/* 
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _DEBUGCMDLOGGER_H
#define _DEBUGCMDLOGGER_H

#include <G3D/Vector3.h>
#include <G3D/Array.h>

/**
Class is used for debugging. We log activities into a file.
With an external Class we read that log and display the activity in a graphical view.
*/

namespace VMAP
{

    //==========================================
    enum C_TYPES
    {
        STOP,
        START,
        LOAD_TILE,
        UNLOAD_TILE,
        SET_POS,
        TEST_VIS,
        LOAD_INSTANCE,
        UNLOAD_INSTANCE,
        TEST_HEIGHT,
        TEST_OBJECT_HIT,
    };

    class Command
    {
        int iType;
        float floats[9];
        int ints[4];
        char buffer[100];
        public:

            Command() { iType = STOP; }

            inline int getType() { return iType; }
            inline G3D::Vector3 getVector(int pos) { return(G3D::Vector3(floats[pos*3+0], floats[pos*3+1], floats[pos*3+2])); }
            inline int getInt(int pos) { return(ints[pos]); }
            inline char* getBuffer() { return(buffer); }

            void fillStopCmd() { iType = STOP; }
            void fillStartCmd() { iType = START; }
            void fillLoadTileCmd(int x, int y, G3D::uint32 pMapId) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; ints[2] = pMapId; }
            //void fillLoadTileCmd(int x,int y) { iType = LOAD_TILE; ints[0] = x; ints[1] = y; }
            void fillUnloadTileCmd(G3D::uint32 pMapId) { iType = UNLOAD_INSTANCE; ints[0] = pMapId; }
            void fillUnloadTileCmd(unsigned int pMapId, int x,int y) { iType = UNLOAD_TILE; ints[0] = x; ints[1] = y; ints[0]=pMapId; }
            void fillSetPosCmd(G3D::Vector3 pPos) { iType = SET_POS; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z; }
            void fillTestVisCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, bool result)
            {
                iType = TEST_VIS; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;
                floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;
                ints[0] = result; ints[1] = pMapId;
            }
            void fillTestHeightCmd(int pMapId, G3D::Vector3 pPos, float result)
            {
                iType = TEST_HEIGHT; floats[0] = pPos.x; floats[1]=pPos.y; floats[2]=pPos.z;
                floats[3] = result; ints[0] = pMapId;
            }
            void fillTestObjectHitCmd(int pMapId, G3D::Vector3 pPos1, G3D::Vector3 pPos2, G3D::Vector3 pResultPos, bool result)
            {
                iType = TEST_OBJECT_HIT; floats[0] = pPos1.x; floats[1]=pPos1.y; floats[2]=pPos1.z;
                floats[3] = pPos2.x; floats[4]=pPos2.y; floats[5]=pPos2.z;
                floats[6] = pResultPos.x; floats[7]=pResultPos.y; floats[8]=pResultPos.z;
                ints[0] = result; ints[1] = pMapId;
            }

            bool isCoreCmd() const { return(iType != TEST_VIS); }
    };

    //==========================================

    class CommandFileRW
    {
        private:
            std::string iFileName;
            long iLastPos;
            G3D::Array<G3D::Array<Command> > iCommandArray;
            bool resetfile;
            bool iWritingEnabled;
        public:
            CommandFileRW() { iLastPos=0; iWritingEnabled = true; resetfile = true;}
            CommandFileRW(const std::string& pFileName) { iLastPos = 0; iFileName = pFileName; iWritingEnabled = true; resetfile = true; }
            void setResetFile() { resetfile = true; }
            void enableWriting(bool pValue) { iWritingEnabled = pValue; }
            void setFileName(const std::string& pName) { iFileName = pName; }
            bool getNewCommands(G3D::Array<Command>& commandArray);
            const G3D::Array<G3D::Array<Command> >& getFullCommandArray() { return iCommandArray; }

            bool appendCmd(const Command& pCommand);
            bool appendCmds(const G3D::Array<Command>& pCmdArray);
    };

}
#endif
