/*
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/// \addtogroup u2w
/// @{
/// \file

#ifndef __WORLDSESSION_H
#define __WORLDSESSION_H

#include "Common.h"

class MailItemsInfo;
struct ItemPrototype;
struct AuctionEntry;

class Creature;
class Item;
class Object;
class Player;
class Unit;
class WorldPacket;
class WorldSocket;
class WorldSession;
class QueryResult;
class LoginQueryHolder;
class CharacterHandler;

#define CHECK_PACKET_SIZE(P,S) if((P).size() < (S)) return SizeError((P),(S));

enum PartyOperation
{
    PARTY_OP_INVITE = 0,
    PARTY_OP_LEAVE = 2
};

enum PartyResult
{
    PARTY_RESULT_OK                   = 0,
    PARTY_RESULT_CANT_FIND_TARGET     = 1,
    PARTY_RESULT_NOT_IN_YOUR_PARTY    = 2,
    PARTY_RESULT_NOT_IN_YOUR_INSTANCE = 3,
    PARTY_RESULT_PARTY_FULL           = 4,
    PARTY_RESULT_ALREADY_IN_GROUP     = 5,
    PARTY_RESULT_YOU_NOT_IN_GROUP     = 6,
    PARTY_RESULT_YOU_NOT_LEADER       = 7,
    PARTY_RESULT_TARGET_UNFRIENDLY    = 8,
    PARTY_RESULT_TARGET_IGNORE_YOU    = 9,
    PARTY_RESULT_INVITE_RESTRICTED    = 13
};

/// Player session in the World
class MANGOS_DLL_SPEC WorldSession
{
    friend class CharacterHandler;
    public:
        WorldSession(uint32 id, WorldSocket *sock, uint32 sec, bool tbc, time_t mute_time, LocaleConstant locale);
        ~WorldSession();

        bool PlayerLoading() const { return m_playerLoading; }
        bool PlayerLogout() const { return m_playerLogout; }

        void SizeError(WorldPacket const& packet, uint32 size) const;

        void SendPacket(WorldPacket const* packet);
        void SendNotification(const char *format,...) ATTR_PRINTF(2,3);
        void SendNotification(int32 string_id,...);
        void SendLfgResult(uint32 type, uint32 entry, uint8 lfg_type);
        void SendPartyResult(PartyOperation operation, std::string member, PartyResult res);
        void SendAreaTriggerMessage(const char* Text, ...) ATTR_PRINTF(2,3);

        uint32 GetSecurity() const { return _security; }
        uint32 GetAccountId() const { return _accountId; }
        Player* GetPlayer() const { return _player; }
        char const* GetPlayerName() const;
        void SetSecurity(uint32 security) { _security = security; }
        std::string& GetRemoteAddress() { return m_Address; }
        void SetPlayer(Player *plr) { _player = plr; }
        bool IsTBC() const { return m_isTBC; }

        /// Is the user engaged in a log out process?
        bool isLogingOut() const { return _logoutTime || m_playerLogout; }

        /// Engage the logout process for the user
        void LogoutRequest(time_t requestTime)
        {
            _logoutTime = requestTime;
        }

        /// Is logout cooldown expired?
        bool ShouldLogOut(time_t currTime) const
        {
            return (_logoutTime > 0 && currTime >= _logoutTime + 20);
        }

        void LogoutPlayer(bool Save);
        void KickPlayer();

        void QueuePacket(WorldPacket* new_packet);
        bool Update(uint32 diff);
        
        /// Handle the authentication waiting queue (to be completed)
        void SendAuthWaitQue(uint32 position);

        //void SendTestCreatureQueryOpcode( uint32 entry, uint64 guid, uint32 testvalue );
        void SendNameQueryOpcode(Player* p);
        void SendNameQueryOpcodeFromDB(uint64 guid);
        static void SendNameQueryOpcodeFromDBCallBack(QueryResult *result, uint32 accountId);

        void SendTrainerList( uint64 guid );
        void SendTrainerList( uint64 guid,std::string strTitle );
        void SendListInventory( uint64 guid );
        void SendShowBank( uint64 guid );
        void SendTabardVendorActivate( uint64 guid );
        void SendSpiritResurrect();
        void SendBindPoint(Creature* npc);
        void SendGMTicketGetTicket(uint32 status, char const* text);

        void SendAttackStop(Unit const* enemy);

        void SendBattlegGroundList( uint64 guid, uint32 bgTypeId );

        void SendTradeStatus(uint32 status);
        void SendCancelTrade();

        void SendStablePet(uint64 guid );
        void SendPetitionQueryOpcode( uint64 petitionguid);
        void SendUpdateTrade();

        //pet
        void SendPetNameQuery(uint64 guid, uint32 petnumber);

        //mail
                                                            //used with item_page table
        bool SendItemInfo( uint32 itemid, WorldPacket data );
        static void SendReturnToSender(uint8 messageType, uint32 sender_acc, uint32 sender_guid, uint32 receiver_guid, std::string subject, uint32 itemTextId, MailItemsInfo *mi, uint32 money, uint32 COD, uint16 mailTemplateId = 0);
        static void SendMailTo(Player* receiver, uint8 messageType, uint8 stationery, uint32 sender_guidlow_or_entry, uint32 received_guidlow, std::string subject, uint32 itemTextId, MailItemsInfo* mi, uint32 money, uint32 COD, uint32 checked, uint32 deliver_delay = 0, uint16 mailTemplateId = 0);

        //auction
        void SendAuctionHello( uint64 guid, Creature * unit );
        void SendAuctionCommandResult( uint32 auctionId, uint32 Action, uint32 ErrorCode, uint32 bidError = 0);
        void SendAuctionBidderNotification( uint32 location, uint32 auctionId, uint64 bidder, uint32 bidSum, uint32 diff, uint32 item_template);
        void SendAuctionOwnerNotification( AuctionEntry * auction );
        bool SendAuctionInfo(WorldPacket & data, AuctionEntry* auction);
        void SendAuctionOutbiddedMail( AuctionEntry * auction, uint32 newPrice );
        void SendAuctionCancelledToBidderMail( AuctionEntry* auction );

        //Item Enchantment
        void SendEnchantmentLog(uint64 Target, uint64 Caster,uint32 ItemID,uint32 SpellID);
        void SendItemEnchantTimeUpdate(uint64 Playerguid, uint64 Itemguid,uint32 slot,uint32 Duration);

        //Taxi
        void SendTaxiStatus( uint64 guid );
        void SendTaxiMenu( Creature* unit );
        void SendDoFlight( uint16 MountId, uint32 path, uint32 pathNode = 0 );
        bool SendLearnNewTaxiNode( Creature* unit );

        // Guild/Arena Team
        void SendGuildCommandResult(uint32 typecmd,std::string str,uint32 cmdresult);
        void SendArenaTeamCommandResult(uint32 unk1, std::string str1, std::string str2, uint32 unk3);
        void BuildArenaTeamEventPacket(WorldPacket *data, uint8 eventid, uint8 str_count, std::string str1, std::string str2, std::string str3);
        void SendNotInArenaTeamPacket(uint8 type);
        void SendPetitionShowList( uint64 guid );
        void SendSaveGuildEmblem( uint32 msg );

        // Looking For Group
        // TRUE values set by client sending CMSG_LFG_SET_AUTOJOIN and CMSG_LFM_CLEAR_AUTOFILL before player login
        bool LookingForGroup_auto_join;
        bool LookingForGroup_auto_add;

        void BuildPartyMemberStatsChangedPacket(Player *player, WorldPacket *data);

        void DoLootRelease( uint64 lguid );

        // Account mute time
        time_t m_muteTime;

        // Locales
        LocaleConstant GetSessionDbcLocale() { return m_sessionDbcLocale; }
        int GetSessionDbLocaleIndex() { return m_sessionDbLocaleIndex; }
        const char *GetMangosString(int32 entry);

        uint32 GetLatency() const { return m_latency; }
        void SetLatency(uint32 latency) { m_latency = latency; }
        uint32 getDialogStatus(Player *pPlayer, Object* questgiver, uint32 defstatus);

    public:                                                 // opcodes handlers

        void Handle_NULL(WorldPacket& recvPacket);          // not used
        void Handle_EarlyProccess( WorldPacket& recvPacket);// just mark packets processed in WorldSocket::OnRead
        void Handle_ServerSide(WorldPacket& recvPacket);    // sever side only, can't be accepted from client
        void Handle_Depricated(WorldPacket& recvPacket);    // never used anymore by client

        void HandleCharEnumOpcode(WorldPacket& recvPacket);
        void HandleCharDeleteOpcode(WorldPacket& recvPacket);
        void HandleCharCreateOpcode(WorldPacket& recvPacket);
        void HandlePlayerLoginOpcode(WorldPacket& recvPacket);
        void HandleCharEnum(QueryResult * result);
        void HandlePlayerLogin(LoginQueryHolder * holder);

        // played time
        void HandlePlayedTime(WorldPacket& recvPacket);

        // new
        void HandleMoveUnRootAck(WorldPacket& recvPacket);
        void HandleMoveRootAck(WorldPacket& recvPacket);
        void HandleLookingForGroup(WorldPacket& recvPacket);

        // new inspect
        void HandleInspectOpcode(WorldPacket& recvPacket);

        // new party stats
        void HandleInspectHonorStatsOpcode(WorldPacket& recvPacket);

        void HandleMoveWaterWalkAck(WorldPacket& recvPacket);
        void HandleFeatherFallAck(WorldPacket &recv_data);

        void HandleMoveHoverAck( WorldPacket & recv_data );

        void HandleMountSpecialAnimOpcode(WorldPacket &recvdata);

        // character view
        void HandleToggleHelmOpcode(WorldPacket& recv_data);
        void HandleToggleCloakOpcode(WorldPacket& recv_data);

        // repair
        void HandleRepairItemOpcode(WorldPacket& recvPacket);

        // Knockback
        void HandleMoveKnockBackAck(WorldPacket& recvPacket);

        void HandleMoveTeleportAck(WorldPacket& recvPacket);
        void HandleForceSpeedChangeAck( WorldPacket & recv_data );

        void HandlePingOpcode(WorldPacket& recvPacket);
        void HandleAuthSessionOpcode(WorldPacket& recvPacket);
        void HandleRepopRequestOpcode(WorldPacket& recvPacket);
        void HandleAutostoreLootItemOpcode(WorldPacket& recvPacket);
        void HandleLootMoneyOpcode(WorldPacket& recvPacket);
        void HandleLootOpcode(WorldPacket& recvPacket);
        void HandleLootReleaseOpcode(WorldPacket& recvPacket);
        void HandleLootMasterGiveOpcode(WorldPacket& recvPacket);
        void HandleWhoOpcode(WorldPacket& recvPacket);
        void HandleLogoutRequestOpcode(WorldPacket& recvPacket);
        void HandlePlayerLogoutOpcode(WorldPacket& recvPacket);
        void HandleLogoutCancelOpcode(WorldPacket& recvPacket);
        void HandleGMTicketGetTicketOpcode(WorldPacket& recvPacket);
        void HandleGMTicketCreateOpcode(WorldPacket& recvPacket);
        void HandleGMTicketSystemStatusOpcode(WorldPacket& recvPacket);

        void HandleGMTicketDeleteOpcode(WorldPacket& recvPacket);
        void HandleGMTicketUpdateTextOpcode(WorldPacket& recvPacket);

        void HandleGMSurveySubmit(WorldPacket& recvPacket);

        void HandleTogglePvP(WorldPacket& recvPacket);

        void HandleZoneUpdateOpcode(WorldPacket& recvPacket);
        void HandleSetTargetOpcode(WorldPacket& recvPacket);
        void HandleSetSelectionOpcode(WorldPacket& recvPacket);
        void HandleStandStateChangeOpcode(WorldPacket& recvPacket);
        void HandleEmoteOpcode(WorldPacket& recvPacket);
        void HandleFriendListOpcode(WorldPacket& recvPacket);
        void HandleAddFriendOpcode(WorldPacket& recvPacket);
        void HandleDelFriendOpcode(WorldPacket& recvPacket);
        void HandleAddIgnoreOpcode(WorldPacket& recvPacket);
        void HandleDelIgnoreOpcode(WorldPacket& recvPacket);
        void HandleSetFriendNoteOpcode(WorldPacket& recvPacket);
        void HandleBugOpcode(WorldPacket& recvPacket);
        void HandleSetAmmoOpcode(WorldPacket& recvPacket);
        void HandleItemNameQueryOpcode(WorldPacket& recvPacket);

        void HandleAreaTriggerOpcode(WorldPacket& recvPacket);

        void HandleSetFactionAtWar( WorldPacket & recv_data );
        void HandleSetFactionCheat( WorldPacket & recv_data );
        void HandleSetWatchedFactionIndexOpcode(WorldPacket & recv_data);
        void HandleSetWatchedFactionInactiveOpcode(WorldPacket & recv_data);

        void HandleUpdateAccountData(WorldPacket& recvPacket);
        void HandleRequestAccountData(WorldPacket& recvPacket);
        void HandleSetActionButtonOpcode(WorldPacket& recvPacket);

        void HandleGameObjectUseOpcode(WorldPacket& recPacket);
        void HandleMeetingStoneInfo(WorldPacket& recPacket);

        void HandleNameQueryOpcode(WorldPacket& recvPacket);

        void HandleQueryTimeOpcode(WorldPacket& recvPacket);

        void HandleCreatureQueryOpcode(WorldPacket& recvPacket);

        void HandleGameObjectQueryOpcode(WorldPacket& recvPacket);

        void HandleMoveWorldportAckOpcode(WorldPacket& recvPacket);
        void HandleMoveWorldportAckOpcode();                // for server-side calls

        void HandleMovementOpcodes(WorldPacket& recvPacket);
        void HandleSetActiveMoverOpcode(WorldPacket &recv_data);
        void HandleMoveTimeSkippedOpcode(WorldPacket &recv_data);

        void HandleRequestRaidInfoOpcode( WorldPacket & recv_data );

        void HandleBattlefieldStatusOpcode(WorldPacket &recv_data);
        void HandleBattleMasterHelloOpcode(WorldPacket &recv_data);

        void HandleGroupInviteOpcode(WorldPacket& recvPacket);
        //void HandleGroupCancelOpcode(WorldPacket& recvPacket);
        void HandleGroupAcceptOpcode(WorldPacket& recvPacket);
        void HandleGroupDeclineOpcode(WorldPacket& recvPacket);
        void HandleGroupUninviteNameOpcode(WorldPacket& recvPacket);
        void HandleGroupUninviteGuidOpcode(WorldPacket& recvPacket);
        void HandleGroupUninvite(uint64 guid, std::string name);
        void HandleGroupSetLeaderOpcode(WorldPacket& recvPacket);
        void HandleGroupLeaveOpcode(WorldPacket& recvPacket);
        void HandleGroupPassOnLootOpcode( WorldPacket &recv_data );
        void HandleLootMethodOpcode(WorldPacket& recvPacket);
        void HandleLootRoll( WorldPacket &recv_data );
        void HandleRequestPartyMemberStatsOpcode( WorldPacket &recv_data );
        void HandleRaidIconTargetOpcode( WorldPacket & recv_data );
        void HandleRaidReadyCheckOpcode( WorldPacket & recv_data );
        void HandleRaidReadyCheckFinishOpcode( WorldPacket & recv_data );
        void HandleRaidConvertOpcode( WorldPacket & recv_data );
        void HandleGroupChangeSubGroupOpcode( WorldPacket & recv_data );
        void HandleGroupAssistantOpcode( WorldPacket & recv_data );
        void HandleGroupPromoteOpcode( WorldPacket & recv_data );

        void HandlePetitionBuyOpcode(WorldPacket& recv_data);
        void HandlePetitionShowSignOpcode(WorldPacket& recv_data);
        void HandlePetitionQueryOpcode(WorldPacket& recv_data);
        void HandlePetitionRenameOpcode(WorldPacket& recv_data);
        void HandlePetitionSignOpcode(WorldPacket& recv_data);
        void HandlePetitionDeclineOpcode(WorldPacket& recv_data);
        void HandleOfferPetitionOpcode(WorldPacket& recv_data);
        void HandleTurnInPetitionOpcode(WorldPacket& recv_data);

        void HandleGuildQueryOpcode(WorldPacket& recvPacket);
        void HandleGuildCreateOpcode(WorldPacket& recvPacket);
        void HandleGuildInviteOpcode(WorldPacket& recvPacket);
        void HandleGuildRemoveOpcode(WorldPacket& recvPacket);
        void HandleGuildAcceptOpcode(WorldPacket& recvPacket);
        void HandleGuildDeclineOpcode(WorldPacket& recvPacket);
        void HandleGuildInfoOpcode(WorldPacket& recvPacket);
        void HandleGuildEventLogOpcode(WorldPacket& recvPacket);
        void HandleGuildRosterOpcode(WorldPacket& recvPacket);
        void HandleGuildPromoteOpcode(WorldPacket& recvPacket);
        void HandleGuildDemoteOpcode(WorldPacket& recvPacket);
        void HandleGuildLeaveOpcode(WorldPacket& recvPacket);
        void HandleGuildDisbandOpcode(WorldPacket& recvPacket);
        void HandleGuildLeaderOpcode(WorldPacket& recvPacket);
        void HandleGuildMOTDOpcode(WorldPacket& recvPacket);
        void HandleGuildSetPublicNoteOpcode(WorldPacket& recvPacket);
        void HandleGuildSetOfficerNoteOpcode(WorldPacket& recvPacket);
        void HandleGuildRankOpcode(WorldPacket& recvPacket);
        void HandleGuildAddRankOpcode(WorldPacket& recvPacket);
        void HandleGuildDelRankOpcode(WorldPacket& recvPacket);
        void HandleGuildChangeInfoOpcode(WorldPacket& recvPacket);
        void HandleGuildSaveEmblemOpcode(WorldPacket& recvPacket);

        void HandleTaxiNodeStatusQueryOpcode(WorldPacket& recvPacket);
        void HandleTaxiQueryAvailableNodesOpcode(WorldPacket& recvPacket);
        void HandleActivateTaxiOpcode(WorldPacket& recvPacket);
        void HandleActivateTaxiFarOpcode(WorldPacket& recvPacket);
        void HandleTaxiNextDestinationOpcode(WorldPacket& recvPacket);

        void HandleTabardVendorActivateOpcode(WorldPacket& recvPacket);
        void HandleBankerActivateOpcode(WorldPacket& recvPacket);
        void HandleBuyBankSlotOpcode(WorldPacket& recvPacket);
        void HandleTrainerListOpcode(WorldPacket& recvPacket);
        void HandleTrainerBuySpellOpcode(WorldPacket& recvPacket);
        void HandlePetitionShowListOpcode(WorldPacket& recvPacket);
        void HandleGossipHelloOpcode(WorldPacket& recvPacket);
        void HandleGossipSelectOptionOpcode(WorldPacket& recvPacket);
        void HandleSpiritHealerActivateOpcode(WorldPacket& recvPacket);
        void HandleNpcTextQueryOpcode(WorldPacket& recvPacket);
        void HandleBinderActivateOpcode(WorldPacket& recvPacket);
        void HandleListStabledPetsOpcode(WorldPacket& recvPacket);
        void HandleStablePet(WorldPacket& recvPacket);
        void HandleUnstablePet(WorldPacket& recvPacket);
        void HandleBuyStableSlot(WorldPacket& recvPacket);
        void HandleStableRevivePet(WorldPacket& recvPacket);
        void HandleStableSwapPet(WorldPacket& recvPacket);

        void HandleDuelAcceptedOpcode(WorldPacket& recvPacket);
        void HandleDuelCancelledOpcode(WorldPacket& recvPacket);

        void HandleAcceptTradeOpcode(WorldPacket& recvPacket);
        void HandleBeginTradeOpcode(WorldPacket& recvPacket);
        void HandleBusyTradeOpcode(WorldPacket& recvPacket);
        void HandleCancelTradeOpcode(WorldPacket& recvPacket);
        void HandleClearTradeItemOpcode(WorldPacket& recvPacket);
        void HandleIgnoreTradeOpcode(WorldPacket& recvPacket);
        void HandleInitiateTradeOpcode(WorldPacket& recvPacket);
        void HandleSetTradeGoldOpcode(WorldPacket& recvPacket);
        void HandleSetTradeItemOpcode(WorldPacket& recvPacket);
        void HandleUnacceptTradeOpcode(WorldPacket& recvPacket);

        void HandleAuctionHelloOpcode(WorldPacket& recvPacket);
        void HandleAuctionListItems( WorldPacket & recv_data );
        void HandleAuctionListBidderItems( WorldPacket & recv_data );
        void HandleAuctionSellItem( WorldPacket & recv_data );
        void HandleAuctionRemoveItem( WorldPacket & recv_data );
        void HandleAuctionListOwnerItems( WorldPacket & recv_data );
        void HandleAuctionPlaceBid( WorldPacket & recv_data );

        void HandleGetMail( WorldPacket & recv_data );
        void HandleSendMail( WorldPacket & recv_data );
        void HandleTakeMoney( WorldPacket & recv_data );
        void HandleTakeItem( WorldPacket & recv_data );
        void HandleMarkAsRead( WorldPacket & recv_data );
        void HandleReturnToSender( WorldPacket & recv_data );
        void HandleMailDelete( WorldPacket & recv_data );
        void HandleItemTextQuery( WorldPacket & recv_data);
        void HandleMailCreateTextItem(WorldPacket & recv_data );
        void HandleMsgQueryNextMailtime(WorldPacket & recv_data );
        void HandleCancelChanneling(WorldPacket & recv_data );

        void SendItemPageInfo( ItemPrototype *itemProto );
        void HandleSplitItemOpcode(WorldPacket& recvPacket);
        void HandleSwapInvItemOpcode(WorldPacket& recvPacket);
        void HandleDestroyItemOpcode(WorldPacket& recvPacket);
        void HandleAutoEquipItemOpcode(WorldPacket& recvPacket);
        void HandleItemQuerySingleOpcode(WorldPacket& recvPacket);
        void HandleSellItemOpcode(WorldPacket& recvPacket);
        void HandleBuyItemInSlotOpcode(WorldPacket& recvPacket);
        void HandleBuyItemOpcode(WorldPacket& recvPacket);
        void HandleListInventoryOpcode(WorldPacket& recvPacket);
        void HandleAutoStoreBagItemOpcode(WorldPacket& recvPacket);
        void HandleReadItem(WorldPacket& recvPacket);
        void HandleAutoEquipItemSlotOpcode(WorldPacket & recvPacket);
        void HandleSwapItem( WorldPacket & recvPacket);
        void HandleBuybackItem(WorldPacket & recvPacket);
        void HandleAutoBankItemOpcode(WorldPacket& recvPacket);
        void HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket);
        void HandleWrapItemOpcode(WorldPacket& recvPacket);

        void HandleAttackSwingOpcode(WorldPacket& recvPacket);
        void HandleAttackStopOpcode(WorldPacket& recvPacket);
        void HandleSetSheathedOpcode(WorldPacket& recvPacket);

        void HandleUseItemOpcode(WorldPacket& recvPacket);
        void HandleOpenItemOpcode(WorldPacket& recvPacket);
        void HandleCastSpellOpcode(WorldPacket& recvPacket);
        void HandleCancelCastOpcode(WorldPacket& recvPacket);
        void HandleCancelAuraOpcode(WorldPacket& recvPacket);
        void HandleCancelGrowthAuraOpcode(WorldPacket& recvPacket);
        void HandleCancelAutoRepeatSpellOpcode(WorldPacket& recvPacket);

        void HandleLearnTalentOpcode(WorldPacket& recvPacket);
        void HandleTalentWipeOpcode(WorldPacket& recvPacket);
        void HandleUnlearnSkillOpcode(WorldPacket& recvPacket);

        void HandleQuestgiverStatusQueryOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverStatusQueryMultipleOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverHelloOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverAcceptQuestOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverQuestQueryOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverChooseRewardOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverRequestRewardOpcode(WorldPacket& recvPacket);
        void HandleQuestQueryOpcode(WorldPacket& recvPacket);
        void HandleQuestgiverCancel(WorldPacket& recv_data );
        void HandleQuestLogSwapQuest(WorldPacket& recv_data );
        void HandleQuestLogRemoveQuest(WorldPacket& recv_data);
        void HandleQuestConfirmAccept(WorldPacket& recv_data);
        void HandleQuestComplete(WorldPacket& recv_data);
        void HandleQuestAutoLaunch(WorldPacket& recvPacket);
        void HandleQuestPushToParty(WorldPacket& recvPacket);
        void HandleQuestPushResult(WorldPacket& recvPacket);

        void HandleMessagechatOpcode(WorldPacket& recvPacket);
        void HandleTextEmoteOpcode(WorldPacket& recvPacket);
        void HandleChatIgnoredOpcode(WorldPacket& recvPacket);

        void HandleCorpseReclaimOpcode( WorldPacket& recvPacket );
        void HandleCorpseQueryOpcode( WorldPacket& recvPacket );
        void HandleResurrectResponseOpcode(WorldPacket& recvPacket);
        void HandleSummonResponseOpcode(WorldPacket& recv_data);

        void HandleChannelJoin(WorldPacket& recvPacket);
        void HandleChannelLeave(WorldPacket& recvPacket);
        void HandleChannelList(WorldPacket& recvPacket);
        void HandleChannelPassword(WorldPacket& recvPacket);
        void HandleChannelSetOwner(WorldPacket& recvPacket);
        void HandleChannelOwner(WorldPacket& recvPacket);
        void HandleChannelModerator(WorldPacket& recvPacket);
        void HandleChannelUnmoderator(WorldPacket& recvPacket);
        void HandleChannelMute(WorldPacket& recvPacket);
        void HandleChannelUnmute(WorldPacket& recvPacket);
        void HandleChannelInvite(WorldPacket& recvPacket);
        void HandleChannelKick(WorldPacket& recvPacket);
        void HandleChannelBan(WorldPacket& recvPacket);
        void HandleChannelUnban(WorldPacket& recvPacket);
        void HandleChannelAnnounce(WorldPacket& recvPacket);
        void HandleChannelModerate(WorldPacket& recvPacket);
        void HandleChannelRosterQuery(WorldPacket& recvPacket);
        void HandleChannelInfoQuery(WorldPacket& recvPacket);
        void HandleChannelJoinNotify(WorldPacket& recvPacket);

        void HandleCompleteCinema(WorldPacket& recvPacket);
        void HandleNextCinematicCamera(WorldPacket& recvPacket);

        void HandlePageQuerySkippedOpcode(WorldPacket& recvPacket);
        void HandlePageQueryOpcode(WorldPacket& recvPacket);

        void HandleTutorialFlag ( WorldPacket & recv_data );
        void HandleTutorialClear( WorldPacket & recv_data );
        void HandleTutorialReset( WorldPacket & recv_data );

        //Pet
        void HandlePetAction( WorldPacket & recv_data );
        void HandlePetNameQuery( WorldPacket & recv_data );
        void HandlePetSetAction( WorldPacket & recv_data );
        void HandlePetAbandon( WorldPacket & recv_data );
        void HandlePetRename( WorldPacket & recv_data );
        void HandlePetCancelAuraOpcode( WorldPacket& recvPacket );
        void HandlePetUnlearnOpcode( WorldPacket& recvPacket );
        void HandlePetSpellAutocastOpcode( WorldPacket& recvPacket );
        void HandleAddDynamicTargetObsoleteOpcode( WorldPacket& recvPacket );

        void HandleSetActionBar(WorldPacket& recv_data);

        void HandleChangePlayerNameOpcode(WorldPacket& recv_data);
        void HandleDeclinedPlayerNameOpcode(WorldPacket& recv_data);

        void HandleTotemDestroy(WorldPacket& recv_data);

        //BattleGround
        void HandleBattleGroundHelloOpcode(WorldPacket &recv_data);
        void HandleBattleGroundJoinOpcode(WorldPacket &recv_data);
        void HandleBattleGroundPlayerPositionsOpcode(WorldPacket& recv_data);
        void HandleBattleGroundPVPlogdataOpcode( WorldPacket &recv_data );
        void HandleBattleGroundPlayerPortOpcode( WorldPacket &recv_data );
        void HandleBattleGroundListOpcode( WorldPacket &recv_data );
        void HandleBattleGroundLeaveOpcode( WorldPacket &recv_data );
        void HandleBattleGroundArenaJoin( WorldPacket &recv_data );
        void HandleBattleGroundReportAFK( WorldPacket &recv_data );

        void HandleWardenDataOpcode(WorldPacket& recv_data);
        void HandleWorldTeleportOpcode(WorldPacket& recv_data);
        void HandleMinimapPingOpcode(WorldPacket& recv_data);
        void HandleRandomRollOpcode(WorldPacket& recv_data);
        void HandleFarSightOpcode(WorldPacket& recv_data);
        void HandleSetLfgOpcode(WorldPacket& recv_data);
        void HandleDungeonDifficultyOpcode(WorldPacket& recv_data);
        void HandleMoveFlyModeChangeAckOpcode(WorldPacket& recv_data);
        void HandleLfgAutoJoinOpcode(WorldPacket& recv_data);
        void HandleLfgCancelAutoJoinOpcode(WorldPacket& recv_data);
        void HandleLfmAutoAddMembersOpcode(WorldPacket& recv_data);
        void HandleLfmCancelAutoAddmembersOpcode(WorldPacket& recv_data);
        void HandleLfgClearOpcode(WorldPacket& recv_data);
        void HandleLfmSetNoneOpcode(WorldPacket& recv_data);
        void HandleLfmSetOpcode(WorldPacket& recv_data);
        void HandleLfgSetCommentOpcode(WorldPacket& recv_data);
        void HandleNewUnknownOpcode(WorldPacket& recv_data);
        void HandleChooseTitleOpcode(WorldPacket& recv_data);
        void HandleRealmStateRequestOpcode(WorldPacket& recv_data);
        void HandleAllowMoveAckOpcode(WorldPacket& recv_data);
        void HandleWhoisOpcode(WorldPacket& recv_data);
        void HandleResetInstancesOpcode(WorldPacket& recv_data);

        // Arena Team
        void HandleInspectArenaStatsOpcode(WorldPacket& recv_data);
        void HandleArenaTeamQueryOpcode(WorldPacket& recv_data);
        void HandleArenaTeamRosterOpcode(WorldPacket& recv_data);
        void HandleArenaTeamAddMemberOpcode(WorldPacket& recv_data);
        void HandleArenaTeamInviteAcceptOpcode(WorldPacket& recv_data);
        void HandleArenaTeamInviteDeclineOpcode(WorldPacket& recv_data);
        void HandleArenaTeamLeaveOpcode(WorldPacket& recv_data);
        void HandleArenaTeamRemoveFromTeamOpcode(WorldPacket& recv_data);
        void HandleArenaTeamDisbandOpcode(WorldPacket& recv_data);
        void HandleArenaTeamPromoteToCaptainOpcode(WorldPacket& recv_data);

        void HandleAreaSpiritHealerQueryOpcode(WorldPacket& recv_data);
        void HandleAreaSpiritHealerQueueOpcode(WorldPacket& recv_data);
        void HandleDismountOpcode(WorldPacket& recv_data);
        void HandleSelfResOpcode(WorldPacket& recv_data);
        void HandleReportSpamOpcode(WorldPacket& recv_data);
        void HandleRequestPetInfoOpcode(WorldPacket& recv_data);

        // Socket gem
        void HandleSocketOpcode(WorldPacket& recv_data);

        void HandleCancelTempItemEnchantmentOpcode(WorldPacket& recv_data);

        void HandleChannelEnableVoiceOpcode(WorldPacket & recv_data);
        void HandleVoiceSettingsOpcode(WorldPacket& recv_data);
        void HandleChannelVoiceChatQuery(WorldPacket& recv_data);
        void HandleSetTaxiBenchmarkOpcode(WorldPacket& recv_data);

        // Guild Bank
        void HandleGuildBankGetRights(WorldPacket& recv_data);
        void HandleGuildBankGetMoneyAmount(WorldPacket& recv_data);
        void HandleGuildBankQuery(WorldPacket& recv_data);
        void HandleGuildBankTabColon(WorldPacket& recv_data);
        void HandleGuildBankLog(WorldPacket& recv_data);
        void HandleGuildBankDeposit(WorldPacket& recv_data);
        void HandleGuildBankWithdraw(WorldPacket& recv_data);
        void HandleGuildBankDepositItem(WorldPacket& recv_data);
        void HandleGuildBankModifyTab(WorldPacket& recv_data);
        void HandleGuildBankBuyTab(WorldPacket& recv_data);
        void HandleGuildBankTabText(WorldPacket& recv_data);
        void HandleGuildBankSetTabText(WorldPacket& recv_data);
    private:
        // private trade methods
        void moveItems(Item* myItems[], Item* hisItems[]);

        // logging helper
        void logUnexpectedOpcode(WorldPacket *packet, const char * reason);
        Player *_player;
        WorldSocket *m_Socket;
        std::string m_Address;

        uint32 _security;
        uint32 _accountId;
        bool m_isTBC;

        time_t _logoutTime;
        bool m_playerLoading;                               // code processed in LoginPlayer
        bool m_playerLogout;                                // code processed in LogoutPlayer
        bool m_playerRecentlyLogout;
        LocaleConstant m_sessionDbcLocale;
        int m_sessionDbLocaleIndex;
        uint32 m_latency;

        ZThread::LockedQueue<WorldPacket*,ZThread::FastMutex> _recvQueue;
};
#endif
/// @}
