1 | /** |
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2 | @file g3dmath.h |
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3 | |
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4 | Math util class. |
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5 | |
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6 | @maintainer Morgan McGuire, matrix@graphics3d.com |
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7 | @cite highestBit by Jukka Liimatta |
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8 | |
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9 | @created 2001-06-02 |
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10 | @edited 2006-01-16 |
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11 | |
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12 | Copyright 2000-2006, Morgan McGuire. |
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13 | All rights reserved. |
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14 | */ |
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15 | |
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16 | #ifndef G3DMATH_H |
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17 | #define G3DMATH_H |
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18 | |
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19 | #ifdef _MSC_VER |
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20 | // Disable conditional expression is constant, which occurs incorrectly on inlined functions |
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21 | # pragma warning (push) |
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22 | # pragma warning (disable : 4127) |
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23 | // disable: "C++ exception handler used" |
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24 | # pragma warning (disable : 4530) |
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25 | #endif |
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26 | |
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27 | #include "G3D/platform.h" |
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28 | #include <ctype.h> |
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29 | #include <string> |
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30 | #include <float.h> |
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31 | #include <limits> |
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32 | |
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33 | /*These defines enable functionality introduced with the 1999 ISO C |
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34 | **standard. They must be defined before the inclusion of math.h to |
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35 | **engage them. If optimisation is enabled, these functions will be |
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36 | **inlined. With optimisation switched off, you have to link in the |
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37 | **maths library using -lm. |
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38 | */ |
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39 | |
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40 | #define _ISOC9X_SOURCE1 |
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41 | #define _ISOC99_SOURCE1 |
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42 | #define __USE_ISOC9X1 |
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43 | #define __USE_ISOC991 |
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44 | |
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45 | #include <math.h> |
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46 | |
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47 | #include "G3D/debug.h" |
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48 | |
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49 | #undef min |
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50 | #undef max |
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51 | |
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52 | namespace G3D { |
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53 | |
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54 | #if defined(_MSC_VER) |
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55 | |
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56 | #if !defined(_WIN64) |
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57 | |
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58 | /** |
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59 | Win32 implementation of the C99 fast rounding routines. |
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60 | |
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61 | @cite routines are |
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62 | Copyright (C) 2001 Erik de Castro Lopo <erikd AT mega-nerd DOT com> |
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63 | |
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64 | Permission to use, copy, modify, distribute, and sell this file for any |
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65 | purpose is hereby granted without fee, provided that the above copyright |
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66 | and this permission notice appear in all copies. No representations are |
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67 | made about the suitability of this software for any purpose. It is |
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68 | provided "as is" without express or implied warranty. |
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69 | */ |
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70 | |
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71 | __inline long int lrint (double flt) { |
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72 | int intgr; |
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73 | |
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74 | _asm { |
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75 | fld flt |
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76 | fistp intgr |
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77 | }; |
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78 | |
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79 | return intgr; |
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80 | } |
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81 | |
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82 | __inline long int lrintf(float flt) { |
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83 | int intgr; |
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84 | |
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85 | _asm { |
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86 | fld flt |
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87 | fistp intgr |
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88 | }; |
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89 | |
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90 | return intgr; |
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91 | } |
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92 | |
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93 | #else |
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94 | |
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95 | __inline long int lrint (double flt) { |
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96 | return (long int)floor(flt+0.5f); |
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97 | } |
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98 | |
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99 | __inline long int lrintf(float flt) { |
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100 | return (long int)floorf(flt+0.5f); |
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101 | } |
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102 | |
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103 | |
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104 | #endif |
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105 | |
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106 | #endif |
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107 | |
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108 | |
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109 | const double fuzzyEpsilon = 0.00001; |
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110 | |
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111 | /** Returns a reference to a static double. |
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112 | This value should not be tested against directly, instead |
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113 | G3D::isNan() and G3D::isFinite() will return reliable results. */ |
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114 | inline const double& inf() { |
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115 | |
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116 | // We already have <limits> included but |
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117 | // not using it in older gcc for safe compilations |
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118 | #if (__GNUC__ == 2) |
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119 | static const double i = 1.0/sin(0.0); |
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120 | #else |
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121 | // double is a standard type and should have infinity |
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122 | static const double i = std::numeric_limits<double>::infinity(); |
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123 | #endif |
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124 | return i; |
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125 | } |
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126 | |
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127 | /** Returns a reference to a static double. |
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128 | This value should not be tested against directly, instead |
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129 | G3D::isNan() and G3D::isFinite() will return reliable results. */ |
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130 | inline const double& nan() { |
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131 | |
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132 | // We already have <limits> included but |
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133 | // not using it in older gcc for safe compilations |
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134 | #if (__GNUC__ == 2) |
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135 | static const double n = 0.0/sin(0.0); |
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136 | #else |
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137 | // double is a standard type and should have quiet NaN |
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138 | static const double n = std::numeric_limits<double>::quiet_NaN(); |
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139 | #endif |
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140 | return n; |
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141 | } |
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142 | |
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143 | /** Returns a reference to a static double. Use instead of G3D_PI. */ |
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144 | inline const double& pi() { |
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145 | static const double p = 3.1415926535898; |
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146 | return p; |
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147 | } |
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148 | |
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149 | /** Returns a reference to a static double. Use instead of G3D_HALF_PI. */ |
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150 | inline const double& halfPi() { |
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151 | static const double p = 1.5707963267949; |
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152 | return p; |
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153 | } |
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154 | |
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155 | /** Returns a reference to a static double. Use instead of G3D_TWO_PI. */ |
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156 | inline const double& twoPi() { |
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157 | static const double p = 6.283185; |
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158 | return p; |
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159 | } |
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160 | |
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161 | /** @def G3D_PI |
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162 | @deprecated Use G3D::pi() instead. */ |
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163 | #define G3D_PI (3.1415926535898) |
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164 | /** @def G3D_HALF_PI |
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165 | @deprecated Use G3D::halfPi() instead. */ |
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166 | #define G3D_HALF_PI (1.5707963267949) |
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167 | /** @def G3D_TWO_PI |
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168 | @deprecated Use G3D::twoPi() instead. */ |
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169 | #define G3D_TWO_PI (6.283185) |
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170 | |
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171 | typedef signed char int8; |
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172 | typedef unsigned char uint8; |
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173 | typedef short int16; |
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174 | typedef unsigned short uint16; |
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175 | typedef int int32; |
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176 | typedef unsigned int uint32; |
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177 | |
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178 | #ifdef _MSC_EXTENSIONS |
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179 | typedef __int64 int64; |
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180 | typedef unsigned __int64 uint64; |
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181 | #else |
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182 | typedef long long int64; |
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183 | typedef unsigned long long uint64; |
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184 | #endif |
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185 | typedef unsigned int uint; |
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186 | |
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187 | typedef float float32; |
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188 | typedef double float64; |
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189 | |
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190 | int iAbs(int iValue); |
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191 | int iCeil(double fValue); |
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192 | |
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193 | /** |
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194 | Clamps the value to the range [low, hi] (inclusive) |
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195 | */ |
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196 | int iClamp(int val, int low, int hi); |
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197 | double clamp(double val, double low, double hi); |
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198 | float clamp(float val, float low, float hi); |
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199 | |
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200 | /** |
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201 | Returns a + (b - a) * f; |
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202 | */ |
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203 | inline double lerp(double a, double b, double f) { |
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204 | return a + (b - a) * f; |
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205 | } |
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206 | |
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207 | inline float lerp(float a, float b, float f) { |
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208 | return a + (b - a) * f; |
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209 | } |
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210 | |
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211 | /** |
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212 | Wraps the value to the range [0, hi) (exclusive |
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213 | on the high end). This is like the clock arithmetic |
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214 | produced by % (modulo) except the result is guaranteed |
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215 | to be positive. |
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216 | */ |
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217 | int iWrap(int val, int hi); |
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218 | |
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219 | int iFloor(double fValue); |
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220 | |
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221 | int iSign(int iValue); |
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222 | int iSign(double fValue); |
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223 | |
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224 | inline int iSign(float f) { |
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225 | return iSign((double)f); |
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226 | } |
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227 | |
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228 | |
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229 | /** |
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230 | Fast round to integer using the lrint routine. |
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231 | Typically 6x faster than casting to integer. |
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232 | */ |
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233 | inline int iRound(double fValue) { |
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234 | return lrint(fValue); |
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235 | } |
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236 | |
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237 | /** |
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238 | Fast round to integer using the lrint routine. |
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239 | Typically 6x faster than casting to integer. |
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240 | */ |
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241 | inline int iRound(float f) { |
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242 | return lrintf(f); |
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243 | } |
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244 | |
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245 | /** |
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246 | Returns a random number uniformly at random between low and hi |
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247 | (inclusive). |
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248 | */ |
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249 | int iRandom(int low, int hi); |
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250 | |
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251 | double abs (double fValue); |
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252 | double aCos (double fValue); |
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253 | double aSin (double fValue); |
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254 | double aTan (double fValue); |
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255 | double aTan2 (double fY, double fX); |
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256 | double sign (double fValue); |
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257 | double square (double fValue); |
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258 | |
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259 | /** |
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260 | Returns true if the argument is a finite real number. |
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261 | */ |
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262 | bool isFinite(double x); |
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263 | |
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264 | /** |
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265 | Returns true if the argument is NaN (not a number). |
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266 | You can't use x == nan to test this because all |
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267 | comparisons against nan return false. |
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268 | */ |
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269 | bool isNaN(double x); |
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270 | |
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271 | /** |
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272 | Computes x % 3. |
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273 | */ |
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274 | int iMod3(int x); |
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275 | |
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276 | /** |
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277 | [0, 1] |
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278 | @deprecated use uniformRandom() |
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279 | */ |
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280 | double unitRandom (); |
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281 | |
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282 | /** |
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283 | Uniform random number between low and hi, inclusive. |
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284 | @deprecated use uniformRandom() |
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285 | */ |
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286 | double random(double low, double hi); |
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287 | |
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288 | /** |
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289 | [-1, 1] |
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290 | @deprecated use uniformRandom() |
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291 | */ |
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292 | double symmetricRandom (); |
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293 | |
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294 | /** |
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295 | Uniform random number between low and hi, inclusive. [low, hi] |
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296 | */ |
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297 | float uniformRandom(float low = 0.0f, float hi = 1.0f); |
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298 | |
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299 | /** |
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300 | Normally distributed random number. |
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301 | */ |
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302 | float gaussRandom(float mean = 0.0f, float stdev = 1.0f); |
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303 | |
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304 | #if defined(_MSC_VER) && (_MSC_VER <= 1200) |
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305 | |
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306 | /** VC6 lacks std::min and std::max */ |
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307 | inline double min(double x, double y) { |
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308 | return std::_cpp_min(x, y); |
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309 | } |
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310 | |
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311 | /** VC6 lacks std::min and std::max */ |
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312 | inline float min(float x, float y) { |
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313 | return std::_cpp_min(x, y); |
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314 | } |
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315 | |
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316 | /** VC6 lacks std::min and std::max */ |
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317 | inline int min(int x, int y) { |
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318 | return std::_cpp_min(x, y); |
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319 | } |
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320 | |
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321 | /** VC6 lacks std::min and std::max */ |
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322 | inline double max(double x, double y) { |
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323 | return std::_cpp_max(x, y); |
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324 | } |
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325 | |
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326 | /** VC6 lacks std::min and std::max */ |
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327 | inline float max(float x, float y) { |
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328 | return std::_cpp_max(x, y); |
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329 | } |
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330 | |
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331 | /** VC6 lacks std::min and std::max */ |
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332 | inline int max(int x, int y) { |
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333 | return std::_cpp_max(x, y); |
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334 | } |
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335 | |
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336 | #else |
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337 | template <class T> |
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338 | inline T min(const T& x, const T& y) { |
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339 | return std::min<T>(x, y); |
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340 | } |
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341 | |
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342 | template <class T> |
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343 | inline T max(const T& x, const T& y) { |
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344 | return std::max<T>(x, y); |
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345 | } |
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346 | |
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347 | #endif |
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348 | |
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349 | int iMin(int x, int y); |
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350 | int iMax(int x, int y); |
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351 | |
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352 | double square(double x); |
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353 | double sumSquares(double x, double y); |
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354 | double sumSquares(double x, double y, double z); |
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355 | double distance(double x, double y); |
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356 | double distance(double x, double y, double z); |
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357 | |
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358 | /** |
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359 | Returnes the 0-based index of the highest 1 bit from |
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360 | the left. -1 means the number was 0. |
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361 | |
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362 | @cite Based on code by jukka@liimatta.org |
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363 | */ |
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364 | int highestBit(uint32 x); |
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365 | |
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366 | /** |
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367 | Note that fuzzyEq(a, b) && fuzzyEq(b, c) does not imply |
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368 | fuzzyEq(a, c), although that will be the case on some |
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369 | occasions. |
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370 | */ |
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371 | bool fuzzyEq(double a, double b); |
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372 | |
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373 | /** True if a is definitely not equal to b. |
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374 | Guaranteed false if a == b. |
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375 | Possibly false when a != b.*/ |
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376 | bool fuzzyNe(double a, double b); |
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377 | |
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378 | /** Is a strictly greater than b? (Guaranteed false if a <= b). |
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379 | (Possibly false if a > b) */ |
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380 | bool fuzzyGt(double a, double b); |
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381 | |
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382 | /** Is a near or greater than b? */ |
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383 | bool fuzzyGe(double a, double b); |
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384 | |
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385 | /** Is a strictly less than b? (Guaranteed false if a >= b)*/ |
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386 | bool fuzzyLt(double a, double b); |
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387 | |
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388 | /** Is a near or less than b? */ |
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389 | bool fuzzyLe(double a, double b); |
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390 | |
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391 | /** |
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392 | Computes 1 / sqrt(x). |
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393 | */ |
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394 | inline float rsq(float x) { |
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395 | return 1.0f / sqrtf(x); |
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396 | } |
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397 | |
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398 | /** |
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399 | Uses SSE to implement rsq. |
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400 | @cite Nick nicolas@capens.net |
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401 | */ |
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402 | inline float SSErsq(float x) { |
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403 | |
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404 | #if defined(SSE) && defined(G3D_WIN32) && !defined(_WIN64) |
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405 | __asm { |
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406 | movss xmm0, x |
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407 | rsqrtss xmm0, xmm0 |
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408 | movss x, xmm0 |
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409 | } |
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410 | return x; |
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411 | #else |
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412 | return 1.0f / sqrt(x); |
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413 | #endif |
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414 | } |
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415 | |
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416 | /** |
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417 | Return the next power of 2 higher than the input |
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418 | If the input is already a power of 2, the output will be the same |
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419 | as the input. |
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420 | */ |
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421 | int ceilPow2(unsigned int in); |
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422 | |
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423 | /** |
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424 | * True if num is a power of two. |
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425 | */ |
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426 | bool isPow2(int num); |
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427 | |
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428 | bool isOdd(int num); |
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429 | bool isEven(int num); |
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430 | |
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431 | double toRadians(double deg); |
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432 | double toDegrees(double rad); |
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433 | |
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434 | /** |
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435 | Returns true if x is not exactly equal to 0.0f. |
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436 | */ |
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437 | inline bool any(float x) { |
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438 | return x != 0; |
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439 | } |
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440 | |
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441 | /** |
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442 | Returns true if x is not exactly equal to 0.0f. |
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443 | */ |
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444 | inline bool all(float x) { |
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445 | return x != 0; |
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446 | } |
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447 | |
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448 | /** |
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449 | v / v (for DirectX/Cg support) |
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450 | */ |
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451 | inline float normalize(float v) { |
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452 | return v / v; |
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453 | } |
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454 | |
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455 | /** |
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456 | a * b (for DirectX/Cg support) |
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457 | */ |
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458 | inline float dot(float a, float b) { |
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459 | return a * b; |
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460 | } |
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461 | |
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462 | |
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463 | /** |
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464 | a * b (for DirectX/Cg support) |
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465 | */ |
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466 | inline float mul(float a, float b) { |
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467 | return a * b; |
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468 | } |
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469 | |
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470 | /** |
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471 | 2^x |
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472 | */ |
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473 | inline double exp2(double x) { |
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474 | return pow(2.0, x); |
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475 | } |
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476 | |
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477 | inline double rsqrt(double x) { |
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478 | return 1.0 / sqrt(x); |
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479 | } |
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480 | |
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481 | |
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482 | /** |
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483 | sin(x)/x |
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484 | */ |
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485 | inline double sinc(double x) { |
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486 | double r = sin(x) / x; |
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487 | |
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488 | if (isNaN(r)) { |
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489 | return 1.0; |
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490 | } else { |
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491 | return r; |
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492 | } |
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493 | } |
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494 | |
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495 | /** |
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496 | Computes a floating point modulo; the result is t wrapped to the range [lo, hi). |
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497 | */ |
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498 | inline double wrap(double t, double lo, double hi) { |
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499 | if ((t >= lo) && (t < hi)) { |
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500 | return t; |
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501 | } |
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502 | |
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503 | debugAssert(hi > lo); |
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504 | |
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505 | double interval = hi - lo; |
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506 | |
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507 | return t - interval * iFloor((t - lo) / interval); |
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508 | |
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509 | } |
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510 | |
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511 | inline double wrap(double t, double hi) { |
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512 | return wrap(t, 0, hi); |
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513 | } |
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514 | |
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515 | |
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516 | } // namespace |
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517 | |
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518 | #ifdef _MSC_VER |
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519 | # pragma warning (pop) |
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520 | #endif |
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521 | |
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522 | #include "g3dmath.inl" |
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523 | |
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524 | #endif |
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525 | |
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