1 | /** \file SocketHandler.h |
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2 | ** \date 2004-02-13 |
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3 | ** \author grymse@alhem.net |
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4 | **/ |
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5 | /* |
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6 | Copyright (C) 2004-2007 Anders Hedstrom |
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7 | |
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8 | This library is made available under the terms of the GNU GPL. |
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9 | |
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10 | If you would like to use this library in a closed-source application, |
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11 | a separate license agreement is available. For information about |
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12 | the closed-source license agreement for the C++ sockets library, |
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13 | please visit http://www.alhem.net/Sockets/license.html and/or |
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14 | email license@alhem.net. |
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15 | |
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16 | This program is free software; you can redistribute it and/or |
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17 | modify it under the terms of the GNU General Public License |
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18 | as published by the Free Software Foundation; either version 2 |
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19 | of the License, or (at your option) any later version. |
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20 | |
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21 | This program is distributed in the hope that it will be useful, |
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22 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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23 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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24 | GNU General Public License for more details. |
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25 | |
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26 | You should have received a copy of the GNU General Public License |
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27 | along with this program; if not, write to the Free Software |
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28 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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29 | */ |
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30 | #ifndef _SOCKETS_SocketHandler_H |
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31 | #define _SOCKETS_SocketHandler_H |
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32 | |
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33 | #include "sockets-config.h" |
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34 | #include <map> |
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35 | #include <list> |
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36 | |
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37 | #include "socket_include.h" |
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38 | #include "ISocketHandler.h" |
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39 | |
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40 | #ifdef SOCKETS_NAMESPACE |
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41 | namespace SOCKETS_NAMESPACE { |
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42 | #endif |
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43 | |
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44 | |
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45 | class Socket; |
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46 | #ifdef ENABLE_RESOLVER |
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47 | class ResolvServer; |
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48 | #endif |
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49 | class Mutex; |
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50 | |
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51 | /** Socket container class, event generator. |
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52 | \ingroup basic */ |
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53 | class SocketHandler : public ISocketHandler |
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54 | { |
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55 | protected: |
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56 | /** Map type for holding file descriptors/socket object pointers. */ |
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57 | typedef std::map<SOCKET,Socket *> socket_m; |
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58 | |
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59 | public: |
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60 | /** SocketHandler constructor. |
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61 | \param log Optional log class pointer */ |
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62 | SocketHandler(StdLog *log = NULL); |
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63 | |
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64 | /** SocketHandler threadsafe constructor. |
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65 | \param mutex Externally declared mutex variable |
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66 | \param log Optional log class pointer */ |
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67 | SocketHandler(Mutex& mutex,StdLog *log = NULL); |
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68 | |
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69 | ~SocketHandler(); |
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70 | |
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71 | /** Get mutex reference for threadsafe operations. */ |
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72 | Mutex& GetMutex() const; |
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73 | |
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74 | /** Register StdLog object for error callback. |
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75 | \param log Pointer to log class */ |
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76 | void RegStdLog(StdLog *log); |
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77 | |
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78 | /** Log error to log class for print out / storage. */ |
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79 | void LogError(Socket *p,const std::string& user_text,int err,const std::string& sys_err,loglevel_t t = LOG_LEVEL_WARNING); |
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80 | |
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81 | /** Add socket instance to socket map. Removal is always automatic. */ |
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82 | void Add(Socket *); |
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83 | |
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84 | /** Get status of read/write/exception file descriptor set for a socket. */ |
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85 | void Get(SOCKET s,bool& r,bool& w,bool& e); |
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86 | |
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87 | /** Set read/write/exception file descriptor sets (fd_set). */ |
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88 | void Set(SOCKET s,bool bRead,bool bWrite,bool bException = true); |
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89 | |
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90 | /** Wait for events, generate callbacks. */ |
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91 | int Select(long sec,long usec); |
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92 | |
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93 | /** This method will not return until an event has been detected. */ |
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94 | int Select(); |
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95 | |
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96 | /** Wait for events, generate callbacks. */ |
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97 | int Select(struct timeval *tsel); |
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98 | |
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99 | /** Check that a socket really is handled by this socket handler. */ |
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100 | bool Valid(Socket *); |
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101 | |
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102 | /** Return number of sockets handled by this handler. */ |
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103 | size_t GetCount(); |
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104 | |
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105 | /** Override and return false to deny all incoming connections. |
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106 | \param p ListenSocket class pointer (use GetPort to identify which one) */ |
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107 | bool OkToAccept(Socket *p); |
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108 | |
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109 | /** Called by Socket when a socket changes state. */ |
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110 | void AddList(SOCKET s,list_t which_one,bool add); |
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111 | |
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112 | // Connection pool |
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113 | #ifdef ENABLE_POOL |
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114 | /** Find available open connection (used by connection pool). */ |
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115 | ISocketHandler::PoolSocket *FindConnection(int type,const std::string& protocol,SocketAddress&); |
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116 | /** Enable connection pool (by default disabled). */ |
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117 | void EnablePool(bool x = true); |
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118 | /** Check pool status. |
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119 | \return true if connection pool is enabled */ |
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120 | bool PoolEnabled(); |
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121 | #endif // ENABLE_POOL |
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122 | |
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123 | // Socks4 |
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124 | #ifdef ENABLE_SOCKS4 |
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125 | /** Set socks4 server ip that all new tcp sockets should use. */ |
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126 | void SetSocks4Host(ipaddr_t); |
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127 | /** Set socks4 server hostname that all new tcp sockets should use. */ |
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128 | void SetSocks4Host(const std::string& ); |
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129 | /** Set socks4 server port number that all new tcp sockets should use. */ |
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130 | void SetSocks4Port(port_t); |
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131 | /** Set optional socks4 userid. */ |
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132 | void SetSocks4Userid(const std::string& ); |
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133 | /** If connection to socks4 server fails, immediately try direct connection to final host. */ |
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134 | void SetSocks4TryDirect(bool x = true); |
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135 | /** Get socks4 server ip. |
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136 | \return socks4 server ip */ |
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137 | ipaddr_t GetSocks4Host(); |
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138 | /** Get socks4 port number. |
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139 | \return socks4 port number */ |
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140 | port_t GetSocks4Port(); |
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141 | /** Get socks4 userid (optional). |
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142 | \return socks4 userid */ |
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143 | const std::string& GetSocks4Userid(); |
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144 | /** Check status of socks4 try direct flag. |
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145 | \return true if direct connection should be tried if connection to socks4 server fails */ |
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146 | bool Socks4TryDirect(); |
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147 | #endif // ENABLE_SOCKS4 |
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148 | |
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149 | // DNS resolve server |
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150 | #ifdef ENABLE_RESOLVER |
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151 | /** Enable asynchronous DNS. |
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152 | \param port Listen port of asynchronous dns server */ |
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153 | void EnableResolver(port_t port = 16667); |
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154 | /** Check resolver status. |
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155 | \return true if resolver is enabled */ |
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156 | bool ResolverEnabled(); |
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157 | /** Queue a dns request. |
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158 | \param host Hostname to be resolved |
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159 | \param port Port number will be echoed in Socket::OnResolved callback */ |
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160 | int Resolve(Socket *,const std::string& host,port_t port); |
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161 | #ifdef ENABLE_IPV6 |
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162 | int Resolve6(Socket *,const std::string& host,port_t port); |
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163 | #endif |
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164 | /** Do a reverse dns lookup. */ |
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165 | int Resolve(Socket *,ipaddr_t a); |
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166 | #ifdef ENABLE_IPV6 |
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167 | int Resolve(Socket *,in6_addr& a); |
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168 | #endif |
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169 | /** Get listen port of asynchronous dns server. */ |
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170 | port_t GetResolverPort(); |
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171 | /** Resolver thread ready for queries. */ |
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172 | bool ResolverReady(); |
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173 | /** Returns true if the socket is waiting for a resolve event. */ |
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174 | bool Resolving(Socket *); |
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175 | #endif // ENABLE_RESOLVER |
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176 | |
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177 | #ifdef ENABLE_TRIGGERS |
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178 | /** Fetch unique trigger id. */ |
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179 | int TriggerID(Socket *src); |
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180 | /** Subscribe socket to trigger id. */ |
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181 | bool Subscribe(int id, Socket *dst); |
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182 | /** Unsubscribe socket from trigger id. */ |
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183 | bool Unsubscribe(int id, Socket *dst); |
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184 | /** Execute OnTrigger for subscribed sockets. |
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185 | \param id Trigger ID |
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186 | \param data Data passed from source to destination |
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187 | \param erase Empty trigger id source and destination maps if 'true', |
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188 | Leave them in place if 'false' - if a trigger should be called many times */ |
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189 | void Trigger(int id, Socket::TriggerData& data, bool erase = true); |
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190 | #endif // ENABLE_TRIGGERS |
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191 | |
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192 | #ifdef ENABLE_DETACH |
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193 | /** Indicates that the handler runs under SocketThread. */ |
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194 | void SetSlave(bool x = true); |
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195 | /** Indicates that the handler runs under SocketThread. */ |
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196 | bool IsSlave(); |
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197 | #endif |
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198 | |
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199 | /** Sanity check of those accursed lists. */ |
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200 | void CheckSanity(); |
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201 | |
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202 | protected: |
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203 | socket_m m_sockets; ///< Active sockets map |
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204 | socket_m m_add; ///< Sockets to be added to sockets map |
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205 | std::list<Socket *> m_delete; ///< Sockets to be deleted (failed when Add) |
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206 | |
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207 | protected: |
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208 | StdLog *m_stdlog; ///< Registered log class, or NULL |
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209 | Mutex& m_mutex; ///< Thread safety mutex |
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210 | bool m_b_use_mutex; ///< Mutex correctly initialized |
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211 | |
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212 | private: |
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213 | void CheckList(socket_v&,const std::string&); ///< Used by CheckSanity |
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214 | /** Remove socket from socket map, used by Socket class. */ |
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215 | void Remove(Socket *); |
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216 | SOCKET m_maxsock; ///< Highest file descriptor + 1 in active sockets list |
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217 | fd_set m_rfds; ///< file descriptor set monitored for read events |
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218 | fd_set m_wfds; ///< file descriptor set monitored for write events |
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219 | fd_set m_efds; ///< file descriptor set monitored for exceptions |
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220 | int m_preverror; ///< debug select() error |
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221 | int m_errcnt; ///< debug select() error |
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222 | time_t m_tlast; ///< timeout control |
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223 | |
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224 | // state lists |
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225 | socket_v m_fds; ///< Active file descriptor list |
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226 | socket_v m_fds_erase; ///< File descriptors that are to be erased from m_sockets |
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227 | socket_v m_fds_callonconnect; ///< checklist CallOnConnect |
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228 | #ifdef ENABLE_DETACH |
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229 | socket_v m_fds_detach; ///< checklist Detach |
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230 | #endif |
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231 | socket_v m_fds_timeout; ///< checklist timeout |
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232 | socket_v m_fds_retry; ///< checklist retry client connect |
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233 | socket_v m_fds_close; ///< checklist close and delete |
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234 | |
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235 | #ifdef ENABLE_SOCKS4 |
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236 | ipaddr_t m_socks4_host; ///< Socks4 server host ip |
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237 | port_t m_socks4_port; ///< Socks4 server port number |
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238 | std::string m_socks4_userid; ///< Socks4 userid |
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239 | bool m_bTryDirect; ///< Try direct connection if socks4 server fails |
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240 | #endif |
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241 | #ifdef ENABLE_RESOLVER |
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242 | int m_resolv_id; ///< Resolver id counter |
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243 | ResolvServer *m_resolver; ///< Resolver thread pointer |
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244 | port_t m_resolver_port; ///< Resolver listen port |
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245 | std::map<Socket *, bool> m_resolve_q; ///< resolve queue |
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246 | #endif |
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247 | #ifdef ENABLE_POOL |
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248 | bool m_b_enable_pool; ///< Connection pool enabled if true |
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249 | #endif |
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250 | #ifdef ENABLE_TRIGGERS |
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251 | int m_next_trigger_id; ///< Unique trigger id counter |
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252 | std::map<int, Socket *> m_trigger_src; ///< mapping trigger id to source socket |
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253 | std::map<int, std::map<Socket *, bool> > m_trigger_dst; ///< mapping trigger id to destination sockets |
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254 | #endif |
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255 | #ifdef ENABLE_DETACH |
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256 | bool m_slave; ///< Indicates that this is a ISocketHandler run in SocketThread |
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257 | #endif |
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258 | }; |
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259 | |
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260 | |
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261 | #ifdef SOCKETS_NAMESPACE |
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262 | } |
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263 | #endif |
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264 | |
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265 | #endif // _SOCKETS_SocketHandler_H |
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266 | |
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