Index: trunk/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp
===================================================================
--- trunk/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp (revision 57)
+++ trunk/src/bindings/scripts/scripts/zone/black_temple/boss_warlord_najentus.cpp (revision 58)
@@ -217,5 +217,6 @@
             m_creature->SetInFront(m_creature->getVictim());
             SpineTargetGUID = target->GetGUID();
-            m_creature->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), m_creature->GetOrientation(), 0, 0, 0, 0, 30);
+            //must let target summon, otherwise you cannot click the spine
+            target->SummonGameObject(GOBJECT_SPINE, target->GetPositionX(), target->GetPositionY(), target->GetPositionZ(), m_creature->GetOrientation(), 0, 0, 0, 0, 30);
 
             switch(rand()%2)
