| 1 | /** |
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| 2 | @file g3dmath.h |
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| 3 | |
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| 4 | Math util class. |
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| 5 | |
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| 6 | @maintainer Morgan McGuire, matrix@graphics3d.com |
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| 7 | @cite highestBit by Jukka Liimatta |
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| 8 | |
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| 9 | @created 2001-06-02 |
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| 10 | @edited 2006-01-16 |
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| 11 | |
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| 12 | Copyright 2000-2006, Morgan McGuire. |
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| 13 | All rights reserved. |
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| 14 | */ |
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| 15 | |
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| 16 | #ifndef G3DMATH_H |
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| 17 | #define G3DMATH_H |
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| 18 | |
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| 19 | #ifdef _MSC_VER |
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| 20 | // Disable conditional expression is constant, which occurs incorrectly on inlined functions |
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| 21 | # pragma warning (push) |
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| 22 | # pragma warning (disable : 4127) |
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| 23 | // disable: "C++ exception handler used" |
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| 24 | # pragma warning (disable : 4530) |
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| 25 | #endif |
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| 26 | |
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| 27 | #include "G3D/platform.h" |
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| 28 | #include <ctype.h> |
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| 29 | #include <string> |
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| 30 | #include <float.h> |
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| 31 | #include <limits> |
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| 32 | |
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| 33 | /*These defines enable functionality introduced with the 1999 ISO C |
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| 34 | **standard. They must be defined before the inclusion of math.h to |
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| 35 | **engage them. If optimisation is enabled, these functions will be |
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| 36 | **inlined. With optimisation switched off, you have to link in the |
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| 37 | **maths library using -lm. |
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| 38 | */ |
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| 39 | |
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| 40 | #define _ISOC9X_SOURCE1 |
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| 41 | #define _ISOC99_SOURCE1 |
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| 42 | #define __USE_ISOC9X1 |
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| 43 | #define __USE_ISOC991 |
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| 44 | |
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| 45 | #include <math.h> |
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| 46 | |
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| 47 | #include "G3D/debug.h" |
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| 48 | |
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| 49 | #undef min |
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| 50 | #undef max |
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| 51 | |
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| 52 | namespace G3D { |
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| 53 | |
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| 54 | #if defined(_MSC_VER) |
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| 55 | |
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| 56 | #if !defined(_WIN64) |
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| 57 | |
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| 58 | /** |
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| 59 | Win32 implementation of the C99 fast rounding routines. |
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| 60 | |
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| 61 | @cite routines are |
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| 62 | Copyright (C) 2001 Erik de Castro Lopo <erikd AT mega-nerd DOT com> |
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| 63 | |
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| 64 | Permission to use, copy, modify, distribute, and sell this file for any |
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| 65 | purpose is hereby granted without fee, provided that the above copyright |
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| 66 | and this permission notice appear in all copies. No representations are |
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| 67 | made about the suitability of this software for any purpose. It is |
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| 68 | provided "as is" without express or implied warranty. |
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| 69 | */ |
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| 70 | |
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| 71 | __inline long int lrint (double flt) { |
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| 72 | int intgr; |
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| 73 | |
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| 74 | _asm { |
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| 75 | fld flt |
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| 76 | fistp intgr |
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| 77 | }; |
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| 78 | |
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| 79 | return intgr; |
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| 80 | } |
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| 81 | |
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| 82 | __inline long int lrintf(float flt) { |
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| 83 | int intgr; |
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| 84 | |
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| 85 | _asm { |
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| 86 | fld flt |
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| 87 | fistp intgr |
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| 88 | }; |
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| 89 | |
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| 90 | return intgr; |
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| 91 | } |
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| 92 | |
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| 93 | #else |
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| 94 | |
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| 95 | __inline long int lrint (double flt) { |
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| 96 | return (long int)floor(flt+0.5f); |
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| 97 | } |
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| 98 | |
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| 99 | __inline long int lrintf(float flt) { |
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| 100 | return (long int)floorf(flt+0.5f); |
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| 101 | } |
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| 102 | |
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| 103 | |
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| 104 | #endif |
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| 105 | |
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| 106 | #endif |
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| 107 | |
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| 108 | |
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| 109 | const double fuzzyEpsilon = 0.00001; |
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| 110 | |
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| 111 | /** Returns a reference to a static double. |
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| 112 | This value should not be tested against directly, instead |
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| 113 | G3D::isNan() and G3D::isFinite() will return reliable results. */ |
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| 114 | inline const double& inf() { |
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| 115 | |
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| 116 | // We already have <limits> included but |
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| 117 | // not using it in older gcc for safe compilations |
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| 118 | #if (__GNUC__ == 2) |
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| 119 | static const double i = 1.0/sin(0.0); |
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| 120 | #else |
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| 121 | // double is a standard type and should have infinity |
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| 122 | static const double i = std::numeric_limits<double>::infinity(); |
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| 123 | #endif |
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| 124 | return i; |
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| 125 | } |
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| 126 | |
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| 127 | /** Returns a reference to a static double. |
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| 128 | This value should not be tested against directly, instead |
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| 129 | G3D::isNan() and G3D::isFinite() will return reliable results. */ |
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| 130 | inline const double& nan() { |
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| 131 | |
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| 132 | // We already have <limits> included but |
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| 133 | // not using it in older gcc for safe compilations |
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| 134 | #if (__GNUC__ == 2) |
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| 135 | static const double n = 0.0/sin(0.0); |
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| 136 | #else |
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| 137 | // double is a standard type and should have quiet NaN |
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| 138 | static const double n = std::numeric_limits<double>::quiet_NaN(); |
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| 139 | #endif |
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| 140 | return n; |
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| 141 | } |
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| 142 | |
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| 143 | /** Returns a reference to a static double. Use instead of G3D_PI. */ |
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| 144 | inline const double& pi() { |
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| 145 | static const double p = 3.1415926535898; |
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| 146 | return p; |
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| 147 | } |
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| 148 | |
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| 149 | /** Returns a reference to a static double. Use instead of G3D_HALF_PI. */ |
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| 150 | inline const double& halfPi() { |
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| 151 | static const double p = 1.5707963267949; |
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| 152 | return p; |
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| 153 | } |
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| 154 | |
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| 155 | /** Returns a reference to a static double. Use instead of G3D_TWO_PI. */ |
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| 156 | inline const double& twoPi() { |
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| 157 | static const double p = 6.283185; |
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| 158 | return p; |
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| 159 | } |
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| 160 | |
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| 161 | /** @def G3D_PI |
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| 162 | @deprecated Use G3D::pi() instead. */ |
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| 163 | #define G3D_PI (3.1415926535898) |
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| 164 | /** @def G3D_HALF_PI |
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| 165 | @deprecated Use G3D::halfPi() instead. */ |
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| 166 | #define G3D_HALF_PI (1.5707963267949) |
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| 167 | /** @def G3D_TWO_PI |
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| 168 | @deprecated Use G3D::twoPi() instead. */ |
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| 169 | #define G3D_TWO_PI (6.283185) |
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| 170 | |
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| 171 | typedef signed char int8; |
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| 172 | typedef unsigned char uint8; |
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| 173 | typedef short int16; |
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| 174 | typedef unsigned short uint16; |
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| 175 | typedef int int32; |
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| 176 | typedef unsigned int uint32; |
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| 177 | |
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| 178 | #ifdef _MSC_EXTENSIONS |
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| 179 | typedef __int64 int64; |
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| 180 | typedef unsigned __int64 uint64; |
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| 181 | #else |
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| 182 | typedef long long int64; |
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| 183 | typedef unsigned long long uint64; |
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| 184 | #endif |
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| 185 | typedef unsigned int uint; |
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| 186 | |
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| 187 | typedef float float32; |
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| 188 | typedef double float64; |
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| 189 | |
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| 190 | int iAbs(int iValue); |
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| 191 | int iCeil(double fValue); |
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| 192 | |
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| 193 | /** |
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| 194 | Clamps the value to the range [low, hi] (inclusive) |
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| 195 | */ |
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| 196 | int iClamp(int val, int low, int hi); |
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| 197 | double clamp(double val, double low, double hi); |
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| 198 | float clamp(float val, float low, float hi); |
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| 199 | |
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| 200 | /** |
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| 201 | Returns a + (b - a) * f; |
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| 202 | */ |
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| 203 | inline double lerp(double a, double b, double f) { |
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| 204 | return a + (b - a) * f; |
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| 205 | } |
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| 206 | |
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| 207 | inline float lerp(float a, float b, float f) { |
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| 208 | return a + (b - a) * f; |
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| 209 | } |
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| 210 | |
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| 211 | /** |
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| 212 | Wraps the value to the range [0, hi) (exclusive |
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| 213 | on the high end). This is like the clock arithmetic |
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| 214 | produced by % (modulo) except the result is guaranteed |
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| 215 | to be positive. |
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| 216 | */ |
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| 217 | int iWrap(int val, int hi); |
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| 218 | |
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| 219 | int iFloor(double fValue); |
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| 220 | |
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| 221 | int iSign(int iValue); |
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| 222 | int iSign(double fValue); |
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| 223 | |
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| 224 | inline int iSign(float f) { |
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| 225 | return iSign((double)f); |
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| 226 | } |
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| 227 | |
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| 228 | |
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| 229 | /** |
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| 230 | Fast round to integer using the lrint routine. |
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| 231 | Typically 6x faster than casting to integer. |
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| 232 | */ |
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| 233 | inline int iRound(double fValue) { |
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| 234 | return lrint(fValue); |
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| 235 | } |
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| 236 | |
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| 237 | /** |
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| 238 | Fast round to integer using the lrint routine. |
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| 239 | Typically 6x faster than casting to integer. |
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| 240 | */ |
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| 241 | inline int iRound(float f) { |
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| 242 | return lrintf(f); |
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| 243 | } |
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| 244 | |
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| 245 | /** |
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| 246 | Returns a random number uniformly at random between low and hi |
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| 247 | (inclusive). |
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| 248 | */ |
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| 249 | int iRandom(int low, int hi); |
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| 250 | |
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| 251 | double abs (double fValue); |
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| 252 | double aCos (double fValue); |
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| 253 | double aSin (double fValue); |
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| 254 | double aTan (double fValue); |
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| 255 | double aTan2 (double fY, double fX); |
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| 256 | double sign (double fValue); |
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| 257 | double square (double fValue); |
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| 258 | |
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| 259 | /** |
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| 260 | Returns true if the argument is a finite real number. |
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| 261 | */ |
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| 262 | bool isFinite(double x); |
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| 263 | |
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| 264 | /** |
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| 265 | Returns true if the argument is NaN (not a number). |
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| 266 | You can't use x == nan to test this because all |
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| 267 | comparisons against nan return false. |
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| 268 | */ |
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| 269 | bool isNaN(double x); |
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| 270 | |
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| 271 | /** |
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| 272 | Computes x % 3. |
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| 273 | */ |
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| 274 | int iMod3(int x); |
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| 275 | |
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| 276 | /** |
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| 277 | [0, 1] |
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| 278 | @deprecated use uniformRandom() |
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| 279 | */ |
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| 280 | double unitRandom (); |
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| 281 | |
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| 282 | /** |
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| 283 | Uniform random number between low and hi, inclusive. |
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| 284 | @deprecated use uniformRandom() |
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| 285 | */ |
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| 286 | double random(double low, double hi); |
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| 287 | |
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| 288 | /** |
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| 289 | [-1, 1] |
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| 290 | @deprecated use uniformRandom() |
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| 291 | */ |
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| 292 | double symmetricRandom (); |
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| 293 | |
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| 294 | /** |
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| 295 | Uniform random number between low and hi, inclusive. [low, hi] |
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| 296 | */ |
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| 297 | float uniformRandom(float low = 0.0f, float hi = 1.0f); |
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| 298 | |
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| 299 | /** |
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| 300 | Normally distributed random number. |
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| 301 | */ |
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| 302 | float gaussRandom(float mean = 0.0f, float stdev = 1.0f); |
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| 303 | |
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| 304 | #if defined(_MSC_VER) && (_MSC_VER <= 1200) |
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| 305 | |
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| 306 | /** VC6 lacks std::min and std::max */ |
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| 307 | inline double min(double x, double y) { |
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| 308 | return std::_cpp_min(x, y); |
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| 309 | } |
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| 310 | |
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| 311 | /** VC6 lacks std::min and std::max */ |
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| 312 | inline float min(float x, float y) { |
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| 313 | return std::_cpp_min(x, y); |
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| 314 | } |
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| 315 | |
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| 316 | /** VC6 lacks std::min and std::max */ |
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| 317 | inline int min(int x, int y) { |
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| 318 | return std::_cpp_min(x, y); |
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| 319 | } |
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| 320 | |
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| 321 | /** VC6 lacks std::min and std::max */ |
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| 322 | inline double max(double x, double y) { |
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| 323 | return std::_cpp_max(x, y); |
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| 324 | } |
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| 325 | |
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| 326 | /** VC6 lacks std::min and std::max */ |
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| 327 | inline float max(float x, float y) { |
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| 328 | return std::_cpp_max(x, y); |
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| 329 | } |
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| 330 | |
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| 331 | /** VC6 lacks std::min and std::max */ |
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| 332 | inline int max(int x, int y) { |
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| 333 | return std::_cpp_max(x, y); |
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| 334 | } |
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| 335 | |
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| 336 | #else |
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| 337 | template <class T> |
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| 338 | inline T min(const T& x, const T& y) { |
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| 339 | return std::min<T>(x, y); |
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| 340 | } |
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| 341 | |
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| 342 | template <class T> |
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| 343 | inline T max(const T& x, const T& y) { |
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| 344 | return std::max<T>(x, y); |
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| 345 | } |
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| 346 | |
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| 347 | #endif |
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| 348 | |
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| 349 | int iMin(int x, int y); |
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| 350 | int iMax(int x, int y); |
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| 351 | |
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| 352 | double square(double x); |
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| 353 | double sumSquares(double x, double y); |
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| 354 | double sumSquares(double x, double y, double z); |
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| 355 | double distance(double x, double y); |
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| 356 | double distance(double x, double y, double z); |
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| 357 | |
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| 358 | /** |
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| 359 | Returnes the 0-based index of the highest 1 bit from |
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| 360 | the left. -1 means the number was 0. |
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| 361 | |
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| 362 | @cite Based on code by jukka@liimatta.org |
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| 363 | */ |
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| 364 | int highestBit(uint32 x); |
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| 365 | |
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| 366 | /** |
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| 367 | Note that fuzzyEq(a, b) && fuzzyEq(b, c) does not imply |
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| 368 | fuzzyEq(a, c), although that will be the case on some |
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| 369 | occasions. |
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| 370 | */ |
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| 371 | bool fuzzyEq(double a, double b); |
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| 372 | |
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| 373 | /** True if a is definitely not equal to b. |
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| 374 | Guaranteed false if a == b. |
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| 375 | Possibly false when a != b.*/ |
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| 376 | bool fuzzyNe(double a, double b); |
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| 377 | |
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| 378 | /** Is a strictly greater than b? (Guaranteed false if a <= b). |
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| 379 | (Possibly false if a > b) */ |
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| 380 | bool fuzzyGt(double a, double b); |
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| 381 | |
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| 382 | /** Is a near or greater than b? */ |
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| 383 | bool fuzzyGe(double a, double b); |
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| 384 | |
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| 385 | /** Is a strictly less than b? (Guaranteed false if a >= b)*/ |
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| 386 | bool fuzzyLt(double a, double b); |
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| 387 | |
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| 388 | /** Is a near or less than b? */ |
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| 389 | bool fuzzyLe(double a, double b); |
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| 390 | |
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| 391 | /** |
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| 392 | Computes 1 / sqrt(x). |
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| 393 | */ |
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| 394 | inline float rsq(float x) { |
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| 395 | return 1.0f / sqrtf(x); |
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| 396 | } |
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| 397 | |
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| 398 | /** |
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| 399 | Uses SSE to implement rsq. |
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| 400 | @cite Nick nicolas@capens.net |
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| 401 | */ |
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| 402 | inline float SSErsq(float x) { |
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| 403 | |
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| 404 | #if defined(SSE) && defined(G3D_WIN32) && !defined(_WIN64) |
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| 405 | __asm { |
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| 406 | movss xmm0, x |
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| 407 | rsqrtss xmm0, xmm0 |
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| 408 | movss x, xmm0 |
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| 409 | } |
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| 410 | return x; |
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| 411 | #else |
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| 412 | return 1.0f / sqrt(x); |
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| 413 | #endif |
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| 414 | } |
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| 415 | |
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| 416 | /** |
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| 417 | Return the next power of 2 higher than the input |
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| 418 | If the input is already a power of 2, the output will be the same |
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| 419 | as the input. |
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| 420 | */ |
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| 421 | int ceilPow2(unsigned int in); |
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| 422 | |
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| 423 | /** |
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| 424 | * True if num is a power of two. |
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| 425 | */ |
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| 426 | bool isPow2(int num); |
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| 427 | |
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| 428 | bool isOdd(int num); |
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| 429 | bool isEven(int num); |
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| 430 | |
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| 431 | double toRadians(double deg); |
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| 432 | double toDegrees(double rad); |
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| 433 | |
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| 434 | /** |
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| 435 | Returns true if x is not exactly equal to 0.0f. |
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| 436 | */ |
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| 437 | inline bool any(float x) { |
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| 438 | return x != 0; |
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| 439 | } |
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| 440 | |
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| 441 | /** |
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| 442 | Returns true if x is not exactly equal to 0.0f. |
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| 443 | */ |
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| 444 | inline bool all(float x) { |
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| 445 | return x != 0; |
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| 446 | } |
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| 447 | |
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| 448 | /** |
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| 449 | v / v (for DirectX/Cg support) |
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| 450 | */ |
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| 451 | inline float normalize(float v) { |
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| 452 | return v / v; |
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| 453 | } |
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| 454 | |
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| 455 | /** |
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| 456 | a * b (for DirectX/Cg support) |
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| 457 | */ |
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| 458 | inline float dot(float a, float b) { |
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| 459 | return a * b; |
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| 460 | } |
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| 461 | |
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| 462 | |
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| 463 | /** |
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| 464 | a * b (for DirectX/Cg support) |
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| 465 | */ |
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| 466 | inline float mul(float a, float b) { |
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| 467 | return a * b; |
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| 468 | } |
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| 469 | |
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| 470 | /** |
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| 471 | 2^x |
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| 472 | */ |
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| 473 | inline double exp2(double x) { |
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| 474 | return pow(2.0, x); |
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| 475 | } |
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| 476 | |
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| 477 | inline double rsqrt(double x) { |
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| 478 | return 1.0 / sqrt(x); |
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| 479 | } |
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| 480 | |
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| 481 | |
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| 482 | /** |
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| 483 | sin(x)/x |
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| 484 | */ |
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| 485 | inline double sinc(double x) { |
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| 486 | double r = sin(x) / x; |
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| 487 | |
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| 488 | if (isNaN(r)) { |
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| 489 | return 1.0; |
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| 490 | } else { |
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| 491 | return r; |
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| 492 | } |
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| 493 | } |
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| 494 | |
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| 495 | /** |
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| 496 | Computes a floating point modulo; the result is t wrapped to the range [lo, hi). |
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| 497 | */ |
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| 498 | inline double wrap(double t, double lo, double hi) { |
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| 499 | if ((t >= lo) && (t < hi)) { |
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| 500 | return t; |
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| 501 | } |
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| 502 | |
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| 503 | debugAssert(hi > lo); |
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| 504 | |
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| 505 | double interval = hi - lo; |
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| 506 | |
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| 507 | return t - interval * iFloor((t - lo) / interval); |
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| 508 | |
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| 509 | } |
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| 510 | |
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| 511 | inline double wrap(double t, double hi) { |
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| 512 | return wrap(t, 0, hi); |
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| 513 | } |
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| 514 | |
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| 515 | |
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| 516 | } // namespace |
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| 517 | |
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| 518 | #ifdef _MSC_VER |
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| 519 | # pragma warning (pop) |
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| 520 | #endif |
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| 521 | |
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| 522 | #include "g3dmath.inl" |
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| 523 | |
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| 524 | #endif |
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| 525 | |
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