#ifndef OUTDOOR_PVP_HP_
#define OUTDOOR_PVP_HP_

#include "OutdoorPvP.h"

#define OutdoorPvPHPBuffZonesNum 6
                                                         //  HP, citadel, ramparts, blood furnace, shattered halls, mag's lair
const uint32 OutdoorPvPHPBuffZones[OutdoorPvPHPBuffZonesNum] = { 3483, 3563, 3562, 3713, 3714, 3836 };

const uint32 AllianceBuff = 32071;

const uint32 HordeBuff = 32049;

const uint32 AlliancePlayerKillReward = 32155;

const uint32 HordePlayerKillReward = 32158;

enum OutdoorPvPHPTowerType{
    HP_TOWER_BROKEN_HILL = 0,
    HP_TOWER_OVERLOOK = 1,
    HP_TOWER_STADIUM = 2,
    HP_TOWER_NUM = 3
};

const uint32 HP_CREDITMARKER[HP_TOWER_NUM] = {19032,19028,19029};

const uint32 HP_CapturePointEvent_Enter[HP_TOWER_NUM] = {11404,11396,11388};

const uint32 HP_CapturePointEvent_Leave[HP_TOWER_NUM] = {11403,11395,11387};

enum OutdoorPvPHPWorldStates{
    HP_UI_TOWER_DISPLAY_A = 0x9ba,
    HP_UI_TOWER_DISPLAY_H = 0x9b9,

    HP_UI_TOWER_COUNT_H = 0x9ae,
    HP_UI_TOWER_COUNT_A = 0x9ac,

    HP_UI_TOWER_SLIDER_N = 2475,
    HP_UI_TOWER_SLIDER_POS = 2474,
    HP_UI_TOWER_SLIDER_DISPLAY = 2473
};

const uint32 HP_MAP_N[HP_TOWER_NUM] = {0x9b5,0x9b2,0x9a8};

const uint32 HP_MAP_A[HP_TOWER_NUM] = {0x9b3,0x9b0,0x9a7};

const uint32 HP_MAP_H[HP_TOWER_NUM] = {0x9b4,0x9b1,0x9a6};

const uint32 HP_TowerArtKit_A[HP_TOWER_NUM] = {65,62,67};

const uint32 HP_TowerArtKit_H[HP_TOWER_NUM] = {64,61,68};

const uint32 HP_TowerArtKit_N[HP_TOWER_NUM] = {66,63,69};

const go_type HPCapturePoints[HP_TOWER_NUM] = {
    {182175,530,-471.462,3451.09,34.6432,0.174533,0,0,0.087156,0.996195},      // 0 - Broken Hill
    {182174,530,-184.889,3476.93,38.205,-0.017453,0,0,0.008727,-0.999962},     // 1 - Overlook
    {182173,530,-290.016,3702.42,56.6729,0.034907,0,0,0.017452,0.999848}     // 2 - Stadium
};

const go_type HPTowerFlags[HP_TOWER_NUM] = {
    {183514,530,-467.078,3528.17,64.7121,3.14159,0,0,1,0},  // 0 broken hill
    {182525,530,-187.887,3459.38,60.0403,-3.12414,0,0,0.999962,-0.008727}, // 1 overlook
    {183515,530,-289.610,3696.83,75.9447,3.12414,0,0,0.999962,0.008727} // 2 stadium
};

class OutdoorPvPObjectiveHP : public OutdoorPvPObjective
{
public:
    OutdoorPvPObjectiveHP(OutdoorPvP * pvp, OutdoorPvPHPTowerType type);
    bool Update(uint32 diff);
    void FillInitialWorldStates(WorldPacket & data);
    // used when player is activated/inactivated in the area
    bool HandlePlayerEnter(Player * plr);
    void HandlePlayerLeave(Player * plr);
    bool HandleCapturePointEvent(Player * plr, uint32 eventId);
private:
    OutdoorPvPHPTowerType m_TowerType;
};

class OutdoorPvPHP : public OutdoorPvP
{
friend class OutdoorPvPObjectiveHP;
public:
    OutdoorPvPHP();
    bool SetupOutdoorPvP();
    void HandlePlayerEnterZone(Player *plr, uint32 zone);
    void HandlePlayerLeaveZone(Player *plr, uint32 zone);
    bool Update(uint32 diff);
    void FillInitialWorldStates(WorldPacket &data);
    void SendRemoveWorldStates(Player * plr);
    void HandleKillImpl(Player * plr, Unit * killed);
    void BuffTeam(uint32 team);
private:
    // how many towers are controlled
    uint32 m_AllianceTowersControlled;
    uint32 m_HordeTowersControlled;
};

#endif
