Changeset 51

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Timestamp:
11/19/08 13:29:20 (17 years ago)
Author:
yumileroy
Message:

[svn] Removed the no longer used TcpNoDelay? config option and the matching CONFIG_TCP_NO_DELAY config variable. It can be set using the Network.TcpNodelay? option now. Patch provided by raczman.

Original author: w12x
Date: 2008-10-17 16:51:27-05:00

Location:
trunk/src
Files:
3 modified

Legend:

Unmodified
Added
Removed
  • trunk/src/game/World.cpp

    r49 r51  
    540540 
    541541 
    542     m_configs[CONFIG_TCP_NO_DELAY] = sConfig.GetBoolDefault("TcpNoDelay", false); 
    543542    m_configs[CONFIG_GROUP_XP_DISTANCE] = sConfig.GetIntDefault("MaxGroupXPDistance", 74); 
    544543    /// \todo Add MonsterSight and GuarderSight (with meaning) in Trinityd.conf or put them as define 
  • trunk/src/game/World.h

    r44 r51  
    148148    CONFIG_TALENTS_INSPECTING, 
    149149    CONFIG_CHAT_FAKE_MESSAGE_PREVENTING, 
    150     CONFIG_TCP_NO_DELAY, 
    151150    CONFIG_CORPSE_DECAY_NORMAL, 
    152151    CONFIG_CORPSE_DECAY_RARE, 
  • trunk/src/trinitycore/trinitycore.conf.dist

    r44 r51  
    9393#                 9 (best compression) 
    9494# 
    95 #    TcpNoDelay 
    96 #        TCP Nagle algorithm setting 
    97 #        Default: 0 (enable Nagle algorithm, less traffic, more latency) 
    98 #                 1 (TCP_NO_DELAY, disable Nagle algorithm, more traffic but less latency) 
    99 # 
    10095#    PlayerLimit 
    10196#        Maximum number of players in the world. Excluding Mods, GM's and Admins 
     
    183178ProcessPriority = 1 
    184179Compression = 1 
    185 TcpNoDelay = 0 
    186180PlayerLimit = 100 
    187181SaveRespawnTimeImmediately = 1