!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(589,'   Point movement to (X:%f Y:%f Z:%f)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(590,'   Fear movement',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(591,'   Distract movement',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(592,'You have learned all spells in craft: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(600,'The Alliance wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(601,'The Horde wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(602,'The battle for Warsong Gulch begins in 1 minute.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(603,'The battle for Warsong Gulch begins in 30 seconds. Prepare yourselves!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(604,'Let the battle for Warsong Gulch begin!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(605,'$n captured the Horde flag!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(606,'$n captured the Alliance flag!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(607,'The Horde flag was dropped by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(608,'The Alliance Flag was dropped by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(609,'The Alliance Flag was returned to its base by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(610,'The Horde flag was returned to its base by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(611,'The Horde flag was picked up by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(612,'The Alliance Flag was picked up by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(613,'The flags are now placed at their bases.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(636,'The Battle for Eye of the Storm begins in 1 minute.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(637,'The Battle for Eye of the Storm begins in 30 seconds.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(638,'The Battle for Eye of the Storm has begun!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(650,'Alliance',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(651,'Horde',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(652,'stables',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(653,'blacksmith',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(654,'farm',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(655,'lumber mill',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(656,'mine',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(657,'The %s has taken the %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(658,'$n has defended the %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(659,'$n has assaulted the %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(660,'$n claims the %s! If left unchallenged, the %s will control it in 1 minute!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(661,'The Battle for Arathi Basin begins in 1 minute.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(662,'The Battle for Arathi Basin begins in 30 seconds. Prepare yourselves!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(663,'The Battle for Arathi Basin has begun!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(664,'The Alliance has gathered $1776W resources, and is near victory!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(665,'The Horde has gathered $1777W resources, and is near victory!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(666,'After your recent battle in %s our best attempts to award you a Mark of Honor failed. Enclosed you will find the Mark of Honor we were not able to deliver to you at the time. Thanks for fighting in %s!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(700,'You must be level %u to form an arena team',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(701,'One minute until the Arena battle begins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(702,'Thirty seconds until the Arena battle begins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(703,'Fifteen seconds until the Arena battle begins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(704,'The Arena battle has begun!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(705,'You must wait %s before speaking again.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(706,'This item(s) have problems with equipping/storing in inventory.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(707,'%s wishes to not be disturbed and cannot receive whisper messages: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(708,'%s is Away from Keyboard: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(709,'Do not Disturb',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(710,'Away from Keyboard',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(711,'Your group is too large for this battleground. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(712,'Your group is too large for this arena. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(713,'You must be level %u to join an arena team!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(714,'%s is not high enough level to join your team',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(715,'You don\'t meet Battleground level requirements',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(716,'Your arena team is full, %s cannot join it.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(730,'Your group has members not in your arena team. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(731,'Your group does not have enough players to join this match.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(732,'The Gold Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(733,'The Green Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(734, 'There aren\'t enough players in this battleground. It will end soon unless some more players join to balance the fight.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(735, 'Your group has an offline member. Please remove him before joining.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(736, 'Your group has players from the opposing faction. You can\'t join the battleground as a group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(737, 'Your group has players from different battleground brakets. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(738, 'Someone in your party is already in this battleground queue. (S)he must leave it before joining as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(739, 'Someone in your party is Deserter. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(740, 'Someone in your party is already in three battleground queues. You cannot join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(741, 'You cannot teleport to a battleground or arena map.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(742, 'You cannot summon players to a battleground or arena map.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(743, 'You must be in GM mode to teleport to a player in a battleground.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(744, 'You cannot teleport to a battleground from another battleground. Please leave the current battleground first.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(745, 'Arena testing turned %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(800,'Invalid name',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(801,'You do not have enough gold',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(802,'You do not have enough free slots',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(803,'Your partner does not have enough free bag slots',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(804,'You do not have permission to perform that function',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(805,'Unknown language',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(806,'You don\'t know that language',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(807,'Please provide character name',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(808,'Player %s not found or offline',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
+(809,'Account for character %s not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
+
+/*!40000 ALTER TABLE `mangos_string` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `npc_gossip`
+--
+
+DROP TABLE IF EXISTS `npc_gossip`;
+CREATE TABLE `npc_gossip` (
+  `npc_guid` int(10) unsigned NOT NULL default '0',
+  `textid` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`npc_guid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `npc_gossip`
+--
+
+LOCK TABLES `npc_gossip` WRITE;
+/*!40000 ALTER TABLE `npc_gossip` DISABLE KEYS */;
+/*!40000 ALTER TABLE `npc_gossip` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `npc_gossip_textid`
+--
+
+DROP TABLE IF EXISTS `npc_gossip_textid`;
+CREATE TABLE `npc_gossip_textid` (
+  `zoneid` smallint(5) unsigned NOT NULL default '0',
+  `action` smallint(5) unsigned NOT NULL default '0',
+  `textid` mediumint(8) unsigned NOT NULL default '0',
+  KEY `zoneid` (`zoneid`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `npc_gossip_textid`
+--
+
+LOCK TABLES `npc_gossip_textid` WRITE;
+/*!40000 ALTER TABLE `npc_gossip_textid` DISABLE KEYS */;
+/*!40000 ALTER TABLE `npc_gossip_textid` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `npc_option`
+--
+
+DROP TABLE IF EXISTS `npc_option`;
+CREATE TABLE `npc_option` (
+  `id` tinyint(3) unsigned NOT NULL default '0',
+  `gossip_id` tinyint(3) unsigned NOT NULL default '0',
+  `npcflag` int(10) unsigned NOT NULL default '0',
+  `icon` tinyint(3) unsigned NOT NULL default '0',
+  `action` tinyint(3) unsigned NOT NULL default '0',
+  `option_text` text,
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `npc_option`
+--
+
+LOCK TABLES `npc_option` WRITE;
+/*!40000 ALTER TABLE `npc_option` DISABLE KEYS */;
+/*!40000 ALTER TABLE `npc_option` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `npc_text`
+--
+
+DROP TABLE IF EXISTS `npc_text`;
+CREATE TABLE `npc_text` (
+  `ID` mediumint(8) unsigned NOT NULL default '0',
+  `text0_0` longtext,
+  `text0_1` longtext,
+  `lang0` tinyint(3) unsigned NOT NULL default '0',
+  `prob0` float NOT NULL default '0',
+  `em0_0` smallint(5) unsigned NOT NULL default '0',
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+  `em0_4` smallint(5) unsigned NOT NULL default '0',
+  `em0_5` smallint(5) unsigned NOT NULL default '0',
+  `text1_0` longtext,
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+  `lang1` tinyint(3) unsigned NOT NULL default '0',
+  `prob1` float NOT NULL default '0',
+  `em1_0` smallint(5) unsigned NOT NULL default '0',
+  `em1_1` smallint(5) unsigned NOT NULL default '0',
+  `em1_2` smallint(5) unsigned NOT NULL default '0',
+  `em1_3` smallint(5) unsigned NOT NULL default '0',
+  `em1_4` smallint(5) unsigned NOT NULL default '0',
+  `em1_5` smallint(5) unsigned NOT NULL default '0',
+  `text2_0` longtext,
+  `text2_1` longtext,
+  `lang2` tinyint(3) unsigned NOT NULL default '0',
+  `prob2` float NOT NULL default '0',
+  `em2_0` smallint(5) unsigned NOT NULL default '0',
+  `em2_1` smallint(5) unsigned NOT NULL default '0',
+  `em2_2` smallint(5) unsigned NOT NULL default '0',
+  `em2_3` smallint(5) unsigned NOT NULL default '0',
+  `em2_4` smallint(5) unsigned NOT NULL default '0',
+  `em2_5` smallint(5) unsigned NOT NULL default '0',
+  `text3_0` longtext,
+  `text3_1` longtext,
+  `lang3` tinyint(3) unsigned NOT NULL default '0',
+  `prob3` float NOT NULL default '0',
+  `em3_0` smallint(5) unsigned NOT NULL default '0',
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+  `em3_2` smallint(5) unsigned NOT NULL default '0',
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+  `em3_4` smallint(5) unsigned NOT NULL default '0',
+  `em3_5` smallint(5) unsigned NOT NULL default '0',
+  `text4_0` longtext,
+  `text4_1` longtext,
+  `lang4` tinyint(3) unsigned NOT NULL default '0',
+  `prob4` float NOT NULL default '0',
+  `em4_0` smallint(5) unsigned NOT NULL default '0',
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+  `em4_3` smallint(5) unsigned NOT NULL default '0',
+  `em4_4` smallint(5) unsigned NOT NULL default '0',
+  `em4_5` smallint(5) unsigned NOT NULL default '0',
+  `text5_0` longtext,
+  `text5_1` longtext,
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+  `prob5` float NOT NULL default '0',
+  `em5_0` smallint(5) unsigned NOT NULL default '0',
+  `em5_1` smallint(5) unsigned NOT NULL default '0',
+  `em5_2` smallint(5) unsigned NOT NULL default '0',
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+  `em5_5` smallint(5) unsigned NOT NULL default '0',
+  `text6_0` longtext,
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+  `lang6` tinyint(3) unsigned NOT NULL default '0',
+  `prob6` float NOT NULL default '0',
+  `em6_0` smallint(5) unsigned NOT NULL default '0',
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+  `em6_3` smallint(5) unsigned NOT NULL default '0',
+  `em6_4` smallint(5) unsigned NOT NULL default '0',
+  `em6_5` smallint(5) unsigned NOT NULL default '0',
+  `text7_0` longtext,
+  `text7_1` longtext,
+  `lang7` tinyint(3) unsigned NOT NULL default '0',
+  `prob7` float NOT NULL default '0',
+  `em7_0` smallint(5) unsigned NOT NULL default '0',
+  `em7_1` smallint(5) unsigned NOT NULL default '0',
+  `em7_2` smallint(5) unsigned NOT NULL default '0',
+  `em7_3` smallint(5) unsigned NOT NULL default '0',
+  `em7_4` smallint(5) unsigned NOT NULL default '0',
+  `em7_5` smallint(5) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`ID`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `npc_text`
+--
+
+LOCK TABLES `npc_text` WRITE;
+/*!40000 ALTER TABLE `npc_text` DISABLE KEYS */;
+/*!40000 ALTER TABLE `npc_text` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `npc_trainer`
+--
+
+DROP TABLE IF EXISTS `npc_trainer`;
+CREATE TABLE `npc_trainer` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `spell` mediumint(8) unsigned NOT NULL default '0',
+  `spellcost` int(10) unsigned NOT NULL default '0',
+  `reqskill` smallint(5) unsigned NOT NULL default '0',
+  `reqskillvalue` smallint(5) unsigned NOT NULL default '0',
+  `reqlevel` tinyint(3) unsigned NOT NULL default '0',
+  UNIQUE KEY `entry_spell` (`entry`,`spell`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `npc_trainer`
+--
+
+LOCK TABLES `npc_trainer` WRITE;
+/*!40000 ALTER TABLE `npc_trainer` DISABLE KEYS */;
+/*!40000 ALTER TABLE `npc_trainer` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `npc_vendor`
+--
+
+DROP TABLE IF EXISTS `npc_vendor`;
+CREATE TABLE `npc_vendor` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `maxcount` tinyint(3) unsigned NOT NULL default '0',
+  `incrtime` int(10) unsigned NOT NULL default '0',
+  `ExtendedCost` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Npc System';
+
+--
+-- Dumping data for table `npc_vendor`
+--
+
+LOCK TABLES `npc_vendor` WRITE;
+/*!40000 ALTER TABLE `npc_vendor` DISABLE KEYS */;
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+UNLOCK TABLES;
+
+--
+-- Table structure for table `page_text`
+--
+
+DROP TABLE IF EXISTS `page_text`;
+CREATE TABLE `page_text` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `text` longtext NOT NULL,
+  `next_page` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Item System';
+
+--
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+--
+
+LOCK TABLES `page_text` WRITE;
+/*!40000 ALTER TABLE `page_text` DISABLE KEYS */;
+/*!40000 ALTER TABLE `page_text` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `pet_levelstats`
+--
+
+DROP TABLE IF EXISTS `pet_levelstats`;
+CREATE TABLE `pet_levelstats` (
+  `creature_entry` mediumint(8) unsigned NOT NULL,
+  `level` tinyint(3) unsigned NOT NULL,
+  `hp` smallint(5) unsigned NOT NULL,
+  `mana` smallint(5) unsigned NOT NULL,
+  `armor` int(10) unsigned NOT NULL default '0',
+  `str` smallint(5) unsigned NOT NULL,
+  `agi` smallint(5) unsigned NOT NULL,
+  `sta` smallint(5) unsigned NOT NULL,
+  `inte` smallint(5) unsigned NOT NULL,
+  `spi` smallint(5) unsigned NOT NULL,
+  PRIMARY KEY  (`creature_entry`,`level`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 PACK_KEYS=0 COMMENT='Stores pet levels stats.';
+
+--
+-- Dumping data for table `pet_levelstats`
+--
+
+LOCK TABLES `pet_levelstats` WRITE;
+/*!40000 ALTER TABLE `pet_levelstats` DISABLE KEYS */;
+/*!40000 ALTER TABLE `pet_levelstats` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `pet_name_generation`
+--
+
+DROP TABLE IF EXISTS `pet_name_generation`;
+CREATE TABLE `pet_name_generation` (
+  `id` mediumint(8) unsigned NOT NULL auto_increment,
+  `word` tinytext NOT NULL,
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `half` tinyint(4) NOT NULL default '0',
+  PRIMARY KEY  (`id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `pet_name_generation`
+--
+
+LOCK TABLES `pet_name_generation` WRITE;
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+INSERT INTO `pet_name_generation` (`word`,`entry`,`half`) VALUES
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+('tom',17252,1);
+
+/*!40000 ALTER TABLE `pet_name_generation` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `petcreateinfo_spell`
+--
+
+DROP TABLE IF EXISTS `petcreateinfo_spell`;
+CREATE TABLE `petcreateinfo_spell` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `Spell1` mediumint(8) unsigned NOT NULL default '0',
+  `Spell2` mediumint(8) unsigned NOT NULL default '0',
+  `Spell3` mediumint(8) unsigned NOT NULL default '0',
+  `Spell4` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Pet Create Spells';
+
+--
+-- Dumping data for table `petcreateinfo_spell`
+--
+
+LOCK TABLES `petcreateinfo_spell` WRITE;
+/*!40000 ALTER TABLE `petcreateinfo_spell` DISABLE KEYS */;
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+UNLOCK TABLES;
+
+--
+-- Table structure for table `pickpocketing_loot_template`
+--
+
+DROP TABLE IF EXISTS `pickpocketing_loot_template`;
+CREATE TABLE `pickpocketing_loot_template` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
+  `lootcondition` tinyint(3) unsigned NOT NULL default '0',
+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
+
+--
+-- Dumping data for table `pickpocketing_loot_template`
+--
+
+LOCK TABLES `pickpocketing_loot_template` WRITE;
+/*!40000 ALTER TABLE `pickpocketing_loot_template` DISABLE KEYS */;
+/*!40000 ALTER TABLE `pickpocketing_loot_template` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `player_classlevelstats`
+--
+
+DROP TABLE IF EXISTS `player_classlevelstats`;
+CREATE TABLE `player_classlevelstats` (
+  `class` tinyint(3) unsigned NOT NULL,
+  `level` tinyint(3) unsigned NOT NULL,
+  `basehp` smallint(5) unsigned NOT NULL,
+  `basemana` smallint(5) unsigned NOT NULL,
+  PRIMARY KEY  (`class`,`level`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 PACK_KEYS=0 COMMENT='Stores levels stats.';
+
+--
+-- Dumping data for table `player_classlevelstats`
+--
+
+LOCK TABLES `player_classlevelstats` WRITE;
+/*!40000 ALTER TABLE `player_classlevelstats` DISABLE KEYS */;
+INSERT INTO `player_classlevelstats` VALUES
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+/*!40000 ALTER TABLE `player_classlevelstats` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `player_levelstats`
+--
+
+DROP TABLE IF EXISTS `player_levelstats`;
+CREATE TABLE `player_levelstats` (
+  `race` tinyint(3) unsigned NOT NULL,
+  `class` tinyint(3) unsigned NOT NULL,
+  `level` tinyint(3) unsigned NOT NULL,
+  `str` tinyint(3) unsigned NOT NULL,
+  `agi` tinyint(3) unsigned NOT NULL,
+  `sta` tinyint(3) unsigned NOT NULL,
+  `inte` tinyint(3) unsigned NOT NULL,
+  `spi` tinyint(3) unsigned NOT NULL,
+  PRIMARY KEY  (`race`,`class`,`level`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 PACK_KEYS=0 COMMENT='Stores levels stats.';
+
+--
+-- Dumping data for table `player_levelstats`
+--
+
+LOCK TABLES `player_levelstats` WRITE;
+/*!40000 ALTER TABLE `player_levelstats` DISABLE KEYS */;
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+/*!40000 ALTER TABLE `playercreateinfo_action` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `playercreateinfo_item`
+--
+
+DROP TABLE IF EXISTS `playercreateinfo_item`;
+CREATE TABLE `playercreateinfo_item` (
+  `race` tinyint(3) unsigned NOT NULL default '0',
+  `class` tinyint(3) unsigned NOT NULL default '0',
+  `itemid` mediumint(8) unsigned NOT NULL default '0',
+  `amount` tinyint(3) unsigned NOT NULL default '1',
+  KEY `playercreateinfo_race_class_index` (`race`,`class`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `playercreateinfo_item`
+--
+
+LOCK TABLES `playercreateinfo_item` WRITE;
+/*!40000 ALTER TABLE `playercreateinfo_item` DISABLE KEYS */;
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+/*!40000 ALTER TABLE `playercreateinfo_item` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `playercreateinfo_spell`
+--
+
+DROP TABLE IF EXISTS `playercreateinfo_spell`;
+CREATE TABLE `playercreateinfo_spell` (
+  `race` tinyint(3) unsigned NOT NULL default '0',
+  `class` tinyint(3) unsigned NOT NULL default '0',
+  `Spell` mediumint(8) unsigned NOT NULL default '0',
+  `Note` varchar(255) default NULL,
+  `Active` tinyint(3) unsigned NOT NULL default '1',
+  PRIMARY KEY  (`race`,`class`,`Spell`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8;
+
+--
+-- Dumping data for table `playercreateinfo_spell`
+--
+
+LOCK TABLES `playercreateinfo_spell` WRITE;
+/*!40000 ALTER TABLE `playercreateinfo_spell` DISABLE KEYS */;
+INSERT INTO `playercreateinfo_spell` VALUES
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+  `RewRepFaction2` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
+  `RewRepFaction3` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
+  `RewRepFaction4` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
+  `RewRepFaction5` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
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+  `CompleteScript` mediumint(8) unsigned NOT NULL default '0',
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+--
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+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
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+  `mincountOrRef` mediumint(9) NOT NULL default '1',
+  `maxcount` tinyint(3) unsigned NOT NULL default '1',
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+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
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+--
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+--
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+  PRIMARY KEY  (`name`)
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+--
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+--
+
+DROP TABLE IF EXISTS `skill_discovery_template`;
+CREATE TABLE `skill_discovery_template` (
+  `spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the discoverable spell',
+  `reqSpell` mediumint(8) unsigned NOT NULL default '0' COMMENT 'spell requirement',
+  `chance` float NOT NULL default '0' COMMENT 'chance to discover',
+  PRIMARY KEY  (`spellId`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Skill Discovery System';
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+--
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+--
+
+DROP TABLE IF EXISTS `skill_extra_item_template`;
+CREATE TABLE `skill_extra_item_template` (
+  `spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the item creation spell',
+  `requiredSpecialization` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Specialization spell id',
+  `additionalCreateChance` float NOT NULL default '0' COMMENT 'chance to create add',
+  `additionalMaxNum` tinyint(3) unsigned NOT NULL default '0' COMMENT 'max num of adds',
+  PRIMARY KEY  (`spellId`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Skill Specialization System';
+
+--
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+--
+-- Table structure for table `skill_fishing_base_level`
+--
+
+DROP TABLE IF EXISTS `skill_fishing_base_level`;
+CREATE TABLE `skill_fishing_base_level` (
+  `entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Area identifier',
+  `skill` smallint(6) NOT NULL default '0' COMMENT 'Base skill level requirement',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Fishing system';
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+--
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+--
+
+DROP TABLE IF EXISTS `skinning_loot_template`;
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+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `item` mediumint(8) unsigned NOT NULL default '0',
+  `ChanceOrQuestChance` float NOT NULL default '100',
+  `groupid` tinyint(3) unsigned NOT NULL default '0',
+  `mincountOrRef` mediumint(9) NOT NULL default '1',
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+  `condition_value1` mediumint(8) unsigned NOT NULL default '0',
+  `condition_value2` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`,`item`)
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+--
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+--
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+DROP TABLE IF EXISTS `spell_affect`;
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+UNLOCK TABLES;
+
+--
+-- Table structure for table `spell_chain`
+--
+
+DROP TABLE IF EXISTS `spell_chain`;
+CREATE TABLE `spell_chain` (
+  `spell_id` mediumint(9) NOT NULL default '0',
+  `prev_spell` mediumint(9) NOT NULL default '0',
+  `first_spell` mediumint(9) NOT NULL default '0',
+  `rank` tinyint(4) NOT NULL default '0',
+  `req_spell` mediumint(9) NOT NULL default '0',
+  PRIMARY KEY  (`spell_id`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Spell Additinal Data';
+
+--
+-- Dumping data for table `spell_chain`
+--
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+/*!40000 ALTER TABLE `spell_threat` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `transports`
+--
+
+DROP TABLE IF EXISTS `transports`;
+CREATE TABLE `transports` (
+  `entry` mediumint(8) unsigned NOT NULL default '0',
+  `name` text,
+  `period` mediumint(8) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`entry`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Transports';
+
+--
+-- Dumping data for table `transports`
+--
+
+LOCK TABLES `transports` WRITE;
+/*!40000 ALTER TABLE `transports` DISABLE KEYS */;
+/*!40000 ALTER TABLE `transports` ENABLE KEYS */;
+UNLOCK TABLES;
+
+--
+-- Table structure for table `uptime`
+--
+
+DROP TABLE IF EXISTS `uptime`;
+CREATE TABLE `uptime` (
+  `starttime` bigint(20) unsigned NOT NULL default '0',
+  `startstring` varchar(64) NOT NULL default '',
+  `uptime` bigint(20) unsigned NOT NULL default '0',
+  `maxplayers` smallint(5) unsigned NOT NULL default '0',
+  PRIMARY KEY  (`starttime`)
+) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Uptime system';
+
+--
+-- Dumping data for table `uptime`
+--
+
+LOCK TABLES `uptime` WRITE;
+/*!40000 ALTER TABLE `uptime` DISABLE KEYS */;
+/*!40000 ALTER TABLE `uptime` ENABLE KEYS */;
+UNLOCK TABLES;
+/*!40103 SET TIME_ZONE=@OLD_TIME_ZONE */;
+
+/*!40101 SET SQL_MODE=@OLD_SQL_MODE */;
+/*!40014 SET FOREIGN_KEY_CHECKS=@OLD_FOREIGN_KEY_CHECKS */;
+/*!40014 SET UNIQUE_CHECKS=@OLD_UNIQUE_CHECKS */;
+/*!40101 SET CHARACTER_SET_CLIENT=@OLD_CHARACTER_SET_CLIENT */;
+/*!40101 SET CHARACTER_SET_RESULTS=@OLD_CHARACTER_SET_RESULTS */;
+/*!40101 SET COLLATION_CONNECTION=@OLD_COLLATION_CONNECTION */;
+/*!40111 SET SQL_NOTES=@OLD_SQL_NOTES */;
+
+-- Dump completed on 2008-03-30 15:34:54
Index: trunk/sql/Makefile.am
===================================================================
--- trunk/sql/Makefile.am (revision 23)
+++ trunk/sql/Makefile.am (revision 33)
@@ -29,5 +29,5 @@
 #  Install basic SQL files to datadir
 pkgdata_DATA = \
-	mangos.sql \
+	world.sql \
 	realmd.sql \
 	characters.sql \
@@ -41,4 +41,4 @@
 	drop_mysql.sql \
 	characters.sql \
-	mangos.sql \
+	world.sql \
 	realmd.sql
Index: trunk/sql/mangos.sql
===================================================================
--- trunk/sql/mangos.sql (revision 28)
+++  (revision )
@@ -1,15373 +1,0 @@
--- MySQL dump 10.11
---
--- Host: localhost    Database: mangos
--- ------------------------------------------------------
--- Server version	5.0.56-nt
-
-/*!40101 SET @OLD_CHARACTER_SET_CLIENT=@@CHARACTER_SET_CLIENT */;
-/*!40101 SET @OLD_CHARACTER_SET_RESULTS=@@CHARACTER_SET_RESULTS */;
-/*!40101 SET @OLD_COLLATION_CONNECTION=@@COLLATION_CONNECTION */;
-/*!40101 SET NAMES utf8 */;
-/*!40103 SET @OLD_TIME_ZONE=@@TIME_ZONE */;
-/*!40103 SET TIME_ZONE='+00:00' */;
-/*!40014 SET @OLD_UNIQUE_CHECKS=@@UNIQUE_CHECKS, UNIQUE_CHECKS=0 */;
-/*!40014 SET @OLD_FOREIGN_KEY_CHECKS=@@FOREIGN_KEY_CHECKS, FOREIGN_KEY_CHECKS=0 */;
-/*!40101 SET @OLD_SQL_MODE=@@SQL_MODE, SQL_MODE='NO_AUTO_VALUE_ON_ZERO' */;
-/*!40111 SET @OLD_SQL_NOTES=@@SQL_NOTES, SQL_NOTES=0 */;
-
---
--- Table structure for table `areatrigger_involvedrelation`
---
-
-DROP TABLE IF EXISTS `areatrigger_involvedrelation`;
-CREATE TABLE `areatrigger_involvedrelation` (
-  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
-  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
-  PRIMARY KEY  (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Trigger System';
-
---
--- Dumping data for table `areatrigger_involvedrelation`
---
-
-LOCK TABLES `areatrigger_involvedrelation` WRITE;
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-/*!40000 ALTER TABLE `areatrigger_involvedrelation` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `areatrigger_scripts`
---
-
-DROP TABLE IF EXISTS `areatrigger_scripts`; 
-CREATE TABLE `areatrigger_scripts` (
-    `entry` MEDIUMINT( 8 ) NOT NULL ,
-    `ScriptName` CHAR( 64 ) NOT NULL ,
-    PRIMARY KEY ( `entry` )
-) ENGINE = MYISAM DEFAULT CHARSET=utf8;
-
---
--- Table structure for table `areatrigger_tavern`
---
-
-DROP TABLE IF EXISTS `areatrigger_tavern`;
-CREATE TABLE `areatrigger_tavern` (
-  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
-  `name` text,
-  PRIMARY KEY  (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Trigger System';
-
---
--- Dumping data for table `areatrigger_tavern`
---
-
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-
---
--- Table structure for table `areatrigger_teleport`
---
-
-DROP TABLE IF EXISTS `areatrigger_teleport`;
-CREATE TABLE `areatrigger_teleport` (
-  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
-  `name` text,
-  `required_level` tinyint(3) unsigned NOT NULL default '0',
-  `required_item` mediumint(8) unsigned NOT NULL default '0',
-  `required_item2` mediumint(8) unsigned NOT NULL default '0',
-  `heroic_key` mediumint(8) unsigned NOT NULL default '0',
-  `heroic_key2` mediumint(8) unsigned NOT NULL default '0',
-  `required_quest_done` int(11) unsigned NOT NULL default '0',
-  `required_failed_text` text,
-  `target_map` smallint(5) unsigned NOT NULL default '0',
-  `target_position_x` float NOT NULL default '0',
-  `target_position_y` float NOT NULL default '0',
-  `target_position_z` float NOT NULL default '0',
-  `target_orientation` float NOT NULL default '0',
-  PRIMARY KEY  (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Trigger System';
-
---
--- Dumping data for table `areatrigger_teleport`
---
-
-LOCK TABLES `areatrigger_teleport` WRITE;
-/*!40000 ALTER TABLE `areatrigger_teleport` DISABLE KEYS */;
-/*!40000 ALTER TABLE `areatrigger_teleport` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `battleground_template`
---
-
-DROP TABLE IF EXISTS `battleground_template`;
-CREATE TABLE `battleground_template` (
-  `id` mediumint(8) unsigned NOT NULL,
-  `MinPlayersPerTeam` smallint(5) unsigned NOT NULL default '0',
-  `MaxPlayersPerTeam` smallint(5) unsigned NOT NULL default '0',
-  `MinLvl` tinyint(3) unsigned NOT NULL default '0',
-  `MaxLvl` tinyint(3) unsigned NOT NULL default '0',
-  `AllianceStartLoc` mediumint(8) unsigned NOT NULL,
-  `AllianceStartO` float NOT NULL,
-  `HordeStartLoc` mediumint(8) unsigned NOT NULL,
-  `HordeStartO` float NOT NULL,
-  PRIMARY KEY  (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `battleground_template`
---
-
-LOCK TABLES `battleground_template` WRITE;
-/*!40000 ALTER TABLE `battleground_template` DISABLE KEYS */;
-INSERT INTO `battleground_template` VALUES
-(1,0,0,0,0,611,2.72532,610,2.27452),
-(2,0,0,0,0,769,3.14159,770,3.14159),
-(4,0,2,10,70,929,0,936,3.14159),
-(3,0,0,0,0,890,3.40156,889,0.263892),
-(5,0,2,10,70,939,0,940,3.14159),
-(6,0,2,10,70,0,0,0,0),
-(7,0,0,0,0,1103,3.40156,1104,0.263892),
-(8,0,2,10,70,1258,0,1259,3.14159);
-/*!40000 ALTER TABLE `battleground_template` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `battlemaster_entry`
---
-
-DROP TABLE IF EXISTS `battlemaster_entry`;
-CREATE TABLE `battlemaster_entry` (
-  `entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Entry of a creature',
-  `bg_template` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Battleground template id',
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `battlemaster_entry`
---
-
-LOCK TABLES `battlemaster_entry` WRITE;
-/*!40000 ALTER TABLE `battlemaster_entry` DISABLE KEYS */;
-/*!40000 ALTER TABLE `battlemaster_entry` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `command`
---
-
-DROP TABLE IF EXISTS `command`;
-CREATE TABLE `command` (
-  `name` varchar(50) NOT NULL default '',
-  `security` tinyint(3) unsigned NOT NULL default '0',
-  `help` longtext,
-  PRIMARY KEY  (`name`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Chat System';
-
---
--- Dumping data for table `command`
---
-
-LOCK TABLES `command` WRITE;
-/*!40000 ALTER TABLE `command` DISABLE KEYS */;
-INSERT INTO `command` VALUES
-('acct',0,'Syntax: .acct\r\n\r\nDisplay the access level of your account.'),
-('additem',3,'Syntax: .additem #itemid/[#itemname]/#shift-click-item-link #itemcount\r\n\r\nAdds the specified number of items of id #itemid (or exact (!) name $itemname in brackets, or link created by shift-click at item in inventory or recipe) to your or selected character inventory. If #itemcount is omitted, only one item will be added.\r\n.'),
-('additemset',3,'Syntax: .additemset #itemsetid\r\n\r\nAdd items from itemset of id #itemsetid to your or selected character inventory. Will add by one example each item from itemset.'),
-('addmove',2,'Syntax: .addmove #creature_guid [#waittime]\r\n\r\nAdd your current location as a waypoint for creature with guid #creature_guid. And optional add wait time.'),
-('announce',1,'Syntax: .announce $MessageToBroadcast\r\n\r\nSend a global message to all players online in chat log.'),
-('aura',3,'Syntax: .aura #spellid\r\n\r\nAdd the aura from spell #spellid to the selected Unit.'),
-('ban',3,'Syntax is: ban <account|ip|character> $NameOrIp $bantime $reason\r\nBan account or IP and kick player.\r\n$bantime: negative value leads to permban, otherwise use a timestring like \"4d20h3s\".'),
-('baninfo',3,'Syntax is: baninfo <account|ip|character>\r\nWatch full information about a specific ban.'),
-('bank',3,'Syntax: .bank\r\n\r\nShow your bank inventory.'),
-('banlist',3,'Syntax is: banlist <account|ip|character> $NameOrIp\r\nsearches the banlist for a pattern.'),
-('cast',3,'Syntax: .cast #spellid [triggered]\r\n  Cast #spellid to selected target. If no target selected cast to self. If \'trigered\' or part provided then spell casted with triggered flag.'),
-('cast back',3,'Syntax: .cast back #spellid [triggered]\r\n  Selected target will cast #spellid to your character. If \'trigered\' or part provided then spell casted with triggered flag.'),
-('cast dist',3,'Syntax: .cast dist #spellid [#dist [triggered]]\r\n  You will cast spell to pint at distance #dist. If \'trigered\' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.'),
-('cast self',3,'Syntax: .cast self #spellid [triggered]\r\nCast #spellid by target at target itself. If \'trigered\' or part provided then spell casted with triggered flag.'),
-('cast target',3,'Syntax: .cast target #spellid [triggered]\r\n  Selected target will cast #spellid to his victim. If \'trigered\' or part provided then spell casted with triggered flag.'),
-('combatstop',2,'Syntax: .combatstop [$playername]\r\nStop combat for selected character. If selected non-player then command applied to self. If $playername provided then attempt applied to online player $playername.'),
-('commands',0,'Syntax: .commands\r\n\r\nDisplay a list of available commands for your account level.'),
-('cooldown',3,'Syntax: .cooldown [#spell_id]\r\n\r\nRemove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).'),
-('damage',3,'Syntax: .damage $damage_amount [$school [$spellid]]\r\n\r\nApply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.'),
-('debug anim',2,'Syntax: .debug anim #emoteid\r\n\r\nPlay emote #emoteid for your character.'),
-('debug getvalue',3,'Syntax: .debug getvalue #field #isInt\r\n\r\nGet the field #field of the selected creature. If no creature is selected, get the content of your field.\r\n\r\nUse a #isInt of value 1 if the expected field content is an integer.'),
-('debug playsound',1,'Syntax: .debug playsound #soundid\r\n\r\nPlay sound with #soundid.\r\nSound will be play only for you. Other players do not hear this.\r\nWarning: client may have more 5000 sounds...'),
-('debug setvalue',3,'Syntax: .debug setvalue #field #value #isInt\r\n\r\nSet the field #field of the selected creature with value #value. If no creature is selected, set the content of your field.\r\n\r\nUse a #isInt of value 1 if #value is an integer.'),
-('debug standstate',2,'Syntax: .debug standstate #emoteid\r\n\r\nChange the emote of your character while standing to #emoteid.'),
-('debug update',3,'Syntax: .debug update #field #value\r\n\r\nUpdate the field #field of the selected character or creature with value #value.\r\n\r\nIf no #value is provided, display the content of field #field.'),
-('debug arena',3,'Syntax: .debug arena\r\n\r\n Toggles arena 1v1 or normal mode.'),
-('delticket',2,'Syntax: .delticket all\r\n        .delticket #num\r\n        .delticket $character_name\r\n\rall to dalete all tickets at server, $character_name to delete ticket of this character, #num to delete ticket #num.'),
-('demorph',2,'Syntax: .demorph\r\n\r\nDemorph the selected player.'),
-('die',3,'Syntax: .die\r\n\r\nKill the selected player. If no player is selected, it will kill you.'),
-('dismount',0,'Syntax: .dismount\r\n\r\nDismount you, if you are mounted.'),
-('distance',3,'Syntax: .distance\r\n\r\nDisplay the distance from your character to the selected creature.'),
-('event',2,'Syntax: .event #event_id\r\nShow details about event with #event_id.'),
-('event activelist',2,'Syntax: .event activelist\r\nShow list of currently active events.'),
-('event start',2,'Syntax: .event start #event_id\r\nStart event #event_id. Set start time for event to current moment (change not saved in DB).'),
-('event stop',2,'Syntax: .event stop #event_id\r\nStop event #event_id. Set start time for event to time in past that make current moment is event stop time (change not saved in DB).'),
-('explorecheat',3,'Syntax: .explorecheat #flag\r\n\r\nReveal  or hide all maps for the selected player. If no player is selected, hide or reveal maps to you.\r\n\r\nUse a #flag of value 1 to reveal, use a #flag value of 0 to hide all maps.'),
-('flusharenapoints',3,'Syntax: .flusharenapoints\r\n\r\nUse it to distribute arena points based on arena team ratings, and start a new week.'),
-('gm',1,'Syntax: .gm [on/off]\r\n\r\nEnable or Disable in game GM MODE or show current state of on/off not provided.'),
-('gm chat',1,'Syntax: .gm chat [on/off]\r\n\r\nEnable or disable chat GM MODE (show gm badge in messages) or show current state of on/off not provided.'),
-('gm fly',3,'Syntax: .gm fly on/off\r\nEnable/disable gm fly mode.'),
-('gm list',0,'Syntax: .gm list\r\n\r\nDisplay a list of available Game Masters.'),
-('gm visible',1,'Syntax: .gm visible on/off\r\n\r\nOutput current visibility state or make GM visible(on) and invisible(off) for other players.'),
-('go creature',2,'Syntax: .go creature #creature_guid\r\nTeleport your character to creature with guid #creature_guid.\r\n.gocreature #creature_name\r\nTeleport your character to creature with this name.\r\n.gocreature id #creature_id\r\nTeleport your character to a creature that was spawned from the template with this entry.\r\n*If* more than one creature is found, then you are teleported to the first that is found inside the database.'),
-('go graveyard',2,'Syntax: .go graveyard #graveyardId\r\n Teleport to graveyard with the graveyardId specified.'),
-('go grid',1,'Syntax: .go grid #gridX #gridY [#mapId]\r\n\r\nTeleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).'),
-('go object',1,'Syntax: .go object #object_guid\r\nTeleport your character to gameobject with guid #object_guid'),
-('go trigger',2,'Syntax: .go trigger #trigger_id\r\n\r\nTeleport your character to areatrigger with id #trigger_id. Character will be teleported to trigger target if selected areatrigger is telporting trigger.'),
-('go xy',1,'Syntax: .go xy #x #y [#mapid]\r\n\r\nTeleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.'),
-('go xyz',1,'Syntax: .go xyz #x #y #z [#mapid]\r\n\r\nTeleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.'),
-('go zonexy',1,'Syntax: .go zonexy #x #y [#zone]\r\n\r\nTeleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart'),
-('gobject add',2,'Syntax: .gobject add #id <spawntimeSecs>\r\n\r\nAdd a game object from game object templates to the world at your current location using the #id.\r\nspawntimesecs sets the spawntime, it is optional.\r\n\r\nNote: this is a copy of .gameobject.'),
-('gobject delete',2,'Syntax: .gobject delete #go_guid\r\nDelete gameobject with guid #go_guid.'),
-('gobject move',2,'Syntax: .gobject move #goguid [#x #y #z]\r\n\r\nMove gameobject #goguid to character coordinates (or to (#x,#y,#z) coordinates if its provide).'),
-('gobject near ',3,'Syntax: .gobject near  [#distance]\r\n\r\nOutput gameobjects at distance #distance from player. Output gameobject guids and coordinates sorted by distance from character. If #distance not provided use 10 as default value.'),
-('gobject turn',2,'Syntax: .gobject turn #goguid \r\n\r\nSet for gameobject #goguid orientation same as current character orientation.'),
-('gobject target',2,'Syntax: .gobject target [#go_id|#go_name_part]\r\n\r\nLocate and show position nearest gameobject. If #go_id or #go_name_part provide then locate and show position of nearest gameobject with gameobject template id #go_id or name included #go_name_part as part.'),
-('goname',1,'Syntax: .goname $charactername\r\n\r\nTeleport to the given character. Either specify the character name or click on the character\'s portrait, e.g. when you are in a group.'),
-('gps',1,'Syntax: .gps\r\n\r\nDisplay the position information for a selected character or creature. Position information includes X, Y, Z, and orientation, map Id and zone Id'),
-('groupgo',1,'Syntax: .groupgo $charactername\r\n\r\nTeleport the given character and his group to you.'),
-('guid',2,'Syntax: .guid\r\n\r\nDisplay the GUID for the selected character.'),
-('guild create',2,'Syntax: .guild create $GuildLeaderName $GuildName\r\n\r\nCreate a guild named $GuildName with the player $GuildLeaderName as leader.'),
-('guild delete',2,'Syntax: .guild delete $GuildName\r\n\r\nDelete guild $GuildName.'),
-('guild invite',2,'Syntax: .guild invite $CharacterName $GuildName\r\n\r\nAdd $CharacterName into a guild $GuildName.'),
-('guild rank',2,'Syntax: .guild rank $CharacterName #Rank\r\n\r\nSet for $CharacterName rank #Rank in a guild.'),
-('guild uninvite',2,'Syntax: .guild uninvite $CharacterName\r\n\r\nRemove $CharacterName from a guild.'),
-('help',0,'Syntax: .help $command\r\n\r\nDisplay usage instructions for the given $command.'),
-('hidearea',3,'Syntax: .hidearea #areaid\r\n\r\nHide the area of #areaid to the selected character. If no character is selected, hide this area to you.'),
-('honor add',2,'Syntax: .honor add $amount\r\n\r\nAdd a certain amount of honor (gained today) to the selected player.'),
-('honor addkill',2,'Syntax: .honor addkikll\r\n\r\nAdd the targeted unit as one of your pvp kills today (you only get honor if it\'s a racial leader or a player)'),
-('honor update',2,'Syntax: .honor update\r\n\r\nForce the yesterday\'s honor fields to be updated with today\'s data, which will get reset for the selected player.'),
-('hover',3,'Syntax: .hover #flag\r\n\r\nEnable or disable hover mode for your character.\r\n\r\nUse a #flag of value 1 to enable, use a #flag value of 0 to disable hover.'),
-('instance unbind',3,'Syntax: .instance unbind all\r\n  All of the selected player\'s binds will be cleared.'),
-('instance listbinds',3,'Syntax: .instance listbinds\r\n  Lists the binds of the selected player.'),
-('instance stats',3,'Syntax: .instance stats\r\n  Shows statistics about instances.'),
-('instance savedata',3,'Syntax: .instance savedata\r\n  Save the InstanceData for the current player\'s map to the DB.'),
-('itemmove',2,'Syntax: .itemmove #sourceslotid #destinationslotid\r\n\r\nMove an item from slots #sourceslotid to #destinationslotid in your inventory\r\n\r\nNot yet implemented'),
-('kick',2,'Syntax: .kick [$charactername]\r\n\r\nKick the given character name from the world. If no character name is provided then the selected player (except for yourself) will be kicked.'),
-('learn',3,'Syntax: .learn #parameter\r\n\r\nSelected character learn a spell of id #parameter.'),
-('learn all',3,'Syntax: .learn all\r\n\r\nLearn all big set different spell maybe useful for Administaror.'),
-('learn all_crafts',2,'Syntax: .learn crafts\r\n\r\nLearn all professions and recipes.'),
-('learn all_default',1,'Syntax: .learn all_default [$playername]\r\n\r\nLearn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.'),
-('learn all_gm',2,'Syntax: .learn all_gm\r\n\r\nLearn all default spells for Game Masters.'),
-('learn all_lang',1,'Syntax: .learn all_lang\r\n\r\nLearn all languages'),
-('learn all_myclass',3,'Syntax: .learn all_myclass\r\n\r\nLearn all spells and talents available for his class.'),
-('learn all_myspells',3,'Syntax: .learn all_myspells\r\n\r\nLearn all spells (except talents and spells with first rank learned as talent) available for his class.'),
-('learn all_mytalents',3,'Syntax: .learn all_mytalents\r\n\r\nLearn all talents (and spells with first rank learned as talent) available for his class.'),
-('learn all_recipes',2,'Syntax: .learn all_recipes [$profession]\r\rLearns all recipes of specified profession and sets skill level to max.\rExample: .learn all_recipes enchanting'),
-('levelup',3,'Syntax: .levelup [$playername] [#numberoflevels]\r\n\r\nIncrease/decrease the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent VALUESrecalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.'),
-('linkgrave',3,'Syntax: .linkgrave #graveyard_id [alliance|horde]\r\n\r\nLink current zone to graveyard for any (or alliance/horde faction ghosts). This let character ghost from zone teleport to graveyard after die if graveyard is nearest from linked to zone and accept ghost of this faction. Add only single graveyard at another map and only if no graveyards linked (or planned linked at same map).'),
-('list creature',3,'Syntax: .list creature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'),
-('list item',3,'Syntax: .list item #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'),
-('list object',3,'Syntax: .list object #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.'),
-('loadscripts',3,'Syntax: .loadscripts $scriptlibraryname\r\n\r\nUnload current and load the script library $scriptlibraryname or reload current if $scriptlibraryname omitted, in case you changed it while the server was running.'),
-('lockaccount',0,'Syntax: .lockaccount [on|off]\r\n\r\nAllow login from account only from current used IP or remove this requirement.'),
-('lookup area',1,'Syntax: .lookup area $namepart\r\n\r\nLooks up an area by $namepart, and returns all matches with their area ID\'s.'),
-('lookup creature',3,'Syntax: .lookup creature $namepart\r\n\r\nLooks up a creature by $namepart, and returns all matches with their creature ID\'s.'),
-('lookup event',2,'Syntax: .lookup event $name\r\nAttempts to find the ID of the event with the provided $name.'),
-('lookup faction',3,'Syntax: .lookup faction $name\r\nAttempts to find the ID of the faction with the provided $name.'),
-('lookup item',3,'Syntax: .lookup item $itemname\r\n\r\nLooks up an item by $itemname, and returns all matches with their Item ID\'s.'),
-('lookup itemset',3,'Syntax: .lookup itemset $itemname\r\n\r\nLooks up an item set by $itemname, and returns all matches with their Item set ID\'s.'),
-('lookup object',3,'Syntax: .lookup object $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.'),
-('lookup player account',2,'Syntax : .lookup player account $account ($limit) \r\n\r\n Searchs players, which account username is $account with optional parametr $limit of results.'),
-('lookup player ip',2,'Syntax : .lookup player ip $ip ($limit) \r\n\r\n Searchs players, which account ast_ip is $ip with optional parametr $limit of results.'),
-('lookup player email',2,'Syntax : .lookup player email $email ($limit) \r\n\r\n Searchs players, which account email is $email with optional parametr $limit of results.'),
-('lookup quest',3,'Syntax: .lookup quest $namepart\r\n\r\nLooks up a quest by $namepart, and returns all matches with their quest ID\'s.'),
-('lookup skill',3,'Syntax: .lookup skill $$namepart\r\n\r\nLooks up a skill by $namepart, and returns all matches with their skill ID\'s.'),
-('lookup spell',3,'Syntax: .lookup spell $namepart\r\n\r\nLooks up a spell by $namepart, and returns all matches with their spell ID\'s.'),
-('lookup tele',1,'Syntax: .lookup tele $substring\r\n\r\nSearch and output all .tele command locations with provide $substring in name.'),
-('maxskill',3,'Syntax: .maxskill\r\nSets all skills of the targeted player to their maximum VALUESfor its current level.'),
-('Mod32Value',3,'Syntax: .Mod32Value #field #value\r\n\r\nAdd #value to field #field of your character.'),
-('modify arena',3,'Syntax: .modify arena #value\r\nAdd $amount arena points to the selected player.'),
-('modify aspeed',1,'Syntax: .modify aspeed #rate\r\n\r\nModify all speeds -run,swim,run back,swim back- of the selected player to \"normalbase speed for this move type\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
-('modify bit',1,'Syntax: .modify bit #field #bit\r\n\r\nToggle the #bit bit of the #field field for the selected player. If no player is selected, modify your character.'),
-('modify bwalk',1,'Syntax: .modify bwalk #rate\r\n\r\nModify the speed of the selected player while running backwards to \"normal walk back speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
-('modify drunk',1,'Syntax: .modify drunk #value\r\n Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.'),
-('modify energy',1,'Syntax: .modify energy #energy\r\n\r\nModify the energy of the selected player. If no player is selected, modify your energy.'),
-('modify faction',1,'Syntax: .modify faction #factionid #flagid #npcflagid #dynamicflagid\r\n\r\nModify the faction and flags of the selected creature. Without arguments, display the faction and flags of the selected creature.'),
-('modify honor',1,'Syntax: .modify honor $amount\r\n\r\nAdd $amount honor points to the selected player.'),
-('modify hp',1,'Syntax: .modify hp #newhp\r\n\r\nModify the hp of the selected player. If no player is selected, modify your hp.'),
-('modify mana',1,'Syntax: .modify mana #newmana\r\n\r\nModify the mana of the selected player. If no player is selected, modify your mana.'),
-('modify money',1,'Syntax:\r\n.modify money #money\r\n.money #money\r\n\r\nAdd or remove money to the selected player. If no player is selected, modify your money.\r\n\r\n #gold can be negative to remove money.'),
-('modify morph',2,'Syntax: .modify morph #displayid\r\n\r\nChange your current model id to #displayid.'),
-('modify mount',1,'Syntax:\r\n.modify mount #id #speed\r\nDisplay selected player as mounted at #id creature and set speed to #speed value.'),
-('modify rage',1,'Syntax: .modify rage #newrage\r\n\r\nModify the rage of the selected player. If no player is selected, modify your rage.'),
-('modify rep',2,'Syntax: .modify rep #repId (#repvalue | $rankname [#delta])\r\nSets the selected players reputation with faction #repId to #repvalue or to $reprank.\r\nIf the reputation rank name is provided, the resulting reputation will be the lowest reputation for that rank plus the delta amount, if specified.\r\nYou can use \'.pinfo rep\' to list all known reputation ids, or use \'.lookup faction $name\' to locate a specific faction id.'),
-('modify scale',1,''),
-('modify speed',1,'Syntax:\r\n.modify speed #rate\r\n.speed #rate\r\n\r\nModify the running speed of the selected player to \"normal base run speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
-('modify spell',1,''),
-('modify swim',1,'Syntax: .modify swim #rate\r\n\r\nModify the swim speed of the selected player to \"normal swim speed\"*rate. If no player is selected, modify your speed.\r\n\r\n #rate may range from 0.1 to 10.'),
-('modify titles',1,'Syntax:\r\n.modify titles #mask\r\n\r\nAllows user to use all titles from #mask.\r\n\r\n #mask=0 disables the title-choose-field'),
-('movegens',3,'Syntax: .movegens\r\n  Show movement generators stack for selected creature or player.'),
-('mute',1,'Syntax: .mute $playerName $timeInMinutes\r\n\r\nDisible chat messaging for any character from account of character $playerName at $timeInMinutes minutes.'),
-('namego',1,'Syntax: .namego $charactername\r\n\r\nTeleport the given character to you.'),
-('neargrave',3,'Syntax: .neargrave [alliance|horde]\r\n\r\nFind nearest graveyard linked to zone (or only nearest from accepts alliance or horde faction ghosts).'),
-('notify',1,'Syntax: .notify $MessageToBroadcast\r\n\r\nSend a global message to all players online in screen.'),
-('npc add',2,'Syntax: .npc add #creatureid\r\n\r\nSpawn a creature by the given template id of #creatureid.'),
-('npc additem',2,'Syntax: .npc additem #itemId <#maxcount><#incrtime><#extendedcost>r\r\n\r\nAdd item #itemid to item list of selected vendor. Also optionally set max count item in vendor item list and time to item count restoring and items ExtendedCost.'),
-('npc addweapon',3,'Not yet implemented.'),
-('npc allowmove',3,'Syntax: .npc allowmove\r\n\r\nEnable or disable movement for the selected creature.'),
-('npc changelevel',2,'Syntax: .npc changelevel #level\r\n\r\nChange the level of the selected creature to #level.\r\n\r\n#level may range from 1 to 63.'),
-('npc delete',2,'Syntax: .npc delete [#guid]\r\n\r\nDelete creature with guid #guid (or the selected if no guid is provided)'),
-('npc delitem',2,'Syntax: .npc delitem #itemId\r\n\r\nRemove item #itemid from item list of selected vendor.'),
-('npc factionid',2,'Syntax: .npc factionid #factionid\r\n\r\nSet the faction of the selected creature to #factionid.'),
-('npc flag',2,'Syntax: .npc flag #npcflag\r\n\r\nSet the NPC flags of creature template of the selected creature and selected creature to #npcflag. NPC flags will applied to all creatures of selected creature template after server restart or grid unload/load.'),
-('npc info',3,'Syntax: .npc info\r\n\r\nDisplay a list of details for the selected creature.\r\n\r\nThe list includes:\r\n- GUID, Faction, NPC flags, Entry ID, Model ID,\r\n- Level,\r\n- Health (current/maximum),\r\n\r\n- Field flags, dynamic flags, faction template, \r\n- Position information,\r\n- and the creature type, e.g. if the creature is a vendor.'),
-('npc move',2,'Syntax: .npc move [#creature_guid]\r\n\r\nMove the targeted creature spawn point to your coordinates.'),
-('npc name',2,'Syntax: .npc name $name\r\n\r\nChange the name of the selected creature or character to $name.\r\n\r\nCommand disabled.'),
-('npc playemote',3,'Syntax: .npc playemote #emoteid\r\n\r\nMake the selected creature emote with an emote of id #emoteid.'),
-('npc setmodel',2,'Syntax: .npc setmodel #displayid\r\n\r\nChange the model id of the selected creature to #displayid.'),
-('npc setmovetype',2,'Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]\r\n\r\nSet for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.\r\nMake sure you use NODEL, if you want to keep the waypoints.'),
-('npc spawndist',2,'Syntax: .npc spawndist #dist\r\n\r\nAdjust spawndistance of selected creature to dist.'),
-('npc spawntime',2,'Syntax: .npc spawntime #time \r\n\r\nAdjust spawntime of selected creature to time.'),
-('npc subname',2,'Syntax: .npc subname $Name\r\n\r\nChange the subname of the selected creature or player to $Name.\r\n\r\nCommand disabled.'),
-('npc textemote',3,'Syntax: .npc textemote #emoteid\r\n\r\nMake the selected creature to do textemote with an emote of id #emoteid.'),
-('npc whisper',1,'Syntax: .npc whisper #playerguid #text\r\nMake the selected npc whisper #text to  #playerguid.'),
-('password',0,'Syntax: .password $old_password $new_password $new_password\r\n\r\nChange your account password.'),
-('pinfo',2,'Syntax: .pinfo [$player_name] [rep]\r\n\r\nOutput account information for selected player or player find by $player_name. If \"rep\" parameter provided show reputation information for player.'),
-('plimit',3,'Syntax: .plimit [#num|-1|-2|-3|reset|player|moderator|gamemaster|administrator]\r\n\r\nWithout arg show current player amount and security level limitations for login to server, with arg set player linit ($num > 0) or securiti limitation ($num < 0 or security leme name. With `reset` sets player limit to the one in the config file'),
-('quest add',3,'Syntax: .quest add #quest_id\r\n\r\nAdd to character quest log quest #quest_id. Quest started from item can\'t be added by this command but correct .additem call provided in command output.'),
-('quest complete',3,'Syntax: .quest complete #questid\r\nMark all quest objectives as completed for target character active quest. After this target character can go and get quest reward.'),
-('quest remove',3,'Syntax: .quest remove #quest_id\r\n\r\nSet quest #quest_id state to not completed and not active (and remove from active quest list) for selected player.'),
-('recall',1,'Syntax: .recall [$playername]\r\n\r\nTeleport $playername or selected player to the place where he has been before last use of a teleportation command. If no $playername is entered and no player is selected, it will teleport you.'),
-('reload',3,'Syntax: .reload table_name\r\n\r\nReload table `table_name` if reload support added for this table and this table can be _safe_ reloaded.'),
-('reload all',3,'Syntax: .reload all\r\n\r\nReload all tables with reload support added and that can be _safe_ reloaded.'),
-('reload all_area',3,'Syntax: .reload all_area\r\n\r\nReload all `areatrigger_*` tables if reload support added for this table and this table can be _safe_ reloaded.'),
-('reload all_loot',3,'Syntax: .reload all_loot\r\n\r\nReload all `*_loot_template` tables. This can be slow operation with lags for server run.'),
-('reload all_quest',3,'Syntax: .reload all_quest\r\n\r\nReload all quest related tables if reload support added for this table and this table can be _safe_ reloaded.'),
-('reload all_spell',3,'Syntax: .reload all\r\n\r\nReload all `spell_*` tables with reload support added and that can be _safe_ reloaded.'),
-('reload config',3,'Syntax: .reload config\r\n\r\nReload config settings (by default stored in mangosd.conf). Not all settings can be change at reload: some new setting values will be ignored until restart, some values will applied with delay or only to new objects/maps, some values will explicitly rejected to change at reload.'),
-('reset all',3,'Syntax: .reset all spells\r\n\r\nSyntax: .reset all talents\r\n\r\nRequest reset spells or talents at next login each existed character.'),
-('reset honor',3,'Syntax:\r\n.reset honor [Playername]\r\n  Reset all honor data for targeted character.'),
-('reset level',3,'Syntax:\r\n.reset level [Playername]\r\n  Reset level to 1 including reset stats and talents.  Equipped items with greater level requirement can be lost.'),
-('reset spells',3,'Syntax:\r\n.reset spells [Playername]\r\n  Removes all non-original spells from spellbook.\r\n. Playername can be name of offline character.'),
-('reset stats',3,'Syntax:\r\n.reset stats [Playername]\r\n  Resets(recalculate) all stats of the targeted player to their original VALUESat current level.'),
-('reset talents',3,'Syntax:\r\n.reset talents [Playername]\r\n  Removes all talents of the targeted player. Playername can be name of offline character.'),
-('respawn',3,'Syntax: .respawn\r\n\r\nRespawn all nearest creatures and GO without waiting respawn time expiration.'),
-('revive',3,'Syntax: .revive\r\n\r\nRevive the selected player. If no player is selected, it will revive you.'),
-('save',0,'Syntax: .save\r\n\r\nSaves your character.'),
-('saveall',1,'Syntax: .saveall\r\n\r\nSave all characters in game.'),
-('security',3,'Syntax: .security $name #level\r\n\r\nSet the security level of player $name to a level of #level.\r\n\r\n#level may range from 0 to 5.'),
-('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
-('server info',0,'Syntax: .server info\r\n\r\nDisplay server version and the number of connected players.'),
-('server idleshutdown',3,'Syntax: .server idleshutdown #delay|cancel\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),
-('server idlerestart',3,'Syntax: .server idlerestart #delay|cancel\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players) or cancel the restart/shutdown if cancel value is used.'),
-('server restart',3,'Syntax: .server restart seconds\r\n\r\nRestart the server after given seconds and show "Restart server in X" or cancel the restart/shutdown if cancel value is used.'),
-('server shutdown',3,'Syntax: .server shutdown seconds\r\n\r\nShut the server down after given seconds and show "Off server in X" or cancel the restart/shutdown if cancel value is used.'),
-('setskill',3,'Syntax: .setskill #skill #level [#max]\r\n\r\nSet a skill of id #skill with a current skill value of #level and a maximum value of #max (or equal current maximum if not provide) for the selected character. If no character is selected, you learn the skill.'),
-('showarea',3,'Syntax: .showarea #areaid\r\n\r\nReveal the area of #areaid to the selected character. If no character is selected, reveal this area to you.'),
-('start',0,'Syntax: .start\r\n\r\nTeleport you to the starting area of your character.'),
-('taxicheat',1,'Syntax: .taxicheat on/off\r\n\r\nTemporary grant access or remove to all taxi routes for the selected character. If no character is selected, hide or reveal all routes to you.\r\n\r\nVisited taxi nodes sill accessible after removing access.'),
-('tele',1,'Syntax: .tele #location\r\n\r\nTeleport player to a given location.'),
-('tele add',3,'Syntax: .tele add $name\r\n\r\nAdd current your position to .tele command target locations list with name $name.'),
-('tele del',3,'Syntax: .tele del $name\r\n\r\nRemove location with name $name for .tele command locations list.'),
-('tele group',1,'Syntax: .tele group#location\r\n\r\nTeleport a selected player and his group members to a given location.'),
-('tele name',1,'Syntax: .tele name #playername #location\r\n\r\nTeleport a player to a given location.'),
-('ticket',2,'Syntax: .ticket on\r\n        .ticket off\r\n        .ticket #num\r\n        .ticket $character_name\r\n\r\non/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.'),
-('transport',3,'Not yet implemented.'),
-('unaura',3,'Syntax: .unaura #spellid\r\n\r\nRemove aura due to spell #spellid from the selected Unit.'),
-('unban',3,'Syntax is: unban <account|ip|character> $NameOrIp\r\nUnban account or IP.'),
-('unlearn',3,'Syntax: .unlearn #startspell #endspell\r\n\r\nUnlearn for selected player the range of spells between id #startspell and #endspell. If no #endspell is provided, just unlearn spell of id #startspell.'),
-('unmute',1,'Syntax: .unmute $playerName\r\n\r\nRestore chat messaging for any character from account of character $playerName.'),
-('wchange',3,'Syntax: .wchange #weathertype #status\r\n\r\nSet current weather to #weathertype with an intensity of #status.\r\n\r\n#weathertype can be 1 for rain, 2 for snow, and 3 for sand. #status can be 0 for disabled, and 1 for enabled.'),
-('whispers',1,'Syntax: .whispers on|off\r\nEnable/disable accepting whispers by GM from players. By default use mangosd.conf setting.'),
-('wp',2,'Using WP Command:\r\nEach Waypoint Command has it\'s own description!'),
-('wp add',2,'Syntax: .wp add [#creature_guid or Select a Creature]'),
-('wp export',3,'Syntax: .wp export [#creature_guid or Select a Creature] $filename'),
-('wp import',3,'Syntax: .wp import $filename'),
-('wp modify',2,'Syntax: .wp modify [#creature_guid or Select a Creature]\r\nadd - Add a waypoint after the selected visual\r\nwaittime $time\r\nemote ID\r\nspell ID\r\ntext1| text2| text3| text4| text5 <text>\r\nmodel1 ID\r\nmodel2 ID\r\nmove(moves wp to player pos)\r\ndel (deletes the wp)\r\n\r\nOnly one parameter per time!'),
-('wp show',2,'Syntax: .wp show [#creature_guid or Select a Creature]\r\non\r\nfirst\r\nlast\r\noff\r\ninfo\r\n\r\nFor using info you have to do first show on and than select a Visual-Waypoint and do the show info!');
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---
--- Table structure for table `creature`
---
-
-DROP TABLE IF EXISTS `creature`;
-CREATE TABLE `creature` (
-  `guid` int(10) unsigned NOT NULL auto_increment COMMENT 'Global Unique Identifier',
-  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Creature Identifier',
-  `map` smallint(5) unsigned NOT NULL default '0' COMMENT 'Map Identifier',
-  `spawnMask` tinyint(3) unsigned NOT NULL default '1',
-  `modelid` mediumint(8) unsigned NOT NULL default '0',
-  `equipment_id` mediumint(9) NOT NULL default '0',
-  `position_x` float NOT NULL default '0',
-  `position_y` float NOT NULL default '0',
-  `position_z` float NOT NULL default '0',
-  `orientation` float NOT NULL default '0',
-  `spawntimesecs` int(10) unsigned NOT NULL default '120',
-  `spawndist` float NOT NULL default '5',
-  `currentwaypoint` mediumint(8) unsigned NOT NULL default '0',
-  `curhealth` int(10) unsigned NOT NULL default '1',
-  `curmana` int(10) unsigned NOT NULL default '0',
-  `DeathState` tinyint(3) unsigned NOT NULL default '0',
-  `MovementType` tinyint(3) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`guid`),
-  KEY `idx_map` (`map`),
-  KEY `index_id` (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Creature System';
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---
--- Table structure for table `creature_addon`
---
-
-DROP TABLE IF EXISTS `creature_addon`;
-CREATE TABLE `creature_addon` (
-  `guid` int(11) NOT NULL default '0',
-  `mount` mediumint(8) unsigned NOT NULL default '0',
-  `bytes0` int(10) unsigned NOT NULL default '0',
-  `bytes1` int(10) unsigned NOT NULL default '0',
-  `bytes2` int(10) unsigned NOT NULL default '0',
-  `emote` int(10) unsigned NOT NULL default '0',
-  `moveflags` int(10) unsigned NOT NULL default '0',
-  `auras` text,
-  PRIMARY KEY  (`guid`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
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---
--- Table structure for table `creature_equip_template`
---
-
-DROP TABLE IF EXISTS `creature_equip_template`;
-CREATE TABLE `creature_equip_template` (
-  `entry` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Unique entry',
-  `equipmodel1` mediumint(8) unsigned NOT NULL default '0',
-  `equipmodel2` mediumint(8) unsigned NOT NULL default '0',
-  `equipmodel3` mediumint(8) unsigned NOT NULL default '0',
-  `equipinfo1` int(10) unsigned NOT NULL default '0',
-  `equipinfo2` int(10) unsigned NOT NULL default '0',
-  `equipinfo3` int(10) unsigned NOT NULL default '0',
-  `equipslot1` int(11) NOT NULL default '0',
-  `equipslot2` int(11) NOT NULL default '0',
-  `equipslot3` int(11) NOT NULL default '0',
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Creature System (Equipment)';
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---
--- Table structure for table `creature_involvedrelation`
---
-
-DROP TABLE IF EXISTS `creature_involvedrelation`;
-CREATE TABLE `creature_involvedrelation` (
-  `id` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Identifier',
-  `quest` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Quest Identifier',
-  PRIMARY KEY  (`id`,`quest`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Creature System';
-
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--- Dumping data for table `creature_involvedrelation`
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--- Table structure for table `disenchant_loot_template`
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--- Table structure for table `game_event`
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--- Table structure for table `item_enchantment_template`
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--- Table structure for table `item_loot_template`
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--- Table structure for table `item_template`
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-(25,2,7,-1,'Worn Shortsword',1542,1,0,1,35,7,21,32767,511,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,1,0,0,0,1,3,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(35,2,10,-1,'Bent Staff',472,1,0,1,47,9,17,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,2,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(36,2,4,-1,'Worn Mace',5194,1,0,1,38,7,21,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,3,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(37,2,0,-1,'Worn Axe',14029,1,0,1,38,7,21,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,3,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(38,4,0,-1,'Recruit\'s Shirt',9891,1,0,1,1,1,4,-1,-1,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(39,4,1,-1,'Recruit\'s Pants',9892,0,0,1,5,1,7,32767,511,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(40,4,0,-1,'Recruit\'s Boots',10141,1,0,1,4,1,8,32767,511,1,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(43,4,0,-1,'Squire\'s Boots',9938,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(44,4,1,-1,'Squire\'s Pants',9937,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(45,4,0,-1,'Squire\'s Shirt',3265,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(47,4,0,-1,'Footpad\'s Shoes',9915,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(48,4,1,-1,'Footpad\'s Pants',9913,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(49,4,0,-1,'Footpad\'s Shirt',9906,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(51,4,0,-1,'Neophyte\'s Boots',9946,1,0,1,5,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(52,4,1,-1,'Neophyte\'s Pants',9945,0,0,1,5,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(53,4,0,-1,'Neophyte\'s Shirt',9944,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(55,4,0,-1,'Apprentice\'s Boots',9929,1,0,1,5,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(56,4,1,-1,'Apprentice\'s Robe',12647,0,0,1,5,1,20,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(57,4,1,-1,'Acolyte\'s Robe',12645,0,0,1,5,1,20,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(59,4,0,-1,'Acolyte\'s Shoes',3261,1,0,1,5,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(117,0,0,-1,'Tough Jerky',2473,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,433,0,-1,0,-1,11,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(120,4,1,-1,'Thug Pants',10006,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(121,4,0,-1,'Thug Boots',10008,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(127,4,0,-1,'Trapper\'s Shirt',9996,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(139,4,1,-1,'Brawler\'s Pants',9988,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(140,4,0,-1,'Brawler\'s Boots',9992,1,0,1,4,1,8,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(147,4,1,-1,'Rugged Trapper\'s Pants',9975,0,0,1,5,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(148,4,0,-1,'Rugged Trapper\'s Shirt',9976,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(153,4,2,-1,'Primitive Kilt',10050,0,0,1,5,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,14,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,8,0,0,0,0,0,30,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(154,4,0,-1,'Primitive Mantle',10058,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(159,0,0,-1,'Refreshing Spring Water',18084,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,430,0,-1,0,-1,59,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(1395,4,1,-1,'Apprentice\'s Pants',9924,0,0,1,5,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(1396,4,1,-1,'Acolyte\'s Pants',3260,0,0,1,4,1,7,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2070,0,0,-1,'Darnassian Bleu',6353,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,433,0,-1,0,-1,11,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2092,2,15,-1,'Worn Dagger',6442,1,0,1,35,7,13,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1600,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,3,0,0,0,0,16,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2101,1,2,-1,'Light Quiver',21328,1,0,1,4,1,18,2047,255,1,1,0,0,0,0,0,0,0,0,1,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,14824,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2102,1,3,-1,'Small Ammo Pouch',1816,1,0,1,4,1,18,2047,255,1,1,0,0,0,0,0,0,0,0,1,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,14824,1,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2105,4,0,-1,'Thug Shirt',10005,1,0,1,5,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2361,2,5,-1,'Battleworn Hammer',8690,1,0,1,45,9,17,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,1,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2362,4,6,-1,'Worn Wooden Shield',18730,0,0,1,7,1,14,32767,511,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,5,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,4,0,0,1,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2504,2,2,-1,'Worn Shortbow',8106,1,0,1,29,5,15,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2300,2,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2508,2,3,-1,'Old Blunderbuss',6606,1,0,1,27,5,26,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2300,3,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2512,6,2,-1,'Rough Arrow',5996,1,0,1,10,0,24,2047,255,5,1,0,0,0,0,0,0,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2516,6,3,-1,'Light Shot',5998,1,0,1,10,0,24,2047,255,5,1,0,0,0,0,0,0,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,0,0,0,0,0,0,0,0,2,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(2947,2,16,-1,'Small Throwing Knife',16754,1,0,1,15,0,25,2047,255,3,1,0,0,0,0,0,0,0,0,200,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,3,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2000,4,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(3661,2,10,-1,'Handcrafted Staff',18530,1,0,1,45,9,17,2047,255,2,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,2900,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,2,2,0,0,0,0,25,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(4536,0,0,-1,'Shiny Red Apple',6410,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,433,0,-1,0,-1,11,100,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(4540,0,0,-1,'Tough Hunk of Bread',6399,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,433,0,-1,0,-1,11,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(4604,0,0,-1,'Forest Mushroom Cap',15852,1,0,6,25,1,0,2047,255,5,1,0,0,0,0,0,0,0,0,20,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,433,0,-1,0,-1,11,1000,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(6096,4,0,-1,'Apprentice\'s Shirt',2163,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(6097,4,0,-1,'Acolyte\'s Shirt',2470,1,0,1,1,1,4,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(6098,4,1,-1,'Neophyte\'s Robe',12679,0,0,1,4,1,20,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(6119,4,1,-1,'Neophyte\'s Robe',12681,0,0,1,4,1,20,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
-(6123,4,1,-1,'Novice\'s Robe',12683,0,0,1,4,1,20,2047,255,1,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,3,0,0,0,0,0,0,1000,0,0,0,0,0,0,-1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,'',0,0,0,0,0,7,0,0,0,0,0,35,0,0,0,0,0,0,0,0,0,0,0,0,-1,0,'internalItemHandler',0,0,0,0,0),
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-  `Text1_1_loc6` longtext,
-  `Text1_1_loc7` longtext,
-  `Text1_1_loc8` longtext,
-  `Text2_0_loc1` longtext,
-  `Text2_0_loc2` longtext,
-  `Text2_0_loc3` longtext,
-  `Text2_0_loc4` longtext,
-  `Text2_0_loc5` longtext,
-  `Text2_0_loc6` longtext,
-  `Text2_0_loc7` longtext,
-  `Text2_0_loc8` longtext,
-  `Text2_1_loc1` longtext,
-  `Text2_1_loc2` longtext,
-  `Text2_1_loc3` longtext,
-  `Text2_1_loc4` longtext,
-  `Text2_1_loc5` longtext,
-  `Text2_1_loc6` longtext,
-  `Text2_1_loc7` longtext,
-  `Text2_1_loc8` longtext,
-  `Text3_0_loc1` longtext,
-  `Text3_0_loc2` longtext,
-  `Text3_0_loc3` longtext,
-  `Text3_0_loc4` longtext,
-  `Text3_0_loc5` longtext,
-  `Text3_0_loc6` longtext,
-  `Text3_0_loc7` longtext,
-  `Text3_0_loc8` longtext,
-  `Text3_1_loc1` longtext,
-  `Text3_1_loc2` longtext,
-  `Text3_1_loc3` longtext,
-  `Text3_1_loc4` longtext,
-  `Text3_1_loc5` longtext,
-  `Text3_1_loc6` longtext,
-  `Text3_1_loc7` longtext,
-  `Text3_1_loc8` longtext,
-  `Text4_0_loc1` longtext,
-  `Text4_0_loc2` longtext,
-  `Text4_0_loc3` longtext,
-  `Text4_0_loc4` longtext,
-  `Text4_0_loc5` longtext,
-  `Text4_0_loc6` longtext,
-  `Text4_0_loc7` longtext,
-  `Text4_0_loc8` longtext,
-  `Text4_1_loc1` longtext,
-  `Text4_1_loc2` longtext,
-  `Text4_1_loc3` longtext,
-  `Text4_1_loc4` longtext,
-  `Text4_1_loc5` longtext,
-  `Text4_1_loc6` longtext,
-  `Text4_1_loc7` longtext,
-  `Text4_1_loc8` longtext,
-  `Text5_0_loc1` longtext,
-  `Text5_0_loc2` longtext,
-  `Text5_0_loc3` longtext,
-  `Text5_0_loc4` longtext,
-  `Text5_0_loc5` longtext,
-  `Text5_0_loc6` longtext,
-  `Text5_0_loc7` longtext,
-  `Text5_0_loc8` longtext,
-  `Text5_1_loc1` longtext,
-  `Text5_1_loc2` longtext,
-  `Text5_1_loc3` longtext,
-  `Text5_1_loc4` longtext,
-  `Text5_1_loc5` longtext,
-  `Text5_1_loc6` longtext,
-  `Text5_1_loc7` longtext,
-  `Text5_1_loc8` longtext,
-  `Text6_0_loc1` longtext,
-  `Text6_0_loc2` longtext,
-  `Text6_0_loc3` longtext,
-  `Text6_0_loc4` longtext,
-  `Text6_0_loc5` longtext,
-  `Text6_0_loc6` longtext,
-  `Text6_0_loc7` longtext,
-  `Text6_0_loc8` longtext,
-  `Text6_1_loc1` longtext,
-  `Text6_1_loc2` longtext,
-  `Text6_1_loc3` longtext,
-  `Text6_1_loc4` longtext,
-  `Text6_1_loc5` longtext,
-  `Text6_1_loc6` longtext,
-  `Text6_1_loc7` longtext,
-  `Text6_1_loc8` longtext,
-  `Text7_0_loc1` longtext,
-  `Text7_0_loc2` longtext,
-  `Text7_0_loc3` longtext,
-  `Text7_0_loc4` longtext,
-  `Text7_0_loc5` longtext,
-  `Text7_0_loc6` longtext,
-  `Text7_0_loc7` longtext,
-  `Text7_0_loc8` longtext,
-  `Text7_1_loc1` longtext,
-  `Text7_1_loc2` longtext,
-  `Text7_1_loc3` longtext,
-  `Text7_1_loc4` longtext,
-  `Text7_1_loc5` longtext,
-  `Text7_1_loc6` longtext,
-  `Text7_1_loc7` longtext,
-  `Text7_1_loc8` longtext,
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `locales_npc_text`
---
-
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---
--- Table structure for table `locales_page_text`
---
-
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-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `Text_loc1` longtext,
-  `Text_loc2` longtext,
-  `Text_loc3` longtext,
-  `Text_loc4` longtext,
-  `Text_loc5` longtext,
-  `Text_loc6` longtext,
-  `Text_loc7` longtext,
-  `Text_loc8` longtext,
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `locales_page_text`
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-
---
--- Table structure for table `locales_quest`
---
-
-DROP TABLE IF EXISTS `locales_quest`;
-CREATE TABLE `locales_quest` (
-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `Title_loc1` text,
-  `Title_loc2` text,
-  `Title_loc3` text,
-  `Title_loc4` text,
-  `Title_loc5` text,
-  `Title_loc6` text,
-  `Title_loc7` text,
-  `Title_loc8` text,
-  `Details_loc1` text,
-  `Details_loc2` text,
-  `Details_loc3` text,
-  `Details_loc4` text,
-  `Details_loc5` text,
-  `Details_loc6` text,
-  `Details_loc7` text,
-  `Details_loc8` text,
-  `Objectives_loc1` text,
-  `Objectives_loc2` text,
-  `Objectives_loc3` text,
-  `Objectives_loc4` text,
-  `Objectives_loc5` text,
-  `Objectives_loc6` text,
-  `Objectives_loc7` text,
-  `Objectives_loc8` text,
-  `OfferRewardText_loc1` text,
-  `OfferRewardText_loc2` text,
-  `OfferRewardText_loc3` text,
-  `OfferRewardText_loc4` text,
-  `OfferRewardText_loc5` text,
-  `OfferRewardText_loc6` text,
-  `OfferRewardText_loc7` text,
-  `OfferRewardText_loc8` text,
-  `RequestItemsText_loc1` text,
-  `RequestItemsText_loc2` text,
-  `RequestItemsText_loc3` text,
-  `RequestItemsText_loc4` text,
-  `RequestItemsText_loc5` text,
-  `RequestItemsText_loc6` text,
-  `RequestItemsText_loc7` text,
-  `RequestItemsText_loc8` text,
-  `EndText_loc1` text,
-  `EndText_loc2` text,
-  `EndText_loc3` text,
-  `EndText_loc4` text,
-  `EndText_loc5` text,
-  `EndText_loc6` text,
-  `EndText_loc7` text,
-  `EndText_loc8` text,
-  `ObjectiveText1_loc1` text,
-  `ObjectiveText1_loc2` text,
-  `ObjectiveText1_loc3` text,
-  `ObjectiveText1_loc4` text,
-  `ObjectiveText1_loc5` text,
-  `ObjectiveText1_loc6` text,
-  `ObjectiveText1_loc7` text,
-  `ObjectiveText1_loc8` text,
-  `ObjectiveText2_loc1` text,
-  `ObjectiveText2_loc2` text,
-  `ObjectiveText2_loc3` text,
-  `ObjectiveText2_loc4` text,
-  `ObjectiveText2_loc5` text,
-  `ObjectiveText2_loc6` text,
-  `ObjectiveText2_loc7` text,
-  `ObjectiveText2_loc8` text,
-  `ObjectiveText3_loc1` text,
-  `ObjectiveText3_loc2` text,
-  `ObjectiveText3_loc3` text,
-  `ObjectiveText3_loc4` text,
-  `ObjectiveText3_loc5` text,
-  `ObjectiveText3_loc6` text,
-  `ObjectiveText3_loc7` text,
-  `ObjectiveText3_loc8` text,
-  `ObjectiveText4_loc1` text,
-  `ObjectiveText4_loc2` text,
-  `ObjectiveText4_loc3` text,
-  `ObjectiveText4_loc4` text,
-  `ObjectiveText4_loc5` text,
-  `ObjectiveText4_loc6` text,
-  `ObjectiveText4_loc7` text,
-  `ObjectiveText4_loc8` text,
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `locales_quest`
---
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---
--- Table structure for table `mangos_string`
---
-
-DROP TABLE IF EXISTS `mangos_string`;
-CREATE TABLE `mangos_string` (
-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `content_default` text NOT NULL,
-  `content_loc1` text,
-  `content_loc2` text,
-  `content_loc3` text,
-  `content_loc4` text,
-  `content_loc5` text,
-  `content_loc6` text,
-  `content_loc7` text,
-  `content_loc8` text,
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `mangos_string`
---
-
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-INSERT INTO `mangos_string` VALUES
-(1,'You should select a character or a creature.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(2,'You should select a creature.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(3,'|cffff0000[System Message]: %s|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(4,'|cffff0000[Event Message]: %s|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(5,'There is no help for that command',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(6,'There is no such command',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(7,'There is no such subcommand',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(8,'Command %s have subcommands:%s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(9,'Commands available to you:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(10,'Incorrect syntax.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(11,'Your account level is: %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(12,'Online players: %u (max: %u) Queued players: %u (max: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(13,'Server uptime: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(14,'Player saved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(15,'All players saved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(16,'There are the following active GMs on this server:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(17,'There are no GMs currently logged in on this server.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(18,'Cannot do that while flying.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(19,'Cannot do that in Battlegrounds.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(20,'Target is flying you can\'t do that.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(21,'%s is flying command failed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(22,'You are not mounted so you can\'t dismount.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(23,'Cannot do that while fighting.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(24,'You used it recently.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(25,'Your password can\'t be longer than 16 characters (client limit), password not changed!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(26,'The password was changed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(27,'The new passwords do not match or the old password is wrong',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(28,'Your account is now locked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(29,'Your account is now unlocked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(30,', rank ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(31,' [known]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(32,' [learn]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(33,' [passive]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(34,' [talent]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(35,' [active]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(36,' [complete]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(37,' (offline)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(38,'on',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(39,'off',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(40,'You are: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(41,'visible',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(42,'invisible',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(43,'done',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(44,'You',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(45,' <unknown> ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(46,'<error>',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(47,'<non-existing character>',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(48,'UNKNOWN',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(49,'You must be at least level %u to enter.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(50,'You must be at least level %u and have item %s to enter.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(51,'Hello! Ready for some training?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(52,'Invaid item count (%u) for item %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(53,'Mail can\'t have more %u item stacks',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(100,'Global notify: ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(101,'Map: %u (%s) Zone: %u (%s) Area: %u (%s)\nX: %f Y: %f Z: %f Orientation: %f\ngrid[%u,%u]cell[%u,%u] InstanceID: %u\n ZoneX: %f ZoneY: %f\nGroundZ: %f FloorZ: %f Have height data (Map: %u VMap: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(102,'%s is already being teleported.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(103,'You can summon a player to your instance only if he is in your party with you as leader.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(104,'You cannot go to the player\'s instance because you are in a party now.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(105,'You can go to the player\'s instance while not being in his party only if your GM mode is on.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(106,'You can not go to player %s from instance to instance.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(107,'You can not summon player %s from instance to instance.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(108,'You are summoning %s%s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(109,'You are being summoned by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(110,'You are teleporting %s%s to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(111,'You are being teleported by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(112,'Player (%s) does not exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(113,'Appearing at %s\'s location.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(114,'%s is appearing to your location.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(115,'Incorrect values.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(116,'No character selected.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(117,'%s is not in a group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(118,'You changed HP of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(119,'%s changed your HP to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(120,'You changed MANA of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(121,'%s changed your MANA to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(122,'You changed ENERGY of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(123,'%s changed your ENERGY to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(124,'Current energy: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(125,'You changed rage of %s to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(126,'%s changed your rage to %i/%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(127,'You changed level of %s to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(128,'GUID %i, faction is %i, flags is %i, npcflag is %i, DY flag is %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(129,'Wrong faction: %u (not found in factiontemplate.dbc).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(130,'You changed GUID=%i \'s Faction to %i, flags to %i, npcflag to %i, dyflag to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(131,'You changed the spellflatid=%i, val= %i, mark =%i to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(132,'%s changed your spellflatid=%i, val= %i, mark =%i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(133,'%s has access to all taxi nodes now (until logout).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(134,'%s has no more access to all taxi nodes now (only visited accessible).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(135,'%s has given you access to all taxi nodes (until logout).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(136,'%s has removed access to all taxi nodes (only visited still accessible).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(137,'You set all speeds to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(138,'%s set all your speeds to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(139,'You set the speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(140,'%s set your speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(141,'You set the swim speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(142,'%s set your swim speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(143,'You set the backwards run speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(144,'%s set your backwards run speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(145,'You set the fly speed to %2.2f from normal of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(146,'%s set your fly speed to %2.2f from normal.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(147,'You set the size %2.2f of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(148,'%s set your size to %2.2f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(149,'There is no such mount.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(150,'You give a mount to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(151,'%s gave you a mount.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(152,'USER1: %i, ADD: %i, DIF: %i\n',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(153,'You take all copper of %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(154,'%s took you all of your copper.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(155,'You take %i copper from %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(156,'%s took %i copper from you.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(157,'You give %i copper to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(158,'%s gave you %i copper.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(159,'You hear sound %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(160,'USER2: %i, ADD: %i, RESULT: %i\n',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(161,'Removed bit %i in field %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(162,'Set bit %i in field %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(163,'Teleport location table is empty!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(164,'Teleport location not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(165,'Requires search parameter.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(166,'There are no teleport locations matching your request.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(168,'Locations found are:\n %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(169,'Mail sent to %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(170,'You try to hear sound %u but it doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(200,'No selection.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(201,'Object GUID is: lowpart %u highpart %X',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(202,'The name was too long by %i characters.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(203,'Error, name can only contain characters A-Z and a-z.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(204,'The subname was too long by %i characters.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(205,'Not yet implemented',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(206,'Item \'%i\' \'%s\' added to list with maxcount \'%i\' and incrtime \'%i\' and extendedcost \'%i\'',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(207,'Item \'%i\' not found in database.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(208,'Item \'%i\' \'%s\' deleted from vendor list',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(209,'Item \'%i\' not found in vendor list.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(210,'Item \'%i\' already in vendor list.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(211,'Spells of %s reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(212,'Spells of %s will reset at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(213,'Talents of %s reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(214,'Talents of %s will reset at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(215,'Your spells have been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(216,'Your talents have been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(217,'Unknown case \'%s\' for .resetall command. Type full correct case name.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(218,'Spells will reset for all players at login. Strongly recommend re-login!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(219,'Talents will reset for all players at login. Strongly recommend re-login!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(220,'Creature (GUID: %u) No waypoint found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(221,'Creature (GUID: %u) Last waypoint not found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(222,'Creature (GUID: %u) No waypoint found - used \'wpguid\'. Now trying to find it by its position...',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(223,'Creature (GUID: %u) No waypoints found - This is a MaNGOS db problem (single float).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(224,'Selected creature is ignored - provided GUID is used',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(225,'Creature (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(226,'You must select a visual waypoint.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(227,'No visual waypoints found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(228,'Could not create visual waypoint with creatureID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(229,'All visual waypoints removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(230,'Could not create waypoint-creature with ID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(231,'No GUID provided.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(232,'No waypoint number provided.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(233,'Argument required for \'%s\'.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(234,'Waypoint %i added to GUID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(235,'Waypoint %d added.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(236,'Waypoint changed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(237,'Waypoint %s modified.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(238,'WP export successfull.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(239,'No waypoints found inside the database.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(240,'File imported.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(241,'Waypoint removed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(242,'Warning: Could not delete WP from the world with ID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(243,'This happens if the waypoint is too far away from your char.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(244,'The WP is deleted from the database, but not from the world here.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(245,'They will disappear after a server restart.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(246,'Waypoint %d: Info for creature: %s, GUID: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(247,'Waittime: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(248,'Model %d: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(249,'Emote: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(250,'Spell: %d',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(251,'Text %d: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(252,'AIScript: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(253,'Forced rename for player %s will be requested at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(254,'Forced rename for player %s (GUID #%u) will be requested at next login.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(255,'Waypoint-Creature (GUID: %u) Not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(256,'Could not find NPC...',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(257,'Creature movement type set to \'%s\', waypoints removed (if any).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(258,'Creature movement type set to \'%s\', waypoints were not removed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(259,'Incorrect value, use on or off',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(260,'Value saved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(261,'Value saved, you may need to rejoin or clean your client cache.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(262,'Areatrigger ID %u not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(263,'Target map or coordinates is invalid (X: %f Y: %f MapId: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(264,'Zone coordinates is invalid (X: %f Y: %f AreaId: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(265,'Zone %u (%s) is part of instanceable map %u (%s)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(266,'Nothing found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(267,'Object not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(268,'Creature not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(269,'Warning: Mob found more than once - you will be teleported to the first one found in DB.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(270,'Creature Removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(271,'Creature moved.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(272,'Creature (GUID:%u) must be on the same map as player!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(273,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(274,'Game Object (GUID: %u) has references in not found creature %u GO list, can\'t be deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(275,'Game Object (GUID: %u) removed',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(276,'Game Object (GUID: %u) turned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(277,'Game Object (GUID: %u) moved',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(278,'You must select a vendor',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(279,'You must send id for item',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(280,'Vendor has too many items (max 128)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(281,'You can\'t kick self, logout instead',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(282,'Player %s kicked.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(283,'Player %s not found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(284,'Accepting Whisper: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(285,'Accepting Whisper: ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(286,'Accepting Whisper: OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(287,'Creature (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(288,'Tickets count: %i show new tickets: %s\n',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(289,'New ticket from %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(290,'Ticket of %s (Last updated: %s):\n%s ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(291,'New ticket show: ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(292,'New ticket show: OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(293,'Ticket %i doesn\'t exist',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(294,'All tickets deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(295,'Character %s ticket deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(296,'Ticket deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(297,'Spawn distance changed to: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(298,'Spawn time changed to: %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(299,'The honor of %s was set to %u!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(300,'Your chat has been disabled for %u minutes.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(301,'You have disabled %s\'s chat for %u minutes.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(302,'Player\'s chat is already enabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(303,'Your chat has been enabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(304,'You have enabled %s\'s chat.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(305, 'Faction %s (%u) reputation of %s was set to %5d!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(306, 'The arena points of %s was set to %u!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(307, 'No faction found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(308, 'Faction %i unknown!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(309, 'Invalid parameter %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(310, 'delta must be between 0 and %d (inclusive)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(311, '%d - |cffffffff|Hfaction:%d|h[%s]|h|r',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(312, ' [visible]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(313, ' [at war]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(314, ' [peace forced]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(315, ' [hidden]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(316, ' [invisible forced]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(317, ' [inactive]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(318, 'Hated',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(319, 'Hostile',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(320, 'Unfriendly',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(321, 'Neutral',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(322, 'Friendly',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(323, 'Honored',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(324, 'Revered',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(325, 'Exalted',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(326, 'Faction %s (%u) can\'not have reputation.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(327, ' [no reputation]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(328,'Characters at account %s (Id: %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(329,'  %s (GUID %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(330,'No players found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(331,'Extended item cost %u not exist',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(332,'GM mode is ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(333,'GM mode is OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(334,'GM Chat Badge is ON',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(335,'GM Chat Badge is OFF',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(400,'|cffff0000[System Message]:|rScripts reloaded',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(401,'You change security level of %s to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(402,'%s changed your security level to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(403,'You have low security level for this.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(404,'Creature movement disabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(405,'Creature movement enabled.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(406,'Weather can\'t be changed for this zone.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(407,'Weather system disabled at server.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(408,'%s is banned for %s. Reason: %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(409,'%s is banned permanently for %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(410,'%s %s not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(411,'%s unbanned.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(412,'There was an error removing the ban on %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(413,'There is no such account.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(414,'There is no such character.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(415,'There is no such IP in banlist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(416,'Account %s has never been banned',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(417,'Ban history for account %s:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(418,'Ban Date: %s Bantime: %s Still active: %s  Reason: %s Set by: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(419,'Inf.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(420,'Never',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(421,'Yes',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(422,'No',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(423,'IP: %s\nBan Date: %s\nUnban Date: %s\nRemaining: %s\nReason: %s\nSet by: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(424,'There is no matching IPban.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(425,'There is no matching account.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(426,'There is no banned account owning a character matching this part.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(427,'The following IPs match your pattern:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(428,'The following accounts match your query:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(429,'You learned many spells/skills.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(430,'You learned all spells for class.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(431,'You learned all talents for class.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(432,'You learned all languages.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(433,'You learned all craft skills and recipes.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(434,'Could not find \'%s\'',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(435,'Invalid item id: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(436,'No items found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(437,'Invalid gameobject id: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(438,'Found items %u: %u ( inventory %u mail %u auction %u )',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(439,'Found gameobjects %u: %u ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(440,'Invalid creature id: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(441,'Found creatures %u: %u ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(442,'No area found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(443,'No item sets found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(444,'No skills found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(445,'No spells found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(446,'No quests found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(447,'No creatures found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(448,'No gameobjects found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(449,'Graveyard #%u doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(450,'Graveyard #%u already linked to zone #%u (current).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(451,'Graveyard #%u linked to zone #%u (current).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(452,'Graveyard #%u can\'t be linked to subzone or not existed zone #%u (internal error).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(453,'Graveyard can be linked to zone at another map only for all factions (no faction value).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(454,'No faction in Graveyard with id= #%u , fix your DB',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(455,'invalid team, please fix database',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(456,'any',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(457,'alliance',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(458,'horde',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(459,'Graveyard #%u (faction: %s) is nearest from linked to zone #%u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(460,'Zone #%u doesn\'t have linked graveyards.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(461,'Zone #%u doesn\'t have linked graveyards for faction: %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(462,'Teleport location already exists!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(463,'Teleport location added.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(464,'Teleport location NOT added: database error.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(465,'Teleport location deleted.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(467,'Target unit has %d auras:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(468,'id: %d eff: %d type: %d duration: %d maxduration: %d name: %s%s%s caster: %s %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(469,'Target unit has %d auras of type %d:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(470,'id: %d eff: %d name: %s%s%s caster: %s %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(471,'Quest %u not found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(472,'Quest %u started from item. For correct work, please, add item to inventory and start quest in normal way: .additem %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(473,'Quest removed.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(474,' [rewarded]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(475,' [complete]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(476,' [active]',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(477,'%s\'s Fly Mode %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(478,'Opcode %u sent to %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(479,'Character loaded successfully!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(480,'Failed to load the character!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(481,'Character dumped successfully!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(482,'Character dump failed!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(483,'Spell %u broken and not allowed to cast or learn!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(484,'Skill %u (%s) for player %s set to %u and current maximum set to %u (without permanent (talent) bonuses).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(485,'Player %s must have skill %u (%s) before using this command.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(486,'Invalid skill id (%u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(487,'You learned default GM spells/skills.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(488,'You already know that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(489,'Target(%s) already know that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(490,'%s doesn\'t know that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(491,'You already forgot that spell.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(492,'All spell cooldowns removed for %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(493,'Spell %u cooldown removed for %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(494,'Command : Additem, itemId = %i, amount = %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(495,'Command : Additemset, itemsetId = %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(496,'Removed itemID = %i, amount = %i from %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(497,'Cannot create item \'%i\' (amount: %i)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(498,'You need to provide a guild name!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(499,'Player not found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(500,'Player already has a guild!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(501,'Guild not created! (already exists?)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(502,'No items from itemset \'%u\' found.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(503,'The distance is: (3D) %f (2D) %f yards.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(504,'Item \'%i\' \'%s\' Item Slot %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(505,'Item \'%i\' doesn\'t exist.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(506,'Item \'%i\' \'%s\' Added to Slot %i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(507,'Item save failed!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(508,'%d - owner: %s (guid: %u account: %u ) %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(509,'%d - sender: %s (guid: %u account: %u ) receiver: %s (guid: %u account: %u ) %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(510,'%d - owner: %s (guid: %u account: %u ) %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(511,'Wrong link type!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(512,'%d - |cffffffff|Hitem:%d:0:0:0:0:0:0:0|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(513,'%d - |cffffffff|Hquest:%d|h[%s]|h|r %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(514,'%d - |cffffffff|Hcreature_entry:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(515,'%d - |cffffffff|Hcreature:%d|h[%s X:%f Y:%f Z:%f MapId:%d]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(516,'%d - |cffffffff|Hgameobject_entry:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(517,'%d - |cffffffff|Hgameobject:%d|h[%s X:%f Y:%f Z:%f MapId:%d]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(518,'%d - |cffffffff|Hitemset:%d|h[%s %s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(519,'|cffffffff|Htele:%s|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(520,'%d - |cffffffff|Hspell:%d|h[%s]|h|r ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(521,'%d - |cffffffff|Hskill:%d|h[%s %s]|h|r %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(522,'Game Object (GUID: %u) not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(523,'>> Game Object %s (GUID: %u) at %f %f %f. Orientation %f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(524,'Selected object:\n|cffffffff|Hitemset:%d|h[%s]|h|r\nGUID: %u ID: %u\nX: %f Y: %f Z: %f MapId: %u\nOrientation: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(525,'>> Add Game Object \'%i\' (%s) (GUID: %i) added at \'%f %f %f\'.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(526,'%s (lowguid: %u) movement generators stack:',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(527,'   Idle',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(528,'   Random',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(529,'   Waypoint',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(530,'   Animal random',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(531,'   Confused',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(532,'   Targeted to player %s (lowguid %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(533,'   Targeted to creature %s (lowguid %u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(534,'   Targeted to <NULL>',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(535,'   Home movement to (X:%f Y:%f Z:%f)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(536,'   Home movement used for player?!?',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(537,'   Taxi flight',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(538,'   Unknown movement generator (%u)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(539,'Player selected NPC\nGUID: %u.\nFaction: %u.\nnpcFlags: %u.\nEntry: %u.\nDisplayID: %u (Native: %u).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(540,'Level: %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(541,'Health (base): %u. (max): %u. (current): %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(542,'Field Flags: %u.\nDynamic Flags: %u.\nFaction Template: %u.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(543,'Loot: %u Pickpocket: %u Skinning: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(544,'Position: %f %f %f.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(545,'*** Is a vendor!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(546,'*** Is a trainer!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(547,'InstanceID: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(548,'Player%s %s (guid: %u) Account: %s (id: %u) GMLevel: %u Last IP: %s Last login: %s Latency: %ums',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(549,'Played time: %s Level: %u Money: %ug%us%uc',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(550,'Command .pinfo doesn\'t support \'rep\' option for offline players.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(551,'%s has explored all zones now.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(552,'%s has no more explored zones.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(553,'%s has explored all zones for you.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(554,'%s has hidden all zones from you.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(555,'Hover enabled',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(556,'Hover disabled',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(557,'You have been leveled up (%i)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(558,'You have been leveled down (%i)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(559,'Your level progress has been reset.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(560,'The area has been set as explored.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(561,'The area has been set as not explored.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(562,'GUID=%i \'s updateIndex: %i, value:  %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(563,'You change GUID=%i \'s UpdateIndex: %i value to %i.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(564,'The value index %u is too big to %u(count: %u).',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(565,'Set %u uint32 Value:[OPCODE]:%u [VALUE]:%u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(566,'You Set %u Field:%u to uint32 Value: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(567,'Set %u float Value:[OPCODE]:%u [VALUE]:%f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(568,'You Set %u Field:%i to float Value: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(569,'Get %u uint32 Value:[OPCODE]:%u [VALUE]:%u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(570,'The uint32 value of %u in %u is: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(571,'Get %u float Value:[OPCODE]:%u [VALUE]:%f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(572,'The float of %u value in %u is: %f',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(573,'.Set32Bit:[OPCODE]:%u [VALUE]:%u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(574,'You set Bit of Field:%u to Value: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(575,'.Mod32Value:[OPCODE]:%u [VALUE]:%i',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(576,'You modified the value of Field:%u to Value: %u',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(577,'You are now invisible.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(578,'You are now visible.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(579,'Selected player or creature not have victim.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(580,'You learned all default spells for race/class and completed quests rewarded spells.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(581,'Found near gameobjects (distance %f): %u ',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(582,'SpawnTime: Full:%s Remain:%s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(583,'%d - |cffffffff|Hgameevent:%d|h[%s]|h|r%s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(584,'No event found!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(585,'Event not exist!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(586,'Event %u: %s%s\nStart: %s End: %s Occurence: %s Length: %s\nNext state change: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(587,'Event %u already active!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(588,'Event %u not active!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(589,'   Point movement to (X:%f Y:%f Z:%f)',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(590,'   Fear movement',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(591,'   Distract movement',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(592,'You have learned all spells in craft: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(600,'The Alliance wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(601,'The Horde wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(602,'The battle for Warsong Gulch begins in 1 minute.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(603,'The battle for Warsong Gulch begins in 30 seconds. Prepare yourselves!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(604,'Let the battle for Warsong Gulch begin!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(605,'$n captured the Horde flag!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(606,'$n captured the Alliance flag!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(607,'The Horde flag was dropped by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(608,'The Alliance Flag was dropped by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(609,'The Alliance Flag was returned to its base by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(610,'The Horde flag was returned to its base by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(611,'The Horde flag was picked up by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(612,'The Alliance Flag was picked up by $n!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(613,'The flags are now placed at their bases.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(636,'The Battle for Eye of the Storm begins in 1 minute.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(637,'The Battle for Eye of the Storm begins in 30 seconds.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(638,'The Battle for Eye of the Storm has begun!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(650,'Alliance',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(651,'Horde',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(652,'stables',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(653,'blacksmith',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(654,'farm',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(655,'lumber mill',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(656,'mine',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(657,'The %s has taken the %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(658,'$n has defended the %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(659,'$n has assaulted the %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(660,'$n claims the %s! If left unchallenged, the %s will control it in 1 minute!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(661,'The Battle for Arathi Basin begins in 1 minute.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(662,'The Battle for Arathi Basin begins in 30 seconds. Prepare yourselves!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(663,'The Battle for Arathi Basin has begun!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(664,'The Alliance has gathered $1776W resources, and is near victory!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(665,'The Horde has gathered $1777W resources, and is near victory!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(666,'After your recent battle in %s our best attempts to award you a Mark of Honor failed. Enclosed you will find the Mark of Honor we were not able to deliver to you at the time. Thanks for fighting in %s!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(700,'You must be level %u to form an arena team',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(701,'One minute until the Arena battle begins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(702,'Thirty seconds until the Arena battle begins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(703,'Fifteen seconds until the Arena battle begins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(704,'The Arena battle has begun!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(705,'You must wait %s before speaking again.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(706,'This item(s) have problems with equipping/storing in inventory.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(707,'%s wishes to not be disturbed and cannot receive whisper messages: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(708,'%s is Away from Keyboard: %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(709,'Do not Disturb',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(710,'Away from Keyboard',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(711,'Your group is too large for this battleground. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(712,'Your group is too large for this arena. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(713,'You must be level %u to join an arena team!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(714,'%s is not high enough level to join your team',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(715,'You don\'t meet Battleground level requirements',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(716,'Your arena team is full, %s cannot join it.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(730,'Your group has members not in your arena team. Please regroup to join.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(731,'Your group does not have enough players to join this match.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(732,'The Gold Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(733,'The Green Team wins!',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(734, 'There aren\'t enough players in this battleground. It will end soon unless some more players join to balance the fight.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(735, 'Your group has an offline member. Please remove him before joining.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(736, 'Your group has players from the opposing faction. You can\'t join the battleground as a group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(737, 'Your group has players from different battleground brakets. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(738, 'Someone in your party is already in this battleground queue. (S)he must leave it before joining as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(739, 'Someone in your party is Deserter. You can\'t join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(740, 'Someone in your party is already in three battleground queues. You cannot join as group.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(741, 'You cannot teleport to a battleground or arena map.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(742, 'You cannot summon players to a battleground or arena map.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(743, 'You must be in GM mode to teleport to a player in a battleground.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(744, 'You cannot teleport to a battleground from another battleground. Please leave the current battleground first.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(745, 'Arena testing turned %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(800,'Invalid name',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(801,'You do not have enough gold',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(802,'You do not have enough free slots',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(803,'Your partner does not have enough free bag slots',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(804,'You do not have permission to perform that function',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(805,'Unknown language',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(806,'You don\'t know that language',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(807,'Please provide character name',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(808,'Player %s not found or offline',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
-(809,'Account for character %s not found',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
-
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---
--- Table structure for table `npc_gossip`
---
-
-DROP TABLE IF EXISTS `npc_gossip`;
-CREATE TABLE `npc_gossip` (
-  `npc_guid` int(10) unsigned NOT NULL default '0',
-  `textid` mediumint(8) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`npc_guid`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `npc_gossip`
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--- Table structure for table `npc_gossip_textid`
---
-
-DROP TABLE IF EXISTS `npc_gossip_textid`;
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-  `zoneid` smallint(5) unsigned NOT NULL default '0',
-  `action` smallint(5) unsigned NOT NULL default '0',
-  `textid` mediumint(8) unsigned NOT NULL default '0',
-  KEY `zoneid` (`zoneid`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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--- Dumping data for table `npc_gossip_textid`
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---
--- Table structure for table `npc_option`
---
-
-DROP TABLE IF EXISTS `npc_option`;
-CREATE TABLE `npc_option` (
-  `id` tinyint(3) unsigned NOT NULL default '0',
-  `gossip_id` tinyint(3) unsigned NOT NULL default '0',
-  `npcflag` int(10) unsigned NOT NULL default '0',
-  `icon` tinyint(3) unsigned NOT NULL default '0',
-  `action` tinyint(3) unsigned NOT NULL default '0',
-  `option_text` text,
-  PRIMARY KEY  (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `npc_option`
---
-
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---
--- Table structure for table `npc_text`
---
-
-DROP TABLE IF EXISTS `npc_text`;
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-  `ID` mediumint(8) unsigned NOT NULL default '0',
-  `text0_0` longtext,
-  `text0_1` longtext,
-  `lang0` tinyint(3) unsigned NOT NULL default '0',
-  `prob0` float NOT NULL default '0',
-  `em0_0` smallint(5) unsigned NOT NULL default '0',
-  `em0_1` smallint(5) unsigned NOT NULL default '0',
-  `em0_2` smallint(5) unsigned NOT NULL default '0',
-  `em0_3` smallint(5) unsigned NOT NULL default '0',
-  `em0_4` smallint(5) unsigned NOT NULL default '0',
-  `em0_5` smallint(5) unsigned NOT NULL default '0',
-  `text1_0` longtext,
-  `text1_1` longtext,
-  `lang1` tinyint(3) unsigned NOT NULL default '0',
-  `prob1` float NOT NULL default '0',
-  `em1_0` smallint(5) unsigned NOT NULL default '0',
-  `em1_1` smallint(5) unsigned NOT NULL default '0',
-  `em1_2` smallint(5) unsigned NOT NULL default '0',
-  `em1_3` smallint(5) unsigned NOT NULL default '0',
-  `em1_4` smallint(5) unsigned NOT NULL default '0',
-  `em1_5` smallint(5) unsigned NOT NULL default '0',
-  `text2_0` longtext,
-  `text2_1` longtext,
-  `lang2` tinyint(3) unsigned NOT NULL default '0',
-  `prob2` float NOT NULL default '0',
-  `em2_0` smallint(5) unsigned NOT NULL default '0',
-  `em2_1` smallint(5) unsigned NOT NULL default '0',
-  `em2_2` smallint(5) unsigned NOT NULL default '0',
-  `em2_3` smallint(5) unsigned NOT NULL default '0',
-  `em2_4` smallint(5) unsigned NOT NULL default '0',
-  `em2_5` smallint(5) unsigned NOT NULL default '0',
-  `text3_0` longtext,
-  `text3_1` longtext,
-  `lang3` tinyint(3) unsigned NOT NULL default '0',
-  `prob3` float NOT NULL default '0',
-  `em3_0` smallint(5) unsigned NOT NULL default '0',
-  `em3_1` smallint(5) unsigned NOT NULL default '0',
-  `em3_2` smallint(5) unsigned NOT NULL default '0',
-  `em3_3` smallint(5) unsigned NOT NULL default '0',
-  `em3_4` smallint(5) unsigned NOT NULL default '0',
-  `em3_5` smallint(5) unsigned NOT NULL default '0',
-  `text4_0` longtext,
-  `text4_1` longtext,
-  `lang4` tinyint(3) unsigned NOT NULL default '0',
-  `prob4` float NOT NULL default '0',
-  `em4_0` smallint(5) unsigned NOT NULL default '0',
-  `em4_1` smallint(5) unsigned NOT NULL default '0',
-  `em4_2` smallint(5) unsigned NOT NULL default '0',
-  `em4_3` smallint(5) unsigned NOT NULL default '0',
-  `em4_4` smallint(5) unsigned NOT NULL default '0',
-  `em4_5` smallint(5) unsigned NOT NULL default '0',
-  `text5_0` longtext,
-  `text5_1` longtext,
-  `lang5` tinyint(3) unsigned NOT NULL default '0',
-  `prob5` float NOT NULL default '0',
-  `em5_0` smallint(5) unsigned NOT NULL default '0',
-  `em5_1` smallint(5) unsigned NOT NULL default '0',
-  `em5_2` smallint(5) unsigned NOT NULL default '0',
-  `em5_3` smallint(5) unsigned NOT NULL default '0',
-  `em5_4` smallint(5) unsigned NOT NULL default '0',
-  `em5_5` smallint(5) unsigned NOT NULL default '0',
-  `text6_0` longtext,
-  `text6_1` longtext,
-  `lang6` tinyint(3) unsigned NOT NULL default '0',
-  `prob6` float NOT NULL default '0',
-  `em6_0` smallint(5) unsigned NOT NULL default '0',
-  `em6_1` smallint(5) unsigned NOT NULL default '0',
-  `em6_2` smallint(5) unsigned NOT NULL default '0',
-  `em6_3` smallint(5) unsigned NOT NULL default '0',
-  `em6_4` smallint(5) unsigned NOT NULL default '0',
-  `em6_5` smallint(5) unsigned NOT NULL default '0',
-  `text7_0` longtext,
-  `text7_1` longtext,
-  `lang7` tinyint(3) unsigned NOT NULL default '0',
-  `prob7` float NOT NULL default '0',
-  `em7_0` smallint(5) unsigned NOT NULL default '0',
-  `em7_1` smallint(5) unsigned NOT NULL default '0',
-  `em7_2` smallint(5) unsigned NOT NULL default '0',
-  `em7_3` smallint(5) unsigned NOT NULL default '0',
-  `em7_4` smallint(5) unsigned NOT NULL default '0',
-  `em7_5` smallint(5) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`ID`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `npc_text`
---
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---
--- Table structure for table `npc_trainer`
---
-
-DROP TABLE IF EXISTS `npc_trainer`;
-CREATE TABLE `npc_trainer` (
-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `spell` mediumint(8) unsigned NOT NULL default '0',
-  `spellcost` int(10) unsigned NOT NULL default '0',
-  `reqskill` smallint(5) unsigned NOT NULL default '0',
-  `reqskillvalue` smallint(5) unsigned NOT NULL default '0',
-  `reqlevel` tinyint(3) unsigned NOT NULL default '0',
-  UNIQUE KEY `entry_spell` (`entry`,`spell`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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---
--- Dumping data for table `npc_trainer`
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---
--- Table structure for table `npc_vendor`
---
-
-DROP TABLE IF EXISTS `npc_vendor`;
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-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `item` mediumint(8) unsigned NOT NULL default '0',
-  `maxcount` tinyint(3) unsigned NOT NULL default '0',
-  `incrtime` int(10) unsigned NOT NULL default '0',
-  `ExtendedCost` mediumint(8) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`entry`,`item`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Npc System';
-
---
--- Dumping data for table `npc_vendor`
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--- Table structure for table `page_text`
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-  `text` longtext NOT NULL,
-  `next_page` mediumint(8) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`entry`)
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--- Dumping data for table `page_text`
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---
--- Table structure for table `pet_levelstats`
---
-
-DROP TABLE IF EXISTS `pet_levelstats`;
-CREATE TABLE `pet_levelstats` (
-  `creature_entry` mediumint(8) unsigned NOT NULL,
-  `level` tinyint(3) unsigned NOT NULL,
-  `hp` smallint(5) unsigned NOT NULL,
-  `mana` smallint(5) unsigned NOT NULL,
-  `armor` int(10) unsigned NOT NULL default '0',
-  `str` smallint(5) unsigned NOT NULL,
-  `agi` smallint(5) unsigned NOT NULL,
-  `sta` smallint(5) unsigned NOT NULL,
-  `inte` smallint(5) unsigned NOT NULL,
-  `spi` smallint(5) unsigned NOT NULL,
-  PRIMARY KEY  (`creature_entry`,`level`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 PACK_KEYS=0 COMMENT='Stores pet levels stats.';
-
---
--- Dumping data for table `pet_levelstats`
---
-
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---
--- Table structure for table `pet_name_generation`
---
-
-DROP TABLE IF EXISTS `pet_name_generation`;
-CREATE TABLE `pet_name_generation` (
-  `id` mediumint(8) unsigned NOT NULL auto_increment,
-  `word` tinytext NOT NULL,
-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `half` tinyint(4) NOT NULL default '0',
-  PRIMARY KEY  (`id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `pet_name_generation`
---
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-INSERT INTO `pet_name_generation` (`word`,`entry`,`half`) VALUES
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---
--- Table structure for table `petcreateinfo_spell`
---
-
-DROP TABLE IF EXISTS `petcreateinfo_spell`;
-CREATE TABLE `petcreateinfo_spell` (
-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `Spell1` mediumint(8) unsigned NOT NULL default '0',
-  `Spell2` mediumint(8) unsigned NOT NULL default '0',
-  `Spell3` mediumint(8) unsigned NOT NULL default '0',
-  `Spell4` mediumint(8) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Pet Create Spells';
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--- Dumping data for table `petcreateinfo_spell`
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---
--- Table structure for table `pickpocketing_loot_template`
---
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-  `entry` mediumint(8) unsigned NOT NULL default '0',
-  `item` mediumint(8) unsigned NOT NULL default '0',
-  `ChanceOrQuestChance` float NOT NULL default '100',
-  `groupid` tinyint(3) unsigned NOT NULL default '0',
-  `mincountOrRef` mediumint(9) NOT NULL default '1',
-  `maxcount` tinyint(3) unsigned NOT NULL default '1',
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-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Loot System';
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--- Dumping data for table `pickpocketing_loot_template`
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---
--- Table structure for table `player_classlevelstats`
---
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-DROP TABLE IF EXISTS `player_classlevelstats`;
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-  `class` tinyint(3) unsigned NOT NULL,
-  `level` tinyint(3) unsigned NOT NULL,
-  `basehp` smallint(5) unsigned NOT NULL,
-  `basemana` smallint(5) unsigned NOT NULL,
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-) ENGINE=MyISAM DEFAULT CHARSET=utf8 PACK_KEYS=0 COMMENT='Stores levels stats.';
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---
--- Dumping data for table `player_classlevelstats`
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-/*!40000 ALTER TABLE `player_classlevelstats` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `player_levelstats`
---
-
-DROP TABLE IF EXISTS `player_levelstats`;
-CREATE TABLE `player_levelstats` (
-  `race` tinyint(3) unsigned NOT NULL,
-  `class` tinyint(3) unsigned NOT NULL,
-  `level` tinyint(3) unsigned NOT NULL,
-  `str` tinyint(3) unsigned NOT NULL,
-  `agi` tinyint(3) unsigned NOT NULL,
-  `sta` tinyint(3) unsigned NOT NULL,
-  `inte` tinyint(3) unsigned NOT NULL,
-  `spi` tinyint(3) unsigned NOT NULL,
-  PRIMARY KEY  (`race`,`class`,`level`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 PACK_KEYS=0 COMMENT='Stores levels stats.';
-
---
--- Dumping data for table `player_levelstats`
---
-
-LOCK TABLES `player_levelstats` WRITE;
-/*!40000 ALTER TABLE `player_levelstats` DISABLE KEYS */;
-INSERT INTO `player_levelstats` VALUES
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-/*!40000 ALTER TABLE `player_levelstats` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `playercreateinfo`
---
-
-DROP TABLE IF EXISTS `playercreateinfo`;
-CREATE TABLE `playercreateinfo` (
-  `race` tinyint(3) unsigned NOT NULL default '0',
-  `class` tinyint(3) unsigned NOT NULL default '0',
-  `map` smallint(5) unsigned NOT NULL default '0',
-  `zone` mediumint(8) unsigned NOT NULL default '0',
-  `position_x` float NOT NULL default '0',
-  `position_y` float NOT NULL default '0',
-  `position_z` float NOT NULL default '0',
-  PRIMARY KEY  (`race`,`class`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `playercreateinfo`
---
-
-LOCK TABLES `playercreateinfo` WRITE;
-/*!40000 ALTER TABLE `playercreateinfo` DISABLE KEYS */;
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--- Table structure for table `playercreateinfo_action`
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---
--- Table structure for table `playercreateinfo_item`
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-UNLOCK TABLES;
-
---
--- Table structure for table `playercreateinfo_spell`
---
-
-DROP TABLE IF EXISTS `playercreateinfo_spell`;
-CREATE TABLE `playercreateinfo_spell` (
-  `race` tinyint(3) unsigned NOT NULL default '0',
-  `class` tinyint(3) unsigned NOT NULL default '0',
-  `Spell` mediumint(8) unsigned NOT NULL default '0',
-  `Note` varchar(255) default NULL,
-  `Active` tinyint(3) unsigned NOT NULL default '1',
-  PRIMARY KEY  (`race`,`class`,`Spell`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
-
---
--- Dumping data for table `playercreateinfo_spell`
---
-
-LOCK TABLES `playercreateinfo_spell` WRITE;
-/*!40000 ALTER TABLE `playercreateinfo_spell` DISABLE KEYS */;
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-(5,1,7744,'Will of the Forsaken',1),
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-(6,11,21651,'Opening',1),
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-(7,1,78,'Heroic Strike',1),
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-(7,1,20591,'Expansive Mind',1),
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-(7,1,21651,'Opening',1),
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-(7,4,6477,'Opening',1),
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-(7,4,16092,'Defensive State(DND)',1),
-(7,4,20589,'Escape Artist',1),
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-(7,4,21651,'Opening',1),
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-(7,8,6477,'Opening',1),
-(7,8,6478,'Opening',1),
-(7,8,6603,'Attack',1),
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-(7,8,21651,'Opening',1),
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-(7,9,2479,'Honorless Target',1),
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-(7,9,5019,'Shoot',1),
-(7,9,6233,'Closing',1),
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-(7,9,6247,'Opening',1),
-(7,9,6477,'Opening',1),
-(7,9,6478,'Opening',1),
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-(7,9,9125,'Generic',1),
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-(7,9,20591,'Expansive Mind',1),
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-(7,9,21651,'Opening',1),
-(7,9,21652,'Closing',1),
-(7,9,22027,'Remove Insignia',1),
-(7,9,22810,'Opening - No Text',1),
-(8,1,78,'Heroic Strike',1),
-(8,1,81,'Dodge',1),
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-(8,1,3050,'Detect',1),
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-(8,1,6233,'Closing',1),
-(8,1,6246,'Closing',1),
-(8,1,6247,'Opening',1),
-(8,1,6477,'Opening',1),
-(8,1,6478,'Opening',1),
-(8,1,6603,'Attack',1),
-(8,1,7266,'Duel',1),
-(8,1,7267,'Grovel',1),
-(8,1,7341,'Language Troll',1),
-(8,1,7355,'Stuck',1),
-(8,1,7376,'Defensive Stance Passive',0),
-(8,1,7381,'Berserker Stance Passive',0),
-(8,1,8386,'Attacking',1),
-(8,1,8737,'Mail',1),
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-(8,1,20555,'Regeneration',1),
-(8,1,20557,'Beast Slaying',1),
-(8,1,20558,'Throwing Specialization',1),
-(8,1,21156,'Battle Stance Passive',0),
-(8,1,21651,'Opening',1),
-(8,1,21652,'Closing',1),
-(8,1,22027,'Remove Insignia',1),
-(8,1,22810,'Opening - No Text',1),
-(8,1,26290,'Bow Specialization',1),
-(8,1,26296,'Berserking',1),
-(8,1,32215,'Victorious State',1),
-(8,3,75,'Auto Shot',1),
-(8,3,81,'Dodge',1),
-(8,3,196,'One-Handed Axes',1),
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-(8,3,264,'Bows',1),
-(8,3,522,'SPELLDEFENSE(DND)',1),
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-(8,3,2382,'Generic',1),
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-(10,9,6477,'Opening',1),
-(10,9,6478,'Opening',1),
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-(11,1,78,'Heroic Strike',1),
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-(11,1,6233,'Closing',1),
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-(11,1,6478,'Opening',1),
-(11,1,6562,'Heroic Presence',1),
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-(11,1,7376,'Defensive Stance Passive',0),
-(11,1,7381,'Berserker Stance Passive',0),
-(11,1,8386,'Attacking',1),
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-(11,1,22027,'Remove Insignia',1),
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-(11,2,22027,'Remove Insignia',1),
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-(11,3,6246,'Closing',1),
-(11,3,6247,'Opening',1),
-(11,3,6477,'Opening',1),
-(11,3,6478,'Opening',1),
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-(11,3,13358,'Defensive State(DND)',1),
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--- Table structure for table `prospecting_loot_template`
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--- Table structure for table `quest_mail_loot_template`
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-  `RewRepFaction1` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
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-  `RewRepFaction3` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
-  `RewRepFaction4` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
-  `RewRepFaction5` smallint(5) unsigned NOT NULL default '0' COMMENT 'faction id from Faction.dbc in this case',
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-  `StartScript` mediumint(8) unsigned NOT NULL default '0',
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-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 COMMENT='Quest System';
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--- Dumping data for table `quest_template`
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--- Table structure for table `reference_loot_template`
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--- Table structure for table `reserved_name`
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--- Table structure for table `skill_discovery_template`
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-  `spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the discoverable spell',
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-  `chance` float NOT NULL default '0' COMMENT 'chance to discover',
-  PRIMARY KEY  (`spellId`)
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--- Table structure for table `skill_extra_item_template`
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-  `spellId` mediumint(8) unsigned NOT NULL default '0' COMMENT 'SpellId of the item creation spell',
-  `requiredSpecialization` mediumint(8) unsigned NOT NULL default '0' COMMENT 'Specialization spell id',
-  `additionalCreateChance` float NOT NULL default '0' COMMENT 'chance to create add',
-  `additionalMaxNum` tinyint(3) unsigned NOT NULL default '0' COMMENT 'max num of adds',
-  PRIMARY KEY  (`spellId`)
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--- Table structure for table `skill_fishing_base_level`
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--- Table structure for table `skinning_loot_template`
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--- Table structure for table `spell_affect`
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-/*!40000 ALTER TABLE `spell_affect` ENABLE KEYS */;
-UNLOCK TABLES;
-
---
--- Table structure for table `spell_chain`
---
-
-DROP TABLE IF EXISTS `spell_chain`;
-CREATE TABLE `spell_chain` (
-  `spell_id` mediumint(9) NOT NULL default '0',
-  `prev_spell` mediumint(9) NOT NULL default '0',
-  `first_spell` mediumint(9) NOT NULL default '0',
-  `rank` tinyint(4) NOT NULL default '0',
-  `req_spell` mediumint(9) NOT NULL default '0',
-  PRIMARY KEY  (`spell_id`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Spell Additinal Data';
-
---
--- Dumping data for table `spell_chain`
---
-
-LOCK TABLES `spell_chain` WRITE;
-/*!40000 ALTER TABLE `spell_chain` DISABLE KEYS */;
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---
--- Table structure for table `spell_elixir`
---
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-  `mask` tinyint(1) unsigned NOT NULL default '0' COMMENT 'Mask 0x1 battle 0x2 guardian 0x3 flask 0x7 unstable flasks 0xB shattrath flasks',
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Spell System';
-
---
--- Dumping data for table `spell_elixir`
---
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---
--- Table structure for table `spell_learn_spell`
---
-
-DROP TABLE IF EXISTS `spell_learn_spell`;
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-  `entry` smallint(5) unsigned NOT NULL default '0',
-  `SpellID` smallint(5) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`entry`,`SpellID`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=FIXED COMMENT='Item System';
-
---
--- Dumping data for table `spell_learn_spell`
---
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---
--- Table structure for table `spell_pet_auras`
---
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-CREATE TABLE `spell_pet_auras` (
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-  `pet` mediumint(8) unsigned NOT NULL default '0' COMMENT 'pet id; 0 = all',
-  `aura` mediumint(8) unsigned NOT NULL COMMENT 'pet aura id',
-  PRIMARY KEY  (`spell`,`pet`)
-) ENGINE=MyISAM DEFAULT CHARSET=latin1;
-
---
--- Dumping data for table `spell_pet_auras`
---
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---
--- Table structure for table `spell_proc_event`
---
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-CREATE TABLE `spell_proc_event` (
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-  `SchoolMask` tinyint(4) NOT NULL default '0',
-  `Category` smallint(6) NOT NULL default '0',
-  `SkillID` smallint(6) NOT NULL default '0',
-  `SpellFamilyName` smallint(5) unsigned NOT NULL default '0',
-  `SpellFamilyMask` bigint(20) unsigned NOT NULL default '0',
-  `procFlags` int(10) unsigned NOT NULL default '0',
-  `ppmRate` float NOT NULL default '0',
-  `cooldown` int(10) unsigned NOT NULL default '0',
-  PRIMARY KEY  (`entry`)
-) ENGINE=MyISAM DEFAULT CHARSET=utf8;
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---
--- Dumping data for table `spell_proc_event`
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Index: trunk/contrib/vmap_extractor_v2/doc/MoPaQ_0.9.txt
===================================================================
--- trunk/contrib/vmap_extractor_v2/doc/MoPaQ_0.9.txt (revision 33)
+++ trunk/contrib/vmap_extractor_v2/doc/MoPaQ_0.9.txt (revision 33)
@@ -0,0 +1,318 @@
+THE MOPAQ ARCHIVE FORMAT
+v0.9 (Thursday, June 30, 2005)
+by Justin Olbrantz(Quantam)
+
+Distribution and reproduction of this specification are allowed without limitation, as long as it is not altered. Quoting
+in other works is freely allowed, as long as the source and author of the quote is stated.
+
+TABLE OF CONTENTS
+1. Introduction to the MoPaQ Format
+2. The MoPaQ Format
+	2.1 General Archive Layout
+	2.2 Archive Header
+	2.3 Block Table
+	2.4 Hash Table
+	2.5 File Data
+	2.6 Listfile
+	2.7 Extended Attributes
+	2.8 Weak (Old) Digital Signature
+	2.9 Strong (New) Digital Signature
+3. Algorithm Source Code
+	3.1 Encryption/Decryption
+	3.2 Hashing
+	3.3 Conversion of FILETIME and time_t
+
+1. INTRODUCTION TO THE MOPAQ FORMAT
+The MoPaQ (or MPQ) format is an archive file format designed by Mike O'Brien (hence the name Mike O'brien PaCK) at Blizzard
+Entertainment. The format has been used in all Blizzard games since (and including) Diablo. It is heavily optimized to be
+a read-only game archive format, and excels at this role. 
+
+The Blizzard MoPaQ-reading functions are contained in the Storm module, which my be either statically or dynamically linked.
+The Blizzard MoPaQ-writing functions are contained in the MPQAPI module, which is always statically linked.
+
+2. THE MOPAQ FORMAT
+All numbers in the MoPaQ format are in little endian. Data types are listed either as int (integer, the number of bits specified),
+byte (8 bits), and char (bytes which contain ASCII characters). All sizes and offsets are in bytes, unless specified otherwise.
+Structure members are listed in the following general form:
+offset from the beginning of the structure: data type(array size) member name : member description
+
+2.1 GENERAL ARCHIVE LAYOUT
+- Archive Header
+- File Data
+- File Data - Special Files
+- Hash Table
+- Block Table
+- Strong Digital signature
+
+This is the usual archive format, and is not absolutely essential. Some archives have been observed placing the hash table
+and file table after the archive header, and before the file data.
+
+2.2 ARCHIVE HEADER
+00h: char(4) Magic : Indicates that the file is a MoPaQ archive. Must be ASCII "MPQ" 1Ah.
+04h: int32 HeaderSize : Size of the archive header. Should be 32.
+08h: int32 ArchiveSize : Size of the whole archive, including the header. Does not include the strong digital signature, if present.
+This size is used, among other things, for determining the region to hash in computing the digital signature.
+0Ch: int16 Unknown : Unknown
+0Eh: int8 SectorSizeShift : Power of two exponent specifying the number of 512-byte disk sectors in each logical sector
+in the archive. The size of each logical sector the archive is 512 * 2^SectorSizeShift. Bugs in the Storm library dictate
+that this should always be 3 (4096 byte sectors).
+10h: int32 HashTableOffset : Offset to the beginning of the hash table, relative to the beginning of the archive.
+14h: int32 BlockTableOffset : Offset to the beginning of the block table, relative to the beginning of the archive.
+18h: int32 HashTableEntries : Number of entries in the hash table. Must be a power of two, and must be less than 2^16.
+1Ch: int32 BlockTableEntries : Number of entries in the block table.
+
+The archive header is the first structure in the archive, at archive offset 0, but the archive does not need to be at offset
+0 of the containing file. The offset of the archive in the file is referred to here as ArchiveOffset. If the archive is not
+at the beginning of the file, it must begin at a disk sector boundary (512 bytes). Early versions of Storm require that the
+archive be at the end of the containing file (ArchiveOffset + ArchiveSize = file size), but this is not required in newer
+versions (due to the strong digital signature not being considered a part of the archive).
+
+2.3 BLOCK TABLE
+The block table contains entries for each region in the archive. Regions may be either files or empty space, which may be
+overwritten by new files (typically this space is from deleted file data). The block table is encrypted, using the hash
+of "(block table)" as the key. Each entry is structured as follows:
+
+00h: int32 BlockOffset : Offset of the beginning of the block, relative to the beginning of the archive. Meaningless if the block size is 0.
+04h: int32 BlockSize : Size of the block in the archive.
+08h: int32 FileSize : Size of the file data stored in the block. Only valid if the block is a file, otherwise meaningless, and should be 0. If the file is compressed, this is the size of the uncompressed file data.
+0Ch: int32 Flags : Bit mask of the flags for the block. The following values are conclusively identified:
+	80000000h: Block is a file, and follows the file data format; otherwise, block is free space, and may be overwritten. If the block is not a file, all other flags should be cleared.
+	01000000h: File is stored as a single unit, rather than split into sectors.
+	00020000h: The file's encryption key is adjusted by the block offset and file size (explained in detail in the File Data section). File must be encrypted.
+	00010000h: File is encrypted.
+	00000200h: File is compressed. Mutually exclusive to file imploded.
+	00000100h: File is imploded. Mutually exclusive to file compressed.
+
+2.4 HASH TABLE
+Instead of storing file names, for quick access MoPaQs use a fixed, power of two-size hash table of files in the archive. A file is uniquely identified by its file path, its language, and its platform. The home entry for a file in the hash table is computed as a hash of the file path. In the event of a collision (the home entry is occupied by another file), progressive overflow is used, and the file is placed in the next available hash table entry. Searches for a desired file in the hash table proceed from the home entry for the file until either the file is found, the entire hash table is searched, or an empty hash table entry (FileBlockIndex of FFFFFFFFh) is encountered. The hash table is encrypted using the hash of "(hash table)" as the key. Each entry is structured as follows:
+
+00h: int32 FilePathHashA : The hash of the file path, using method A.
+04h: int32 FilePathHashB : The hash of the file path, using method B.
+08h: int16 Language : The language of the file. This is a Windows LANGID data type, and uses the same values. 0 indicates the default language (American English), or that the file is language-neutral.
+0Ah: int8 Platform : The platform the file is used for. 0 indicates the default platform. No other values have been observed.
+0Ch: int32 FileBlockIndex : If the hash table entry is valid, this is the index into the block table of the file. Otherwise, one of the following two values:
+	FFFFFFFFh: Hash table entry is empty, and has always been empty. Terminates searches for a given file.
+	FFFFFFFEh: Hash table entry is empty, but was valid at some point (in other words, the file was deleted). Does not terminate searches for a given file.
+
+2.5 FILE DATA
+00h: int32(SectorsInFile + 1) SectorOffsetTable : Offsets to the start of each sector's data, relative to the beginning of the file data. Not present if this information is calculatable (see details below).
+immediately following SectorOffsetTable: SectorData : Data of each sector in the file, packed end to end (see details below).
+
+Normally, file data is split up into sectors, for simple streaming. All sectors, save for the last, will contain as many bytes of file data as specified in the archive header's SectorSizeShift; the last sector may be smaller than this, depending on the size of the file data. This sector size is the size of the raw file data; if the file is compressed, the compressed sector will be smaller or the same size as the uncompressed sector size. Individual sectors in a compressed file may be stored uncompressed; this occurs if and only if the sector could not be compressed by the algorithm used (if the compressed sector size was greater than or equal to the size of the raw data), and is indicated by the sector's compressed size in SectorOffsetTable being equal to the uncompressed size of the sector (which may be calculated from the FileSize).
+
+If the sector is compressed (but not imploded), a bit mask byte of the compression algorithm(s) used to compress the sector is appended to the beginning of the compressed sector data. This additional byte counts towards the total size of the sector; if the size of the sector (including this byte) exceeds or matches the uncompressed size of the sector data, the sector will be stored uncompressed, and this byte omitted. Multiple compression algorithms may be used on the same sector; in this case, successive compression occurs in the order the algorithms are listed below, and decompression occurs in the opposite order. For implimentations of all of these algorithms, see StormLib.
+	40h: IMA ADPCM mono
+	80h: IMA ADPCM stereo
+	01h: Huffman encoded
+	02h: Deflated (see ZLib)
+	08h: Imploded (see PKWare Data Compression Library)
+	10h: BZip2 compressed (see BZip2)
+
+If the file is stored as a single unit (indicated in the file's Flags), there is effectively only a single sector, which
+contains the entire file.
+
+If the file is encrypted, each sector (after compression and appendage of the compression type byte, if applicable)
+is encrypted with the file's key. The base key for a file is determined by a hash of the file name stripped of the
+directory (i.e. the key for a file named "directory\file" would be computed as the hash of "file"). If this key is
+adjusted, as indicated in the file's Flags, the final key is calculated as ((base key + BlockOffset - ArchiveOffset)
+XOR FileSize) (StormLib - an open-source implementation of the MoPaQ reading and writing functions,
+by Ladislav Zezula - incorrectly uses an AND in place of the XOR). Each sector is encrypted using the key + the
+0-based index of the sector in the file. The SectorOffsetTable, if present, is encrypted using the key - 1.
+
+The SectorOffsetTable is omitted when the sizes and offsets of all sectors in the file are calculatable from the FileSize.
+This can happen in several circumstances. If the file is not compressed/imploded, then the size and offset of all sectors
+is known, based on the archive's SectorSizeShift. If the file is stored as a single unit compressed/imploded, then the
+SectorOffsetTable is omitted, as the single file "sector" corresponds to BlockSize and FileSize, as mentioned previously.
+Note that the SectorOffsetTable will always be present if the file is compressed/imploded and the file is not stored as
+a single unit, even if there is only a single sector in the file (the size of the file is less than or equal to the
+archive's sector size).
+
+2.6 LISTFILE
+The listfile is a very simple extension to the MoPaQ format that contains the file paths of (most) files in the archive.
+The languages and platforms of the files are not stored in the listfile. The listfile is contained in the file "(listfile)",
+and is simply a non-Unix-style text file with one file path on each line, lines terminated with the bytes 0Dh 0Ah. The file
+"(listfile)" may not be listed in the listfile.
+
+2.7 EXTENDED ATTRIBUTES
+The extended attributes are optional file attributes for files in the block table. These attributes were added at times after
+the MoPaQ format was already finalized, and it is not necessary for every archive to have all (or any) of the extended attributes.
+If an archive contains a given attribute, there will be an instance of that attribute for every block in the block table, although
+the attribute will be meaningless if the block is not a file. The order of the attributes for blocks correspond to the order of the
+blocks in the block table, and are of the same number. The attributes are stored in parallel arrays in the "(attributes)" file,
+in the archive. The attributes corresponding to this file need not be valid (and logically cannot be). Unlike all the other
+structures in the MoPaQ format, entries in the extended attributes are NOT guaranteed to be aligned. Also note that in some
+archives, malicious zeroing of the attributes has been observed, perhaps with the intent of breaking archive viewers. This
+file is structured as follows:
+
+00h: int32 Version : Specifies the extended attributes format version. For now, must be 100.
+04h: int32 AttributesPresent : Bit mask of the extended attributes present in the archive:
+	00000001h: File CRC32s.
+	00000002h: File timestamps.
+	00000004h: File MD5s.
+08h: int32(BlockTableEntries) CRC32s : CRC32s of the (uncompressed) file data for each block in the archive. Omitted if the
+archive does not have CRC32s. immediately after CRC32s: FILETIME(BlockTableEntries) Timestamps : Timestamps for each block
+in the archive. The format is that of the Windows FILETIME structure. Omitted if the archive does not have timestamps.
+immediately after Timestamps: MD5(BlockTableEntries) MD5s : MD5s of the (uncompressed) file data for each block in the archive.
+Omitted if the archive does not have MD5s.
+
+2.8 WEAK DIGITAL SIGNATURE
+The weak digital signature is a digital signature using Microsoft CryptoAPI. It is an implimentation of the RSASSA-PKCS1-v1_5
+digital signature protocol, using the MD5 hashing algorithm and a 512-bit (weak) RSA key (for more information about this
+protocol, see the RSA Labs PKCS1 specification). The public key and exponent are stored in a resource in Storm. The signature
+is stored uncompressed, unencrypted in the file "(signature)" in the archive. The archive is hashed from the beginning of the
+archive (ArchiveOffset in the containing file) to the end of the archive (the length indicated by ArchiveSize); the signature
+file is added to the archive before signing, and the space occupied by the file is considered to be all binary 0s during
+signing/verification. This file is structured as follows:
+
+00h: int32 Unknown : Must be 0.
+04h: int32 Unknown : must be 0.
+08h: int512 Signature : The digital signature. Like all other numbers in the MoPaQ format, this is stored in little-endian order.
+
+2.9 STRONG DIGITAL SIGNATURE
+The strong digital signature uses a simple proprietary implementation of RSA signing, using the SHA-1 hashing algorithm and
+a 2048-bit (strong) RSA key. The default public key and exponent are stored in Storm, but other keys may be used as well.
+The strong digital signature is stored immediately after the archive, in the containing file; the entire archive (ArchiveSize
+bytes, starting at ArchiveOffset in the containing file) is hashed as a single block. The signature has the following format:
+
+00h: char(4) Magic : Indicates the presence of a digital signature. Must be "NGIS" ("SIGN" backwards).
+04h: int2048 Signature : The digital signature, stored in little-endian format.
+
+When the Signature field is decrypted with the public key and exponent, and the result stored in little-endian order, it is structured as follows:
+
+00h: byte Padding : Must be 0Bh.
+01h: byte(235) Padding : Must be BBh.
+ECh: byte(20) SHA-1 : SHA-1 hash of the archive, in standard SHA-1 format.
+
+3. ALGORITHM SOURCE CODE
+3.1 ENCRYPTION/DECRYPTION
+I believe this was derived at some point from code in StormLib. Assumes the long type to be 32 bits, and the machine to be little endian order.
+
+unsigned long dwCryptTable[0x500];
+
+void InitializeCryptTable()
+{
+    unsigned long seed   = 0x00100001;
+    unsigned long index1 = 0;
+    unsigned long index2 = 0;
+    int   i;
+
+    for (index1 = 0; index1 < 0x100; index1++)
+    {
+        for (index2 = index1, i = 0; i < 5; i++, index2 += 0x100)
+        {
+            unsigned long temp1, temp2;
+
+            seed  = (seed * 125 + 3) % 0x2AAAAB;
+            temp1 = (seed & 0xFFFF) << 0x10;
+
+            seed  = (seed * 125 + 3) % 0x2AAAAB;
+            temp2 = (seed & 0xFFFF);
+
+            dwCryptTable[index2] = (temp1 | temp2);
+        }
+    }
+}
+
+void EncryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
+{
+    unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
+    unsigned long seed = 0xEEEEEEEE;
+    unsigned long ch;
+
+	assert(lpbyBuffer);
+
+    dwLength /= sizeof(unsigned long);
+
+    while(dwLength-- > 0)
+    {
+        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
+        ch = *lpdwBuffer ^ (dwKey + seed);
+
+        dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
+        seed = *lpdwBuffer + seed + (seed << 5) + 3;
+
+		*lpdwBuffer++ = ch;
+    }
+}
+
+void DecryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
+{
+	unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
+    unsigned long seed = 0xEEEEEEEE;
+    unsigned long ch;
+
+	assert(lpbyBuffer);
+
+    dwLength /= sizeof(unsigned long);
+
+    while(dwLength-- > 0)
+    {
+        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
+        ch = *lpdwBuffer ^ (dwKey + seed);
+
+        dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
+        seed = ch + seed + (seed << 5) + 3;
+
+		*lpdwBuffer++ = ch;
+    }
+}
+
+3.2 HASHING
+Based on code from StormLib.
+
+// Different types of hashes to make with HashString
+#define MPQ_HASH_TABLE_OFFSET	0
+#define MPQ_HASH_NAME_A	1
+#define MPQ_HASH_NAME_B	2
+#define MPQ_HASH_FILE_KEY	3
+
+unsigned long HashString(const char *lpszString, unsigned long dwHashType)
+{
+    unsigned long  seed1 = 0x7FED7FED;
+    unsigned long  seed2 = 0xEEEEEEEE;
+    int    ch;
+
+    while (*lpszString != 0)
+    {
+        ch = toupper(*lpszString++);
+
+        seed1 = dwCryptTable[(dwHashType * 0xFF) + ch] ^ (seed1 + seed2);
+        seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3;
+    }
+    return seed1;
+}
+
+3.3 CONVERSION OF FILETIME AND time_t
+
+#define EPOCH_OFFSET 116444736000000000ULL	// Number of 100 ns units between 01/01/1601 and 01/01/1970
+
+bool GetTimeFromFileTime(FILETIME &fileTime, time_t &time)
+{
+	// The FILETIME represents a 64-bit integer: the number of 100 ns units since January 1, 1601
+	unsigned long long nTime = ((unsigned long long)fileTime.dwHighDateTime << 32) + fileTime.dwLowDateTime;
+
+	if (nTime < EPOCH_OFFSET)
+		return false;
+
+	nTime -= EPOCH_OFFSET;	// Convert the time base from 01/01/1601 to 01/01/1970
+	nTime /= 10000000ULL;	// Convert 100 ns to sec
+
+	time = (time_t)nTime;
+
+	// Test for overflow (FILETIME is 64 bits, time_t is 32 bits)
+	if ((nTime - (unsigned long long)time) > 0)
+		return false;
+
+	return true;
+}
+
+void GetFileTimeFromTime(time_t &time, FILETIME &fileTime)
+{
+	unsigned long long nTime = (unsigned long long)time;
+
+	nTime *= 10000000ULL;
+	nTime += EPOCH_OFFSET;
+
+	fileTime.dwLowDateTime = (DWORD)nTime;
+	fileTime.dwHighDateTime = (DWORD)(nTime >> 32);
+}
Index: trunk/contrib/vmap_extractor_v2/doc/MoPaQ_1.0.txt
===================================================================
--- trunk/contrib/vmap_extractor_v2/doc/MoPaQ_1.0.txt (revision 33)
+++ trunk/contrib/vmap_extractor_v2/doc/MoPaQ_1.0.txt (revision 33)
@@ -0,0 +1,421 @@
+THE MOPAQ ARCHIVE FORMAT
+v1.0 (Friday, September 1, 2006)
+by Justin Olbrantz(Quantam)
+
+Distribution and reproduction of this specification are allowed without limitation, as long as it is not altered. Quotation in other works is freely allowed, as long as the source and author of the quote are stated.
+
+TABLE OF CONTENTS
+1. Introduction to the MoPaQ Format
+2. The MoPaQ Format
+	2.1 General Archive Layout
+	2.2 Archive Header
+	2.3 Block Table
+	2.4 Extended Block Table
+	2.5 Hash Table
+	2.6 File Data
+	2.7 Listfile
+	2.8 Extended Attributes
+	2.9 Weak (Old) Digital Signature
+	2.10 Strong (New) Digital Signature
+3. Algorithm Source Code
+	3.1 Encryption/Decryption
+	3.2 Hashing and File Key Computation
+	3.3 Finding Files
+	3.4 Deleting Files
+	3.5 Conversion of FILETIME and time_t
+	3.6 Forming a 64-bit Large Archive Offset from 32-bit and 16-bit Components
+4. Revision History
+
+1. INTRODUCTION TO THE MOPAQ FORMAT
+The MoPaQ (or MPQ) format is an archive file format designed by Mike O'Brien (hence the name Mike O'brien PaCK) at Blizzard Entertainment. The format has been used in all Blizzard games since (and including) Diablo. It is heavily optimized to be a read-only game archive format, and excels at this role. 
+
+The Blizzard MoPaQ-reading functions are contained in the Storm module, which my be either statically or dynamically linked. The Blizzard MoPaQ-writing functions are contained in the MPQAPI module, which is always statically linked.
+
+StormLib - mentioned several times in this specification - is an open-source MoPaQ reading and writing library written by Ladislav Zezula (no affiliation with Blizzard Entertainment). While it's a bit dated, and does not support all of the newer MoPaQ features, it contains source code to the more exotic compression methods used by MoPaQ, such as the PKWare implode algorithm, MoPaQ's huffman compression algorithm, and the IMA ADPCM compression used by MoPaQ.
+
+2. THE MOPAQ FORMAT
+All numbers in the MoPaQ format are in little endian byte order; signed numbers use the two's complement system. Data types are listed either as int (integer, the number of bits specified), byte (8 bits), or char (bytes which contain ASCII characters). All sizes and offsets are in bytes, unless specified otherwise. Structure members are listed in the following general form:
+offset from the beginning of the structure: data type(array size) member name : member description
+
+2.1 GENERAL ARCHIVE LAYOUT
+- Archive Header
+- File Data
+- File Data - Special Files
+- Hash Table
+- Block Table
+- Extended Block Table
+- Strong Digital signature
+
+This is the usual archive format, but it is not mandatory. Some archives have been observed placing the hash table and file table after the archive header, and before the file data.
+
+2.2 ARCHIVE HEADER
+00h: char(4) Magic : Indicates that the file is a MoPaQ archive. Must be ASCII "MPQ" 1Ah.
+04h: int32 HeaderSize : Size of the archive header.
+08h: int32 ArchiveSize : Size of the whole archive, including the header. Does not include the strong digital signature, if present. This size is used, among other things, for determining the region to hash in computing the digital signature. This field is deprecated in the Burning Crusade MoPaQ format, and the size of the archive is calculated as the size from the beginning of the archive to the end of the hash table, block table, or extended block table (whichever is largest).
+0Ch: int16 FormatVersion : MoPaQ format version. MPQAPI will not open archives where this is negative. Known versions:
+	0000h: Original format. HeaderSize should be 20h, and large archives are not supported.
+	0001h: Burning Crusade format. Header size should be 2Ch, and large archives are supported.
+0Eh: int8 SectorSizeShift : Power of two exponent specifying the number of 512-byte disk sectors in each logical sector in the archive. The size of each logical sector in the archive is 512 * 2^SectorSizeShift. Bugs in the Storm library dictate that this should always be 3 (4096 byte sectors).
+10h: int32 HashTableOffset : Offset to the beginning of the hash table, relative to the beginning of the archive.
+14h: int32 BlockTableOffset : Offset to the beginning of the block table, relative to the beginning of the archive.
+18h: int32 HashTableEntries : Number of entries in the hash table. Must be a power of two, and must be less than 2^16 for the original MoPaQ format, or less than 2^20 for the Burning Crusade format.
+1Ch: int32 BlockTableEntries : Number of entries in the block table.
+Fields only present in the Burning Crusade format and later:
+20h: int64 ExtendedBlockTableOffset : Offset to the beginning of the extended block table, relative to the beginning of the archive.
+28h: int16 HashTableOffsetHigh : High 16 bits of the hash table offset for large archives.
+2Ah: int16 BlockTableOffsetHigh : High 16 bits of the block table offset for large archives.
+
+The archive header is the first structure in the archive, at archive offset 0; however, the archive does not need to be at offset 0 of the containing file. The offset of the archive in the file is referred to here as ArchiveOffset. If the archive is not at the beginning of the file, it must begin at a disk sector boundary (512 bytes). Early versions of Storm require that the archive be at the end of the containing file (ArchiveOffset + ArchiveSize = file size), but this is not required in newer versions (due to the strong digital signature not being considered a part of the archive).
+
+2.3 BLOCK TABLE
+The block table contains entries for each region in the archive. Regions may be either files, empty space, which may be overwritten by new files (typically this space is from deleted file data), or unused block table entries. Empty space entries should have BlockOffset and BlockSize nonzero, and FileSize and Flags zero; unused block table entries should have BlockSize, FileSize, and Flags zero. The block table is encrypted, using the hash of "(block table)" as the key. Each entry is structured as follows:
+
+00h: int32 BlockOffset : Offset of the beginning of the block, relative to the beginning of the archive.
+04h: int32 BlockSize : Size of the block in the archive.
+08h: int32 FileSize : Size of the file data stored in the block. Only valid if the block is a file; otherwise meaningless, and should be 0. If the file is compressed, this is the size of the uncompressed file data.
+0Ch: int32 Flags : Bit mask of the flags for the block. The following values are conclusively identified:
+	80000000h: Block is a file, and follows the file data format; otherwise, block is free space or unused. If the block is not a file, all other flags should be cleared, and FileSize should be 0.
+	01000000h: File is stored as a single unit, rather than split into sectors.
+	00020000h: The file's encryption key is adjusted by the block offset and file size (explained in detail in the File Data section). File must be encrypted.
+	00010000h: File is encrypted.
+	00000200h: File is compressed. File cannot be imploded.
+	00000100h: File is imploded. File cannot be compressed.
+
+2.4 EXTENDED BLOCK TABLE
+The extended block table was added to support archives larger than 4 gigabytes (2^32 bytes). The table contains the upper bits of the archive offsets for each block in the block table. It is simply an array of int16s, which become bits 32-47 of the archive offsets for each block, with bits 48-63 being zero. Individual blocks in the archive are still limited to 4 gigabytes in size. This table is only present in Burning Crusade format archives that exceed 4 gigabytes size.
+
+As of the Burning Crusade Friends and Family beta, this table is not encrypted.
+
+2.5 HASH TABLE
+Instead of storing file names, for quick access MoPaQs use a fixed, power of two-size hash table of files in the archive. A file is uniquely identified by its file path, its language, and its platform. The home entry for a file in the hash table is computed as a hash of the file path. In the event of a collision (the home entry is occupied by another file), progressive overflow is used, and the file is placed in the next available hash table entry. Searches for a desired file in the hash table proceed from the home entry for the file until either the file is found, the entire hash table is searched, or an empty hash table entry (FileBlockIndex of FFFFFFFFh) is encountered. The hash table is encrypted using the hash of "(hash table)" as the key. Each entry is structured as follows:
+
+00h: int32 FilePathHashA : The hash of the file path, using method A.
+04h: int32 FilePathHashB : The hash of the file path, using method B.
+08h: int16 Language : The language of the file. This is a Windows LANGID data type, and uses the same values. 0 indicates the default language (American English), or that the file is language-neutral.
+0Ah: int8 Platform : The platform the file is used for. 0 indicates the default platform. No other values have been observed.
+0Ch: int32 FileBlockIndex : If the hash table entry is valid, this is the index into the block table of the file. Otherwise, one of the following two values:
+	FFFFFFFFh: Hash table entry is empty, and has always been empty. Terminates searches for a given file.
+	FFFFFFFEh: Hash table entry is empty, but was valid at some point (in other words, the file was deleted). Does not terminate searches for a given file.
+
+2.6 FILE DATA
+The data for each file is composed of the following structure:
+00h: int32(SectorsInFile + 1) SectorOffsetTable : Offsets to the start of each sector, relative to the beginning of the file data. The last entry contains the file size, making it possible to easily calculate the size of any given sector. This table is not present if this information can be calculated (see details below).
+immediately following SectorOffsetTable: SECTOR Sectors(SectorsInFile) : Data of each sector in the file, packed end to end (see details below).
+
+Normally, file data is split up into sectors, for simple streaming. All sectors, save for the last, will contain as many bytes of file data as specified in the archive header's SectorSizeShift; the last sector may contain less than this, depending on the size of the entire file's data. If the file is compressed or imploded, the sector will be smaller or the same size as the file data it contains. Individual sectors in a compressed or imploded file may be stored uncompressed; this occurs if and only if the file data the sector contains could not be compressed by the algorithm(s) used (if the compressed sector size was greater than or equal to the size of the file data), and is indicated by the sector's size in SectorOffsetTable being equal to the size of the file data in the sector (which may be calculated from the FileSize). 
+
+The format of each sector depends on the kind of sector it is. Uncompressed sectors are simply the the raw file data contained in the sector. Imploded sectors are the raw compressed data following compression with the implode algorithm (these sectors can only be in imploded files). Compressed sectors (only found in compressed - not imploded - files) are compressed with one or more compression algorithms, and have the following structure:
+00h: byte CompressionMask : Mask of the compression types applied to this sector. If multiple compression types are used, they are applied in the order listed below, and decompression is performed in the opposite order. This byte counts towards the total sector size, meaning that the sector will be stored uncompressed if the data cannot be compressed by at least two bytes; as well, this byte is encrypted with the sector data, if applicable. The following compression types are defined (for implementations of these algorithms, see StormLib):
+	40h: IMA ADPCM mono
+	80h: IMA ADPCM stereo
+	01h: Huffman encoded
+	02h: Deflated (see ZLib)
+	08h: Imploded (see PKWare Data Compression Library)
+	10h: BZip2 compressed (see BZip2)
+01h: byte(SectorSize - 1) SectorData : The compressed data for the sector.
+
+If the file is stored as a single unit (indicated in the file's Flags), there is effectively only a single sector, which contains the entire file data.
+
+If the file is encrypted, each sector (after compression/implosion, if applicable) is encrypted with the file's key. The base key for a file is determined by a hash of the file name stripped of the directory (i.e. the key for a file named "directory\file" would be computed as the hash of "file"). If this key is adjusted, as indicated in the file's Flags, the final key is calculated as ((base key + BlockOffset - ArchiveOffset) XOR FileSize) (StormLib incorrectly uses an AND in place of the XOR). Each sector is encrypted using the key + the 0-based index of the sector in the file. The SectorOffsetTable, if present, is encrypted using the key - 1.
+
+The SectorOffsetTable is omitted when the sizes and offsets of all sectors in the file are calculatable from the FileSize. This can happen in several circumstances. If the file is not compressed/imploded, then the size and offset of all sectors is known, based on the archive's SectorSizeShift. If the file is stored as a single unit compressed/imploded, then the SectorOffsetTable is omitted, as the single file "sector" corresponds to BlockSize and FileSize, as mentioned previously. However, the SectorOffsetTable will be present if the file is compressed/imploded and the file is not stored as a single unit, even if there is only a single sector in the file (the size of the file is less than or equal to the archive's sector size).
+
+2.7 LISTFILE
+The listfile is a very simple extension to the MoPaQ format that contains the file paths of (most) files in the archive. The languages and platforms of the files are not stored in the listfile. The listfile is contained in the file "(listfile)" (default language and platform), and is simply a text file with file paths separated by ';', 0Dh, 0Ah, or some combination of these. The file "(listfile)" may not be listed in the listfile.
+
+2.8 EXTENDED ATTRIBUTES
+The extended attributes are optional file attributes for files in the block table. These attributes were added at times after the MoPaQ format was already finalized, and it is not necessary for every archive to have all (or any) of the extended attributes. If an archive contains a given attribute, there will be an instance of that attribute for every block in the block table, although the attribute will be meaningless if the block is not a file. The order of the attributes for blocks correspond to the order of the blocks in the block table, and are of the same number. The attributes are stored in parallel arrays in the "(attributes)" file (default language and platform), in the archive. The attributes corresponding to this file need not be valid (and logically cannot be). Unlike all the other structures in the MoPaQ format, entries in the extended attributes are NOT guaranteed to be aligned. Also note that in some archives, malicious zeroing of the attributes has been observed, perhaps with the intent of breaking archive viewers. This file is structured as follows:
+
+00h: int32 Version : Specifies the extended attributes format version. For now, must be 100.
+04h: int32 AttributesPresent : Bit mask of the extended attributes present in the archive:
+	00000001h: File CRC32s.
+	00000002h: File timestamps.
+	00000004h: File MD5s.
+08h: int32(BlockTableEntries) CRC32s : CRC32s of the (uncompressed) file data for each block in the archive. Omitted if the archive does not have CRC32s.
+immediately after CRC32s: FILETIME(BlockTableEntries) Timestamps : Timestamps for each block in the archive. The format is that of the Windows FILETIME structure. Omitted if the archive does not have timestamps.
+immediately after Timestamps: MD5(BlockTableEntries) MD5s : MD5s of the (uncompressed) file data for each block in the archive. Omitted if the archive does not have MD5s.
+
+2.9 WEAK DIGITAL SIGNATURE
+The weak digital signature is a digital signature using Microsoft CryptoAPI. It is an implimentation of the RSASSA-PKCS1-v1_5 digital signature protocol, using the MD5 hashing algorithm and a 512-bit (weak) RSA key (for more information about this protocol, see the RSA Labs PKCS1 specification). The public key and exponent are stored in a resource in Storm, the private key is stored in a separate file, whose filename is passed to MPQAPI (the private key is not stored in MPQAPI). The signature is stored uncompressed, unencrypted in the file "(signature)" (default language and platform) in the archive. The archive is hashed from the beginning of the archive (ArchiveOffset in the containing file) to the end of the archive (the length indicated by ArchiveSize, or calculated in the Burning Crusade MoPaQ format); the signature file is added to the archive before signing, and the space occupied by the file is considered to be all binary 0s during signing/verification. This file is structured as follows:
+
+00h: int32 Unknown : Must be 0.
+04h: int32 Unknown : Must be 0.
+08h: int512 Signature : The digital signature. Like all other numbers in the MoPaQ format, this is stored in little-endian order. The structure of this, when decrypted, follows the RSASSA-PKCS1-v1_5 specification; this format is rather icky to work with (I wrote a program to verify this signature using nothing but an MD5 function and huge integer functions; it wasn't pleasant), and best left to an encryption library such as Cryto++.
+
+2.10 STRONG DIGITAL SIGNATURE
+The strong digital signature uses a simple proprietary implementation of RSA signing, using the SHA-1 hashing algorithm and a 2048-bit (strong) RSA key. The default public key and exponent are stored in Storm, but other keys may be used as well. The strong digital signature is stored immediately after the archive, in the containing file; the entire archive (ArchiveSize bytes, starting at ArchiveOffset in the containing file) is hashed as a single block. The signature has the following format:
+
+00h: char(4) Magic : Indicates the presence of a digital signature. Must be "NGIS" ("SIGN" backwards).
+04h: int2048 Signature : The digital signature, stored in little-endian format.
+
+When the Signature field is decrypted with the public key and exponent, and the resulting large integer is stored in little-endian order, it is structured as follows:
+
+00h: byte Padding : Must be 0Bh.
+01h: byte(235) Padding : Must be BBh.
+ECh: byte(20) SHA-1 : SHA-1 hash of the archive, in standard SHA-1 byte order.
+
+3. ALGORITHM SOURCE CODE
+All of the sample code here assumes little endian machine byte order, that the short type is 16 bits, that the long type is 32 bits, and that the long long type is 64 bits. Adjustments must be made if these assumptions are not correct on a given platform. All code not credited otherwise was written by myself in the writing of this specification.
+
+3.1 ENCRYPTION/DECRYPTION
+Based on code from StormLib.
+
+unsigned long dwCryptTable[0x500];
+
+// The encryption and hashing functions use a number table in their procedures. This table must be initialized before the functions are called the first time.
+void InitializeCryptTable()
+{
+    unsigned long seed   = 0x00100001;
+    unsigned long index1 = 0;
+    unsigned long index2 = 0;
+    int   i;
+
+    for (index1 = 0; index1 < 0x100; index1++)
+    {
+        for (index2 = index1, i = 0; i < 5; i++, index2 += 0x100)
+        {
+            unsigned long temp1, temp2;
+
+            seed  = (seed * 125 + 3) % 0x2AAAAB;
+            temp1 = (seed & 0xFFFF) << 0x10;
+
+            seed  = (seed * 125 + 3) % 0x2AAAAB;
+            temp2 = (seed & 0xFFFF);
+
+            dwCryptTable[index2] = (temp1 | temp2);
+        }
+    }
+}
+
+void EncryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
+{
+    assert(lpbyBuffer);
+
+    unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
+    unsigned long seed = 0xEEEEEEEE;
+    unsigned long ch;
+
+    dwLength /= sizeof(unsigned long);
+
+    while(dwLength-- > 0)
+    {
+        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
+        ch = *lpdwBuffer ^ (dwKey + seed);
+
+        dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
+        seed = *lpdwBuffer + seed + (seed << 5) + 3;
+
+		*lpdwBuffer++ = ch;
+    }
+}
+
+void DecryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
+{
+    assert(lpbyBuffer);
+
+    unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
+    unsigned long seed = 0xEEEEEEEEL;
+    unsigned long ch;
+
+    dwLength /= sizeof(unsigned long);
+
+    while(dwLength-- > 0)
+    {
+        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
+        ch = *lpdwBuffer ^ (dwKey + seed);
+
+        dwKey = ((~dwKey << 0x15) + 0x11111111L) | (dwKey >> 0x0B);
+        seed = ch + seed + (seed << 5) + 3;
+
+		*lpdwBuffer++ = ch;
+    }
+}
+
+3.2 HASHING AND FILE KEY COMPUTATION
+These functions may have been derived from StormLib code at some point in the very distant past. It was so long ago that I don't remember for certain.
+
+// Different types of hashes to make with HashString
+#define MPQ_HASH_TABLE_OFFSET	0
+#define MPQ_HASH_NAME_A	1
+#define MPQ_HASH_NAME_B	2
+#define MPQ_HASH_FILE_KEY	3
+
+// Based on code from StormLib.
+unsigned long HashString(const char *lpszString, unsigned long dwHashType)
+{
+    assert(lpszString);
+    assert(dwHashType <= MPQ_HASH_FILE_KEY);
+    
+    unsigned long  seed1 = 0x7FED7FEDL;
+    unsigned long  seed2 = 0xEEEEEEEEL;
+    int    ch;
+
+    while (*lpszString != 0)
+    {
+        ch = toupper(*lpszString++);
+
+        seed1 = dwCryptTable[(dwHashType * 0x100) + ch] ^ (seed1 + seed2);
+        seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3;
+    }
+    return seed1;
+}
+
+#define BLOCK_OFFSET_ADJUSTED_KEY 0x00020000L
+
+unsigned long ComputeFileKey(const char *lpszFilePath, const BlockTableEntry &blockEntry, unsigned long nArchiveOffset)
+{
+	assert(lpszFilePath);
+	
+	// Find the file name part of the path
+	const char *lpszFileName = strrchr(lpszFilePath, '\\');
+	if (lpszFileName)
+		lpszFileName++;	// Skip the \
+	else
+		lpszFileName = lpszFilePath;
+		
+	// Hash the name to get the base key
+	unsigned long nFileKey = HashString(lpszFileName, MPQ_HASH_FILE_KEY);
+	
+	// Offset-adjust the key if necessary
+	if (blockEntry.Flags & BLOCK_OFFSET_ADJUSTED_KEY)
+		nFileKey = (nFileKey + blockEntry.BlockOffset) ^ blockEntry.FileSize;
+		
+	return nFileKey;
+}
+
+3.3 FINDING FILES
+
+#define MPQ_HASH_ENTRY_EMPTY 0xFFFFFFFFL
+#define MPQ_HASH_ENTRY_DELETED 0xFFFFFFFEL
+
+bool FindFileInHashTable(const HashTableEntry *lpHashTable, unsigned long nHashTableSize, const char *lpszFilePath, unsigned short nLang, unsigned char nPlatform, unsigned long &iFileHashEntry)
+{
+	assert(lpHashTable);
+	assert(nHashTableSize);
+	assert(lpszFilePath);
+	
+	// Find the home entry in the hash table for the file
+	unsigned long iInitEntry = HashString(lpszFilePath, MPQ_HASH_TABLE_OFFSET) & (nHashTableSize - 1);
+		
+	// Is there anything there at all?
+	if (lpHashTable[iInitEntry].FileBlockIndex == MPQ_HASH_ENTRY_EMPTY)
+		return false;
+		
+	// Compute the hashes to compare the hash table entry against
+	unsigned long nNameHashA = HashString(lpszFilePath, MPQ_HASH_NAME_A),
+		nNameHashB = HashString(lpszFilePath, MPQ_HASH_NAME_B),
+		iCurEntry = iInitEntry;
+		
+	// Check each entry in the hash table till a termination point is reached
+	do
+	{
+		if (lpHashTable[iCurEntry].FileBlockIndex != MPQ_HASH_ENTRY_DELETED)
+		{
+			if (lpHashTable[iCurEntry].FilePathHashA == nNameHashA 
+				&& lpHashTable[iCurEntry].FilePathHashB == nNameHashB
+				&& lpHashTable[iCurEntry].Language == nLang
+				&& lpHashTable[iCurEntry].Platform == nPlatform)
+			{
+				iFileHashEntry = iCurEntry;
+				
+				return true;
+			}
+		}
+			
+		iCurEntry = (iCurEntry + 1) & (nHashTableSize - 1);
+	} while (iCurEntry != iInitEntry && lpHashTable[iCurEntry].FileBlockIndex != MPQ_HASH_ENTRY_EMPTY);
+	
+	return false;
+}
+
+3.4 DELETING FILES
+
+bool DeleteFile(HashTableEntry *lpHashTable, unsigned long nHashTableSize, BlockTableEntry *lpBlockTable, const char *lpszFilePath, unsigned short nLang, unsigned char nPlatform)
+{
+	assert(lpHashTable);
+	assert(nHashTableSize);
+	assert(lpBlockTable);
+	
+	// Find the file in the hash table
+	unsigned long iFileHashEntry;
+	
+	if (!FindFileInHashTable(lpHashTable, nHashTableSize, lpszFilePath, nLang, nPlatform, iFileHashEntry))
+		return false;
+	
+	// Get the block table index before we nuke the hash table entry
+	unsigned long iFileBlockEntry = lpHashTable[iFileHashEntry].FileBlockIndex;
+	
+	// Delete the file's entry in the hash table
+	memset(&lpHashTable[iFileHashEntry], 0xFF, sizeof(HashTableEntry));
+	
+	// If the next entry is empty, mark this one as empty; otherwise, mark this as deleted.
+	if (lpHashTable[(iFileHashEntry + 1) & (nHashTableSize - 1)].FileBlockIndex == MPQ_HASH_ENTRY_EMPTY)
+		lpHashTable[iFileHashEntry].FileBlockIndex = MPQ_HASH_ENTRY_EMPTY;
+	else
+		lpHashTable[iFileHashEntry].FileBlockIndex = MPQ_HASH_ENTRY_DELETED;
+	
+	// If the block occupies space, mark the block as free space; otherwise, clear the block table entry.
+	if (lpBlockTable[iFileBlockEntry].BlockSize > 0)
+	{
+		lpBlockTable[iFileBlockEntry].FileSize = 0;
+		lpBlockTable[iFileBlockEntry].Flags = 0;
+	}
+	else
+		memset(&lpBlockTable[iFileBlockEntry], 0, sizeof(BlockTableEntry);
+		
+	return true;
+}
+
+3.5 CONVERSION OF FILETIME AND time_t
+This code assumes that the base ("zero") date for time_t is 01/01/1970. This is true on Windows, Unix System V systems, and Mac OS X. It is unknown whether this is true on all other platforms. You'll need to research this yourself, if you plan on porting it somewhere else.
+
+#define EPOCH_OFFSET 116444736000000000ULL	// Number of 100 ns units between 01/01/1601 and 01/01/1970
+
+bool GetTimeFromFileTime(const FILETIME &fileTime, time_t &time)
+{
+	// The FILETIME represents a 64-bit integer: the number of 100 ns units since January 1, 1601
+	unsigned long long nTime = ((unsigned long long)fileTime.dwHighDateTime << 32) + fileTime.dwLowDateTime;
+
+	if (nTime < EPOCH_OFFSET)
+		return false;
+
+	nTime -= EPOCH_OFFSET;	// Convert the time base from 01/01/1601 to 01/01/1970
+	nTime /= 10000000ULL;	// Convert 100 ns to sec
+
+	time = (time_t)nTime;
+
+	// Test for overflow (FILETIME is 64 bits, time_t is 32 bits)
+	if ((nTime - (unsigned long long)time) > 0)
+		return false;
+
+	return true;
+}
+
+void GetFileTimeFromTime(const time_t &time, FILETIME &fileTime)
+{
+	unsigned long long nTime = (unsigned long long)time;
+
+	nTime *= 10000000ULL;
+	nTime += EPOCH_OFFSET;
+
+	fileTime.dwLowDateTime = (DWORD)nTime;
+	fileTime.dwHighDateTime = (DWORD)(nTime >> 32);
+}
+
+3.6 FORMING A 64-BIT LARGE ARCHIVE OFFSET FROM 32-BIT AND 16-BIT COMPONENTS
+unsigned long long MakeLargeArchiveOffset(unsigned long nOffsetLow, unsigned short nOffsetHigh)
+{
+	return ((unsigned long long)nOffsetHigh << 32) + (unsigned long long)nOffsetLow;
+}
+
+4. REVISION HISTORY
+1.0
+	- Updated to include most of the changes found in the Burning Crusade Friends and Family beta
+
+0.91.
+	- Updated several structure member descriptions
+	- Listed the full set of characters that can separate list file entries
+	- Noted that (attributes), (listfile), and (signature) use the default language and platform codes
+	- Redid part of the file data specs to clarify the format of sectors
+	- Enhanced descriptions of the different kinds of block table entries
+	- Added ComputeFileKey, FindFileInHashTable, and DeleteFile source
Index: trunk/contrib/vmap_extractor_v2/doc/The_MoPaQ_File_Format.txt
===================================================================
--- trunk/contrib/vmap_extractor_v2/doc/The_MoPaQ_File_Format.txt (revision 2)
+++  (revision )
@@ -1,421 +1,0 @@
-THE MOPAQ ARCHIVE FORMAT
-v1.0 (Friday, September 1, 2006)
-by Justin Olbrantz(Quantam)
-
-Distribution and reproduction of this specification are allowed without limitation, as long as it is not altered. Quotation in other works is freely allowed, as long as the source and author of the quote are stated.
-
-TABLE OF CONTENTS
-1. Introduction to the MoPaQ Format
-2. The MoPaQ Format
-	2.1 General Archive Layout
-	2.2 Archive Header
-	2.3 Block Table
-	2.4 Extended Block Table
-	2.5 Hash Table
-	2.6 File Data
-	2.7 Listfile
-	2.8 Extended Attributes
-	2.9 Weak (Old) Digital Signature
-	2.10 Strong (New) Digital Signature
-3. Algorithm Source Code
-	3.1 Encryption/Decryption
-	3.2 Hashing and File Key Computation
-	3.3 Finding Files
-	3.4 Deleting Files
-	3.5 Conversion of FILETIME and time_t
-	3.6 Forming a 64-bit Large Archive Offset from 32-bit and 16-bit Components
-4. Revision History
-
-1. INTRODUCTION TO THE MOPAQ FORMAT
-The MoPaQ (or MPQ) format is an archive file format designed by Mike O'Brien (hence the name Mike O'brien PaCK) at Blizzard Entertainment. The format has been used in all Blizzard games since (and including) Diablo. It is heavily optimized to be a read-only game archive format, and excels at this role. 
-
-The Blizzard MoPaQ-reading functions are contained in the Storm module, which my be either statically or dynamically linked. The Blizzard MoPaQ-writing functions are contained in the MPQAPI module, which is always statically linked.
-
-StormLib - mentioned several times in this specification - is an open-source MoPaQ reading and writing library written by Ladislav Zezula (no affiliation with Blizzard Entertainment). While it's a bit dated, and does not support all of the newer MoPaQ features, it contains source code to the more exotic compression methods used by MoPaQ, such as the PKWare implode algorithm, MoPaQ's huffman compression algorithm, and the IMA ADPCM compression used by MoPaQ.
-
-2. THE MOPAQ FORMAT
-All numbers in the MoPaQ format are in little endian byte order; signed numbers use the two's complement system. Data types are listed either as int (integer, the number of bits specified), byte (8 bits), or char (bytes which contain ASCII characters). All sizes and offsets are in bytes, unless specified otherwise. Structure members are listed in the following general form:
-offset from the beginning of the structure: data type(array size) member name : member description
-
-2.1 GENERAL ARCHIVE LAYOUT
-- Archive Header
-- File Data
-- File Data - Special Files
-- Hash Table
-- Block Table
-- Extended Block Table
-- Strong Digital signature
-
-This is the usual archive format, but it is not mandatory. Some archives have been observed placing the hash table and file table after the archive header, and before the file data.
-
-2.2 ARCHIVE HEADER
-00h: char(4) Magic : Indicates that the file is a MoPaQ archive. Must be ASCII "MPQ" 1Ah.
-04h: int32 HeaderSize : Size of the archive header.
-08h: int32 ArchiveSize : Size of the whole archive, including the header. Does not include the strong digital signature, if present. This size is used, among other things, for determining the region to hash in computing the digital signature. This field is deprecated in the Burning Crusade MoPaQ format, and the size of the archive is calculated as the size from the beginning of the archive to the end of the hash table, block table, or extended block table (whichever is largest).
-0Ch: int16 FormatVersion : MoPaQ format version. MPQAPI will not open archives where this is negative. Known versions:
-	0000h: Original format. HeaderSize should be 20h, and large archives are not supported.
-	0001h: Burning Crusade format. Header size should be 2Ch, and large archives are supported.
-0Eh: int8 SectorSizeShift : Power of two exponent specifying the number of 512-byte disk sectors in each logical sector in the archive. The size of each logical sector in the archive is 512 * 2^SectorSizeShift. Bugs in the Storm library dictate that this should always be 3 (4096 byte sectors).
-10h: int32 HashTableOffset : Offset to the beginning of the hash table, relative to the beginning of the archive.
-14h: int32 BlockTableOffset : Offset to the beginning of the block table, relative to the beginning of the archive.
-18h: int32 HashTableEntries : Number of entries in the hash table. Must be a power of two, and must be less than 2^16 for the original MoPaQ format, or less than 2^20 for the Burning Crusade format.
-1Ch: int32 BlockTableEntries : Number of entries in the block table.
-Fields only present in the Burning Crusade format and later:
-20h: int64 ExtendedBlockTableOffset : Offset to the beginning of the extended block table, relative to the beginning of the archive.
-28h: int16 HashTableOffsetHigh : High 16 bits of the hash table offset for large archives.
-2Ah: int16 BlockTableOffsetHigh : High 16 bits of the block table offset for large archives.
-
-The archive header is the first structure in the archive, at archive offset 0; however, the archive does not need to be at offset 0 of the containing file. The offset of the archive in the file is referred to here as ArchiveOffset. If the archive is not at the beginning of the file, it must begin at a disk sector boundary (512 bytes). Early versions of Storm require that the archive be at the end of the containing file (ArchiveOffset + ArchiveSize = file size), but this is not required in newer versions (due to the strong digital signature not being considered a part of the archive).
-
-2.3 BLOCK TABLE
-The block table contains entries for each region in the archive. Regions may be either files, empty space, which may be overwritten by new files (typically this space is from deleted file data), or unused block table entries. Empty space entries should have BlockOffset and BlockSize nonzero, and FileSize and Flags zero; unused block table entries should have BlockSize, FileSize, and Flags zero. The block table is encrypted, using the hash of "(block table)" as the key. Each entry is structured as follows:
-
-00h: int32 BlockOffset : Offset of the beginning of the block, relative to the beginning of the archive.
-04h: int32 BlockSize : Size of the block in the archive.
-08h: int32 FileSize : Size of the file data stored in the block. Only valid if the block is a file; otherwise meaningless, and should be 0. If the file is compressed, this is the size of the uncompressed file data.
-0Ch: int32 Flags : Bit mask of the flags for the block. The following values are conclusively identified:
-	80000000h: Block is a file, and follows the file data format; otherwise, block is free space or unused. If the block is not a file, all other flags should be cleared, and FileSize should be 0.
-	01000000h: File is stored as a single unit, rather than split into sectors.
-	00020000h: The file's encryption key is adjusted by the block offset and file size (explained in detail in the File Data section). File must be encrypted.
-	00010000h: File is encrypted.
-	00000200h: File is compressed. File cannot be imploded.
-	00000100h: File is imploded. File cannot be compressed.
-
-2.4 EXTENDED BLOCK TABLE
-The extended block table was added to support archives larger than 4 gigabytes (2^32 bytes). The table contains the upper bits of the archive offsets for each block in the block table. It is simply an array of int16s, which become bits 32-47 of the archive offsets for each block, with bits 48-63 being zero. Individual blocks in the archive are still limited to 4 gigabytes in size. This table is only present in Burning Crusade format archives that exceed 4 gigabytes size.
-
-As of the Burning Crusade Friends and Family beta, this table is not encrypted.
-
-2.5 HASH TABLE
-Instead of storing file names, for quick access MoPaQs use a fixed, power of two-size hash table of files in the archive. A file is uniquely identified by its file path, its language, and its platform. The home entry for a file in the hash table is computed as a hash of the file path. In the event of a collision (the home entry is occupied by another file), progressive overflow is used, and the file is placed in the next available hash table entry. Searches for a desired file in the hash table proceed from the home entry for the file until either the file is found, the entire hash table is searched, or an empty hash table entry (FileBlockIndex of FFFFFFFFh) is encountered. The hash table is encrypted using the hash of "(hash table)" as the key. Each entry is structured as follows:
-
-00h: int32 FilePathHashA : The hash of the file path, using method A.
-04h: int32 FilePathHashB : The hash of the file path, using method B.
-08h: int16 Language : The language of the file. This is a Windows LANGID data type, and uses the same values. 0 indicates the default language (American English), or that the file is language-neutral.
-0Ah: int8 Platform : The platform the file is used for. 0 indicates the default platform. No other values have been observed.
-0Ch: int32 FileBlockIndex : If the hash table entry is valid, this is the index into the block table of the file. Otherwise, one of the following two values:
-	FFFFFFFFh: Hash table entry is empty, and has always been empty. Terminates searches for a given file.
-	FFFFFFFEh: Hash table entry is empty, but was valid at some point (in other words, the file was deleted). Does not terminate searches for a given file.
-
-2.6 FILE DATA
-The data for each file is composed of the following structure:
-00h: int32(SectorsInFile + 1) SectorOffsetTable : Offsets to the start of each sector, relative to the beginning of the file data. The last entry contains the file size, making it possible to easily calculate the size of any given sector. This table is not present if this information can be calculated (see details below).
-immediately following SectorOffsetTable: SECTOR Sectors(SectorsInFile) : Data of each sector in the file, packed end to end (see details below).
-
-Normally, file data is split up into sectors, for simple streaming. All sectors, save for the last, will contain as many bytes of file data as specified in the archive header's SectorSizeShift; the last sector may contain less than this, depending on the size of the entire file's data. If the file is compressed or imploded, the sector will be smaller or the same size as the file data it contains. Individual sectors in a compressed or imploded file may be stored uncompressed; this occurs if and only if the file data the sector contains could not be compressed by the algorithm(s) used (if the compressed sector size was greater than or equal to the size of the file data), and is indicated by the sector's size in SectorOffsetTable being equal to the size of the file data in the sector (which may be calculated from the FileSize). 
-
-The format of each sector depends on the kind of sector it is. Uncompressed sectors are simply the the raw file data contained in the sector. Imploded sectors are the raw compressed data following compression with the implode algorithm (these sectors can only be in imploded files). Compressed sectors (only found in compressed - not imploded - files) are compressed with one or more compression algorithms, and have the following structure:
-00h: byte CompressionMask : Mask of the compression types applied to this sector. If multiple compression types are used, they are applied in the order listed below, and decompression is performed in the opposite order. This byte counts towards the total sector size, meaning that the sector will be stored uncompressed if the data cannot be compressed by at least two bytes; as well, this byte is encrypted with the sector data, if applicable. The following compression types are defined (for implementations of these algorithms, see StormLib):
-	40h: IMA ADPCM mono
-	80h: IMA ADPCM stereo
-	01h: Huffman encoded
-	02h: Deflated (see ZLib)
-	08h: Imploded (see PKWare Data Compression Library)
-	10h: BZip2 compressed (see BZip2)
-01h: byte(SectorSize - 1) SectorData : The compressed data for the sector.
-
-If the file is stored as a single unit (indicated in the file's Flags), there is effectively only a single sector, which contains the entire file data.
-
-If the file is encrypted, each sector (after compression/implosion, if applicable) is encrypted with the file's key. The base key for a file is determined by a hash of the file name stripped of the directory (i.e. the key for a file named "directory\file" would be computed as the hash of "file"). If this key is adjusted, as indicated in the file's Flags, the final key is calculated as ((base key + BlockOffset - ArchiveOffset) XOR FileSize) (StormLib incorrectly uses an AND in place of the XOR). Each sector is encrypted using the key + the 0-based index of the sector in the file. The SectorOffsetTable, if present, is encrypted using the key - 1.
-
-The SectorOffsetTable is omitted when the sizes and offsets of all sectors in the file are calculatable from the FileSize. This can happen in several circumstances. If the file is not compressed/imploded, then the size and offset of all sectors is known, based on the archive's SectorSizeShift. If the file is stored as a single unit compressed/imploded, then the SectorOffsetTable is omitted, as the single file "sector" corresponds to BlockSize and FileSize, as mentioned previously. However, the SectorOffsetTable will be present if the file is compressed/imploded and the file is not stored as a single unit, even if there is only a single sector in the file (the size of the file is less than or equal to the archive's sector size).
-
-2.7 LISTFILE
-The listfile is a very simple extension to the MoPaQ format that contains the file paths of (most) files in the archive. The languages and platforms of the files are not stored in the listfile. The listfile is contained in the file "(listfile)" (default language and platform), and is simply a text file with file paths separated by ';', 0Dh, 0Ah, or some combination of these. The file "(listfile)" may not be listed in the listfile.
-
-2.8 EXTENDED ATTRIBUTES
-The extended attributes are optional file attributes for files in the block table. These attributes were added at times after the MoPaQ format was already finalized, and it is not necessary for every archive to have all (or any) of the extended attributes. If an archive contains a given attribute, there will be an instance of that attribute for every block in the block table, although the attribute will be meaningless if the block is not a file. The order of the attributes for blocks correspond to the order of the blocks in the block table, and are of the same number. The attributes are stored in parallel arrays in the "(attributes)" file (default language and platform), in the archive. The attributes corresponding to this file need not be valid (and logically cannot be). Unlike all the other structures in the MoPaQ format, entries in the extended attributes are NOT guaranteed to be aligned. Also note that in some archives, malicious zeroing of the attributes has been observed, perhaps with the intent of breaking archive viewers. This file is structured as follows:
-
-00h: int32 Version : Specifies the extended attributes format version. For now, must be 100.
-04h: int32 AttributesPresent : Bit mask of the extended attributes present in the archive:
-	00000001h: File CRC32s.
-	00000002h: File timestamps.
-	00000004h: File MD5s.
-08h: int32(BlockTableEntries) CRC32s : CRC32s of the (uncompressed) file data for each block in the archive. Omitted if the archive does not have CRC32s.
-immediately after CRC32s: FILETIME(BlockTableEntries) Timestamps : Timestamps for each block in the archive. The format is that of the Windows FILETIME structure. Omitted if the archive does not have timestamps.
-immediately after Timestamps: MD5(BlockTableEntries) MD5s : MD5s of the (uncompressed) file data for each block in the archive. Omitted if the archive does not have MD5s.
-
-2.9 WEAK DIGITAL SIGNATURE
-The weak digital signature is a digital signature using Microsoft CryptoAPI. It is an implimentation of the RSASSA-PKCS1-v1_5 digital signature protocol, using the MD5 hashing algorithm and a 512-bit (weak) RSA key (for more information about this protocol, see the RSA Labs PKCS1 specification). The public key and exponent are stored in a resource in Storm, the private key is stored in a separate file, whose filename is passed to MPQAPI (the private key is not stored in MPQAPI). The signature is stored uncompressed, unencrypted in the file "(signature)" (default language and platform) in the archive. The archive is hashed from the beginning of the archive (ArchiveOffset in the containing file) to the end of the archive (the length indicated by ArchiveSize, or calculated in the Burning Crusade MoPaQ format); the signature file is added to the archive before signing, and the space occupied by the file is considered to be all binary 0s during signing/verification. This file is structured as follows:
-
-00h: int32 Unknown : Must be 0.
-04h: int32 Unknown : Must be 0.
-08h: int512 Signature : The digital signature. Like all other numbers in the MoPaQ format, this is stored in little-endian order. The structure of this, when decrypted, follows the RSASSA-PKCS1-v1_5 specification; this format is rather icky to work with (I wrote a program to verify this signature using nothing but an MD5 function and huge integer functions; it wasn't pleasant), and best left to an encryption library such as Cryto++.
-
-2.10 STRONG DIGITAL SIGNATURE
-The strong digital signature uses a simple proprietary implementation of RSA signing, using the SHA-1 hashing algorithm and a 2048-bit (strong) RSA key. The default public key and exponent are stored in Storm, but other keys may be used as well. The strong digital signature is stored immediately after the archive, in the containing file; the entire archive (ArchiveSize bytes, starting at ArchiveOffset in the containing file) is hashed as a single block. The signature has the following format:
-
-00h: char(4) Magic : Indicates the presence of a digital signature. Must be "NGIS" ("SIGN" backwards).
-04h: int2048 Signature : The digital signature, stored in little-endian format.
-
-When the Signature field is decrypted with the public key and exponent, and the resulting large integer is stored in little-endian order, it is structured as follows:
-
-00h: byte Padding : Must be 0Bh.
-01h: byte(235) Padding : Must be BBh.
-ECh: byte(20) SHA-1 : SHA-1 hash of the archive, in standard SHA-1 byte order.
-
-3. ALGORITHM SOURCE CODE
-All of the sample code here assumes little endian machine byte order, that the short type is 16 bits, that the long type is 32 bits, and that the long long type is 64 bits. Adjustments must be made if these assumptions are not correct on a given platform. All code not credited otherwise was written by myself in the writing of this specification.
-
-3.1 ENCRYPTION/DECRYPTION
-Based on code from StormLib.
-
-unsigned long dwCryptTable[0x500];
-
-// The encryption and hashing functions use a number table in their procedures. This table must be initialized before the functions are called the first time.
-void InitializeCryptTable()
-{
-    unsigned long seed   = 0x00100001;
-    unsigned long index1 = 0;
-    unsigned long index2 = 0;
-    int   i;
-
-    for (index1 = 0; index1 < 0x100; index1++)
-    {
-        for (index2 = index1, i = 0; i < 5; i++, index2 += 0x100)
-        {
-            unsigned long temp1, temp2;
-
-            seed  = (seed * 125 + 3) % 0x2AAAAB;
-            temp1 = (seed & 0xFFFF) << 0x10;
-
-            seed  = (seed * 125 + 3) % 0x2AAAAB;
-            temp2 = (seed & 0xFFFF);
-
-            dwCryptTable[index2] = (temp1 | temp2);
-        }
-    }
-}
-
-void EncryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
-{
-    assert(lpbyBuffer);
-
-    unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
-    unsigned long seed = 0xEEEEEEEE;
-    unsigned long ch;
-
-    dwLength /= sizeof(unsigned long);
-
-    while(dwLength-- > 0)
-    {
-        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
-        ch = *lpdwBuffer ^ (dwKey + seed);
-
-        dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
-        seed = *lpdwBuffer + seed + (seed << 5) + 3;
-
-		*lpdwBuffer++ = ch;
-    }
-}
-
-void DecryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
-{
-    assert(lpbyBuffer);
-
-    unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
-    unsigned long seed = 0xEEEEEEEEL;
-    unsigned long ch;
-
-    dwLength /= sizeof(unsigned long);
-
-    while(dwLength-- > 0)
-    {
-        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
-        ch = *lpdwBuffer ^ (dwKey + seed);
-
-        dwKey = ((~dwKey << 0x15) + 0x11111111L) | (dwKey >> 0x0B);
-        seed = ch + seed + (seed << 5) + 3;
-
-		*lpdwBuffer++ = ch;
-    }
-}
-
-3.2 HASHING AND FILE KEY COMPUTATION
-These functions may have been derived from StormLib code at some point in the very distant past. It was so long ago that I don't remember for certain.
-
-// Different types of hashes to make with HashString
-#define MPQ_HASH_TABLE_OFFSET	0
-#define MPQ_HASH_NAME_A	1
-#define MPQ_HASH_NAME_B	2
-#define MPQ_HASH_FILE_KEY	3
-
-// Based on code from StormLib.
-unsigned long HashString(const char *lpszString, unsigned long dwHashType)
-{
-    assert(lpszString);
-    assert(dwHashType <= MPQ_HASH_FILE_KEY);
-    
-    unsigned long  seed1 = 0x7FED7FEDL;
-    unsigned long  seed2 = 0xEEEEEEEEL;
-    int    ch;
-
-    while (*lpszString != 0)
-    {
-        ch = toupper(*lpszString++);
-
-        seed1 = dwCryptTable[(dwHashType * 0x100) + ch] ^ (seed1 + seed2);
-        seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3;
-    }
-    return seed1;
-}
-
-#define BLOCK_OFFSET_ADJUSTED_KEY 0x00020000L
-
-unsigned long ComputeFileKey(const char *lpszFilePath, const BlockTableEntry &blockEntry, unsigned long nArchiveOffset)
-{
-	assert(lpszFilePath);
-	
-	// Find the file name part of the path
-	const char *lpszFileName = strrchr(lpszFilePath, '\\');
-	if (lpszFileName)
-		lpszFileName++;	// Skip the \
-	else
-		lpszFileName = lpszFilePath;
-		
-	// Hash the name to get the base key
-	unsigned long nFileKey = HashString(lpszFileName, MPQ_HASH_FILE_KEY);
-	
-	// Offset-adjust the key if necessary
-	if (blockEntry.Flags & BLOCK_OFFSET_ADJUSTED_KEY)
-		nFileKey = (nFileKey + blockEntry.BlockOffset) ^ blockEntry.FileSize;
-		
-	return nFileKey;
-}
-
-3.3 FINDING FILES
-
-#define MPQ_HASH_ENTRY_EMPTY 0xFFFFFFFFL
-#define MPQ_HASH_ENTRY_DELETED 0xFFFFFFFEL
-
-bool FindFileInHashTable(const HashTableEntry *lpHashTable, unsigned long nHashTableSize, const char *lpszFilePath, unsigned short nLang, unsigned char nPlatform, unsigned long &iFileHashEntry)
-{
-	assert(lpHashTable);
-	assert(nHashTableSize);
-	assert(lpszFilePath);
-	
-	// Find the home entry in the hash table for the file
-	unsigned long iInitEntry = HashString(lpszFilePath, MPQ_HASH_TABLE_OFFSET) & (nHashTableSize - 1);
-		
-	// Is there anything there at all?
-	if (lpHashTable[iInitEntry].FileBlockIndex == MPQ_HASH_ENTRY_EMPTY)
-		return false;
-		
-	// Compute the hashes to compare the hash table entry against
-	unsigned long nNameHashA = HashString(lpszFilePath, MPQ_HASH_NAME_A),
-		nNameHashB = HashString(lpszFilePath, MPQ_HASH_NAME_B),
-		iCurEntry = iInitEntry;
-		
-	// Check each entry in the hash table till a termination point is reached
-	do
-	{
-		if (lpHashTable[iCurEntry].FileBlockIndex != MPQ_HASH_ENTRY_DELETED)
-		{
-			if (lpHashTable[iCurEntry].FilePathHashA == nNameHashA 
-				&& lpHashTable[iCurEntry].FilePathHashB == nNameHashB
-				&& lpHashTable[iCurEntry].Language == nLang
-				&& lpHashTable[iCurEntry].Platform == nPlatform)
-			{
-				iFileHashEntry = iCurEntry;
-				
-				return true;
-			}
-		}
-			
-		iCurEntry = (iCurEntry + 1) & (nHashTableSize - 1);
-	} while (iCurEntry != iInitEntry && lpHashTable[iCurEntry].FileBlockIndex != MPQ_HASH_ENTRY_EMPTY);
-	
-	return false;
-}
-
-3.4 DELETING FILES
-
-bool DeleteFile(HashTableEntry *lpHashTable, unsigned long nHashTableSize, BlockTableEntry *lpBlockTable, const char *lpszFilePath, unsigned short nLang, unsigned char nPlatform)
-{
-	assert(lpHashTable);
-	assert(nHashTableSize);
-	assert(lpBlockTable);
-	
-	// Find the file in the hash table
-	unsigned long iFileHashEntry;
-	
-	if (!FindFileInHashTable(lpHashTable, nHashTableSize, lpszFilePath, nLang, nPlatform, iFileHashEntry))
-		return false;
-	
-	// Get the block table index before we nuke the hash table entry
-	unsigned long iFileBlockEntry = lpHashTable[iFileHashEntry].FileBlockIndex;
-	
-	// Delete the file's entry in the hash table
-	memset(&lpHashTable[iFileHashEntry], 0xFF, sizeof(HashTableEntry));
-	
-	// If the next entry is empty, mark this one as empty; otherwise, mark this as deleted.
-	if (lpHashTable[(iFileHashEntry + 1) & (nHashTableSize - 1)].FileBlockIndex == MPQ_HASH_ENTRY_EMPTY)
-		lpHashTable[iFileHashEntry].FileBlockIndex = MPQ_HASH_ENTRY_EMPTY;
-	else
-		lpHashTable[iFileHashEntry].FileBlockIndex = MPQ_HASH_ENTRY_DELETED;
-	
-	// If the block occupies space, mark the block as free space; otherwise, clear the block table entry.
-	if (lpBlockTable[iFileBlockEntry].BlockSize > 0)
-	{
-		lpBlockTable[iFileBlockEntry].FileSize = 0;
-		lpBlockTable[iFileBlockEntry].Flags = 0;
-	}
-	else
-		memset(&lpBlockTable[iFileBlockEntry], 0, sizeof(BlockTableEntry);
-		
-	return true;
-}
-
-3.5 CONVERSION OF FILETIME AND time_t
-This code assumes that the base ("zero") date for time_t is 01/01/1970. This is true on Windows, Unix System V systems, and Mac OS X. It is unknown whether this is true on all other platforms. You'll need to research this yourself, if you plan on porting it somewhere else.
-
-#define EPOCH_OFFSET 116444736000000000ULL	// Number of 100 ns units between 01/01/1601 and 01/01/1970
-
-bool GetTimeFromFileTime(const FILETIME &fileTime, time_t &time)
-{
-	// The FILETIME represents a 64-bit integer: the number of 100 ns units since January 1, 1601
-	unsigned long long nTime = ((unsigned long long)fileTime.dwHighDateTime << 32) + fileTime.dwLowDateTime;
-
-	if (nTime < EPOCH_OFFSET)
-		return false;
-
-	nTime -= EPOCH_OFFSET;	// Convert the time base from 01/01/1601 to 01/01/1970
-	nTime /= 10000000ULL;	// Convert 100 ns to sec
-
-	time = (time_t)nTime;
-
-	// Test for overflow (FILETIME is 64 bits, time_t is 32 bits)
-	if ((nTime - (unsigned long long)time) > 0)
-		return false;
-
-	return true;
-}
-
-void GetFileTimeFromTime(const time_t &time, FILETIME &fileTime)
-{
-	unsigned long long nTime = (unsigned long long)time;
-
-	nTime *= 10000000ULL;
-	nTime += EPOCH_OFFSET;
-
-	fileTime.dwLowDateTime = (DWORD)nTime;
-	fileTime.dwHighDateTime = (DWORD)(nTime >> 32);
-}
-
-3.6 FORMING A 64-BIT LARGE ARCHIVE OFFSET FROM 32-BIT AND 16-BIT COMPONENTS
-unsigned long long MakeLargeArchiveOffset(unsigned long nOffsetLow, unsigned short nOffsetHigh)
-{
-	return ((unsigned long long)nOffsetHigh << 32) + (unsigned long long)nOffsetLow;
-}
-
-4. REVISION HISTORY
-1.0
-	- Updated to include most of the changes found in the Burning Crusade Friends and Family beta
-
-0.91.
-	- Updated several structure member descriptions
-	- Listed the full set of characters that can separate list file entries
-	- Noted that (attributes), (listfile), and (signature) use the default language and platform codes
-	- Redid part of the file data specs to clarify the format of sectors
-	- Enhanced descriptions of the different kinds of block table entries
-	- Added ComputeFileKey, FindFileInHashTable, and DeleteFile source
Index: trunk/contrib/vmap_extractor_v2/doc/The MoPaQ File Format.txt
===================================================================
--- trunk/contrib/vmap_extractor_v2/doc/The MoPaQ File Format.txt (revision 2)
+++  (revision )
@@ -1,318 +1,0 @@
-THE MOPAQ ARCHIVE FORMAT
-v0.9 (Thursday, June 30, 2005)
-by Justin Olbrantz(Quantam)
-
-Distribution and reproduction of this specification are allowed without limitation, as long as it is not altered. Quoting
-in other works is freely allowed, as long as the source and author of the quote is stated.
-
-TABLE OF CONTENTS
-1. Introduction to the MoPaQ Format
-2. The MoPaQ Format
-	2.1 General Archive Layout
-	2.2 Archive Header
-	2.3 Block Table
-	2.4 Hash Table
-	2.5 File Data
-	2.6 Listfile
-	2.7 Extended Attributes
-	2.8 Weak (Old) Digital Signature
-	2.9 Strong (New) Digital Signature
-3. Algorithm Source Code
-	3.1 Encryption/Decryption
-	3.2 Hashing
-	3.3 Conversion of FILETIME and time_t
-
-1. INTRODUCTION TO THE MOPAQ FORMAT
-The MoPaQ (or MPQ) format is an archive file format designed by Mike O'Brien (hence the name Mike O'brien PaCK) at Blizzard
-Entertainment. The format has been used in all Blizzard games since (and including) Diablo. It is heavily optimized to be
-a read-only game archive format, and excels at this role. 
-
-The Blizzard MoPaQ-reading functions are contained in the Storm module, which my be either statically or dynamically linked.
-The Blizzard MoPaQ-writing functions are contained in the MPQAPI module, which is always statically linked.
-
-2. THE MOPAQ FORMAT
-All numbers in the MoPaQ format are in little endian. Data types are listed either as int (integer, the number of bits specified),
-byte (8 bits), and char (bytes which contain ASCII characters). All sizes and offsets are in bytes, unless specified otherwise.
-Structure members are listed in the following general form:
-offset from the beginning of the structure: data type(array size) member name : member description
-
-2.1 GENERAL ARCHIVE LAYOUT
-- Archive Header
-- File Data
-- File Data - Special Files
-- Hash Table
-- Block Table
-- Strong Digital signature
-
-This is the usual archive format, and is not absolutely essential. Some archives have been observed placing the hash table
-and file table after the archive header, and before the file data.
-
-2.2 ARCHIVE HEADER
-00h: char(4) Magic : Indicates that the file is a MoPaQ archive. Must be ASCII "MPQ" 1Ah.
-04h: int32 HeaderSize : Size of the archive header. Should be 32.
-08h: int32 ArchiveSize : Size of the whole archive, including the header. Does not include the strong digital signature, if present.
-This size is used, among other things, for determining the region to hash in computing the digital signature.
-0Ch: int16 Unknown : Unknown
-0Eh: int8 SectorSizeShift : Power of two exponent specifying the number of 512-byte disk sectors in each logical sector
-in the archive. The size of each logical sector the archive is 512 * 2^SectorSizeShift. Bugs in the Storm library dictate
-that this should always be 3 (4096 byte sectors).
-10h: int32 HashTableOffset : Offset to the beginning of the hash table, relative to the beginning of the archive.
-14h: int32 BlockTableOffset : Offset to the beginning of the block table, relative to the beginning of the archive.
-18h: int32 HashTableEntries : Number of entries in the hash table. Must be a power of two, and must be less than 2^16.
-1Ch: int32 BlockTableEntries : Number of entries in the block table.
-
-The archive header is the first structure in the archive, at archive offset 0, but the archive does not need to be at offset
-0 of the containing file. The offset of the archive in the file is referred to here as ArchiveOffset. If the archive is not
-at the beginning of the file, it must begin at a disk sector boundary (512 bytes). Early versions of Storm require that the
-archive be at the end of the containing file (ArchiveOffset + ArchiveSize = file size), but this is not required in newer
-versions (due to the strong digital signature not being considered a part of the archive).
-
-2.3 BLOCK TABLE
-The block table contains entries for each region in the archive. Regions may be either files or empty space, which may be
-overwritten by new files (typically this space is from deleted file data). The block table is encrypted, using the hash
-of "(block table)" as the key. Each entry is structured as follows:
-
-00h: int32 BlockOffset : Offset of the beginning of the block, relative to the beginning of the archive. Meaningless if the block size is 0.
-04h: int32 BlockSize : Size of the block in the archive.
-08h: int32 FileSize : Size of the file data stored in the block. Only valid if the block is a file, otherwise meaningless, and should be 0. If the file is compressed, this is the size of the uncompressed file data.
-0Ch: int32 Flags : Bit mask of the flags for the block. The following values are conclusively identified:
-	80000000h: Block is a file, and follows the file data format; otherwise, block is free space, and may be overwritten. If the block is not a file, all other flags should be cleared.
-	01000000h: File is stored as a single unit, rather than split into sectors.
-	00020000h: The file's encryption key is adjusted by the block offset and file size (explained in detail in the File Data section). File must be encrypted.
-	00010000h: File is encrypted.
-	00000200h: File is compressed. Mutually exclusive to file imploded.
-	00000100h: File is imploded. Mutually exclusive to file compressed.
-
-2.4 HASH TABLE
-Instead of storing file names, for quick access MoPaQs use a fixed, power of two-size hash table of files in the archive. A file is uniquely identified by its file path, its language, and its platform. The home entry for a file in the hash table is computed as a hash of the file path. In the event of a collision (the home entry is occupied by another file), progressive overflow is used, and the file is placed in the next available hash table entry. Searches for a desired file in the hash table proceed from the home entry for the file until either the file is found, the entire hash table is searched, or an empty hash table entry (FileBlockIndex of FFFFFFFFh) is encountered. The hash table is encrypted using the hash of "(hash table)" as the key. Each entry is structured as follows:
-
-00h: int32 FilePathHashA : The hash of the file path, using method A.
-04h: int32 FilePathHashB : The hash of the file path, using method B.
-08h: int16 Language : The language of the file. This is a Windows LANGID data type, and uses the same values. 0 indicates the default language (American English), or that the file is language-neutral.
-0Ah: int8 Platform : The platform the file is used for. 0 indicates the default platform. No other values have been observed.
-0Ch: int32 FileBlockIndex : If the hash table entry is valid, this is the index into the block table of the file. Otherwise, one of the following two values:
-	FFFFFFFFh: Hash table entry is empty, and has always been empty. Terminates searches for a given file.
-	FFFFFFFEh: Hash table entry is empty, but was valid at some point (in other words, the file was deleted). Does not terminate searches for a given file.
-
-2.5 FILE DATA
-00h: int32(SectorsInFile + 1) SectorOffsetTable : Offsets to the start of each sector's data, relative to the beginning of the file data. Not present if this information is calculatable (see details below).
-immediately following SectorOffsetTable: SectorData : Data of each sector in the file, packed end to end (see details below).
-
-Normally, file data is split up into sectors, for simple streaming. All sectors, save for the last, will contain as many bytes of file data as specified in the archive header's SectorSizeShift; the last sector may be smaller than this, depending on the size of the file data. This sector size is the size of the raw file data; if the file is compressed, the compressed sector will be smaller or the same size as the uncompressed sector size. Individual sectors in a compressed file may be stored uncompressed; this occurs if and only if the sector could not be compressed by the algorithm used (if the compressed sector size was greater than or equal to the size of the raw data), and is indicated by the sector's compressed size in SectorOffsetTable being equal to the uncompressed size of the sector (which may be calculated from the FileSize).
-
-If the sector is compressed (but not imploded), a bit mask byte of the compression algorithm(s) used to compress the sector is appended to the beginning of the compressed sector data. This additional byte counts towards the total size of the sector; if the size of the sector (including this byte) exceeds or matches the uncompressed size of the sector data, the sector will be stored uncompressed, and this byte omitted. Multiple compression algorithms may be used on the same sector; in this case, successive compression occurs in the order the algorithms are listed below, and decompression occurs in the opposite order. For implimentations of all of these algorithms, see StormLib.
-	40h: IMA ADPCM mono
-	80h: IMA ADPCM stereo
-	01h: Huffman encoded
-	02h: Deflated (see ZLib)
-	08h: Imploded (see PKWare Data Compression Library)
-	10h: BZip2 compressed (see BZip2)
-
-If the file is stored as a single unit (indicated in the file's Flags), there is effectively only a single sector, which
-contains the entire file.
-
-If the file is encrypted, each sector (after compression and appendage of the compression type byte, if applicable)
-is encrypted with the file's key. The base key for a file is determined by a hash of the file name stripped of the
-directory (i.e. the key for a file named "directory\file" would be computed as the hash of "file"). If this key is
-adjusted, as indicated in the file's Flags, the final key is calculated as ((base key + BlockOffset - ArchiveOffset)
-XOR FileSize) (StormLib - an open-source implementation of the MoPaQ reading and writing functions,
-by Ladislav Zezula - incorrectly uses an AND in place of the XOR). Each sector is encrypted using the key + the
-0-based index of the sector in the file. The SectorOffsetTable, if present, is encrypted using the key - 1.
-
-The SectorOffsetTable is omitted when the sizes and offsets of all sectors in the file are calculatable from the FileSize.
-This can happen in several circumstances. If the file is not compressed/imploded, then the size and offset of all sectors
-is known, based on the archive's SectorSizeShift. If the file is stored as a single unit compressed/imploded, then the
-SectorOffsetTable is omitted, as the single file "sector" corresponds to BlockSize and FileSize, as mentioned previously.
-Note that the SectorOffsetTable will always be present if the file is compressed/imploded and the file is not stored as
-a single unit, even if there is only a single sector in the file (the size of the file is less than or equal to the
-archive's sector size).
-
-2.6 LISTFILE
-The listfile is a very simple extension to the MoPaQ format that contains the file paths of (most) files in the archive.
-The languages and platforms of the files are not stored in the listfile. The listfile is contained in the file "(listfile)",
-and is simply a non-Unix-style text file with one file path on each line, lines terminated with the bytes 0Dh 0Ah. The file
-"(listfile)" may not be listed in the listfile.
-
-2.7 EXTENDED ATTRIBUTES
-The extended attributes are optional file attributes for files in the block table. These attributes were added at times after
-the MoPaQ format was already finalized, and it is not necessary for every archive to have all (or any) of the extended attributes.
-If an archive contains a given attribute, there will be an instance of that attribute for every block in the block table, although
-the attribute will be meaningless if the block is not a file. The order of the attributes for blocks correspond to the order of the
-blocks in the block table, and are of the same number. The attributes are stored in parallel arrays in the "(attributes)" file,
-in the archive. The attributes corresponding to this file need not be valid (and logically cannot be). Unlike all the other
-structures in the MoPaQ format, entries in the extended attributes are NOT guaranteed to be aligned. Also note that in some
-archives, malicious zeroing of the attributes has been observed, perhaps with the intent of breaking archive viewers. This
-file is structured as follows:
-
-00h: int32 Version : Specifies the extended attributes format version. For now, must be 100.
-04h: int32 AttributesPresent : Bit mask of the extended attributes present in the archive:
-	00000001h: File CRC32s.
-	00000002h: File timestamps.
-	00000004h: File MD5s.
-08h: int32(BlockTableEntries) CRC32s : CRC32s of the (uncompressed) file data for each block in the archive. Omitted if the
-archive does not have CRC32s. immediately after CRC32s: FILETIME(BlockTableEntries) Timestamps : Timestamps for each block
-in the archive. The format is that of the Windows FILETIME structure. Omitted if the archive does not have timestamps.
-immediately after Timestamps: MD5(BlockTableEntries) MD5s : MD5s of the (uncompressed) file data for each block in the archive.
-Omitted if the archive does not have MD5s.
-
-2.8 WEAK DIGITAL SIGNATURE
-The weak digital signature is a digital signature using Microsoft CryptoAPI. It is an implimentation of the RSASSA-PKCS1-v1_5
-digital signature protocol, using the MD5 hashing algorithm and a 512-bit (weak) RSA key (for more information about this
-protocol, see the RSA Labs PKCS1 specification). The public key and exponent are stored in a resource in Storm. The signature
-is stored uncompressed, unencrypted in the file "(signature)" in the archive. The archive is hashed from the beginning of the
-archive (ArchiveOffset in the containing file) to the end of the archive (the length indicated by ArchiveSize); the signature
-file is added to the archive before signing, and the space occupied by the file is considered to be all binary 0s during
-signing/verification. This file is structured as follows:
-
-00h: int32 Unknown : Must be 0.
-04h: int32 Unknown : must be 0.
-08h: int512 Signature : The digital signature. Like all other numbers in the MoPaQ format, this is stored in little-endian order.
-
-2.9 STRONG DIGITAL SIGNATURE
-The strong digital signature uses a simple proprietary implementation of RSA signing, using the SHA-1 hashing algorithm and
-a 2048-bit (strong) RSA key. The default public key and exponent are stored in Storm, but other keys may be used as well.
-The strong digital signature is stored immediately after the archive, in the containing file; the entire archive (ArchiveSize
-bytes, starting at ArchiveOffset in the containing file) is hashed as a single block. The signature has the following format:
-
-00h: char(4) Magic : Indicates the presence of a digital signature. Must be "NGIS" ("SIGN" backwards).
-04h: int2048 Signature : The digital signature, stored in little-endian format.
-
-When the Signature field is decrypted with the public key and exponent, and the result stored in little-endian order, it is structured as follows:
-
-00h: byte Padding : Must be 0Bh.
-01h: byte(235) Padding : Must be BBh.
-ECh: byte(20) SHA-1 : SHA-1 hash of the archive, in standard SHA-1 format.
-
-3. ALGORITHM SOURCE CODE
-3.1 ENCRYPTION/DECRYPTION
-I believe this was derived at some point from code in StormLib. Assumes the long type to be 32 bits, and the machine to be little endian order.
-
-unsigned long dwCryptTable[0x500];
-
-void InitializeCryptTable()
-{
-    unsigned long seed   = 0x00100001;
-    unsigned long index1 = 0;
-    unsigned long index2 = 0;
-    int   i;
-
-    for (index1 = 0; index1 < 0x100; index1++)
-    {
-        for (index2 = index1, i = 0; i < 5; i++, index2 += 0x100)
-        {
-            unsigned long temp1, temp2;
-
-            seed  = (seed * 125 + 3) % 0x2AAAAB;
-            temp1 = (seed & 0xFFFF) << 0x10;
-
-            seed  = (seed * 125 + 3) % 0x2AAAAB;
-            temp2 = (seed & 0xFFFF);
-
-            dwCryptTable[index2] = (temp1 | temp2);
-        }
-    }
-}
-
-void EncryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
-{
-    unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
-    unsigned long seed = 0xEEEEEEEE;
-    unsigned long ch;
-
-	assert(lpbyBuffer);
-
-    dwLength /= sizeof(unsigned long);
-
-    while(dwLength-- > 0)
-    {
-        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
-        ch = *lpdwBuffer ^ (dwKey + seed);
-
-        dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
-        seed = *lpdwBuffer + seed + (seed << 5) + 3;
-
-		*lpdwBuffer++ = ch;
-    }
-}
-
-void DecryptData(void *lpbyBuffer, unsigned long dwLength, unsigned long dwKey)
-{
-	unsigned long *lpdwBuffer = (unsigned long *)lpbyBuffer;
-    unsigned long seed = 0xEEEEEEEE;
-    unsigned long ch;
-
-	assert(lpbyBuffer);
-
-    dwLength /= sizeof(unsigned long);
-
-    while(dwLength-- > 0)
-    {
-        seed += dwCryptTable[0x400 + (dwKey & 0xFF)];
-        ch = *lpdwBuffer ^ (dwKey + seed);
-
-        dwKey = ((~dwKey << 0x15) + 0x11111111) | (dwKey >> 0x0B);
-        seed = ch + seed + (seed << 5) + 3;
-
-		*lpdwBuffer++ = ch;
-    }
-}
-
-3.2 HASHING
-Based on code from StormLib.
-
-// Different types of hashes to make with HashString
-#define MPQ_HASH_TABLE_OFFSET	0
-#define MPQ_HASH_NAME_A	1
-#define MPQ_HASH_NAME_B	2
-#define MPQ_HASH_FILE_KEY	3
-
-unsigned long HashString(const char *lpszString, unsigned long dwHashType)
-{
-    unsigned long  seed1 = 0x7FED7FED;
-    unsigned long  seed2 = 0xEEEEEEEE;
-    int    ch;
-
-    while (*lpszString != 0)
-    {
-        ch = toupper(*lpszString++);
-
-        seed1 = dwCryptTable[(dwHashType * 0xFF) + ch] ^ (seed1 + seed2);
-        seed2 = ch + seed1 + seed2 + (seed2 << 5) + 3;
-    }
-    return seed1;
-}
-
-3.3 CONVERSION OF FILETIME AND time_t
-
-#define EPOCH_OFFSET 116444736000000000ULL	// Number of 100 ns units between 01/01/1601 and 01/01/1970
-
-bool GetTimeFromFileTime(FILETIME &fileTime, time_t &time)
-{
-	// The FILETIME represents a 64-bit integer: the number of 100 ns units since January 1, 1601
-	unsigned long long nTime = ((unsigned long long)fileTime.dwHighDateTime << 32) + fileTime.dwLowDateTime;
-
-	if (nTime < EPOCH_OFFSET)
-		return false;
-
-	nTime -= EPOCH_OFFSET;	// Convert the time base from 01/01/1601 to 01/01/1970
-	nTime /= 10000000ULL;	// Convert 100 ns to sec
-
-	time = (time_t)nTime;
-
-	// Test for overflow (FILETIME is 64 bits, time_t is 32 bits)
-	if ((nTime - (unsigned long long)time) > 0)
-		return false;
-
-	return true;
-}
-
-void GetFileTimeFromTime(time_t &time, FILETIME &fileTime)
-{
-	unsigned long long nTime = (unsigned long long)time;
-
-	nTime *= 10000000ULL;
-	nTime += EPOCH_OFFSET;
-
-	fileTime.dwLowDateTime = (DWORD)nTime;
-	fileTime.dwHighDateTime = (DWORD)(nTime >> 32);
-}
Index: trunk/contrib/extractor/README.linux
===================================================================
--- trunk/contrib/extractor/README.linux (revision 2)
+++ trunk/contrib/extractor/README.linux (revision 33)
@@ -1,13 +1,10 @@
-Linux instructions
-------------------
+= Trinity Core -- Linux instructions for extractor =
+
+Copyright (C) Trinity Core (http://www.trinitycore.org)
 
 1. Configure and build MaNGOS.
-2. cd contrib/map_extractor/libmpq/
+2. cd contrib/extractor/libmpq/
 3. make
 4. cd ..
 5. make
 6. run ad
-
-if there are any problems create folder named .deps in contrib/map_extractor/
-it is old bug from first extractor and i am too lasy to fix it :)
- 
Index: trunk/INSTALL
===================================================================
--- trunk/INSTALL (revision 33)
+++ trunk/INSTALL (revision 33)
@@ -0,0 +1,51 @@
+Installing Trinity Core is fairly simple on a Linux machine, assuming
+you have all required applications
+
+The most important ones are:
+
+	* make
+	* automake
+	* autoconf
+	* gcc
+
+After that, you can simply run these commands:
+
+	* autoreconf --install --force
+	* ./configure
+
+The configure script will tell you if you miss any libraries, and
+if so, which ones. You can then download them from your preferred
+package provider (apt-get, emerge, yum, and the alikes).
+
+When you have all required packages, be sure to properly configure
+your build of Trinity Core:
+
+	* ./configure --help
+
+That command will tell you which config options are available. For
+the most part, the following should be used:
+
+	* --enable-cli
+	* --enable-ra
+	* --with-mysql
+	* --prefix=/home/trinitycore
+	* --datadir=/home/trinitycore/dat
+	* --sysconfdir=/home/trinitycore/etc
+
+Of course, replace the paths in prefix, datadir, and sysconfdir
+with the directories you wish to install Trinity Core to. The
+datadir is where maps, DBCs, and SQLs are stored. The sysconfdir
+is where configuration files are stored.
+
+When you've configured your build, simply run:
+
+	* make
+
+And finally, to install Trinity Core:
+
+	* make install
+
+Done! Trinity Core should now be installed. Now you will need to
+apply database updates where necessary. Furthermore, you must
+configure your installation by editing the config files in the
+sysconfdir.
Index: trunk/NEWS
===================================================================
--- trunk/NEWS (revision 2)
+++ trunk/NEWS (revision 33)
@@ -1,107 +1,9 @@
-= MaNGOS -- History of visible changes =
+= Trinity Core -- History of visible changes =
 
-Copyright (c) 2005-2008 MaNGOS project <http://www.mangosproject.org/>
+Copyright (C) Trinity Core (http://www.trinitycore.org)
 
 See the COPYING file for copying conditions.
 
-Visit our project website for documentation, and more:
-http://www.mangosproject.org/
-
-Visit our forums for support:
-http://www.mangosproject.org/forum/
-
-Please submit bug reports at:
-http://www.mangosproject.org/trac/
-
-Version 0.12
- * Under discussion.
- * Upgrade to client version 2.4.3 (build 8606).
-
-Version 0.11
- * Lots of improvements in the spell system.
- * Now use Mersenne Twister random number generator.
- * MySQL client libs updated to 5.0.56.
- * Upgrade to client version 2.4.2 (build 8278).
-
-Version 0.10
- * master looter lot mode,
- * FFA PvP zones and FFA PvP server type support,
- * Guild Banks,
- * unique equipped items support, including gems,
- * talent inspecting,
- * PostgreSql support,
- * sockets library updated to v.2.2.9 version,
- * 64-bit binaries building at Windows,
- * Upgrade to client version 2.3.0 (build 7561).
-
-Version 0.9
- * recipes discovery system support,
- * more auras, effects, spells, and talents working,
- * players queue at login support,
- * mangosd/realmd as Windows services support,
- * autogeneration mangosd/realmd crash reports (Windows only),
- * Visual Studio 2008 Express and Pro support,
- * division Mangos DataBase to MangosDB(WorldDB) and CharactersDB.
- * Upgrade to client version 2.2.3 (build 7359).
-
-Version 0.8
- * battleground support,
- * gender specific creatures,
- * game objects triggering more scripts,
- * more auras, effects, spells, and talents working,
- * dungeon specific data,
- * localization support for data,
- * vmaps for line of sight handling,
- * build support for OpenBSD and FreeBSD,
- * Upgrade to client version 2.1.3 (build 6898).
-
-Version 0.7, Codename "Eye of the Storm"
- * Full rewrite of the GNU autotools based build system, in order to
-   smooth and clean up the build process.
- * Full rewrite of the Windows build system, allowing MaNGOS to be built
-   from Visual C++ 2003 Toolkit, Visual C++ 2003, Visual C++ 2005.
- * Upgrade to client version 2.0.12 (build 6546).
-
-Version 0.6, Codename "Black Dragonflight"
- * MaNGOS development moved to http://sourceforge.net/projects/mangos/
- * A lots of speed improvements to data handling and data transfer have been
-   completed.
- * Mail, auction house, profession, creature, and game object systems have seen
-   a lot of improvements and can be considered feature complete. Some minor bugs
-   still are left.
- * Rest system has been finished.
- * Initial pet stable support has been added.
- * PvP and duel system have seen lots of improvements
- * Guilds are not just a myth anymore. Coming closer to full guild support.
- * Taxi and transport system is close to a fully working system.
- * A lot more has been added.
-
-Version 0.5, Codename "Stable Master"
- * Core stability improvements, lots of threading and memory usage related
-   bugs have been resolved.
- * MySQL Database backend has been cleaned up.
- * Proper support for game clients of version 1.10.2 has been added.
- * Support for auras, pets, spells, talents, totems, etc. has been added
-   or improved.
- * Cross-platform issues have been resolved, MaNGOS should now build on
-   more platforms, including FreeBSD.
-
-Version 0.1, Codename "Lightbringer"
- * AI system
- * Grid system
- * Lots a game features working.
- * Lovely optimizations for the beloved server.
-
-Version 0.0.3, Codename "Mango Carpet"
- * Interim release, not gone public.
-
-Version 0.0.2, Codename "Library"
- * Most data conversions working.
- * Database cleanup.
- * More features working.
- * Many bugs fixed.
-
-Version 0.0.1, Codename "Endeavour"
- * Data converter added.
- * Build system improvements.
- * Bug fixing and code cleaning.
+Please visit the Trinity Core website for bug reports, patch
+submissions, suggestions, and support:
+http://www.trinitycore.org/
Index: trunk/README.txt
===================================================================
--- trunk/README.txt (revision 32)
+++  (revision )
@@ -1,5 +1,0 @@
-This is a Subversion repository; use the 'svnadmin' tool to examine
-it.  Do not add, delete, or modify files here unless you know how
-to avoid corrupting the repository.
-
-Visit http://subversion.tigris.org/ for more information.
