Index: trunk/src/game/WorldSession.cpp
===================================================================
--- trunk/src/game/WorldSession.cpp (revision 78)
+++ trunk/src/game/WorldSession.cpp (revision 90)
@@ -247,4 +247,7 @@
     if (_player)
     {
+        if (uint64 lguid = GetPlayer()->GetLootGUID())
+            DoLootRelease(lguid);
+            
         ///- If the player just died before logging out, make him appear as a ghost
         //FIXME: logout must be delayed in case lost connection with client in time of combat
