1 | /** \file Thread.h |
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2 | ** \date 2004-10-30 |
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3 | ** \author grymse@alhem.net |
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4 | **/ |
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5 | /* |
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6 | Copyright (C) 2004-2007 Anders Hedstrom |
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7 | |
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8 | This library is made available under the terms of the GNU GPL. |
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9 | |
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10 | If you would like to use this library in a closed-source application, |
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11 | a separate license agreement is available. For information about |
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12 | the closed-source license agreement for the C++ sockets library, |
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13 | please visit http://www.alhem.net/Sockets/license.html and/or |
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14 | email license@alhem.net. |
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15 | |
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16 | This program is free software; you can redistribute it and/or |
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17 | modify it under the terms of the GNU General Public License |
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18 | as published by the Free Software Foundation; either version 2 |
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19 | of the License, or (at your option) any later version. |
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20 | |
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21 | This program is distributed in the hope that it will be useful, |
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22 | but WITHOUT ANY WARRANTY; without even the implied warranty of |
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23 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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24 | GNU General Public License for more details. |
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25 | |
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26 | You should have received a copy of the GNU General Public License |
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27 | along with this program; if not, write to the Free Software |
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28 | Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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29 | */ |
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30 | #ifndef _SOCKETS_Thread_H |
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31 | #define _SOCKETS_Thread_H |
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32 | |
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33 | #include "sockets-config.h" |
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34 | #ifdef SOCKETS_NAMESPACE |
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35 | namespace SOCKETS_NAMESPACE { |
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36 | #endif |
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37 | |
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38 | #ifdef _WIN32 |
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39 | // to be |
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40 | //typedef DWORD threadfunc_t; |
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41 | //typedef LPVOID threadparam_t; |
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42 | //#define STDPREFIX WINAPI |
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43 | typedef unsigned threadfunc_t; |
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44 | typedef void * threadparam_t; |
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45 | #define STDPREFIX __stdcall |
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46 | #else |
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47 | #include <pthread.h> |
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48 | |
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49 | typedef void * threadfunc_t; |
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50 | typedef void * threadparam_t; |
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51 | #define STDPREFIX |
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52 | #endif |
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53 | |
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54 | /** \defgroup threading Threading */ |
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55 | /** Thread base class. |
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56 | The Thread class is used by the resolver (ResolvServer) and running a detached socket (SocketThread). |
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57 | When you know some processing will take a long time and will freeze up a socket, there is always the |
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58 | possibility to call Detach() on that socket before starting the processing. |
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59 | When the OnDetached() callback is later called the processing can continue, now in its own thread. |
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60 | \ingroup threading */ |
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61 | class Thread |
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62 | { |
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63 | public: |
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64 | Thread(bool release = true); |
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65 | virtual ~Thread(); |
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66 | |
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67 | static threadfunc_t STDPREFIX StartThread(threadparam_t); |
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68 | |
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69 | virtual void Run() = 0; |
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70 | |
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71 | bool IsRunning(); |
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72 | void SetRunning(bool x); |
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73 | bool IsReleased(); |
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74 | void SetRelease(bool x); |
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75 | bool DeleteOnExit(); |
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76 | void SetDeleteOnExit(bool x = true); |
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77 | bool IsDestructor(); |
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78 | |
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79 | private: |
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80 | Thread(const Thread& ) {} |
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81 | Thread& operator=(const Thread& ) { return *this; } |
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82 | #ifdef _WIN32 |
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83 | HANDLE m_thread; |
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84 | unsigned m_dwThreadId; |
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85 | #else |
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86 | pthread_t m_thread; |
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87 | #endif |
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88 | bool m_running; |
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89 | bool m_release; |
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90 | bool m_b_delete_on_exit; |
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91 | bool m_b_destructor; |
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92 | }; |
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93 | |
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94 | |
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95 | #ifdef SOCKETS_NAMESPACE |
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96 | } |
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97 | #endif |
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98 | |
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99 | #endif // _SOCKETS_Thread_H |
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100 | |
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