1 | /** |
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2 | @file platform.h |
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3 | |
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4 | #defines for platform specific issues. |
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5 | |
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6 | @maintainer Morgan McGuire, matrix@graphics3d.com |
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7 | |
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8 | @created 2003-06-09 |
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9 | @edited 2006-01-16 |
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10 | */ |
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11 | |
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12 | #ifndef G3D_PLATFORM_H |
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13 | #define G3D_PLATFORM_H |
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14 | |
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15 | /** |
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16 | The version number of G3D in the form: MmmBB -> |
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17 | version M.mm [beta BB] |
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18 | */ |
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19 | #define G3D_VER 61000 |
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20 | |
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21 | #if defined(G3D_RELEASEDEBUG) |
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22 | # define G3D_DEBUGRELEASE |
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23 | #endif |
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24 | |
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25 | #if defined(G3D_DEBUGRELEASE) && defined(_DEBUG) |
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26 | # undef _DEBUG |
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27 | #endif |
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28 | |
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29 | #if !defined(G3D_DEBUG) && (defined(_DEBUG) || defined(G3D_DEBUGRELEASE)) |
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30 | # define G3D_DEBUG |
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31 | #endif |
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32 | |
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33 | #ifdef _MSC_VER |
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34 | #define G3D_WIN32 |
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35 | #elif defined(__MINGW32__) |
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36 | #define G3D_WIN32 |
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37 | #define G3D_MINGW32 |
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38 | #elif defined(__linux__) |
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39 | #define G3D_LINUX |
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40 | #elif defined(__OpenBSD__) |
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41 | #define G3D_LINUX |
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42 | #elif defined(__FreeBSD__) |
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43 | #define G3D_LINUX |
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44 | #elif defined(__NetBSD__) |
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45 | #define G3D_LINUX |
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46 | #elif defined(__APPLE__) |
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47 | #define G3D_OSX |
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48 | #else |
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49 | #error Unknown platform |
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50 | #endif |
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51 | |
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52 | |
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53 | // Default to compiling with SSE, but if you want to compile |
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54 | // without installing SP5.0 and the Processor Pack on Windows, compile with NO_SSE |
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55 | // defined (can be passed to the compiler command line with /D "NO_SSE") |
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56 | #if !defined(NO_SSE) |
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57 | #define SSE |
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58 | #endif |
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59 | |
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60 | #ifdef G3D_WIN32 |
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61 | // Turn off warnings about deprecated C routines (TODO: revisit) |
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62 | # pragma warning (disable : 4996) |
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63 | #endif |
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64 | |
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65 | // On g++, recognize cases where the -msse2 flag was not specified |
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66 | #if defined(SSE) && defined(__GNUC__) && ! defined (__SSE__) |
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67 | # undef SSE |
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68 | #endif |
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69 | |
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70 | #if defined(__GNUC__) |
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71 | # if __STDC_VERSION__ < 199901 |
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72 | # define restrict __restrict__ |
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73 | # endif |
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74 | #endif |
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75 | |
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76 | |
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77 | // Verify that the supported compilers are being used and that this is a known |
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78 | // processor. |
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79 | |
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80 | #ifdef G3D_LINUX |
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81 | # ifndef __GNUC__ |
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82 | # error G3D only supports the gcc compiler on Linux. |
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83 | # endif |
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84 | |
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85 | //# ifndef __i386__ |
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86 | //# error G3D only supports x86 machines on Linux. |
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87 | //# endif |
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88 | |
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89 | # define G3D_DEPRECATED __attribute__((__deprecated__)) |
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90 | |
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91 | # ifndef __cdecl |
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92 | # define __cdecl __attribute__((cdecl)) |
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93 | # endif |
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94 | |
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95 | # ifndef __stdcall |
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96 | # define __stdcall __attribute__((stdcall)) |
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97 | # endif |
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98 | |
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99 | # define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3))) |
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100 | # define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0))) |
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101 | # define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2))) |
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102 | # define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0))) |
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103 | #endif |
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104 | |
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105 | |
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106 | #ifdef G3D_OSX |
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107 | #ifndef __GNUC__ |
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108 | #error G3D only supports the gcc compiler on OS X. |
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109 | #endif |
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110 | |
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111 | #if defined(__i386__) |
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112 | #define G3D_OSX_INTEL |
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113 | #elif defined(__PPC__) |
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114 | #define G3D_OSX_PPC |
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115 | #else |
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116 | #define G3D_OSX_UNKNOWN |
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117 | #endif |
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118 | |
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119 | # ifndef __cdecl |
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120 | # define __cdecl __attribute__((cdecl)) |
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121 | # endif |
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122 | |
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123 | # ifndef __stdcall |
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124 | # define __stdcall __attribute__((stdcall)) |
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125 | # endif |
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126 | |
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127 | # define G3D_DEPRECATED __attribute__((__deprecated__)) |
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128 | |
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129 | # define G3D_CHECK_PRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 3))) |
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130 | # define G3D_CHECK_VPRINTF_METHOD_ARGS __attribute__((__format__(__printf__, 2, 0))) |
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131 | # define G3D_CHECK_PRINTF_ARGS __attribute__((__format__(__printf__, 1, 2))) |
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132 | # define G3D_CHECK_VPRINTF_ARGS __attribute__((__format__(__printf__, 1, 0))) |
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133 | #endif |
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134 | |
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135 | |
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136 | #ifdef G3D_WIN32 |
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137 | // Microsoft Visual C++ 7.1 _MSC_VER = 1310 |
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138 | // Microsoft Visual C++ 7.0 _MSC_VER = 1300 |
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139 | // Microsoft Visual C++ 6.0 _MSC_VER = 1200 |
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140 | // Microsoft Visual C++ 5.0 _MSC_VER = 1100 |
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141 | |
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142 | // Old versions of MSVC (6.0 and previous) don't |
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143 | // support C99 for loop scoping rules. This fixes them. |
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144 | # if (_MSC_VER <= 1200) |
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145 | // This trick will generate a warning; disable the warning |
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146 | # pragma warning (disable : 4127) |
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147 | # define for if (false) {} else for |
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148 | # endif |
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149 | |
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150 | # if (_MSC_VER <= 1200) |
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151 | // Nothing we can do on VC6 for deprecated functions |
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152 | # define G3D_DEPRECATED |
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153 | # else |
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154 | # define G3D_DEPRECATED __declspec(deprecated) |
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155 | # endif |
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156 | |
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157 | // Prevent Winsock conflicts by hiding the winsock API |
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158 | #ifndef _WINSOCKAPI_ |
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159 | # define _G3D_INTERNAL_HIDE_WINSOCK_ |
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160 | # define _WINSOCKAPI_ |
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161 | # endif |
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162 | |
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163 | // Disable 'name too long for browse information' warning |
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164 | # pragma warning (disable : 4786) |
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165 | // TODO: remove |
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166 | # pragma warning (disable : 4244) |
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167 | |
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168 | # if defined(_MSC_VER) && (_MSC_VER <= 1200) |
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169 | // VC6 std:: has signed problems in it |
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170 | # pragma warning (disable : 4018) |
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171 | # endif |
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172 | |
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173 | # define ZLIB_WINAPI |
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174 | |
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175 | // Mingw32 defines restrict |
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176 | # ifndef G3D_MINGW32 |
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177 | # define restrict |
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178 | # endif |
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179 | |
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180 | # define G3D_CHECK_PRINTF_ARGS |
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181 | # define G3D_CHECK_VPRINTF_ARGS |
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182 | # define G3D_CHECK_PRINTF_METHOD_ARGS |
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183 | # define G3D_CHECK_VPRINTF_METHOD_ARGS |
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184 | |
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185 | // On MSVC, we need to link against the multithreaded DLL version of |
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186 | // the C++ runtime because that is what SDL and ZLIB are compiled |
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187 | // against. This is not the default for MSVC, so we set the following |
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188 | // defines to force correct linking. |
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189 | // |
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190 | // For documentation on compiler options, see: |
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191 | // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore/html/_core_.2f.md.2c_2f.ml.2c_2f.mt.2c_2f.ld.asp |
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192 | // http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vccore98/HTML/_core_Compiler_Reference.asp |
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193 | // |
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194 | |
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195 | #if 0 //ignore that for Trinity |
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196 | // DLL runtime |
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197 | #ifndef _DLL |
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198 | #define _DLL |
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199 | #endif |
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200 | |
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201 | // Multithreaded runtime |
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202 | #ifndef _MT |
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203 | #define _MT 1 |
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204 | #endif |
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205 | // Ensure that we aren't forced into the static lib |
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206 | #ifdef _STATIC_CPPLIB |
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207 | #undef _STATIC_CPPLIB |
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208 | #endif |
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209 | #endif |
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210 | |
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211 | #ifdef _DEBUG |
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212 | #pragma comment (linker, "/NODEFAULTLIB:libc.lib") |
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213 | #pragma comment (linker, "/NODEFAULTLIB:libcmt.lib") |
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214 | #pragma comment (linker, "/NODEFAULTLIB:msvcrt.lib") |
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215 | #pragma comment (linker, "/NODEFAULTLIB:libcd.lib") |
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216 | #pragma comment (linker, "/NODEFAULTLIB:msvcrtd.lib") |
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217 | #else |
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218 | #pragma comment(linker, "/NODEFAULTLIB:LIBC.LIB") |
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219 | #pragma comment(linker, "/NODEFAULTLIB:msvcrt.lib") |
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220 | #pragma comment(linker, "/NODEFAULTLIB:libcd.lib") |
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221 | #pragma comment(linker, "/NODEFAULTLIB:libcmtd.lib") |
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222 | #pragma comment(linker, "/NODEFAULTLIB:msvcrtd.lib") |
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223 | #endif |
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224 | |
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225 | // Now set up external linking |
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226 | |
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227 | #ifdef _DEBUG |
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228 | // zlib and SDL were linked against the release MSVCRT; force |
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229 | // the debug version. |
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230 | #pragma comment(linker, "/NODEFAULTLIB:MSVCRT.LIB") |
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231 | # endif |
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232 | |
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233 | # ifndef WIN32_LEAN_AND_MEAN |
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234 | # define WIN32_LEAN_AND_MEAN 1 |
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235 | # endif |
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236 | |
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237 | |
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238 | # define NOMINMAX 1 |
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239 | # include <windows.h> |
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240 | # undef WIN32_LEAN_AND_MEAN |
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241 | # undef NOMINMAX |
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242 | |
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243 | #ifdef _G3D_INTERNAL_HIDE_WINSOCK_ |
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244 | # undef _G3D_INTERNAL_HIDE_WINSOCK_ |
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245 | # undef _WINSOCKAPI_ |
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246 | #endif |
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247 | |
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248 | #endif |
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249 | |
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250 | # if defined(_MSC_VER) && (_MSC_VER <= 1200) |
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251 | // VC6 std:: has signed/unsigned problems |
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252 | # pragma warning (disable : 4018) |
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253 | # endif |
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254 | |
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255 | /** |
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256 | @def STR(expression) |
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257 | |
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258 | Creates a string from the expression. Frequently used with G3D::Shader |
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259 | to express shading programs inline. |
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260 | |
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261 | <CODE>STR(this becomes a string)<PRE> evaluates the same as <CODE>"this becomes a string"</CODE> |
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262 | */ |
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263 | #define STR(x) #x |
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264 | |
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265 | #undef G3D_DEPRECATED |
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266 | #define G3D_DEPRECATED |
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267 | |
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268 | // Header guard |
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269 | #endif |
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