/*
 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
 *
 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#ifndef __BATTLEGROUNDEY_H
#define __BATTLEGROUNDEY_H

#include "Language.h"

class BattleGround;

#define EY_MAX_TEAM_SCORE         2000
#define BG_EY_FLAG_RESPAWN_TIME   10000                     //10 seconds
#define BG_EY_FPOINTS_TICK_TIME   2000                      //2 seconds

enum BG_EY_WorldStates
{
    EY_ALLIANCE_RESOURCES           = 2749,
    EY_HORDE_RESOURCES              = 2750,
    EY_ALLIANCE_BASE                = 2752,
    EY_HORDE_BASE                   = 2753,
    DRAENEI_RUINS_HORDE_CONTROL     = 2733,
    DRAENEI_RUINS_ALLIANCE_CONTROL  = 2732,
    DRAENEI_RUINS_UNCONTROL         = 2731,
    MAGE_TOWER_ALLIANCE_CONTROL     = 2730,
    MAGE_TOWER_HORDE_CONTROL        = 2729,
    MAGE_TOWER_UNCONTROL            = 2728,
    FEL_REAVER_HORDE_CONTROL        = 2727,
    FEL_REAVER_ALLIANCE_CONTROL     = 2726,
    FEL_REAVER_UNCONTROL            = 2725,
    BLOOD_ELF_HORDE_CONTROL         = 2724,
    BLOOD_ELF_ALLIANCE_CONTROL      = 2723,
    BLOOD_ELF_UNCONTROL             = 2722,
    PROGRESS_BAR_PERCENT_GREY       = 2720,                 //100 = empty (only grey), 0 = blue|red (no grey)
    PROGRESS_BAR_STATUS             = 2719,                 //50 init!, 48 ... hordak bere .. 33 .. 0 = full 100% hordacky , 100 = full alliance
    PROGRESS_BAR_SHOW               = 2718,                 //1 init, 0 druhy send - bez messagu, 1 = controlled aliance
    NETHERSTORM_FLAG                = 2757,
    //set to 2 when flag is picked up, and to 1 if it is dropped
    NETHERSTORM_FLAG_STATE_ALLIANCE = 2769,
    NETHERSTORM_FLAG_STATE_HORDE    = 2770
};

enum BG_EY_ProgressBarConsts
{
    BG_EY_POINT_MAX_CAPTURERS_COUNT     = 5,
    BG_EY_POINT_RADIUS                  = 70,
    BG_EY_PROGRESS_BAR_DONT_SHOW        = 0,
    BG_EY_PROGRESS_BAR_SHOW             = 1,
    BG_EY_PROGRESS_BAR_PERCENT_GREY     = 40,
    BG_EY_PROGRESS_BAR_STATE_MIDDLE     = 50,
    BG_EY_PROGRESS_BAR_HORDE_CONTROLLED = 0,
    BG_EY_PROGRESS_BAR_NEUTRAL_LOW      = 30,
    BG_EY_PROGRESS_BAR_NEUTRAL_HIGH     = 70,
    BG_EY_PROGRESS_BAR_ALI_CONTROLLED   = 100
};

enum BG_EY_Sounds
{
    //strange ids, but sure about them
    BG_EY_SOUND_FLAG_PICKED_UP_ALLIANCE   = 8212,
    BG_EY_SOUND_FLAG_CAPTURED_HORDE       = 8213,
    BG_EY_SOUND_FLAG_PICKED_UP_HORDE      = 8174,
    BG_EY_SOUND_FLAG_CAPTURED_ALLIANCE    = 8173,
    BG_EY_SOUND_FLAG_RESET                = 8192
};

enum BG_EY_Spells
{
    BG_EY_NETHERSTORM_FLAG_SPELL        = 34976,
    BG_EY_PLAYER_DROPPED_FLAG_SPELL     = 34991
};

enum EYBattleGroundObjectEntry
{
    BG_OBJECT_A_DOOR_EY_ENTRY         = 184719,             //Alliance door
    BG_OBJECT_H_DOOR_EY_ENTRY         = 184720,             //Horde door
    BG_OBJECT_FLAG1_EY_ENTRY          = 184493,             //Netherstorm flag (generic)
    BG_OBJECT_FLAG2_EY_ENTRY          = 184141,             //Netherstorm flag (flagstand)
    BG_OBJECT_FLAG3_EY_ENTRY          = 184142,             //Netherstorm flag (flagdrop)
    BG_OBJECT_A_BANNER_EY_ENTRY       = 184381,             //Visual Banner (Alliance)
    BG_OBJECT_H_BANNER_EY_ENTRY       = 184380,             //Visual Banner (Horde)
    BG_OBJECT_N_BANNER_EY_ENTRY       = 184382,             //Visual Banner (Neutral)
    BG_OBJECT_BE_TOWER_CAP_EY_ENTRY   = 184080,             //BE Tower Cap Pt
    BG_OBJECT_FR_TOWER_CAP_EY_ENTRY   = 184081,             //Fel Reaver Cap Pt
    BG_OBJECT_HU_TOWER_CAP_EY_ENTRY   = 184082,             //Human Tower Cap Pt
    BG_OBJECT_DR_TOWER_CAP_EY_ENTRY   = 184083              //Draenei Tower Cap Pt
};

enum EYBattleGroundPointsTrigger
{
    TR_BLOOD_ELF_POINT        = 4476,
    TR_FEL_REALVER_POINT      = 4514,
    TR_MAGE_TOWER_POINT       = 4516,
    TR_DRAENEI_RUINS_POINT    = 4518,
    TR_BLOOD_ELF_BUFF         = 4568,
    TR_FEL_REALVER_BUFF       = 4569,
    TR_MAGE_TOWER_BUFF        = 4570,
    TR_DRAENEI_RUINS_BUFF     = 4571
};

enum EYBattleGroundGaveyards
{
    EY_GRAVEYARD_MAIN_ALLIANCE     = 1103,
    EY_GRAVEYARD_MAIN_HORDE        = 1104,
    EY_GRAVEYARD_FEL_REALVER       = 1105,
    EY_GRAVEYARD_BLOOD_ELF         = 1106,
    EY_GRAVEYARD_DRAENEI_RUINS     = 1107,
    EY_GRAVEYARD_MAGE_TOWER        = 1108
};

enum EYBattleGroundPoints
{
    FEL_REALVER     = 0,
    BLOOD_ELF       = 1,
    DRAENEI_RUINS   = 2,
    MAGE_TOWER      = 3,

    EY_PLAYERS_OUT_OF_POINTS = 4,
    EY_POINTS_MAX             = 4
};

enum EYBattleGroundCreaturesTypes
{
    EY_SPIRIT_FEL_REALVER      = 0,
    EY_SPIRIT_BLOOD_ELF        = 1,
    EY_SPIRIT_DRAENEI_RUINS    = 2,
    EY_SPIRIT_MAGE_TOWER       = 3,
    EY_SPIRIT_MAIN_ALLIANCE    = 4,
    EY_SPIRIT_MAIN_HORDE       = 5,

    BG_EY_CREATURES_MAX        = 6
};

enum EYBattleGroundObjectTypes
{
    BG_EY_OBJECT_DOOR_A                         = 0,
    BG_EY_OBJECT_DOOR_H                         = 1,
    BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER    = 2,
    BG_EY_OBJECT_A_BANNER_FEL_REALVER_LEFT      = 3,
    BG_EY_OBJECT_A_BANNER_FEL_REALVER_RIGHT     = 4,
    BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER      = 5,
    BG_EY_OBJECT_A_BANNER_BLOOD_ELF_LEFT        = 6,
    BG_EY_OBJECT_A_BANNER_BLOOD_ELF_RIGHT       = 7,
    BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER  = 8,
    BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_LEFT    = 9,
    BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_RIGHT   = 10,
    BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER     = 11,
    BG_EY_OBJECT_A_BANNER_MAGE_TOWER_LEFT       = 12,
    BG_EY_OBJECT_A_BANNER_MAGE_TOWER_RIGHT      = 13,
    BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER    = 14,
    BG_EY_OBJECT_H_BANNER_FEL_REALVER_LEFT      = 15,
    BG_EY_OBJECT_H_BANNER_FEL_REALVER_RIGHT     = 16,
    BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER      = 17,
    BG_EY_OBJECT_H_BANNER_BLOOD_ELF_LEFT        = 18,
    BG_EY_OBJECT_H_BANNER_BLOOD_ELF_RIGHT       = 19,
    BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER  = 20,
    BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_LEFT    = 21,
    BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_RIGHT   = 22,
    BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER     = 23,
    BG_EY_OBJECT_H_BANNER_MAGE_TOWER_LEFT       = 24,
    BG_EY_OBJECT_H_BANNER_MAGE_TOWER_RIGHT      = 25,
    BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER    = 26,
    BG_EY_OBJECT_N_BANNER_FEL_REALVER_LEFT      = 27,
    BG_EY_OBJECT_N_BANNER_FEL_REALVER_RIGHT     = 28,
    BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER      = 29,
    BG_EY_OBJECT_N_BANNER_BLOOD_ELF_LEFT        = 30,
    BG_EY_OBJECT_N_BANNER_BLOOD_ELF_RIGHT       = 31,
    BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER  = 32,
    BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_LEFT    = 33,
    BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_RIGHT   = 34,
    BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER     = 35,
    BG_EY_OBJECT_N_BANNER_MAGE_TOWER_LEFT       = 36,
    BG_EY_OBJECT_N_BANNER_MAGE_TOWER_RIGHT      = 37,
    BG_EY_OBJECT_TOWER_CAP_FEL_REALVER          = 38,
    BG_EY_OBJECT_TOWER_CAP_BLOOD_ELF            = 39,
    BG_EY_OBJECT_TOWER_CAP_DRAENEI_RUINS        = 40,
    BG_EY_OBJECT_TOWER_CAP_MAGE_TOWER           = 41,
    BG_EY_OBJECT_FLAG_NETHERSTORM               = 42,
    BG_EY_OBJECT_FLAG_FEL_REALVER               = 43,
    BG_EY_OBJECT_FLAG_BLOOD_ELF                 = 44,
    BG_EY_OBJECT_FLAG_DRAENEI_RUINS             = 45,
    BG_EY_OBJECT_FLAG_MAGE_TOWER                = 46,
    //buffs
    BG_EY_OBJECT_SPEEDBUFF_FEL_REALVER          = 47,
    BG_EY_OBJECT_REGENBUFF_FEL_REALVER          = 48,
    BG_EY_OBJECT_BERSERKBUFF_FEL_REALVER        = 49,
    BG_EY_OBJECT_SPEEDBUFF_BLOOD_ELF            = 50,
    BG_EY_OBJECT_REGENBUFF_BLOOD_ELF            = 51,
    BG_EY_OBJECT_BERSERKBUFF_BLOOD_ELF          = 52,
    BG_EY_OBJECT_SPEEDBUFF_DRAENEI_RUINS        = 53,
    BG_EY_OBJECT_REGENBUFF_DRAENEI_RUINS        = 54,
    BG_EY_OBJECT_BERSERKBUFF_DRAENEI_RUINS      = 55,
    BG_EY_OBJECT_SPEEDBUFF_MAGE_TOWER           = 56,
    BG_EY_OBJECT_REGENBUFF_MAGE_TOWER           = 57,
    BG_EY_OBJECT_BERSERKBUFF_MAGE_TOWER         = 58,
    BG_EY_OBJECT_MAX                            = 59
};

enum BG_EY_FlagState
{
    BG_EY_FLAG_STATE_ON_BASE      = 0,
    BG_EY_FLAG_STATE_WAIT_RESPAWN = 1,
    BG_EY_FLAG_STATE_ON_PLAYER    = 2,
    BG_EY_FLAG_STATE_ON_GROUND    = 3
};

enum EYBattleGroundPointState
{
    EY_POINT_NO_OWNER           = 0,
    EY_POINT_STATE_UNCONTROLLED = 0,
    EY_POINT_UNDER_CONTROL      = 3
};

struct BattleGroundEYPointIconsStruct
{
    BattleGroundEYPointIconsStruct(uint32 _WorldStateControlIndex, uint32 _WorldStateAllianceControlledIndex, uint32 _WorldStateHordeControlledIndex)
        : WorldStateControlIndex(_WorldStateControlIndex), WorldStateAllianceControlledIndex(_WorldStateAllianceControlledIndex), WorldStateHordeControlledIndex(_WorldStateHordeControlledIndex) {}
    uint32 WorldStateControlIndex;
    uint32 WorldStateAllianceControlledIndex;
    uint32 WorldStateHordeControlledIndex;
};

struct BattleGroundEYLoosingPointStruct
{
    BattleGroundEYLoosingPointStruct(uint32 _SpawnNeutralObjectType, uint32 _DespawnObjectTypeAlliance, uint32 _MessageIdAlliance, uint32 _DespawnObjectTypeHorde, uint32 _MessageIdHorde)
        : SpawnNeutralObjectType(_SpawnNeutralObjectType), DespawnObjectTypeAlliance(_DespawnObjectTypeAlliance), MessageIdAlliance(_MessageIdAlliance), DespawnObjectTypeHorde(_DespawnObjectTypeHorde), MessageIdHorde(_MessageIdHorde) {}
    uint32 SpawnNeutralObjectType;
    uint32 DespawnObjectTypeAlliance;
    uint32 DespawnObjectTypeHorde;
    uint32 MessageIdHorde;
    uint32 MessageIdAlliance;
};

struct BattleGroundEYCapturingPointStruct
{
    BattleGroundEYCapturingPointStruct(uint32 _DespawnNeutralObjectType, uint32 _SpawnObjectTypeAlliance, uint32 _MessageIdAlliance, uint32 _SpawnObjectTypeHorde, uint32 _MessageIdHorde, uint32 _GraveYardId)
        : DespawnNeutralObjectType(_DespawnNeutralObjectType), SpawnObjectTypeAlliance(_SpawnObjectTypeAlliance), MessageIdAlliance(_MessageIdAlliance), SpawnObjectTypeHorde(_SpawnObjectTypeHorde), MessageIdHorde(_MessageIdHorde), GraveYardId(_GraveYardId) {}
    uint32 DespawnNeutralObjectType;
    uint32 SpawnObjectTypeAlliance;
    uint32 SpawnObjectTypeHorde;
    uint32 MessageIdHorde;
    uint32 MessageIdAlliance;
    uint32 GraveYardId;
};

const uint8  BG_EY_TickPoints[EY_POINTS_MAX] = {1, 2, 5, 10};
const uint32 BG_EY_FlagPoints[EY_POINTS_MAX] = {75, 85, 100, 500};

//constant arrays:
const BattleGroundEYPointIconsStruct m_PointsIconStruct[EY_POINTS_MAX] =
{
    BattleGroundEYPointIconsStruct(FEL_REAVER_UNCONTROL, FEL_REAVER_ALLIANCE_CONTROL, FEL_REAVER_HORDE_CONTROL),
    BattleGroundEYPointIconsStruct(BLOOD_ELF_UNCONTROL, BLOOD_ELF_ALLIANCE_CONTROL, BLOOD_ELF_HORDE_CONTROL),
    BattleGroundEYPointIconsStruct(DRAENEI_RUINS_UNCONTROL, DRAENEI_RUINS_ALLIANCE_CONTROL, DRAENEI_RUINS_HORDE_CONTROL),
    BattleGroundEYPointIconsStruct(MAGE_TOWER_UNCONTROL, MAGE_TOWER_ALLIANCE_CONTROL, MAGE_TOWER_HORDE_CONTROL)
};
const BattleGroundEYLoosingPointStruct m_LoosingPointTypes[EY_POINTS_MAX] =
{
    BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_LOST_A_F_RUINS, BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_LOST_H_F_RUINS),
    BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_LOST_A_B_TOWER, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_LOST_H_B_TOWER),
    BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_LOST_A_D_RUINS, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_LOST_H_D_RUINS),
    BattleGroundEYLoosingPointStruct(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_LOST_A_M_TOWER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_LOST_H_M_TOWER)
};
const BattleGroundEYCapturingPointStruct m_CapturingPointTypes[EY_POINTS_MAX] =
{
    BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_FEL_REALVER_CENTER, BG_EY_OBJECT_A_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_TAKEN_A_F_RUINS, BG_EY_OBJECT_H_BANNER_FEL_REALVER_CENTER, LANG_BG_EY_HAS_TAKEN_H_F_RUINS, EY_GRAVEYARD_FEL_REALVER),
    BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_BLOOD_ELF_CENTER, BG_EY_OBJECT_A_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_TAKEN_A_B_TOWER, BG_EY_OBJECT_H_BANNER_BLOOD_ELF_CENTER, LANG_BG_EY_HAS_TAKEN_H_B_TOWER, EY_GRAVEYARD_BLOOD_ELF),
    BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_DRAENEI_RUINS_CENTER, BG_EY_OBJECT_A_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_TAKEN_A_D_RUINS, BG_EY_OBJECT_H_BANNER_DRAENEI_RUINS_CENTER, LANG_BG_EY_HAS_TAKEN_H_D_RUINS, EY_GRAVEYARD_DRAENEI_RUINS),
    BattleGroundEYCapturingPointStruct(BG_EY_OBJECT_N_BANNER_MAGE_TOWER_CENTER, BG_EY_OBJECT_A_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_A_M_TOWER, BG_EY_OBJECT_H_BANNER_MAGE_TOWER_CENTER, LANG_BG_EY_HAS_TAKEN_H_M_TOWER, EY_GRAVEYARD_MAGE_TOWER)
};

class BattleGroundEYScore : public BattleGroundScore
{
    public:
        BattleGroundEYScore () : FlagCaptures(0) {};
        virtual ~BattleGroundEYScore() {};
        uint32 FlagCaptures;
};

class BattleGroundEY : public BattleGround
{
    friend class BattleGroundMgr;

    public:
        BattleGroundEY();
        ~BattleGroundEY();
        void Update(time_t diff);

        /* inherited from BattlegroundClass */
        virtual void AddPlayer(Player *plr);

        /* BG Flags */
        uint64 GetFlagPickerGUID() const    { return m_FlagKeeper; }
        void SetFlagPicker(uint64 guid)     { m_FlagKeeper = guid; }
        bool IsFlagPickedup() const         { return m_FlagKeeper != 0; }
        uint8 GetFlagState() const          { return m_FlagState; }
        void RespawnFlag(bool send_message);
        void RespawnFlagAfterDrop();

        void RemovePlayer(Player *plr,uint64 guid);
        void HandleBuffUse(uint64 const& buff_guid);
        void HandleAreaTrigger(Player *Source, uint32 Trigger);
        void HandleKillPlayer(Player *player, Player *killer);
        virtual WorldSafeLocsEntry const* GetClosestGraveYard(float x, float y, float z, uint32 team);
        virtual bool SetupBattleGround();
        virtual void ResetBGSubclass();
        void UpdateTeamScore(uint32 Team);
        void UpdatePlayerScore(Player *Source, uint32 type, uint32 value);
        virtual void FillInitialWorldStates(WorldPacket& data);
        void SetDroppedFlagGUID(uint64 guid)       { m_DroppedFlagGUID = guid;}
        uint64 GetDroppedFlagGUID() const          { return m_DroppedFlagGUID;}

        /* Battleground Events */
        virtual void EventPlayerClickedOnFlag(Player *Source, GameObject* target_obj);
        virtual void EventPlayerDroppedFlag(Player *Source);

    private:
        void EventPlayerCapturedFlag(Player *Source, uint32 BgObjectType);
        void EventTeamCapturedPoint(Player *Source, uint32 Point);
        void EventTeamLostPoint(Player *Source, uint32 Point);
        void UpdatePointsCount(uint32 Team);
        void UpdatePointsIcons(uint32 Team, uint32 Point);

        /* Point status updating procedures */
        void CheckSomeoneLeftPoint();
        void CheckSomeoneJoinedPoint();
        void UpdatePointStatuses();

        /* Scorekeeping */
        uint32 GetTeamScore(uint32 Team) const { return m_TeamScores[GetTeamIndexByTeamId(Team)]; }
        void AddPoints(uint32 Team, uint32 Points);

        void RemovePoint(uint32 TeamID, uint32 Points = 1) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] -= Points; }
        void SetTeamPoint(uint32 TeamID, uint32 Points = 0) { m_TeamScores[GetTeamIndexByTeamId(TeamID)] = Points; }

        uint32 m_TeamScores[2];
        uint32 m_HonorScoreTics[2];
        uint32 m_TeamPointsCount[2];

        uint32 m_Points_Trigger[EY_POINTS_MAX];

        uint64 m_FlagKeeper;                                // keepers guid
        uint64 m_DroppedFlagGUID;
        uint32 m_FlagCapturedBgObjectType;                  // type that should be despawned when flag is captured
        uint8 m_FlagState;                                  // for checking flag state
        int32 m_FlagsTimer;
        int32 m_TowerCapCheckTimer;

        uint32 m_PointOwnedByTeam[EY_POINTS_MAX];
        uint8 m_PointState[EY_POINTS_MAX];
        int32 m_PointBarStatus[EY_POINTS_MAX];
        typedef std::vector<uint64> PlayersNearPointType;
        PlayersNearPointType m_PlayersNearPoint[EY_POINTS_MAX + 1];
        uint8 m_CurrentPointPlayersCount[2*EY_POINTS_MAX];

        int32 m_PointAddingTimer;
};
#endif
