1 | #ifndef _MODELCONTAINERVIEW_H |
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2 | #define _MODELCONTAINERVIEW_H |
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3 | |
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4 | #include <G3D/G3DAll.h> |
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5 | #include <G3D/System.h> |
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6 | #include "ModelContainer.h" |
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7 | #include "DebugCmdLogger.h" |
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8 | #include "vmapmanager.h" |
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9 | |
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10 | |
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11 | |
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12 | |
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13 | namespace VMAP |
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14 | { |
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15 | //========================================== |
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16 | |
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17 | |
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18 | //========================================== |
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19 | |
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20 | class ModelContainerView : |
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21 | public G3D::GApp |
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22 | { |
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23 | private: |
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24 | SkyRef iSky; |
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25 | LightingRef iLighting; |
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26 | SkyParameters iSkyParameters; |
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27 | |
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28 | VARAreaRef iVARAreaRef; |
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29 | Table<std::string , VAR*> iTriVarTable; |
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30 | Table<std::string , Array<int> > iTriIndexTable; |
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31 | |
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32 | VARAreaRef iVARAreaRef2; |
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33 | VAR iTriDebugVar; |
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34 | Array<Vector3> iVTriDebugArray; |
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35 | Array<int> iTriDebugArray; |
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36 | |
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37 | //Array<int> iLineIndexArray; |
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38 | |
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39 | GApp* i_App; |
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40 | CommandFileRW iCommandFileRW; |
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41 | Array<Command> iCmdArray; |
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42 | int iCurrCmdIndex; |
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43 | |
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44 | VMapManager* iVMapManager; |
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45 | |
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46 | Vector3 iPos1; |
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47 | Vector3 iPos2; |
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48 | Color3 iColor; |
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49 | bool iDrawLine; |
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50 | int iInstanceId; |
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51 | bool iPosSent; |
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52 | Array<Command> iPrevLoadCommands; |
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53 | private: |
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54 | Vector3 convertPositionToTrinityRep(float x, float y, float z) const; |
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55 | |
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56 | public: |
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57 | ModelContainerView(const G3D::GApp::Settings& settings); |
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58 | |
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59 | ~ModelContainerView(void); |
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60 | |
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61 | void addModelContainer(const std::string& pName,const ModelContainer* pModelContainer); |
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62 | void removeModelContainer(const std::string& pName, const ModelContainer* pModelContainer); |
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63 | void setViewPosition(const Vector3& pPosition); |
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64 | |
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65 | void onGraphics(RenderDevice* rd, Array<PosedModelRef> &posed3D, Array<PosedModel2DRef> &posed2D); |
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66 | virtual void onInit(); |
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67 | void init(); |
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68 | void cleanup(); |
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69 | void onUserInput(UserInput* ui); |
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70 | |
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71 | void fillRenderArray(const SubModel& pSm,Array<TriangleBox> &pArray, const TreeNode* pTreeNode); |
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72 | void fillVertexAndIndexArrays(const SubModel& pSm, Array<Vector3>& vArray, Array<int>& iArray); |
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73 | |
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74 | bool loadAndShowTile(int pMapId, int x, int y); |
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75 | void showMap(int pMapId, int x, int y); |
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76 | |
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77 | void showMap(MapTree* mt, std::string dirFileName); |
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78 | bool loadAndShowTile(int pMapId); |
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79 | |
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80 | |
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81 | void processCommand(); |
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82 | |
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83 | }; |
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84 | |
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85 | //========================================== |
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86 | //========================================== |
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87 | } |
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88 | |
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89 | #endif |
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