Revision 2, 1.0 kB
(checked in by yumileroy, 17 years ago)
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[svn] * Proper SVN structure
Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00
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1 | #ifndef MODEL_H |
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2 | #define MODEL_H |
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3 | |
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4 | #include "vec3d.h" |
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5 | #include "mpq.h" |
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6 | #include "modelheaders.h" |
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7 | //#include "quaternion.h" |
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8 | #include <vector> |
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9 | |
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10 | class Model; |
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11 | class WMOInstance; |
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12 | |
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13 | Vec3D fixCoordSystem(Vec3D v); |
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14 | |
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15 | |
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16 | |
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17 | |
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18 | class Model |
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19 | { |
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20 | public: |
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21 | ModelHeader header; |
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22 | ModelAnimation *anims; |
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23 | int *globalSequences; |
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24 | |
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25 | public: |
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26 | bool animGeometry,animTextures,animBones; |
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27 | bool animated; |
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28 | |
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29 | bool isAnimated(MPQFile &f); |
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30 | ModelVertex *origVertices; |
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31 | Vec3D *vertices, *normals; |
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32 | uint16 *indices; |
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33 | size_t nIndices; |
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34 | |
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35 | bool open(); |
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36 | bool ConvertToVMAPModel(char * outfilename); |
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37 | |
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38 | public: |
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39 | |
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40 | bool ok; |
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41 | bool ind; |
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42 | |
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43 | float rad; |
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44 | float trans; |
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45 | bool animcalc; |
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46 | int anim, animtime; |
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47 | |
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48 | Model(std::string &filename); |
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49 | ~Model(); |
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50 | |
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51 | private: |
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52 | std::string filename; |
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53 | char outfilename; |
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54 | }; |
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55 | |
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56 | class ModelInstance |
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57 | { |
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58 | public: |
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59 | Model *model; |
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60 | |
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61 | int id; |
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62 | |
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63 | Vec3D pos, rot; |
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64 | unsigned int d1, scale; |
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65 | |
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66 | float frot,w,sc; |
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67 | |
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68 | int light; |
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69 | Vec3D ldir; |
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70 | Vec3D lcol; |
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71 | |
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72 | ModelInstance() {} |
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73 | ModelInstance(MPQFile &f,const char* ModelInstName,const char*MapName, FILE *pDirfile); |
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74 | |
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75 | }; |
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76 | |
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77 | #endif |
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