| 1 | /** |
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| 2 | @file Table.h |
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| 3 | |
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| 4 | Templated hash table class. |
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| 5 | |
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| 6 | @maintainer Morgan McGuire, matrix@graphics3d.com |
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| 7 | @created 2001-04-22 |
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| 8 | @edited 2006-10-14 |
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| 9 | Copyright 2000-2006, Morgan McGuire. |
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| 10 | All rights reserved. |
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| 11 | */ |
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| 12 | |
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| 13 | #ifndef G3D_TABLE_H |
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| 14 | #define G3D_TABLE_H |
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| 15 | |
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| 16 | #include "G3D/platform.h" |
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| 17 | #include "G3D/Array.h" |
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| 18 | #include "G3D/debug.h" |
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| 19 | #include "G3D/System.h" |
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| 20 | #include "G3D/g3dmath.h" |
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| 21 | #include "G3D/Crypto.h" |
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| 22 | #include <cstddef> |
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| 23 | #include <string> |
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| 24 | |
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| 25 | #ifdef G3D_WIN32 |
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| 26 | # pragma warning (push) |
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| 27 | // Debug name too long warning |
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| 28 | # pragma warning (disable : 4786) |
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| 29 | #endif |
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| 30 | |
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| 31 | |
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| 32 | template<typename Key> |
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| 33 | struct GHashCode{}; |
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| 34 | |
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| 35 | template <> |
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| 36 | struct GHashCode<int> |
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| 37 | { |
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| 38 | size_t operator()(int key) const { return static_cast<size_t>(key); } |
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| 39 | }; |
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| 40 | |
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| 41 | template <> |
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| 42 | struct GHashCode<G3D::uint32> |
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| 43 | { |
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| 44 | size_t operator()(G3D::uint32 key) const { return static_cast<size_t>(key); } |
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| 45 | }; |
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| 46 | |
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| 47 | template <> |
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| 48 | struct GHashCode<G3D::uint64> |
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| 49 | { |
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| 50 | size_t operator()(G3D::uint64 key) const { return static_cast<size_t>(key); } |
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| 51 | }; |
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| 52 | |
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| 53 | template <> |
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| 54 | struct GHashCode<void*> |
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| 55 | { |
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| 56 | size_t operator()(const void* key) const { return reinterpret_cast<size_t>(key); } |
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| 57 | }; |
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| 58 | |
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| 59 | template<class T> |
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| 60 | struct GHashCode<T*> |
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| 61 | { |
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| 62 | size_t operator()(const T* key) const { return reinterpret_cast<size_t>(key); } |
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| 63 | }; |
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| 64 | |
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| 65 | template <> |
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| 66 | struct GHashCode<const std::string> |
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| 67 | { |
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| 68 | size_t operator()(const std::string& key) const { return static_cast<size_t>(G3D::Crypto::crc32(key.c_str(), key.size())); } |
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| 69 | }; |
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| 70 | |
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| 71 | template <> |
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| 72 | struct GHashCode<std::string> |
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| 73 | { |
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| 74 | size_t operator()(const std::string& key) const { return static_cast<size_t>(G3D::Crypto::crc32(key.c_str(), key.size())); } |
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| 75 | }; |
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| 76 | |
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| 77 | namespace G3D { |
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| 78 | |
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| 79 | |
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| 80 | /** |
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| 81 | An unordered data structure mapping keys to values. |
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| 82 | |
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| 83 | Key must be a pointer, an int, a std::string, a class with a hashCode() method, |
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| 84 | or provide overloads for: |
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| 85 | |
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| 86 | <PRE> |
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| 87 | template<> struct GHashCode<class Key> { |
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| 88 | size_t operator()(Key key) const { return reinterpret_cast<size_t>( ... ); } |
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| 89 | }; |
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| 90 | |
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| 91 | bool operator==(const Key&, const Key&); |
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| 92 | </PRE> |
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| 93 | |
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| 94 | G3D pre-defines GHashCode functions for common types (like <CODE>int</CODE> and <CODE>std::string</CODE>). |
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| 95 | If you use a Table with a different type you must write those functions yourself. For example, |
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| 96 | an enum would use: |
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| 97 | |
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| 98 | <PRE> |
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| 99 | template<> struct GHashCode<MyEnum> { |
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| 100 | size_t operator()(MyEnum key) const { return reinterpret_cast<size_t>( key ); } |
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| 101 | }; |
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| 102 | </PRE> |
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| 103 | |
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| 104 | And rely on the default enum operator==. |
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| 105 | |
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| 106 | |
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| 107 | Periodically check that debugGetLoad() is low (> 0.1). When it gets near |
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| 108 | 1.0 your hash function is badly designed and maps too many inputs to |
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| 109 | the same output. |
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| 110 | */ |
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| 111 | template<class Key, class Value, class HashFunc = GHashCode<Key> > |
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| 112 | class Table { |
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| 113 | public: |
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| 114 | |
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| 115 | /** |
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| 116 | The pairs returned by iterator. |
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| 117 | */ |
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| 118 | class Entry { |
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| 119 | public: |
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| 120 | Key key; |
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| 121 | Value value; |
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| 122 | }; |
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| 123 | |
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| 124 | private: |
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| 125 | /** |
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| 126 | Linked list nodes used internally by HashTable. |
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| 127 | */ |
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| 128 | class Node { |
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| 129 | public: |
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| 130 | size_t hashCode; |
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| 131 | Entry entry; |
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| 132 | Node* next; |
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| 133 | |
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| 134 | |
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| 135 | /** Provide pooled allocation for speed. */ |
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| 136 | inline void* operator new (size_t size) { |
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| 137 | return System::malloc(size); |
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| 138 | } |
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| 139 | |
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| 140 | inline void operator delete (void* p) { |
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| 141 | System::free(p); |
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| 142 | } |
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| 143 | |
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| 144 | |
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| 145 | Node(Key key, Value value, size_t hashCode, Node* next) { |
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| 146 | this->entry.key = key; |
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| 147 | this->entry.value = value; |
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| 148 | this->hashCode = hashCode; |
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| 149 | this->next = next; |
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| 150 | } |
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| 151 | |
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| 152 | /** |
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| 153 | Clones a whole chain; |
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| 154 | */ |
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| 155 | Node* clone() { |
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| 156 | return new Node(this->entry.key, this->entry.value, hashCode, (next == NULL) ? NULL : next->clone()); |
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| 157 | } |
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| 158 | }; |
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| 159 | |
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| 160 | HashFunc m_HashFunc; |
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| 161 | |
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| 162 | /** |
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| 163 | Number of elements in the table. |
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| 164 | */ |
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| 165 | size_t _size; |
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| 166 | |
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| 167 | /** |
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| 168 | Array of Node*. |
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| 169 | We don't use Array<Node*> because Table is lower level. |
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| 170 | Some elements may be NULL. |
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| 171 | */ |
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| 172 | Node** bucket; |
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| 173 | |
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| 174 | /** |
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| 175 | Length of the bucket array. |
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| 176 | */ |
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| 177 | size_t numBuckets; |
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| 178 | |
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| 179 | /** |
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| 180 | Re-hashes for a larger bucket size. |
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| 181 | */ |
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| 182 | void resize(size_t numBuckets) { |
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| 183 | |
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| 184 | Node** oldBucket = bucket; |
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| 185 | bucket = (Node**)System::alignedMalloc(sizeof(Node*) * numBuckets, 16); |
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| 186 | System::memset(bucket, 0, sizeof(Node*) * numBuckets); |
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| 187 | |
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| 188 | for (size_t b = 0; b < this->numBuckets; b++) { |
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| 189 | Node* node = oldBucket[b]; |
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| 190 | |
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| 191 | while (node != NULL) { |
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| 192 | Node* nextNode = node->next; |
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| 193 | |
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| 194 | // insert at the head of the list for bucket[i] |
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| 195 | size_t i = node->hashCode % numBuckets; |
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| 196 | node->next = bucket[i]; |
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| 197 | bucket[i] = node; |
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| 198 | |
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| 199 | node = nextNode; |
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| 200 | } |
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| 201 | } |
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| 202 | |
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| 203 | System::alignedFree(oldBucket); |
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| 204 | this->numBuckets = numBuckets; |
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| 205 | } |
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| 206 | |
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| 207 | void copyFrom(const Table<Key, Value>& h) { |
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| 208 | this->_size = h._size; |
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| 209 | this->numBuckets = h.numBuckets; |
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| 210 | this->bucket = (Node**)System::alignedMalloc(sizeof(Node*) * numBuckets, 16); |
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| 211 | System::memset(this->bucket, 0, sizeof(Node*) * numBuckets); |
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| 212 | for (size_t b = 0; b < this->numBuckets; b++) { |
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| 213 | if (h.bucket[b] != NULL) { |
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| 214 | bucket[b] = h.bucket[b]->clone(); |
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| 215 | } |
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| 216 | } |
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| 217 | } |
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| 218 | |
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| 219 | /** |
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| 220 | Frees the heap structures for the nodes. |
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| 221 | */ |
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| 222 | void freeMemory() { |
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| 223 | for (size_t b = 0; b < numBuckets; b++) { |
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| 224 | Node* node = bucket[b]; |
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| 225 | while (node != NULL) { |
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| 226 | Node* next = node->next; |
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| 227 | delete node; |
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| 228 | node = next; |
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| 229 | } |
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| 230 | } |
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| 231 | System::alignedFree(bucket); |
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| 232 | bucket = NULL; |
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| 233 | numBuckets = 0; |
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| 234 | _size = 0; |
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| 235 | } |
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| 236 | |
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| 237 | public: |
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| 238 | |
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| 239 | /** |
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| 240 | Creates an empty hash table. This causes some heap allocation to occur. |
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| 241 | */ |
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| 242 | Table() { |
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| 243 | numBuckets = 10; |
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| 244 | _size = 0; |
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| 245 | bucket = (Node**)System::alignedMalloc(sizeof(Node*) * numBuckets, 16); |
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| 246 | System::memset(bucket, 0, sizeof(Node*) * numBuckets); |
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| 247 | } |
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| 248 | |
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| 249 | /** |
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| 250 | Destroys all of the memory allocated by the table, but does <B>not</B> |
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| 251 | call delete on keys or values if they are pointers. If you want to |
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| 252 | deallocate things that the table points at, use getKeys() and Array::deleteAll() |
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| 253 | to delete them. |
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| 254 | */ |
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| 255 | virtual ~Table() { |
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| 256 | freeMemory(); |
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| 257 | } |
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| 258 | |
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| 259 | Table(const Table<Key, Value>& h) { |
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| 260 | this->copyFrom(h); |
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| 261 | } |
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| 262 | |
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| 263 | Table& operator=(const Table<Key, Value>& h) { |
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| 264 | // No need to copy if the argument is this |
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| 265 | if (this != &h) { |
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| 266 | // Free the existing nodes |
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| 267 | freeMemory(); |
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| 268 | this->copyFrom(h); |
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| 269 | } |
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| 270 | return *this; |
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| 271 | } |
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| 272 | |
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| 273 | /** |
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| 274 | Returns the length of the deepest bucket. |
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| 275 | */ |
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| 276 | size_t debugGetDeepestBucketSize() const { |
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| 277 | size_t deepest = 0; |
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| 278 | |
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| 279 | for (size_t b = 0; b < numBuckets; b++) { |
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| 280 | size_t count = 0; |
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| 281 | Node* node = bucket[b]; |
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| 282 | while (node != NULL) { |
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| 283 | node = node->next; |
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| 284 | ++count; |
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| 285 | } |
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| 286 | |
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| 287 | if (count > deepest) { |
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| 288 | deepest = count; |
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| 289 | } |
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| 290 | } |
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| 291 | |
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| 292 | return deepest; |
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| 293 | } |
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| 294 | |
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| 295 | /** |
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| 296 | A small load (close to zero) means the hash table is acting very |
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| 297 | efficiently most of the time. A large load (close to 1) means |
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| 298 | the hash table is acting poorly-- all operations will be very slow. |
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| 299 | A large load will result from a bad hash function that maps too |
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| 300 | many keys to the same code. |
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| 301 | */ |
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| 302 | double debugGetLoad() const { |
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| 303 | return debugGetDeepestBucketSize() / (double)size(); |
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| 304 | } |
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| 305 | |
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| 306 | /** |
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| 307 | Returns the number of buckets. |
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| 308 | */ |
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| 309 | size_t debugGetNumBuckets() const { |
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| 310 | return numBuckets; |
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| 311 | } |
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| 312 | |
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| 313 | /** |
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| 314 | C++ STL style iterator variable. See begin(). |
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| 315 | */ |
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| 316 | class Iterator { |
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| 317 | private: |
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| 318 | friend class Table<Key, Value>; |
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| 319 | |
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| 320 | /** |
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| 321 | Bucket index. |
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| 322 | */ |
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| 323 | size_t index; |
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| 324 | |
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| 325 | /** |
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| 326 | Linked list node. |
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| 327 | */ |
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| 328 | Node* node; |
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| 329 | Table<Key, Value>* table; |
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| 330 | size_t numBuckets; |
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| 331 | Node** bucket; |
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| 332 | bool isDone; |
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| 333 | |
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| 334 | /** |
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| 335 | Creates the end iterator. |
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| 336 | */ |
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| 337 | Iterator(const Table<Key, Value>* table) : table(const_cast<Table<Key, Value>*>(table)) { |
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| 338 | isDone = true; |
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| 339 | } |
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| 340 | |
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| 341 | Iterator(const Table<Key, Value>* table, size_t numBuckets, Node** bucket) : |
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| 342 | table(const_cast<Table<Key, Value>*>(table)), |
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| 343 | numBuckets(numBuckets), |
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| 344 | bucket(bucket) { |
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| 345 | |
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| 346 | if (numBuckets == 0) { |
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| 347 | // Empty table |
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| 348 | isDone = true; |
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| 349 | return; |
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| 350 | } |
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| 351 | |
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| 352 | index = 0; |
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| 353 | node = bucket[index]; |
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| 354 | isDone = false; |
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| 355 | findNext(); |
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| 356 | } |
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| 357 | |
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| 358 | /** |
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| 359 | Finds the next element, setting isDone if one can't be found. |
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| 360 | Looks at the current element first. |
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| 361 | */ |
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| 362 | void findNext() { |
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| 363 | while (node == NULL) { |
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| 364 | index++; |
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| 365 | if (index >= numBuckets) { |
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| 366 | isDone = true; |
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| 367 | break; |
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| 368 | } else { |
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| 369 | node = bucket[index]; |
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| 370 | } |
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| 371 | } |
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| 372 | } |
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| 373 | |
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| 374 | public: |
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| 375 | inline bool operator!=(const Iterator& other) const { |
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| 376 | return !(*this == other); |
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| 377 | } |
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| 378 | |
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| 379 | bool operator==(const Iterator& other) const { |
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| 380 | if (other.isDone || isDone) { |
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| 381 | // Common case; check against isDone. |
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| 382 | return (isDone == other.isDone) && (other.table == table); |
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| 383 | } else { |
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| 384 | return |
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| 385 | (table == other.table) && |
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| 386 | (node == other.node) && |
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| 387 | (index == other.index); |
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| 388 | } |
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| 389 | } |
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| 390 | |
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| 391 | /** |
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| 392 | Pre increment. |
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| 393 | */ |
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| 394 | Iterator& operator++() { |
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| 395 | node = node->next; |
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| 396 | findNext(); |
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| 397 | return *this; |
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| 398 | } |
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| 399 | |
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| 400 | /** |
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| 401 | Post increment (slower than preincrement). |
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| 402 | */ |
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| 403 | Iterator operator++(int) { |
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| 404 | Iterator old = *this; |
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| 405 | ++(*this); |
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| 406 | return old; |
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| 407 | } |
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| 408 | |
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| 409 | const Entry& operator*() const { |
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| 410 | return node->entry; |
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| 411 | } |
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| 412 | |
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| 413 | Entry* operator->() const { |
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| 414 | return &(node->entry); |
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| 415 | } |
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| 416 | |
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| 417 | operator Entry*() const { |
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| 418 | return &(node->entry); |
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| 419 | } |
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| 420 | }; |
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| 421 | |
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| 422 | |
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| 423 | /** |
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| 424 | C++ STL style iterator method. Returns the first Entry, which |
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| 425 | contains a key and value. Use preincrement (++entry) to get to |
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| 426 | the next element. Do not modify the table while iterating. |
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| 427 | */ |
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| 428 | Iterator begin() const { |
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| 429 | return Iterator(this, numBuckets, bucket); |
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| 430 | } |
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| 431 | |
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| 432 | /** |
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| 433 | C++ STL style iterator method. Returns one after the last iterator |
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| 434 | element. |
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| 435 | */ |
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| 436 | const Iterator end() const { |
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| 437 | return Iterator(this); |
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| 438 | } |
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| 439 | |
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| 440 | /** |
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| 441 | Removes all elements |
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| 442 | */ |
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| 443 | void clear() { |
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| 444 | freeMemory(); |
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| 445 | numBuckets = 20; |
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| 446 | _size = 0; |
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| 447 | bucket = (Node**)System::alignedMalloc(sizeof(Node*) * numBuckets, 16); |
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| 448 | System::memset(bucket, 0, sizeof(Node*) * numBuckets); |
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| 449 | } |
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| 450 | |
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| 451 | |
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| 452 | /** |
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| 453 | Returns the number of keys. |
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| 454 | */ |
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| 455 | size_t size() const { |
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| 456 | return _size; |
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| 457 | } |
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| 458 | |
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| 459 | |
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| 460 | /** |
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| 461 | If you insert a pointer into the key or value of a table, you are |
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| 462 | responsible for deallocating the object eventually. Inserting |
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| 463 | key into a table is O(1), but may cause a potentially slow rehashing. |
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| 464 | */ |
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| 465 | void set(const Key& key, const Value& value) { |
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| 466 | size_t code = m_HashFunc(key); |
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| 467 | size_t b = code % numBuckets; |
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| 468 | |
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| 469 | // Go to the bucket |
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| 470 | Node* n = bucket[b]; |
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| 471 | |
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| 472 | // No bucket, so this must be the first |
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| 473 | if (n == NULL) { |
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| 474 | bucket[b] = new Node(key, value, code, NULL); |
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| 475 | ++_size; |
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| 476 | return; |
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| 477 | } |
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| 478 | |
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| 479 | size_t bucketLength = 1; |
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| 480 | |
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| 481 | // Sometimes a bad hash code will cause all elements |
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| 482 | // to collide. Detect this case and don't rehash when |
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| 483 | // it occurs; nothing good will come from the rehashing. |
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| 484 | bool allSameCode = true; |
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| 485 | |
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| 486 | // Try to find the node |
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| 487 | do { |
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| 488 | allSameCode = allSameCode && (code == n->hashCode); |
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| 489 | |
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| 490 | if ((code == n->hashCode) && (n->entry.key == key)) { |
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| 491 | // Replace the existing node. |
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| 492 | n->entry.value = value; |
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| 493 | return; |
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| 494 | } |
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| 495 | |
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| 496 | n = n->next; |
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| 497 | ++bucketLength; |
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| 498 | } while (n != NULL); |
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| 499 | |
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| 500 | const size_t maxBucketLength = 5; |
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| 501 | if ((bucketLength > maxBucketLength) & ! allSameCode && (numBuckets < _size * 20)) { |
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| 502 | // This bucket was really large; rehash if all elements |
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| 503 | // don't have the same hashcode the number of buckets is reasonable. |
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| 504 | resize(numBuckets * 2 + 1); |
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| 505 | } |
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| 506 | |
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| 507 | // Not found; insert at the head. |
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| 508 | b = code % numBuckets; |
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| 509 | bucket[b] = new Node(key, value, code, bucket[b]); |
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| 510 | ++_size; |
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| 511 | } |
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| 512 | |
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| 513 | /** |
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| 514 | Removes an element from the table if it is present. It is an error |
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| 515 | to remove an element that isn't present. |
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| 516 | */ |
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| 517 | void remove(const Key& key) { |
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| 518 | |
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| 519 | size_t code = m_HashFunc(key); |
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| 520 | size_t b = code % numBuckets; |
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| 521 | |
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| 522 | // Go to the bucket |
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| 523 | Node* n = bucket[b]; |
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| 524 | |
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| 525 | // Make sure it was found |
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| 526 | alwaysAssertM(n != NULL, "Tried to remove a key that was not in the table."); |
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| 527 | |
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| 528 | Node* previous = NULL; |
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| 529 | |
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| 530 | // Try to find the node |
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| 531 | do { |
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| 532 | if ((code == n->hashCode) && (n->entry.key == key)) { |
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| 533 | // This is the node; remove it |
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| 534 | if (previous == NULL) { |
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| 535 | bucket[b] = n->next; |
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| 536 | } else { |
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| 537 | previous->next = n->next; |
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| 538 | } |
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| 539 | // Delete the node |
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| 540 | delete n; |
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| 541 | --_size; |
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| 542 | return; |
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| 543 | } |
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| 544 | |
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| 545 | previous = n; |
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| 546 | n = n->next; |
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| 547 | } while (n != NULL); |
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| 548 | |
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| 549 | |
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| 550 | alwaysAssertM(false, "Tried to remove a key that was not in the table."); |
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| 551 | } |
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| 552 | |
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| 553 | /** |
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| 554 | Returns the value associated with key. |
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| 555 | @deprecated Use get(key, val) or |
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| 556 | */ |
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| 557 | Value& get(const Key& key) const { |
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| 558 | |
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| 559 | size_t code = m_HashFunc(key); |
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| 560 | size_t b = code % numBuckets; |
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| 561 | |
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| 562 | Node* node = bucket[b]; |
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| 563 | |
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| 564 | while (node != NULL) { |
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| 565 | if ((node->hashCode == code) && (node->entry.key == key)) { |
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| 566 | return node->entry.value; |
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| 567 | } |
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| 568 | node = node->next; |
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| 569 | } |
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| 570 | |
|---|
| 571 | debugAssertM(false, "Key not found"); |
|---|
| 572 | // The next line is here just to make |
|---|
| 573 | // a compiler warning go away. |
|---|
| 574 | return node->entry.value; |
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| 575 | } |
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| 576 | |
|---|
| 577 | /** |
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| 578 | If the key is present in the table, val is set to the associated value and returns true. |
|---|
| 579 | If the key is not present, returns false. |
|---|
| 580 | */ |
|---|
| 581 | bool get(const Key& key, Value& val) const { |
|---|
| 582 | size_t code = m_HashFunc(key); |
|---|
| 583 | size_t b = code % numBuckets; |
|---|
| 584 | |
|---|
| 585 | Node* node = bucket[b]; |
|---|
| 586 | |
|---|
| 587 | while (node != NULL) { |
|---|
| 588 | if ((node->hashCode == code) && (node->entry.key == key)) { |
|---|
| 589 | // found key |
|---|
| 590 | val = node->entry.value; |
|---|
| 591 | return true; |
|---|
| 592 | } |
|---|
| 593 | node = node->next; |
|---|
| 594 | } |
|---|
| 595 | |
|---|
| 596 | // Failed to find key |
|---|
| 597 | return false; |
|---|
| 598 | } |
|---|
| 599 | |
|---|
| 600 | /** |
|---|
| 601 | Returns true if key is in the table. |
|---|
| 602 | */ |
|---|
| 603 | bool containsKey(const Key& key) const { |
|---|
| 604 | size_t code = m_HashFunc(key); |
|---|
| 605 | size_t b = code % numBuckets; |
|---|
| 606 | |
|---|
| 607 | Node* node = bucket[b]; |
|---|
| 608 | |
|---|
| 609 | while (node != NULL) { |
|---|
| 610 | if ((node->hashCode == code) && (node->entry.key == key)) { |
|---|
| 611 | return true; |
|---|
| 612 | } |
|---|
| 613 | node = node->next; |
|---|
| 614 | } while (node != NULL); |
|---|
| 615 | |
|---|
| 616 | return false; |
|---|
| 617 | } |
|---|
| 618 | |
|---|
| 619 | |
|---|
| 620 | /** |
|---|
| 621 | Short syntax for get. |
|---|
| 622 | */ |
|---|
| 623 | inline Value& operator[](const Key &key) const { |
|---|
| 624 | return get(key); |
|---|
| 625 | } |
|---|
| 626 | |
|---|
| 627 | |
|---|
| 628 | /** |
|---|
| 629 | Returns an array of all of the keys in the table. |
|---|
| 630 | You can iterate over the keys to get the values. |
|---|
| 631 | */ |
|---|
| 632 | Array<Key> getKeys() const { |
|---|
| 633 | Array<Key> keyArray; |
|---|
| 634 | getKeys(keyArray); |
|---|
| 635 | return keyArray; |
|---|
| 636 | } |
|---|
| 637 | |
|---|
| 638 | void getKeys(Array<Key>& keyArray) const { |
|---|
| 639 | keyArray.resize(0, DONT_SHRINK_UNDERLYING_ARRAY); |
|---|
| 640 | for (size_t i = 0; i < numBuckets; i++) { |
|---|
| 641 | Node* node = bucket[i]; |
|---|
| 642 | while (node != NULL) { |
|---|
| 643 | keyArray.append(node->entry.key); |
|---|
| 644 | node = node->next; |
|---|
| 645 | } |
|---|
| 646 | } |
|---|
| 647 | } |
|---|
| 648 | |
|---|
| 649 | /** |
|---|
| 650 | Calls delete on all of the keys. Does not clear the table, |
|---|
| 651 | however, so you are left with a table of dangling pointers. |
|---|
| 652 | |
|---|
| 653 | Same as <CODE>getKeys().deleteAll();</CODE> |
|---|
| 654 | |
|---|
| 655 | To delete all of the values, you may want something like |
|---|
| 656 | <PRE> |
|---|
| 657 | Array<Key> keys = table.getKeys(); |
|---|
| 658 | Set<Value> value; |
|---|
| 659 | for (int k = 0; k < keys.length(); k++) { |
|---|
| 660 | value.insert(keys[k]); |
|---|
| 661 | } |
|---|
| 662 | value.getMembers().deleteAll(); |
|---|
| 663 | keys.deleteAll(); |
|---|
| 664 | </PRE> |
|---|
| 665 | */ |
|---|
| 666 | void deleteKeys() { |
|---|
| 667 | getKeys().deleteAll(); |
|---|
| 668 | } |
|---|
| 669 | |
|---|
| 670 | /** |
|---|
| 671 | Calls delete on all of the values. This is unsafe-- |
|---|
| 672 | do not call unless you know that each value appears |
|---|
| 673 | at most once. |
|---|
| 674 | |
|---|
| 675 | Does not clear the table, so you are left with a table |
|---|
| 676 | of dangling pointers. |
|---|
| 677 | */ |
|---|
| 678 | void deleteValues() { |
|---|
| 679 | for (int i = 0; i < numBuckets; i++) { |
|---|
| 680 | Node* node = bucket[i]; |
|---|
| 681 | while (node != NULL) { |
|---|
| 682 | delete node->entry.value; |
|---|
| 683 | node = node->next; |
|---|
| 684 | } |
|---|
| 685 | } |
|---|
| 686 | } |
|---|
| 687 | }; |
|---|
| 688 | |
|---|
| 689 | } // namespace |
|---|
| 690 | |
|---|
| 691 | #ifdef G3D_WIN32 |
|---|
| 692 | # pragma warning (pop) |
|---|
| 693 | #endif |
|---|
| 694 | |
|---|
| 695 | #endif |
|---|