/* Copyright (C) 2006 - 2008 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

/* ScriptData
SDName: Boss_Moroes
SD%Complete: 100
SDComment:
SDCategory: Karazhan
EndScriptData */

#include "precompiled.h"
#include "def_karazhan.h"

#define SAY_AGGRO           "Hmm, unannounced visitors? Preparations must be made."
#define SOUND_AGGRO         9211

#define SAY_SPECIAL_1       "Now, where was I? Oh yes..."
#define SOUND_SPECIAL_1     9215

#define SAY_SPECIAL_2       "You rang?"
#define SOUND_SPECIAL_2     9316

#define SAY_KILL_1          "One more for dinner this evening"
#define SOUND_KILL_1        9214

#define SAY_KILL_2          "Time... Never enough time."
#define SOUND_KILL_2        9314

#define SAY_KILL_3          "I've gone and made a mess."
#define SOUND_KILL_3        9315

#define SAY_DEATH           "How terribly clumsy of me..."
#define SOUND_DEATH         9213

#define SPELL_VANISH        24699
#define SPELL_GARROTE       37066
#define SPELL_BLIND         34654
#define SPELL_GOUGE         28456
#define SPELL_ENRAGE        37023

#define ORIENT              4.5784
#define POS_Z               81.73

float Locations[4][2]=
{
    {-10976.2793, -1878.1736},
    {-10979.7587, -1877.8706},
    {-10985.6650, -1877.2458},
    {-10989.1367, -1876.8309},
};

const uint32 Adds[6]=
{
    17007,
    19872,
    19873,
    19874,
    19875,
    19876,
};

struct MANGOS_DLL_DECL boss_moroesAI : public ScriptedAI
{
    boss_moroesAI(Creature *c) : ScriptedAI(c)
    {
        FirstTime = true;
        pInstance = ((ScriptedInstance*)c->GetInstanceData());
        Reset();
    }

    ScriptedInstance *pInstance;

    uint64 AddGUID[4];

    uint32 Vanish_Timer;
    uint32 Blind_Timer;
    uint32 Gouge_Timer;
    uint32 Wait_Timer;
    uint32 CheckAdds_Timer;
    uint32 AddId[4];

    bool FirstTime;
    bool InVanish;
    bool Enrage;

    void Reset()
    {
        Vanish_Timer = 30000;
        Blind_Timer = 35000;
        Gouge_Timer = 23000;
        Wait_Timer = 0;
        CheckAdds_Timer = 5000;

        Enrage = false;
        InVanish = false;

        SpawnAdds();

        m_creature->setFaction(16);
        m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
        m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);

        if(pInstance)
            pInstance->SetData(DATA_MOROES_EVENT, NOT_STARTED);
    }

    void StartEvent()
    {
        if(!pInstance)
            return;

        if(pInstance)
            pInstance->SetData(DATA_MOROES_EVENT, IN_PROGRESS);
    }

    void Aggro(Unit* who)
    {
        StartEvent();

        DoYell(SAY_AGGRO, LANG_UNIVERSAL, NULL);
        DoPlaySoundToSet(m_creature, SOUND_AGGRO);
        AddsAttack();
    }

    void KilledUnit(Unit* victim)
    {
        switch (rand()%3)
        {
            case 0:
                DoYell(SAY_KILL_1, LANG_UNIVERSAL, NULL);
                DoPlaySoundToSet(m_creature, SOUND_KILL_1);
                break;
            case 1:
                DoYell(SAY_KILL_2, LANG_UNIVERSAL, NULL);
                DoPlaySoundToSet(m_creature, SOUND_KILL_2);
                break;
            case 2:
                DoYell(SAY_KILL_3, LANG_UNIVERSAL, NULL);
                DoPlaySoundToSet(m_creature, SOUND_KILL_3);
                break;
        }
    }

    void JustDied(Unit* victim)
    {
        DoYell(SAY_DEATH, LANG_UNIVERSAL, NULL);
        DoPlaySoundToSet(m_creature, SOUND_DEATH);

        if(pInstance)
            pInstance->SetData(DATA_MOROES_EVENT, DONE);

        DeSpawnAdds();
    }

    uint8 CheckAdd(uint64 guid)
    {
        Unit* pUnit = Unit::GetUnit((*m_creature), guid);
        if(pUnit)
        {
            if(!pUnit->isAlive())
                return 1;                                   // Exists but is dead
            else
                return 2;                                   // Exists and is alive
        }

        return 0;                                           // Does not exist
    }

    void SpawnAdds()
    {
        Creature *pCreature = NULL;

        if(FirstTime)
        {
            std::vector<uint32> AddList;

            for(uint8 i = 0; i < 6; ++i)
                AddList.push_back(Adds[i]);

            while(AddList.size() > 4)
                AddList.erase((AddList.begin())+(rand()%AddList.size()));

            uint8 i = 0;
            for(std::vector<uint32>::iterator itr = AddList.begin(); itr != AddList.end(); ++itr)
            {
                uint32 entry = *itr;

                pCreature = m_creature->SummonCreature(entry, Locations[i][0], Locations[i][1], POS_Z, ORIENT, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
                if(pCreature)
                {
                    AddGUID[i] = pCreature->GetGUID();
                    AddId[i] = entry;
                }
                ++i;
            }

            FirstTime = false;
        }
        else
        {
            for(uint8 i = 0; i < 5; ++i)
            {
                switch(CheckAdd(AddGUID[i]))
                {
                    case 0:
                        pCreature = m_creature->SummonCreature(AddId[i], Locations[i][0], Locations[i][1], POS_Z, ORIENT, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 10000);
                        if(pCreature)
                            AddGUID[i] = pCreature->GetGUID();
                        break;
                    case 1:
                        pCreature = ((Creature*)Unit::GetUnit((*m_creature), AddGUID[i]));
                        if(pCreature)
                        {
                            pCreature->Respawn();
                            pCreature->AI()->EnterEvadeMode();
                        }
                        break;
                    case 2:
                        pCreature = ((Creature*)Unit::GetUnit((*m_creature), AddGUID[i]));
                        if(!pCreature->IsInEvadeMode())
                            pCreature->AI()->EnterEvadeMode();
                        break;
                }
            }
        }
    }

    void DeSpawnAdds()
    {
        for(uint8 i = 0; i < 4 ; ++i)
        {
            Unit* Temp = NULL;
            if(AddGUID[i])
            {
                Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
                if(Temp && Temp->isAlive())
                    Temp->DealDamage(Temp, Temp->GetMaxHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
            }
        }
    }

    void AddsAttack()
    {
        for(uint8 i = 0; i < 4; ++i)
        {
            Unit* Temp = NULL;
            if(AddGUID[i])
            {
                Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
                if(Temp && Temp->isAlive())
                    ((Creature*)Temp)->AI()->AttackStart(m_creature->getVictim());
                else
                    EnterEvadeMode();
            }
        }
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        if(pInstance && !pInstance->GetData(DATA_MOROES_EVENT))
            EnterEvadeMode();

        if(!Enrage && m_creature->GetHealth()*100 / m_creature->GetMaxHealth() < 30)
        {
            DoCast(m_creature, SPELL_ENRAGE);
            Enrage = true;
        }

        if(CheckAdds_Timer < diff)
        {
            for(uint8 i = 0; i < 4; ++i)
            {
                Unit* Temp = NULL;
                if(AddGUID[i])
                {
                    Temp = Unit::GetUnit((*m_creature),AddGUID[i]);
                    if(Temp && Temp->isAlive())
                        if(!Temp->SelectHostilTarget() || !Temp->getVictim() )
                            ((Creature*)Temp)->AI()->AttackStart(m_creature->getVictim());
                }
            }
            CheckAdds_Timer = 5000;
        }else CheckAdds_Timer -= diff;

        //Cast Vanish, then Garrote random victim
        if(Vanish_Timer < diff)
        {
            m_creature->setFaction(35);
            m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
            m_creature->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
            DoCast(m_creature, SPELL_VANISH);
            InVanish = true;
            Vanish_Timer = 30000;
            Wait_Timer = 5000;
        }else Vanish_Timer -= diff;

        if(InVanish)
        {
            if(Wait_Timer < diff)
            {
                switch(rand()%2)
                {
                    case 0:
                        DoYell(SAY_SPECIAL_1, LANG_UNIVERSAL, NULL);
                        DoPlaySoundToSet(m_creature, SOUND_SPECIAL_1);
                        break;
                    case 1:
                        DoYell(SAY_SPECIAL_2, LANG_UNIVERSAL, NULL);
                        DoPlaySoundToSet(m_creature, SOUND_SPECIAL_2);
                        break;
                }

                Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
                if(target)
                    target->CastSpell(target, SPELL_GARROTE,true);

                m_creature->setFaction(16);
                m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE);
                m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE);
                m_creature->AI()->AttackStart(m_creature->getVictim());
                InVanish = false;
            }else Wait_Timer -= diff;
        }

        //Blind highest aggro, and attack second highest
        if(Gouge_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_GOUGE);
            if(m_creature->getThreatManager().getThreat(m_creature->getVictim()))
                m_creature->getThreatManager().modifyThreatPercent(m_creature->getVictim(),-100);
            Gouge_Timer = 40000;
        }else Gouge_Timer -= diff;

        if(Blind_Timer < diff)
        {
            Unit* target = NULL;
            std::list<HostilReference*> t_list = m_creature->getThreatManager().getThreatList();

            if(t_list.empty())
                return;

            std::vector<Unit*> target_list;
            for(std::list<HostilReference*>::iterator itr = t_list.begin(); itr!= t_list.end(); ++itr)
            {
                target = Unit::GetUnit(*m_creature, (*itr)->getUnitGuid());
                if(target && target->GetDistance2d(m_creature) < 5)
                    target_list.push_back(target);
            }
            if(target_list.size())
                target = *(target_list.begin()+rand()%target_list.size());

            if(target)
                DoCast(target, SPELL_BLIND);

            Blind_Timer = 40000;
        }else Blind_Timer -= diff;

        if(!InVanish)
            DoMeleeAttackIfReady();
    }
};

struct MANGOS_DLL_DECL boss_moroes_guestAI : public ScriptedAI
{
    ScriptedInstance* pInstance;

    uint64 GuestGUID[4];

    boss_moroes_guestAI(Creature* c) : ScriptedAI(c)
    {
        for(uint8 i = 0; i < 4; ++i)
            GuestGUID[i] = 0;

        pInstance = ((ScriptedInstance*)c->GetInstanceData());
        Reset();
    }

    void Reset()
    {
        if(pInstance)
            pInstance->SetData(DATA_MOROES_EVENT, NOT_STARTED);
    }

    void Aggro(Unit* who) {}

    void AcquireGUID()
    {
        if(!pInstance)
            return;

        GuestGUID[0] = pInstance->GetData64(DATA_MOROES);
        Creature* Moroes = ((Creature*)Unit::GetUnit((*m_creature), GuestGUID[0]));
        if(Moroes)
        {
            for(uint8 i = 0; i < 3; ++i)
            {
                uint64 GUID = ((boss_moroesAI*)Moroes->AI())->AddGUID[i];
                if(GUID && GUID != m_creature->GetGUID())
                    GuestGUID[i+1] = GUID;
            }
        }
    }

    Unit* SelectTarget()
    {
        uint64 TempGUID = GuestGUID[rand()%5];
        if(TempGUID)
        {
            Unit* pUnit = Unit::GetUnit((*m_creature), TempGUID);
            if(pUnit && pUnit->isAlive())
                return pUnit;
        }

        return m_creature;
    }

    void UpdateAI(const uint32 diff)
    {
        if(pInstance && !pInstance->GetData(DATA_MOROES_EVENT))
            EnterEvadeMode();

        DoMeleeAttackIfReady();
    }
};

#define SPELL_MANABURN       29405
#define SPELL_MINDFLY        29570
#define SPELL_SWPAIN         34441
#define SPELL_SHADOWFORM     29406

struct MANGOS_DLL_DECL boss_baroness_dorothea_millstipeAI : public boss_moroes_guestAI
{
    //Shadow Priest
    boss_baroness_dorothea_millstipeAI(Creature *c) : boss_moroes_guestAI(c) {}

    uint32 ManaBurn_Timer;
    uint32 MindFlay_Timer;
    uint32 ShadowWordPain_Timer;

    void Reset()
    {
        ManaBurn_Timer = 7000;
        MindFlay_Timer = 1000;
        ShadowWordPain_Timer = 6000;

        DoCast(m_creature,SPELL_SHADOWFORM, true);

        boss_moroes_guestAI::Reset();
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        boss_moroes_guestAI::UpdateAI(diff);

        if(MindFlay_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_MINDFLY);
            MindFlay_Timer = 12000;                         //3sec channeled
        }else MindFlay_Timer -= diff;

        if(ManaBurn_Timer < diff)
        {
            Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
            if(target && (target->getPowerType() == POWER_MANA))
                DoCast(target,SPELL_MANABURN);
            ManaBurn_Timer = 5000;                          //3 sec cast
        }else ManaBurn_Timer -= diff;

        if(ShadowWordPain_Timer < diff)
        {
            Unit* target = SelectUnit(SELECT_TARGET_RANDOM, 0);
            if(target)
            {
                DoCast(target,SPELL_SWPAIN);
                ShadowWordPain_Timer = 7000;
            }
        }else ShadowWordPain_Timer -= diff;
    }
};

#define SPELL_HAMMEROFJUSTICE       13005
#define SPELL_JUDGEMENTOFCOMMAND    29386
#define SPELL_SEALOFCOMMAND         29385

struct MANGOS_DLL_DECL boss_baron_rafe_dreugerAI : public boss_moroes_guestAI
{
    //Retr Pally
    boss_baron_rafe_dreugerAI(Creature *c) : boss_moroes_guestAI(c){}

    uint32 HammerOfJustice_Timer;
    uint32 SealOfCommand_Timer;
    uint32 JudgementOfCommand_Timer;

    void Reset()
    {
        HammerOfJustice_Timer = 1000;
        SealOfCommand_Timer = 7000;
        JudgementOfCommand_Timer = SealOfCommand_Timer + 29000;

        boss_moroes_guestAI::Reset();
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        boss_moroes_guestAI::UpdateAI(diff);

        if(SealOfCommand_Timer < diff)
        {
            DoCast(m_creature,SPELL_SEALOFCOMMAND);
            SealOfCommand_Timer = 32000;
            JudgementOfCommand_Timer = 29000;
        }else SealOfCommand_Timer -= diff;

        if(JudgementOfCommand_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_JUDGEMENTOFCOMMAND);
            JudgementOfCommand_Timer = SealOfCommand_Timer + 29000;
        }else JudgementOfCommand_Timer -= diff;

        if(HammerOfJustice_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_HAMMEROFJUSTICE);
            HammerOfJustice_Timer = 12000;
        }else HammerOfJustice_Timer -= diff;
    }
};

#define SPELL_DISPELMAGIC           15090                   //Self or other guest+Moroes
#define SPELL_GREATERHEAL           29564                   //Self or other guest+Moroes
#define SPELL_HOLYFIRE              29563
#define SPELL_PWSHIELD              29408

struct MANGOS_DLL_DECL boss_lady_catriona_von_indiAI : public boss_moroes_guestAI
{
    //Holy Priest
    boss_lady_catriona_von_indiAI(Creature *c) : boss_moroes_guestAI(c) {}

    uint32 DispelMagic_Timer;
    uint32 GreaterHeal_Timer;
    uint32 HolyFire_Timer;
    uint32 PowerWordShield_Timer;

    void Reset()
    {
        DispelMagic_Timer = 11000;
        GreaterHeal_Timer = 1500;
        HolyFire_Timer = 5000;
        PowerWordShield_Timer = 1000;

        AcquireGUID();

        boss_moroes_guestAI::Reset();
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        boss_moroes_guestAI::UpdateAI(diff);

        if(PowerWordShield_Timer < diff)
        {
            DoCast(m_creature,SPELL_PWSHIELD);
            PowerWordShield_Timer = 15000;
        }else PowerWordShield_Timer -= diff;

        if(GreaterHeal_Timer < diff)
        {
            Unit* target = SelectTarget();

            DoCast(target, SPELL_GREATERHEAL);
            GreaterHeal_Timer = 17000;
        }else GreaterHeal_Timer -= diff;

        if(HolyFire_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_HOLYFIRE);
            HolyFire_Timer = 22000;
        }else HolyFire_Timer -= diff;

        if(DispelMagic_Timer < diff)
        {
            if(rand()%2)
            {
                Unit* target = SelectTarget();

                DoCast(target, SPELL_DISPELMAGIC);
            }
            else
                DoCast(SelectUnit(SELECT_TARGET_RANDOM, 0), SPELL_DISPELMAGIC);

            DispelMagic_Timer = 25000;
        }else DispelMagic_Timer -= diff;
    }
};

#define SPELL_CLEANSE               29380                   //Self or other guest+Moroes
#define SPELL_GREATERBLESSOFMIGHT   29381                   //Self or other guest+Moroes
#define SPELL_HOLYLIGHT             29562                   //Self or other guest+Moroes
#define SPELL_DIVINESHIELD          41367

struct MANGOS_DLL_DECL boss_lady_keira_berrybuckAI : public boss_moroes_guestAI
{
    //Holy Pally
    boss_lady_keira_berrybuckAI(Creature *c) : boss_moroes_guestAI(c)  {}

    uint32 Cleanse_Timer;
    uint32 GreaterBless_Timer;
    uint32 HolyLight_Timer;
    uint32 DivineShield_Timer;

    void Reset()
    {
        Cleanse_Timer = 13000;
        GreaterBless_Timer = 1000;
        HolyLight_Timer = 7000;
        DivineShield_Timer = 31000;

        AcquireGUID();

        boss_moroes_guestAI::Reset();
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        boss_moroes_guestAI::UpdateAI(diff);

        if(DivineShield_Timer < diff)
        {
            DoCast(m_creature,SPELL_DIVINESHIELD);
            DivineShield_Timer = 31000;
        }else DivineShield_Timer -= diff;

        if(HolyLight_Timer < diff)
        {
            Unit* target = SelectTarget();

            DoCast(target, SPELL_HOLYLIGHT);
            HolyLight_Timer = 10000;
        }else HolyLight_Timer -= diff;

        if(GreaterBless_Timer < diff)
        {
            Unit* target = SelectTarget();

            DoCast(target, SPELL_GREATERBLESSOFMIGHT);

            GreaterBless_Timer = 50000;
        }else GreaterBless_Timer -= diff;

        if(Cleanse_Timer < diff)
        {
            Unit* target = SelectTarget();

            DoCast(target, SPELL_CLEANSE);

            Cleanse_Timer = 10000;
        }else Cleanse_Timer -= diff;
    }
};

#define SPELL_HAMSTRING         9080
#define SPELL_MORTALSTRIKE      29572
#define SPELL_WHIRLWIND         29573

struct MANGOS_DLL_DECL boss_lord_robin_darisAI : public boss_moroes_guestAI
{
    //Arms Warr
    boss_lord_robin_darisAI(Creature *c) : boss_moroes_guestAI(c) {}

    uint32 Hamstring_Timer;
    uint32 MortalStrike_Timer;
    uint32 WhirlWind_Timer;

    void Reset()
    {
        Hamstring_Timer = 7000;
        MortalStrike_Timer = 10000;
        WhirlWind_Timer = 21000;

        boss_moroes_guestAI::Reset();
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        boss_moroes_guestAI::UpdateAI(diff);

        if(Hamstring_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_HAMSTRING);
            Hamstring_Timer = 12000;
        }else Hamstring_Timer -= diff;

        if(MortalStrike_Timer < diff)
        {
            DoCast(m_creature->getVictim(), SPELL_MORTALSTRIKE);
            MortalStrike_Timer = 18000;
        }else MortalStrike_Timer -= diff;

        if(WhirlWind_Timer < diff)
        {
            DoCast(m_creature,SPELL_WHIRLWIND);
            WhirlWind_Timer = 21000;
        }else WhirlWind_Timer -= diff;
    }
};

#define SPELL_DISARM            8379
#define SPELL_HEROICSTRIKE      29567
#define SPELL_SHIELDBASH        11972
#define SPELL_SHIELDWALL        29390

struct MANGOS_DLL_DECL boss_lord_crispin_ferenceAI : public boss_moroes_guestAI
{
    //Arms Warr
    boss_lord_crispin_ferenceAI(Creature *c) : boss_moroes_guestAI(c) {}

    uint32 Disarm_Timer;
    uint32 HeroicStrike_Timer;
    uint32 ShieldBash_Timer;
    uint32 ShieldWall_Timer;

    void Reset()
    {
        Disarm_Timer = 6000;
        HeroicStrike_Timer = 10000;
        ShieldBash_Timer = 8000;
        ShieldWall_Timer = 4000;

        boss_moroes_guestAI::Reset();
    }

    void UpdateAI(const uint32 diff)
    {
        if(!m_creature->SelectHostilTarget() || !m_creature->getVictim() )
            return;

        boss_moroes_guestAI::UpdateAI(diff);

        if(Disarm_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_DISARM);
            Disarm_Timer = 12000;
        }else Disarm_Timer -= diff;

        if(HeroicStrike_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_HEROICSTRIKE);
            HeroicStrike_Timer = 10000;
        }else HeroicStrike_Timer -= diff;

        if(ShieldBash_Timer < diff)
        {
            DoCast(m_creature->getVictim(),SPELL_SHIELDBASH);
            ShieldBash_Timer = 13000;
        }else ShieldBash_Timer -= diff;

        if(ShieldWall_Timer < diff)
        {
            DoCast(m_creature,SPELL_SHIELDWALL);
            ShieldWall_Timer = 21000;
        }else ShieldWall_Timer -= diff;
    }
};

CreatureAI* GetAI_boss_moroes(Creature *_Creature)
{
    return new boss_moroesAI (_Creature);
}

CreatureAI* GetAI_baroness_dorothea_millstipe(Creature *_Creature)
{
    return new boss_baroness_dorothea_millstipeAI (_Creature);
}

CreatureAI* GetAI_baron_rafe_dreuger(Creature *_Creature)
{
    return new boss_baron_rafe_dreugerAI (_Creature);
}

CreatureAI* GetAI_lady_catriona_von_indi(Creature *_Creature)
{
    return new boss_lady_catriona_von_indiAI (_Creature);
}

CreatureAI* GetAI_lady_keira_berrybuck(Creature *_Creature)
{
    return new boss_lady_keira_berrybuckAI (_Creature);
}

CreatureAI* GetAI_lord_robin_daris(Creature *_Creature)
{
    return new boss_lord_robin_darisAI (_Creature);
}

CreatureAI* GetAI_lord_crispin_ference(Creature *_Creature)
{
    return new boss_lord_crispin_ferenceAI (_Creature);
}

void AddSC_boss_moroes()
{
    Script *newscript;

    newscript = new Script;
    newscript->Name="boss_moroes";
    newscript->GetAI = GetAI_boss_moroes;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="boss_baroness_dorothea_millstipe";
    newscript->GetAI = GetAI_baroness_dorothea_millstipe;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="boss_baron_rafe_dreuger";
    newscript->GetAI = GetAI_baron_rafe_dreuger;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="boss_lady_catriona_von_indi";
    newscript->GetAI = GetAI_lady_catriona_von_indi;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="boss_lady_keira_berrybuck";
    newscript->GetAI = GetAI_lady_keira_berrybuck;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="boss_lord_robin_daris";
    newscript->GetAI = GetAI_lord_robin_daris;
    m_scripts[nrscripts++] = newscript;

    newscript = new Script;
    newscript->Name="boss_lord_crispin_ference";
    newscript->GetAI = GetAI_lord_crispin_ference;
    m_scripts[nrscripts++] = newscript;
}
