Index: /trunk/src/game/World.cpp
===================================================================
--- /trunk/src/game/World.cpp (revision 44)
+++ /trunk/src/game/World.cpp (revision 49)
@@ -790,5 +790,5 @@
         m_configs[CONFIG_PLAYER_START_ARENAPTS] = 0;
 
-    m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 70);
+    m_configs[CONFIG_GM_START_LEVEL] = sConfig.GetIntDefault("GamemasterStartLevel", 1);
     if(m_configs[CONFIG_GM_START_LEVEL] < 1)
         m_configs[CONFIG_GM_START_LEVEL] = 1;
Index: /trunk/src/game/BattleGroundWS.cpp
===================================================================
--- /trunk/src/game/BattleGroundWS.cpp (revision 44)
+++ /trunk/src/game/BattleGroundWS.cpp (revision 49)
@@ -704,12 +704,12 @@
 
     if (m_FlagState[BG_TEAM_HORDE] == BG_WS_FLAG_STATE_ON_PLAYER)
+        data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
+    else
+        data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
+
+    if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
         data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(2);
     else
         data << uint32(BG_WS_FLAG_STATE_HORDE) << uint32(1);
 
-    if (m_FlagState[BG_TEAM_ALLIANCE] == BG_WS_FLAG_STATE_ON_PLAYER)
-        data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(2);
-    else
-        data << uint32(BG_WS_FLAG_STATE_ALLIANCE) << uint32(1);
-
-}
+}
