Changeset 90
- Timestamp:
- 11/19/08 13:34:32 (17 years ago)
- Files:
-
- 1 modified
Legend:
- Unmodified
- Added
- Removed
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trunk/src/game/WorldSession.cpp
r78 r90 247 247 if (_player) 248 248 { 249 if (uint64 lguid = GetPlayer()->GetLootGUID()) 250 DoLootRelease(lguid); 251 249 252 ///- If the player just died before logging out, make him appear as a ghost 250 253 //FIXME: logout must be delayed in case lost connection with client in time of combat