root/trunk/dep/include/sockets/StreamSocket.h @ 2

Revision 2, 3.5 kB (checked in by yumileroy, 17 years ago)

[svn] * Proper SVN structure

Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00

Line 
1#ifndef _StreamSocket_H
2#define _StreamSocket_H
3
4#include "Socket.h"
5
6
7#ifdef SOCKETS_NAMESPACE
8namespace SOCKETS_NAMESPACE {
9#endif
10
11
12/** SOCK_STREAM Socket base class.
13        \ingroup basic */
14class StreamSocket : public Socket
15{
16public:
17        StreamSocket(ISocketHandler& );
18        ~StreamSocket();
19
20        /** Socket should Check Connect on next write event from select(). */
21        void SetConnecting(bool = true);
22
23        /** Check connecting flag.
24                \return true if the socket is still trying to connect */
25        bool Connecting();
26
27        /** Returns true when socket file descriptor is valid,
28                socket connection is established, and socket is not about to
29                be closed. */
30        bool Ready();
31
32        /** Set timeout to use for connection attempt.
33                \param x Timeout in seconds */
34        void SetConnectTimeout(int x);
35
36        /** Return number of seconds to wait for a connection.
37                \return Connection timeout (seconds) */
38        int GetConnectTimeout();
39
40        /** Set flush before close to make a tcp socket completely empty its
41                output buffer before closing the connection. */
42        void SetFlushBeforeClose(bool = true);
43
44        /** Check flush before status.
45                \return true if the socket should send all data before closing */
46        bool GetFlushBeforeClose();
47
48        /** Define number of connection retries (tcp only).
49            n = 0 - no retry
50            n > 0 - number of retries
51            n = -1 - unlimited retries */
52        void SetConnectionRetry(int n);
53
54        /** Get number of maximum connection retries (tcp only). */
55        int GetConnectionRetry();
56
57        /** Increase number of actual connection retries (tcp only). */
58        void IncreaseConnectionRetries();
59
60        /** Get number of actual connection retries (tcp only). */
61        int GetConnectionRetries();
62
63        /** Reset actual connection retries (tcp only). */
64        void ResetConnectionRetries();
65
66        // LIST_CALLONCONNECT
67
68        /** Instruct socket to call OnConnect callback next sockethandler cycle. */
69        void SetCallOnConnect(bool x = true);
70
71        /** Check call on connect flag.
72                \return true if OnConnect() should be called a.s.a.p */
73        bool CallOnConnect();
74
75        // LIST_RETRY
76
77        /** Set flag to initiate a connection attempt after a connection timeout. */
78        void SetRetryClientConnect(bool x = true);
79
80        /** Check if a connection attempt should be made.
81                \return true when another attempt should be made */
82        bool RetryClientConnect();
83
84        /** Called after OnRead if socket is in line protocol mode.
85                \sa SetLineProtocol */
86        /** Enable the OnLine callback. Do not create your own OnRead
87         * callback when using this. */
88        virtual void SetLineProtocol(bool = true);
89
90        /** Check line protocol mode.
91                \return true if socket is in line protocol mode */
92        bool LineProtocol();
93
94        /** Set shutdown status. */
95        void SetShutdown(int);
96
97        /** Get shutdown status. */
98        int GetShutdown();
99
100        /** Returns IPPROTO_TCP or IPPROTO_SCTP */
101        virtual int Protocol() = 0;
102
103protected:
104        StreamSocket(const StreamSocket& ) {} // copy constructor
105
106private:
107        StreamSocket& operator=(const StreamSocket& ) { return *this; } // assignment operator
108
109        bool m_bConnecting; ///< Flag indicating connection in progress
110        int m_connect_timeout; ///< Connection timeout (seconds)
111        bool m_flush_before_close; ///< Send all data before closing (default true)
112        int m_connection_retry; ///< Maximum connection retries (tcp)
113        int m_retries; ///< Actual number of connection retries (tcp)
114        bool m_call_on_connect; ///< OnConnect will be called next ISocketHandler cycle if true
115        bool m_b_retry_connect; ///< Try another connection attempt next ISocketHandler cycle
116        bool m_line_protocol; ///< Line protocol mode flag
117        int m_shutdown; ///< Shutdown status
118};
119
120
121#ifdef SOCKETS_NAMESPACE
122} // namespace SOCKETS_NAMESPACE {
123#endif
124
125
126#endif // _StreamSocket_H
127
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