Revision 2, 0.8 kB
(checked in by yumileroy, 17 years ago)
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[svn] * Proper SVN structure
Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00
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1 | /** |
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2 | Quat.inl |
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3 | |
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4 | @cite Quaternion implementation based on Watt & Watt page 363. |
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5 | Thanks to Max McGuire for slerp optimizations. |
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6 | |
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7 | @maintainer Morgan McGuire, matrix@graphics3d.com |
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8 | |
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9 | @created 2002-01-23 |
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10 | @edited 2004-03-04 |
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11 | */ |
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12 | |
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13 | namespace G3D { |
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14 | |
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15 | inline float& Quat::operator[] (int i) { |
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16 | debugAssert(i >= 0); |
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17 | debugAssert(i < 4); |
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18 | return ((float*)this)[i]; |
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19 | } |
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20 | |
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21 | inline const float& Quat::operator[] (int i) const { |
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22 | debugAssert(i >= 0); |
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23 | debugAssert(i < 4); |
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24 | return ((float*)this)[i]; |
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25 | } |
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26 | |
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27 | |
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28 | |
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29 | inline Quat Quat::operator-(const Quat& other) const { |
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30 | return Quat(x - other.x, y - other.y, z - other.z, w - other.w); |
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31 | } |
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32 | |
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33 | inline Quat Quat::operator+(const Quat& other) const { |
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34 | return Quat(x + other.x, y + other.y, z + other.z, w + other.w); |
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35 | } |
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36 | |
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37 | } |
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38 | |
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