<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
	ProjectType="Visual C++"
	Version="7.10"
	Name="g3dlite"
	ProjectGUID="{DE0380F9-C910-4E99-A841-93550D0E61D7}"
	Keyword="Win32Proj">
	<Platforms>
		<Platform
			Name="Win32"/>
	</Platforms>
	<Configurations>
		<Configuration
			Name="Debug|Win32"
			OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
			IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				Optimization="0"
				AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
				PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE;"
				MinimalRebuild="FALSE"
				BasicRuntimeChecks="3"
				RuntimeLibrary="1"
				BufferSecurityCheck="TRUE"
				UsePrecompiledHeader="0"
				AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
				ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
				ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="4"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/g3dlite.lib"
				IgnoreAllDefaultLibraries="TRUE"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
		<Configuration
			Name="Release|Win32"
			OutputDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
			IntermediateDirectory=".\g3dlite__$(PlatformName)_$(ConfigurationName)"
			ConfigurationType="4"
			CharacterSet="2">
			<Tool
				Name="VCCLCompilerTool"
				AdditionalIncludeDirectories="..\..\dep\include\g3dlite"
				PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
				RuntimeLibrary="0"
				EnableEnhancedInstructionSet="1"
				UsePrecompiledHeader="0"
				AssemblerListingLocation=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
				ObjectFile=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
				ProgramDataBaseFileName=".\g3dlite__$(PlatformName)_$(ConfigurationName)\"
				WarningLevel="3"
				Detect64BitPortabilityProblems="TRUE"
				DebugInformationFormat="3"/>
			<Tool
				Name="VCCustomBuildTool"/>
			<Tool
				Name="VCLibrarianTool"
				OutputFile="$(OutDir)/g3dlite.lib"/>
			<Tool
				Name="VCMIDLTool"/>
			<Tool
				Name="VCPostBuildEventTool"/>
			<Tool
				Name="VCPreBuildEventTool"/>
			<Tool
				Name="VCPreLinkEventTool"/>
			<Tool
				Name="VCResourceCompilerTool"/>
			<Tool
				Name="VCWebServiceProxyGeneratorTool"/>
			<Tool
				Name="VCXMLDataGeneratorTool"/>
			<Tool
				Name="VCManagedWrapperGeneratorTool"/>
			<Tool
				Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
		</Configuration>
	</Configurations>
	<References>
	</References>
	<Files>
		<Filter
			Name="Source Files"
			Filter="">
			<File
				RelativePath="..\..\dep\src\g3dlite\AABox.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Box.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Crypto.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\format.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Matrix3.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Plane.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\System.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Triangle.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Vector3.cpp">
			</File>
			<File
				RelativePath="..\..\dep\src\g3dlite\Vector4.cpp">
			</File>
		</Filter>
		<Filter
			Name="Header Files"
			Filter="">
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\AABox.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Array.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Box.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\CollisionDetection.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\CoordinateFrame.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Crypto.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\debug.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\format.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\g3dmath.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\g3dmath.inl">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\GCamera.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Line.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Matrix3.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Plane.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\platform.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Quat.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Quat.inl">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Ray.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\RegistryUtil.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Sphere.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\stringutils.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\System.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Table.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Triangle.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector2.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector2.inl">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector2int16.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector3.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector3.inl">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector3int16.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector4.h">
			</File>
			<File
				RelativePath="..\..\dep\include\g3dlite\G3D\Vector4.inl">
			</File>
		</Filter>
	</Files>
	<Globals>
	</Globals>
</VisualStudioProject>
