/* 
 * Copyright (C) 2005-2008 MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#ifndef _OBJECTMGR_H
#define _OBJECTMGR_H

#include "Log.h"
#include "Object.h"
#include "Bag.h"
#include "Creature.h"
#include "Player.h"
#include "DynamicObject.h"
#include "GameObject.h"
#include "Corpse.h"
#include "QuestDef.h"
#include "Path.h"
#include "ItemPrototype.h"
#include "NPCHandler.h"
#include "Database/DatabaseEnv.h"
#include "AuctionHouseObject.h"
#include "Mail.h"
#include "Map.h"
#include "ObjectAccessor.h"
#include "ObjectDefines.h"
#include "Policies/Singleton.h"
#include "Database/SQLStorage.h"

#include <string>
#include <map>
#include <limits>

extern SQLStorage sCreatureStorage;
extern SQLStorage sCreatureDataAddonStorage;
extern SQLStorage sCreatureInfoAddonStorage;
extern SQLStorage sCreatureModelStorage;
extern SQLStorage sEquipmentStorage;
extern SQLStorage sGOStorage;
extern SQLStorage sPageTextStore;
extern SQLStorage sItemStorage;
extern SQLStorage sInstanceTemplate;

class Group;
class Guild;
class ArenaTeam;
class Path;
class TransportPath;
class Item;

struct GameTele
{
    float  position_x;
    float  position_y;
    float  position_z;
    float  orientation;
    uint32 mapId;
    std::string name;
    std::wstring wnameLow;
};

typedef HM_NAMESPACE::hash_map<uint32, GameTele > GameTeleMap;

struct ScriptInfo
{
    uint32 id;
    uint32 delay;
    uint32 command;
    uint32 datalong;
    uint32 datalong2;
    std::string datatext;
    float x;
    float y;
    float z;
    float o;
};

typedef std::multimap<uint32, ScriptInfo> ScriptMap;
typedef std::map<uint32, ScriptMap > ScriptMapMap;
extern ScriptMapMap sQuestEndScripts;
extern ScriptMapMap sQuestStartScripts;
extern ScriptMapMap sSpellScripts;
extern ScriptMapMap sGameObjectScripts;
extern ScriptMapMap sEventScripts;

struct AreaTrigger
{
    uint8  requiredLevel;
    uint32 requiredItem;
    uint32 requiredItem2;
    uint32 heroicKey;
    uint32 heroicKey2;
    uint32 requiredQuest;
    std::string requiredFailedText;
    uint32 target_mapId;
    float  target_X;
    float  target_Y;
    float  target_Z;
    float  target_Orientation;
};

typedef std::set<uint32> CellGuidSet;
typedef std::map<uint32/*player guid*/,uint32/*instance*/> CellCorpseSet;
struct CellObjectGuids
{
    CellGuidSet creatures;
    CellGuidSet gameobjects;
    CellCorpseSet corpses;
};
typedef HM_NAMESPACE::hash_map<uint32/*cell_id*/,CellObjectGuids> CellObjectGuidsMap;
typedef HM_NAMESPACE::hash_map<uint32/*(mapid,spawnMode) pair*/,CellObjectGuidsMap> MapObjectGuids;

typedef HM_NAMESPACE::hash_map<uint64/*(instance,guid) pair*/,time_t> RespawnTimes;

struct MangosStringLocale
{
    std::vector<std::string> Content;                       // 0 -> default, i -> i-1 locale index
};

typedef HM_NAMESPACE::hash_map<uint32,CreatureData> CreatureDataMap;
typedef HM_NAMESPACE::hash_map<uint32,GameObjectData> GameObjectDataMap;
typedef HM_NAMESPACE::hash_map<uint32,CreatureLocale> CreatureLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,GameObjectLocale> GameObjectLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,ItemLocale> ItemLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,QuestLocale> QuestLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,NpcTextLocale> NpcTextLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,PageTextLocale> PageTextLocaleMap;
typedef HM_NAMESPACE::hash_map<uint32,MangosStringLocale> MangosStringLocaleMap;

typedef std::multimap<uint32,uint32> QuestRelations;

struct PetLevelInfo
{
    PetLevelInfo() : health(0), mana(0) { for(int i=0; i < MAX_STATS; ++i ) stats[i] = 0; }

    uint16 stats[MAX_STATS];
    uint16 health;
    uint16 mana;
    uint16 armor;
};

struct ReputationOnKillEntry
{
    uint32 repfaction1;
    uint32 repfaction2;
    bool is_teamaward1;
    uint32 reputation_max_cap1;
    int32 repvalue1;
    bool is_teamaward2;
    uint32 reputation_max_cap2;
    int32 repvalue2;
    bool team_dependent;
};

struct PetCreateSpellEntry
{
    uint32 spellid[4];
};

#define WEATHER_SEASONS 4
struct WeatherSeasonChances
{
    uint32 rainChance;
    uint32 snowChance;
    uint32 stormChance;
};

struct WeatherZoneChances
{
    WeatherSeasonChances data[WEATHER_SEASONS];
};

struct GraveYardData
{
    uint32 safeLocId;
    uint32 team;
};
typedef std::multimap<uint32,GraveYardData> GraveYardMap;

enum ConditionType
{                                                           // value1       value2  for the Condition enumed
    CONDITION_NONE                  = 0,                    // 0            0
    CONDITION_AURA                  = 1,                    // spell_id     effindex
    CONDITION_ITEM                  = 2,                    // item_id      count
    CONDITION_ITEM_EQUIPPED         = 3,                    // item_id      0
    CONDITION_ZONEID                = 4,                    // zone_id      0
    CONDITION_REPUTATION_RANK       = 5,                    // faction_id   min_rank
    CONDITION_TEAM                  = 6,                    // player_team  0,      (469 - Alliance 67 - Horde)
    CONDITION_SKILL                 = 7,                    // skill_id     skill_value
    CONDITION_QUESTREWARDED         = 8,                    // quest_id     0
    CONDITION_QUESTTAKEN            = 9,                    // quest_id     0,      for condition true while quest active.
    CONDITION_AD_COMMISSION_AURA    = 10,                   // 0            0,      for condition true while one from AD ñommission aura active
};

#define MAX_CONDITION                 11                    // maximum value in ConditionType enum

struct PlayerCondition
{
    ConditionType condition;                                // additional condition type
    uint32  value1;                                         // data for the condition - see ConditionType definition
    uint32  value2;

    PlayerCondition(uint8 _condition = 0, uint32 _value1 = 0, uint32 _value2 = 0)
        : condition(ConditionType(_condition)), value1(_value1), value2(_value2) {}

    static bool IsValid(ConditionType condition, uint32 value1, uint32 value2);
    // Checks correctness of values
    bool Meets(Player const * APlayer) const;               // Checks if the player meets the condition
    bool operator == (PlayerCondition const& lc) const
    {
        return (lc.condition == condition && lc.value1 == value1 && lc.value2 == value2);
    }
};

// NPC gossip text id
typedef HM_NAMESPACE::hash_map<uint32, uint32> CacheNpcTextIdMap;


typedef HM_NAMESPACE::hash_map<uint32, VendorItemData> CacheVendorItemMap;
typedef HM_NAMESPACE::hash_map<uint32, TrainerSpellData> CacheTrainerSpellMap;

enum SkillRangeType
{
    SKILL_RANGE_LANGUAGE,                                   // 300..300
    SKILL_RANGE_LEVEL,                                      // 1..max skill for level
    SKILL_RANGE_MONO,                                       // 1..1, grey monolite bar
    SKILL_RANGE_RANK,                                       // 1..skill for known rank
    SKILL_RANGE_NONE,                                       // 0..0 always
};

SkillRangeType GetSkillRangeType(SkillLineEntry const *pSkill, bool racial);

#define MAX_PLAYER_NAME 12                                  // max allowed by client name length
#define MAX_INTERNAL_PLAYER_NAME 15                         // max server internal player name length ( > MAX_PLAYER_NAME for support declined names )

bool normalizePlayerName(std::string& name);

struct MANGOS_DLL_SPEC LanguageDesc
{
    Language lang_id;
    uint32   spell_id;
    uint32   skill_id;
};

extern LanguageDesc lang_description[LANGUAGES_COUNT];
MANGOS_DLL_SPEC LanguageDesc const* GetLanguageDescByID(uint32 lang);

class PlayerDumpReader;

class ObjectMgr
{
    friend class PlayerDumpReader;

    public:
        ObjectMgr();
        ~ObjectMgr();

        typedef HM_NAMESPACE::hash_map<uint32, Item*> ItemMap;

        typedef std::set< Group * > GroupSet;
        typedef std::set< Guild * > GuildSet;
        typedef std::set< ArenaTeam * > ArenaTeamSet;

        typedef HM_NAMESPACE::hash_map<uint32, Quest*> QuestMap;

        typedef HM_NAMESPACE::hash_map<uint32, AreaTrigger> AreaTriggerMap;

        typedef HM_NAMESPACE::hash_map<uint32, std::string> AreaTriggerScriptMap;

        typedef HM_NAMESPACE::hash_map<uint32, ReputationOnKillEntry> RepOnKillMap;

        typedef HM_NAMESPACE::hash_map<uint32, WeatherZoneChances> WeatherZoneMap;

        typedef HM_NAMESPACE::hash_map<uint32, PetCreateSpellEntry> PetCreateSpellMap;

        Player* GetPlayer(const char* name) const { return ObjectAccessor::Instance().FindPlayerByName(name);}
        Player* GetPlayer(uint64 guid) const { return ObjectAccessor::FindPlayer(guid); }

        static GameObjectInfo const *GetGameObjectInfo(uint32 id) { return sGOStorage.LookupEntry<GameObjectInfo>(id); }

        void LoadGameobjectInfo();
        void AddGameobjectInfo(GameObjectInfo *goinfo);

        Group * GetGroupByLeader(const uint64 &guid) const;
        void AddGroup(Group* group) { mGroupSet.insert( group ); }
        void RemoveGroup(Group* group) { mGroupSet.erase( group ); }

        Guild* GetGuildByLeader(uint64 const&guid) const;
        Guild* GetGuildById(const uint32 GuildId) const;
        Guild* GetGuildByName(std::string guildname) const;
        std::string GetGuildNameById(const uint32 GuildId) const;
        void AddGuild(Guild* guild) { mGuildSet.insert( guild ); }
        void RemoveGuild(Guild* guild) { mGuildSet.erase( guild ); }

        ArenaTeam* GetArenaTeamById(const uint32 ArenaTeamId) const;
        ArenaTeam* GetArenaTeamByName(std::string ArenaTeamName) const;
        ArenaTeam* GetArenaTeamByCapitan(uint64 const& guid) const;
        void AddArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.insert( arenateam ); }
        void RemoveArenaTeam(ArenaTeam* arenateam) { mArenaTeamSet.erase( arenateam ); }
        ArenaTeamSet::iterator GetArenaTeamSetBegin() { return mArenaTeamSet.begin(); }
        ArenaTeamSet::iterator GetArenaTeamSetEnd() { return mArenaTeamSet.end(); }

        static CreatureInfo const *GetCreatureTemplate( uint32 id );
        CreatureModelInfo const *GetCreatureModelInfo( uint32 modelid );
        CreatureModelInfo const* GetCreatureModelRandomGender(uint32 display_id);
        uint32 ChooseDisplayId(uint32 team, const CreatureInfo *cinfo, const CreatureData *data = NULL);
        EquipmentInfo const *GetEquipmentInfo( uint32 entry );
        static CreatureDataAddon const *GetCreatureAddon( uint32 lowguid )
        {
            return sCreatureDataAddonStorage.LookupEntry<CreatureDataAddon>(lowguid);
        }

        static CreatureDataAddon const *GetCreatureTemplateAddon( uint32 entry )
        {
            return sCreatureInfoAddonStorage.LookupEntry<CreatureDataAddon>(entry);
        }

        static ItemPrototype const* GetItemPrototype(uint32 id) { return sItemStorage.LookupEntry<ItemPrototype>(id); }

        static InstanceTemplate const* GetInstanceTemplate(uint32 map)
        {
            return sInstanceTemplate.LookupEntry<InstanceTemplate>(map);
        }

        Item* GetAItem(uint32 id)
        {
            ItemMap::const_iterator itr = mAitems.find(id);
            if (itr != mAitems.end())
            {
                return itr->second;
            }
            return NULL;
        }
        void AddAItem(Item* it)
        {
            ASSERT( it );
            ASSERT( mAitems.find(it->GetGUIDLow()) == mAitems.end());
            mAitems[it->GetGUIDLow()] = it;
        }
        bool RemoveAItem(uint32 id)
        {
            ItemMap::iterator i = mAitems.find(id);
            if (i == mAitems.end())
            {
                return false;
            }
            mAitems.erase(i);
            return true;
        }
        AuctionHouseObject * GetAuctionsMap( uint32 location );

        //auction messages
        void SendAuctionWonMail( AuctionEntry * auction );
        void SendAuctionSalePendingMail( AuctionEntry * auction );
        void SendAuctionSuccessfulMail( AuctionEntry * auction );
        void SendAuctionExpiredMail( AuctionEntry * auction );
        static uint32 GetAuctionCut( uint32 location, uint32 highBid );
        static uint32 GetAuctionDeposit(uint32 location, uint32 time, Item *pItem);
        static uint32 GetAuctionOutBid(uint32 currentBid);

        PetLevelInfo const* GetPetLevelInfo(uint32 creature_id, uint32 level) const;

        PlayerClassInfo const* GetPlayerClassInfo(uint32 class_) const
        {
            if(class_ >= MAX_CLASSES) return NULL;
            return &playerClassInfo[class_];
        }
        void GetPlayerClassLevelInfo(uint32 class_,uint32 level, PlayerClassLevelInfo* info) const;

        PlayerInfo const* GetPlayerInfo(uint32 race, uint32 class_) const
        {
            if(race   >= MAX_RACES)   return NULL;
            if(class_ >= MAX_CLASSES) return NULL;
            PlayerInfo const* info = &playerInfo[race][class_];
            if(info->displayId_m==0 || info->displayId_f==0) return NULL;
            return info;
        }
        void GetPlayerLevelInfo(uint32 race, uint32 class_,uint32 level, PlayerLevelInfo* info) const;

        uint64 GetPlayerGUIDByName(std::string name) const;
        bool GetPlayerNameByGUID(const uint64 &guid, std::string &name) const;
        uint32 GetPlayerTeamByGUID(const uint64 &guid) const;
        uint32 GetPlayerAccountIdByGUID(const uint64 &guid) const;
        uint32 GetSecurityByAccount(uint32 acc_id) const;
        bool GetAccountNameByAccount(uint32 acc_id, std::string &name) const;
        uint32 GetAccountByAccountName(std::string name) const;

        uint32 GetNearestTaxiNode( float x, float y, float z, uint32 mapid );
        void GetTaxiPath( uint32 source, uint32 destination, uint32 &path, uint32 &cost);
        uint16 GetTaxiMount( uint32 id, uint32 team );
        void GetTaxiPathNodes( uint32 path, Path &pathnodes, std::vector<uint32>& mapIds );
        void GetTransportPathNodes( uint32 path, TransportPath &pathnodes );

        Quest const* GetQuestTemplate(uint32 quest_id) const
        {
            QuestMap::const_iterator itr = mQuestTemplates.find(quest_id);
            return itr != mQuestTemplates.end() ? itr->second : NULL;
        }
        QuestMap const& GetQuestTemplates() const { return mQuestTemplates; }

        uint32 GetQuestForAreaTrigger(uint32 Trigger_ID) const
        {
            QuestAreaTriggerMap::const_iterator itr = mQuestAreaTriggerMap.find(Trigger_ID);
            if(itr != mQuestAreaTriggerMap.end())
                return itr->second;
            return 0;
        }
        bool IsTavernAreaTrigger(uint32 Trigger_ID) const { return mTavernAreaTriggerSet.count(Trigger_ID) != 0; }
        bool IsGameObjectForQuests(uint32 entry) const { return mGameObjectForQuestSet.count(entry) != 0; }
        bool IsGuildVaultGameObject(Player *player, uint64 guid) const
        {
            if(GameObject *go = ObjectAccessor::GetGameObject(*player, guid))
                if(go->GetGoType() == GAMEOBJECT_TYPE_GUILD_BANK)
                    return true;
            return false;
        }

        uint32 GetBattleMasterBG(uint32 entry) const
        {
            BattleMastersMap::const_iterator itr = mBattleMastersMap.find(entry);
            if(itr != mBattleMastersMap.end())
                return itr->second;
            return 2;                                       //BATTLEGROUND_WS - i will not add include only for constant usage!
        }

        void AddGossipText(GossipText *pGText);
        GossipText *GetGossipText(uint32 Text_ID);

        WorldSafeLocsEntry const *GetClosestGraveYard(float x, float y, float z, uint32 MapId, uint32 team);
        bool AddGraveYardLink(uint32 id, uint32 zone, uint32 team, bool inDB = true);
        void LoadGraveyardZones();
        GraveYardData const* FindGraveYardData(uint32 id, uint32 zone);

        AreaTrigger const* GetAreaTrigger(uint32 trigger) const
        {
            AreaTriggerMap::const_iterator itr = mAreaTriggers.find( trigger );
            if( itr != mAreaTriggers.end( ) )
                return &itr->second;
            return NULL;
        }

        AreaTrigger const* GetGoBackTrigger(uint32 Map) const;

        const char* GetAreaTriggerScriptName(uint32 id);

        ReputationOnKillEntry const* GetReputationOnKilEntry(uint32 id) const
        {
            RepOnKillMap::const_iterator itr = mRepOnKill.find(id);
            if(itr != mRepOnKill.end())
                return &itr->second;
            return NULL;
        }

        PetCreateSpellEntry const* GetPetCreateSpellEntry(uint32 id) const
        {
            PetCreateSpellMap::const_iterator itr = mPetCreateSpell.find(id);
            if(itr != mPetCreateSpell.end())
                return &itr->second;
            return NULL;
        }

        void LoadGuilds();
        void LoadArenaTeams();
        void LoadGroups();
        void LoadQuests();
        void LoadQuestRelations()
        {
            LoadGameobjectQuestRelations();
            LoadGameobjectInvolvedRelations();
            LoadCreatureQuestRelations();
            LoadCreatureInvolvedRelations();
        }
        void LoadGameobjectQuestRelations();
        void LoadGameobjectInvolvedRelations();
        void LoadCreatureQuestRelations();
        void LoadCreatureInvolvedRelations();

        QuestRelations mGOQuestRelations;
        QuestRelations mGOQuestInvolvedRelations;
        QuestRelations mCreatureQuestRelations;
        QuestRelations mCreatureQuestInvolvedRelations;

        void LoadGameObjectScripts();
        void LoadQuestEndScripts();
        void LoadQuestStartScripts();
        void LoadEventScripts();
        void LoadSpellScripts();

        bool LoadMangosStrings(DatabaseType& db, char const* table, int32 min_value, int32 max_value);
        bool LoadMangosStrings() { return LoadMangosStrings(WorldDatabase,"mangos_string",1,std::numeric_limits<int32>::max()); }
        void LoadPetCreateSpells();
        void LoadCreatureLocales();
        void LoadCreatureTemplates();
        void LoadCreatures();
        void LoadCreatureRespawnTimes();
        void LoadCreatureAddons();
        void LoadCreatureModelInfo();
        void LoadEquipmentTemplates();
        void LoadGameObjectLocales();
        void LoadGameobjects();
        void LoadGameobjectRespawnTimes();
        void LoadItemPrototypes();
        void LoadItemLocales();
        void LoadQuestLocales();
        void LoadNpcTextLocales();
        void LoadPageTextLocales();
        void LoadInstanceTemplate();

        void LoadGossipText();

        void LoadAreaTriggerTeleports();
        void LoadQuestAreaTriggers();
        void LoadAreaTriggerScripts();
        void LoadTavernAreaTriggers();
        void LoadBattleMastersEntry();
        void LoadGameObjectForQuests();

        void LoadItemTexts();
        void LoadPageTexts();

        //load first auction items, because of check if item exists, when loading
        void LoadAuctionItems();
        void LoadAuctions();
        void LoadPlayerInfo();
        void LoadPetLevelInfo();
        void LoadExplorationBaseXP();
        void LoadPetNames();
        void LoadPetNumber();
        void LoadCorpses();
        void LoadFishingBaseSkillLevel();

        void LoadReputationOnKill();

        void LoadWeatherZoneChances();
        void LoadGameTele();

        void LoadNpcTextId();
        void LoadVendors();
        void LoadTrainerSpell();

        std::string GeneratePetName(uint32 entry);
        uint32 GetBaseXP(uint32 level);

        int32 GetFishingBaseSkillLevel(uint32 entry) const
        {
            FishingBaseSkillMap::const_iterator itr = mFishingBaseForArea.find(entry);
            return itr != mFishingBaseForArea.end() ? itr->second : 0;
        }

        void ReturnOrDeleteOldMails(bool serverUp);

        void SetHighestGuids();
        uint32 GenerateLowGuid(HighGuid guidhigh);
        uint32 GenerateAuctionID();
        uint32 GenerateMailID();
        uint32 GenerateItemTextID();
        uint32 GeneratePetNumber();

        uint32 CreateItemText(std::string text);
        std::string GetItemText( uint32 id )
        {
            ItemTextMap::const_iterator itr = mItemTexts.find( id );
            if ( itr != mItemTexts.end() )
                return itr->second;
            else
                return "There is no info for this item";
        }

        typedef std::multimap<int32, uint32> ExclusiveQuestGroups;
        ExclusiveQuestGroups mExclusiveQuestGroups;

        WeatherZoneChances const* GetWeatherChances(uint32 zone_id) const
        {
            WeatherZoneMap::const_iterator itr = mWeatherZoneMap.find(zone_id);
            if(itr != mWeatherZoneMap.end())
                return &itr->second;
            else
                return NULL;
        }

        CellObjectGuids const& GetCellObjectGuids(uint16 mapid, uint8 spawnMode, uint32 cell_id)
        {
            return mMapObjectGuids[MAKE_PAIR32(mapid,spawnMode)][cell_id];
        }

        CreatureData const* GetCreatureData(uint32 guid) const
        {
            CreatureDataMap::const_iterator itr = mCreatureDataMap.find(guid);
            if(itr==mCreatureDataMap.end()) return NULL;
            return &itr->second;
        }
        CreatureData& NewOrExistCreatureData(uint32 guid) { return mCreatureDataMap[guid]; }
        void DeleteCreatureData(uint32 guid);
        CreatureLocale const* GetCreatureLocale(uint32 entry) const
        {
            CreatureLocaleMap::const_iterator itr = mCreatureLocaleMap.find(entry);
            if(itr==mCreatureLocaleMap.end()) return NULL;
            return &itr->second;
        }
        GameObjectLocale const* GetGameObjectLocale(uint32 entry) const
        {
            GameObjectLocaleMap::const_iterator itr = mGameObjectLocaleMap.find(entry);
            if(itr==mGameObjectLocaleMap.end()) return NULL;
            return &itr->second;
        }
        ItemLocale const* GetItemLocale(uint32 entry) const
        {
            ItemLocaleMap::const_iterator itr = mItemLocaleMap.find(entry);
            if(itr==mItemLocaleMap.end()) return NULL;
            return &itr->second;
        }
        QuestLocale const* GetQuestLocale(uint32 entry) const
        {
            QuestLocaleMap::const_iterator itr = mQuestLocaleMap.find(entry);
            if(itr==mQuestLocaleMap.end()) return NULL;
            return &itr->second;
        }
        NpcTextLocale const* GetNpcTextLocale(uint32 entry) const
        {
            NpcTextLocaleMap::const_iterator itr = mNpcTextLocaleMap.find(entry);
            if(itr==mNpcTextLocaleMap.end()) return NULL;
            return &itr->second;
        }
        PageTextLocale const* GetPageTextLocale(uint32 entry) const
        {
            PageTextLocaleMap::const_iterator itr = mPageTextLocaleMap.find(entry);
            if(itr==mPageTextLocaleMap.end()) return NULL;
            return &itr->second;
        }

        GameObjectData const* GetGOData(uint32 guid) const
        {
            GameObjectDataMap::const_iterator itr = mGameObjectDataMap.find(guid);
            if(itr==mGameObjectDataMap.end()) return NULL;
            return &itr->second;
        }
        GameObjectData& NewGOData(uint32 guid) { return mGameObjectDataMap[guid]; }
        void DeleteGOData(uint32 guid);

        MangosStringLocale const* GetMangosStringLocale(int32 entry) const
        {
            MangosStringLocaleMap::const_iterator itr = mMangosStringLocaleMap.find(entry);
            if(itr==mMangosStringLocaleMap.end()) return NULL;
            return &itr->second;
        }
        const char *GetMangosString(int32 entry, int locale_idx) const;
        const char *GetMangosStringForDBCLocale(int32 entry) const { return GetMangosString(entry,DBCLocaleIndex); }
        void SetDBCLocaleIndex(uint32 lang) { DBCLocaleIndex = GetIndexForLocale(LocaleConstant(lang)); }

        void AddCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid, uint32 instance);
        void DeleteCorpseCellData(uint32 mapid, uint32 cellid, uint32 player_guid);

        time_t GetCreatureRespawnTime(uint32 loguid, uint32 instance) { return mCreatureRespawnTimes[MAKE_PAIR64(loguid,instance)]; }
        void SaveCreatureRespawnTime(uint32 loguid, uint32 instance, time_t t);
        time_t GetGORespawnTime(uint32 loguid, uint32 instance) { return mGORespawnTimes[MAKE_PAIR64(loguid,instance)]; }
        void SaveGORespawnTime(uint32 loguid, uint32 instance, time_t t);
        void DeleteRespawnTimeForInstance(uint32 instance);

        // grid objects
        void AddCreatureToGrid(uint32 guid, CreatureData const* data);
        void RemoveCreatureFromGrid(uint32 guid, CreatureData const* data);
        void AddGameobjectToGrid(uint32 guid, GameObjectData const* data);
        void RemoveGameobjectFromGrid(uint32 guid, GameObjectData const* data);

        // reserved names
        void LoadReservedPlayersNames();
        bool IsReservedName(std::string name) const
        {
            return m_ReservedNames.find(name) != m_ReservedNames.end();
        }

        // name with valid structure and symbols
        static bool IsValidName( std::string name, bool create = false );
        static bool IsValidCharterName( std::string name );
        static bool IsValidPetName( std::string name );

        static bool CheckDeclinedNames(std::wstring mainpart, DeclinedName const& names);

        int GetIndexForLocale(LocaleConstant loc);
        LocaleConstant GetLocaleForIndex(int i);
        // guild bank tabs
        const uint32 GetGuildBankTabPrice(uint8 Index) { return Index < GUILD_BANK_MAX_TABS ? mGuildBankTabPrice[Index] : 0; }

        uint16 GetConditionId(ConditionType condition, uint32 value1, uint32 value2);
        bool IsPlayerMeetToCondition(Player const* player, uint16 condition_id) const
        {
            if(condition_id >= mConditions.size())
                return false;

            return mConditions[condition_id].Meets(player);
        }

        GameTele const* GetGameTele(uint32 id) const
        {
            GameTeleMap::const_iterator itr = m_GameTeleMap.find(id);
            if(itr==m_GameTeleMap.end()) return NULL;
            return &itr->second;
        }
        GameTele const* GetGameTele(std::string name) const;
        GameTeleMap const& GetGameTeleMap() const { return m_GameTeleMap; }
        bool AddGameTele(GameTele& data);
        bool DeleteGameTele(std::string name);

        uint32 GetNpcGossip(uint32 entry) const
        {
            CacheNpcTextIdMap::const_iterator iter = m_mCacheNpcTextIdMap.find(entry);
            if(iter == m_mCacheNpcTextIdMap.end())
                return 0;
            
            return iter->second;
        }

        TrainerSpellData const* GetNpcTrainerSpells(uint32 entry) const
        {
            CacheTrainerSpellMap::const_iterator  iter = m_mCacheTrainerSpellMap.find(entry);
            if(iter == m_mCacheTrainerSpellMap.end())
                return NULL;

            return &iter->second;
        }

        VendorItemData const* GetNpcVendorItemList(uint32 entry) const
        {
            CacheVendorItemMap::const_iterator  iter = m_mCacheVendorItemMap.find(entry);
            if(iter == m_mCacheVendorItemMap.end())
                return NULL;

            return &iter->second;
        }
        void AddVendorItem(uint32 entry,uint32 item, uint32 maxcount, uint32 incrtime, uint32 ExtendedCost);
        bool RemoveVendorItem(uint32 entry,uint32 item);
        bool IsVendorItemValid( uint32 vendor_entry, uint32 item, uint32 maxcount, uint32 ptime, uint32 ExtendedCost, Player* pl = NULL, std::set<uint32>* skip_vendors = NULL ) const;
    protected:
        uint32 m_auctionid;
        uint32 m_mailid;
        uint32 m_ItemTextId;

        uint32 m_hiCharGuid;
        uint32 m_hiCreatureGuid;
        uint32 m_hiPetGuid;
        uint32 m_hiItemGuid;
        uint32 m_hiGoGuid;
        uint32 m_hiDoGuid;
        uint32 m_hiCorpseGuid;

        uint32 m_hiPetNumber;

        QuestMap mQuestTemplates;

        typedef HM_NAMESPACE::hash_map<uint32, GossipText*> GossipTextMap;
        typedef HM_NAMESPACE::hash_map<uint32, uint32> QuestAreaTriggerMap;
        typedef HM_NAMESPACE::hash_map<uint32, uint32> BattleMastersMap;
        typedef HM_NAMESPACE::hash_map<uint32, std::string> ItemTextMap;
        typedef std::set<uint32> TavernAreaTriggerSet;
        typedef std::set<uint32> GameObjectForQuestSet;

        GroupSet            mGroupSet;
        GuildSet            mGuildSet;
        ArenaTeamSet        mArenaTeamSet;

        ItemMap             mItems;
        ItemMap             mAitems;

        ItemTextMap         mItemTexts;

        AuctionHouseObject  mHordeAuctions;
        AuctionHouseObject  mAllianceAuctions;
        AuctionHouseObject  mNeutralAuctions;

        QuestAreaTriggerMap mQuestAreaTriggerMap;
        BattleMastersMap    mBattleMastersMap;
        TavernAreaTriggerSet mTavernAreaTriggerSet;
        GameObjectForQuestSet mGameObjectForQuestSet;
        GossipTextMap       mGossipText;
        AreaTriggerMap      mAreaTriggers;
        AreaTriggerScriptMap  mAreaTriggerScripts;

        RepOnKillMap        mRepOnKill;

        WeatherZoneMap      mWeatherZoneMap;

        PetCreateSpellMap   mPetCreateSpell;

        //character reserved names
        typedef std::set<std::string> ReservedNamesMap;
        ReservedNamesMap    m_ReservedNames;

        GraveYardMap        mGraveYardMap;

        GameTeleMap         m_GameTeleMap;

        typedef             std::vector<LocaleConstant> LocalForIndex;
        LocalForIndex        m_LocalForIndex;
        int GetOrNewIndexForLocale(LocaleConstant loc);

        int DBCLocaleIndex;
    private:
        void LoadScripts(ScriptMapMap& scripts, char const* tablename);
        void ConvertCreatureAddonAuras(CreatureDataAddon* addon, char const* table, char const* guidEntryStr);
        void LoadQuestRelationsHelper(QuestRelations& map,char const* table);

        typedef std::map<uint32,PetLevelInfo*> PetLevelInfoMap;
        // PetLevelInfoMap[creature_id][level]
        PetLevelInfoMap petInfo;                            // [creature_id][level]

        PlayerClassInfo playerClassInfo[MAX_CLASSES];

        void BuildPlayerLevelInfo(uint8 race, uint8 class_, uint8 level, PlayerLevelInfo* plinfo) const;
        PlayerInfo playerInfo[MAX_RACES][MAX_CLASSES];

        typedef std::map<uint32,uint32> BaseXPMap;          // [area level][base xp]
        BaseXPMap mBaseXPTable;

        typedef std::map<uint32,int32> FishingBaseSkillMap; // [areaId][base skill level]
        FishingBaseSkillMap mFishingBaseForArea;

        typedef std::map<uint32,std::vector<std::string> > HalfNameMap;
        HalfNameMap PetHalfName0;
        HalfNameMap PetHalfName1;

        MapObjectGuids mMapObjectGuids;
        CreatureDataMap mCreatureDataMap;
        CreatureLocaleMap mCreatureLocaleMap;
        GameObjectDataMap mGameObjectDataMap;
        GameObjectLocaleMap mGameObjectLocaleMap;
        ItemLocaleMap mItemLocaleMap;
        QuestLocaleMap mQuestLocaleMap;
        NpcTextLocaleMap mNpcTextLocaleMap;
        PageTextLocaleMap mPageTextLocaleMap;
        MangosStringLocaleMap mMangosStringLocaleMap;
        RespawnTimes mCreatureRespawnTimes;
        RespawnTimes mGORespawnTimes;

        typedef std::vector<uint32> GuildBankTabPriceMap;
        GuildBankTabPriceMap mGuildBankTabPrice;

        // Storage for Conditions. First element (index 0) is reserved for zero-condition (nothing required)
        typedef std::vector<PlayerCondition> ConditionStore;
        ConditionStore mConditions;

        CacheNpcTextIdMap m_mCacheNpcTextIdMap;
        CacheVendorItemMap m_mCacheVendorItemMap;
        CacheTrainerSpellMap m_mCacheTrainerSpellMap;
};

#define objmgr MaNGOS::Singleton<ObjectMgr>::Instance()

// scripting access functions
bool MANGOS_DLL_SPEC LoadMangosStrings(DatabaseType& db, char const* table,int32 start_value = -1, int32 end_value = std::numeric_limits<int32>::min());
MANGOS_DLL_SPEC const char* GetAreaTriggerScriptNameById(uint32 id);

#endif
