1 | /** |
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2 | @file Vector4.cpp |
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3 | |
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4 | @maintainer Morgan McGuire, matrix@graphics3d.com |
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5 | |
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6 | @created 2001-07-09 |
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7 | @edited 2003-09-29 |
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8 | */ |
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9 | |
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10 | #include <stdlib.h> |
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11 | #include <limits> |
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12 | #include "G3D/Vector4.h" |
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13 | //#include "G3D/Color4.h" |
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14 | #include "G3D/g3dmath.h" |
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15 | #include "G3D/format.h" |
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16 | #include "G3D/stringutils.h" |
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17 | |
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18 | namespace G3D { |
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19 | |
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20 | unsigned int Vector4::hashCode() const { |
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21 | unsigned int xhash = (*(int*)(void*)(&x)); |
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22 | unsigned int yhash = (*(int*)(void*)(&y)); |
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23 | unsigned int zhash = (*(int*)(void*)(&z)); |
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24 | unsigned int whash = (*(int*)(void*)(&w)); |
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25 | |
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26 | return xhash + (yhash * 37) + (zhash * 101) + (whash * 241); |
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27 | } |
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28 | |
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29 | #if 0 |
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30 | Vector4::Vector4(const class Color4& c) { |
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31 | x = c.r; |
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32 | y = c.g; |
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33 | z = c.b; |
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34 | w = c.a; |
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35 | } |
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36 | #endif |
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37 | |
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38 | |
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39 | Vector4::Vector4(const Vector2& v1, const Vector2& v2) { |
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40 | x = v1.x; |
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41 | y = v1.y; |
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42 | z = v2.x; |
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43 | w = v2.y; |
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44 | } |
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45 | |
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46 | |
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47 | Vector4::Vector4(const Vector2& v1, float fz, float fw) { |
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48 | x = v1.x; |
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49 | y = v1.y; |
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50 | z = fz; |
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51 | w = fw; |
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52 | } |
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53 | |
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54 | //---------------------------------------------------------------------------- |
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55 | |
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56 | Vector4 Vector4::operator/ (float fScalar) const { |
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57 | Vector4 kQuot; |
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58 | |
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59 | if ( fScalar != 0.0 ) { |
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60 | float fInvScalar = 1.0f / fScalar; |
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61 | kQuot.x = fInvScalar * x; |
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62 | kQuot.y = fInvScalar * y; |
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63 | kQuot.z = fInvScalar * z; |
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64 | kQuot.w = fInvScalar * w; |
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65 | return kQuot; |
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66 | } else { |
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67 | return Vector4::inf(); |
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68 | } |
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69 | } |
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70 | |
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71 | //---------------------------------------------------------------------------- |
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72 | Vector4& Vector4::operator/= (float fScalar) { |
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73 | if (fScalar != 0.0f) { |
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74 | float fInvScalar = 1.0f / fScalar; |
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75 | x *= fInvScalar; |
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76 | y *= fInvScalar; |
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77 | z *= fInvScalar; |
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78 | w *= fInvScalar; |
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79 | } else { |
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80 | *this = Vector4::inf(); |
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81 | } |
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82 | |
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83 | return *this; |
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84 | } |
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85 | |
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86 | |
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87 | //---------------------------------------------------------------------------- |
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88 | |
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89 | std::string Vector4::toString() const { |
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90 | return G3D::format("(%g, %g, %g, %g)", x, y, z, w); |
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91 | } |
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92 | // 2-char swizzles |
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93 | |
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94 | Vector2 Vector4::xx() const { return Vector2 (x, x); } |
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95 | Vector2 Vector4::yx() const { return Vector2 (y, x); } |
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96 | Vector2 Vector4::zx() const { return Vector2 (z, x); } |
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97 | Vector2 Vector4::wx() const { return Vector2 (w, x); } |
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98 | Vector2 Vector4::xy() const { return Vector2 (x, y); } |
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99 | Vector2 Vector4::yy() const { return Vector2 (y, y); } |
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100 | Vector2 Vector4::zy() const { return Vector2 (z, y); } |
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101 | Vector2 Vector4::wy() const { return Vector2 (w, y); } |
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102 | Vector2 Vector4::xz() const { return Vector2 (x, z); } |
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103 | Vector2 Vector4::yz() const { return Vector2 (y, z); } |
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104 | Vector2 Vector4::zz() const { return Vector2 (z, z); } |
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105 | Vector2 Vector4::wz() const { return Vector2 (w, z); } |
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106 | Vector2 Vector4::xw() const { return Vector2 (x, w); } |
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107 | Vector2 Vector4::yw() const { return Vector2 (y, w); } |
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108 | Vector2 Vector4::zw() const { return Vector2 (z, w); } |
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109 | Vector2 Vector4::ww() const { return Vector2 (w, w); } |
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110 | |
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111 | // 3-char swizzles |
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112 | |
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113 | Vector3 Vector4::xxx() const { return Vector3 (x, x, x); } |
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114 | Vector3 Vector4::yxx() const { return Vector3 (y, x, x); } |
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115 | Vector3 Vector4::zxx() const { return Vector3 (z, x, x); } |
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116 | Vector3 Vector4::wxx() const { return Vector3 (w, x, x); } |
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117 | Vector3 Vector4::xyx() const { return Vector3 (x, y, x); } |
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118 | Vector3 Vector4::yyx() const { return Vector3 (y, y, x); } |
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119 | Vector3 Vector4::zyx() const { return Vector3 (z, y, x); } |
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120 | Vector3 Vector4::wyx() const { return Vector3 (w, y, x); } |
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121 | Vector3 Vector4::xzx() const { return Vector3 (x, z, x); } |
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122 | Vector3 Vector4::yzx() const { return Vector3 (y, z, x); } |
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123 | Vector3 Vector4::zzx() const { return Vector3 (z, z, x); } |
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124 | Vector3 Vector4::wzx() const { return Vector3 (w, z, x); } |
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125 | Vector3 Vector4::xwx() const { return Vector3 (x, w, x); } |
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126 | Vector3 Vector4::ywx() const { return Vector3 (y, w, x); } |
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127 | Vector3 Vector4::zwx() const { return Vector3 (z, w, x); } |
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128 | Vector3 Vector4::wwx() const { return Vector3 (w, w, x); } |
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129 | Vector3 Vector4::xxy() const { return Vector3 (x, x, y); } |
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130 | Vector3 Vector4::yxy() const { return Vector3 (y, x, y); } |
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131 | Vector3 Vector4::zxy() const { return Vector3 (z, x, y); } |
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132 | Vector3 Vector4::wxy() const { return Vector3 (w, x, y); } |
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133 | Vector3 Vector4::xyy() const { return Vector3 (x, y, y); } |
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134 | Vector3 Vector4::yyy() const { return Vector3 (y, y, y); } |
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135 | Vector3 Vector4::zyy() const { return Vector3 (z, y, y); } |
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136 | Vector3 Vector4::wyy() const { return Vector3 (w, y, y); } |
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137 | Vector3 Vector4::xzy() const { return Vector3 (x, z, y); } |
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138 | Vector3 Vector4::yzy() const { return Vector3 (y, z, y); } |
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139 | Vector3 Vector4::zzy() const { return Vector3 (z, z, y); } |
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140 | Vector3 Vector4::wzy() const { return Vector3 (w, z, y); } |
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141 | Vector3 Vector4::xwy() const { return Vector3 (x, w, y); } |
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142 | Vector3 Vector4::ywy() const { return Vector3 (y, w, y); } |
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143 | Vector3 Vector4::zwy() const { return Vector3 (z, w, y); } |
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144 | Vector3 Vector4::wwy() const { return Vector3 (w, w, y); } |
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145 | Vector3 Vector4::xxz() const { return Vector3 (x, x, z); } |
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146 | Vector3 Vector4::yxz() const { return Vector3 (y, x, z); } |
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147 | Vector3 Vector4::zxz() const { return Vector3 (z, x, z); } |
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148 | Vector3 Vector4::wxz() const { return Vector3 (w, x, z); } |
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149 | Vector3 Vector4::xyz() const { return Vector3 (x, y, z); } |
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150 | Vector3 Vector4::yyz() const { return Vector3 (y, y, z); } |
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151 | Vector3 Vector4::zyz() const { return Vector3 (z, y, z); } |
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152 | Vector3 Vector4::wyz() const { return Vector3 (w, y, z); } |
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153 | Vector3 Vector4::xzz() const { return Vector3 (x, z, z); } |
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154 | Vector3 Vector4::yzz() const { return Vector3 (y, z, z); } |
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155 | Vector3 Vector4::zzz() const { return Vector3 (z, z, z); } |
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156 | Vector3 Vector4::wzz() const { return Vector3 (w, z, z); } |
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157 | Vector3 Vector4::xwz() const { return Vector3 (x, w, z); } |
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158 | Vector3 Vector4::ywz() const { return Vector3 (y, w, z); } |
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159 | Vector3 Vector4::zwz() const { return Vector3 (z, w, z); } |
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160 | Vector3 Vector4::wwz() const { return Vector3 (w, w, z); } |
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161 | Vector3 Vector4::xxw() const { return Vector3 (x, x, w); } |
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162 | Vector3 Vector4::yxw() const { return Vector3 (y, x, w); } |
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163 | Vector3 Vector4::zxw() const { return Vector3 (z, x, w); } |
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164 | Vector3 Vector4::wxw() const { return Vector3 (w, x, w); } |
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165 | Vector3 Vector4::xyw() const { return Vector3 (x, y, w); } |
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166 | Vector3 Vector4::yyw() const { return Vector3 (y, y, w); } |
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167 | Vector3 Vector4::zyw() const { return Vector3 (z, y, w); } |
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168 | Vector3 Vector4::wyw() const { return Vector3 (w, y, w); } |
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169 | Vector3 Vector4::xzw() const { return Vector3 (x, z, w); } |
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170 | Vector3 Vector4::yzw() const { return Vector3 (y, z, w); } |
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171 | Vector3 Vector4::zzw() const { return Vector3 (z, z, w); } |
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172 | Vector3 Vector4::wzw() const { return Vector3 (w, z, w); } |
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173 | Vector3 Vector4::xww() const { return Vector3 (x, w, w); } |
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174 | Vector3 Vector4::yww() const { return Vector3 (y, w, w); } |
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175 | Vector3 Vector4::zww() const { return Vector3 (z, w, w); } |
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176 | Vector3 Vector4::www() const { return Vector3 (w, w, w); } |
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177 | |
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178 | // 4-char swizzles |
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179 | |
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180 | Vector4 Vector4::xxxx() const { return Vector4 (x, x, x, x); } |
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181 | Vector4 Vector4::yxxx() const { return Vector4 (y, x, x, x); } |
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182 | Vector4 Vector4::zxxx() const { return Vector4 (z, x, x, x); } |
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183 | Vector4 Vector4::wxxx() const { return Vector4 (w, x, x, x); } |
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184 | Vector4 Vector4::xyxx() const { return Vector4 (x, y, x, x); } |
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185 | Vector4 Vector4::yyxx() const { return Vector4 (y, y, x, x); } |
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186 | Vector4 Vector4::zyxx() const { return Vector4 (z, y, x, x); } |
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187 | Vector4 Vector4::wyxx() const { return Vector4 (w, y, x, x); } |
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188 | Vector4 Vector4::xzxx() const { return Vector4 (x, z, x, x); } |
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189 | Vector4 Vector4::yzxx() const { return Vector4 (y, z, x, x); } |
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190 | Vector4 Vector4::zzxx() const { return Vector4 (z, z, x, x); } |
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191 | Vector4 Vector4::wzxx() const { return Vector4 (w, z, x, x); } |
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192 | Vector4 Vector4::xwxx() const { return Vector4 (x, w, x, x); } |
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193 | Vector4 Vector4::ywxx() const { return Vector4 (y, w, x, x); } |
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194 | Vector4 Vector4::zwxx() const { return Vector4 (z, w, x, x); } |
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195 | Vector4 Vector4::wwxx() const { return Vector4 (w, w, x, x); } |
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196 | Vector4 Vector4::xxyx() const { return Vector4 (x, x, y, x); } |
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197 | Vector4 Vector4::yxyx() const { return Vector4 (y, x, y, x); } |
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198 | Vector4 Vector4::zxyx() const { return Vector4 (z, x, y, x); } |
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199 | Vector4 Vector4::wxyx() const { return Vector4 (w, x, y, x); } |
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200 | Vector4 Vector4::xyyx() const { return Vector4 (x, y, y, x); } |
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201 | Vector4 Vector4::yyyx() const { return Vector4 (y, y, y, x); } |
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202 | Vector4 Vector4::zyyx() const { return Vector4 (z, y, y, x); } |
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203 | Vector4 Vector4::wyyx() const { return Vector4 (w, y, y, x); } |
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204 | Vector4 Vector4::xzyx() const { return Vector4 (x, z, y, x); } |
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205 | Vector4 Vector4::yzyx() const { return Vector4 (y, z, y, x); } |
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206 | Vector4 Vector4::zzyx() const { return Vector4 (z, z, y, x); } |
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207 | Vector4 Vector4::wzyx() const { return Vector4 (w, z, y, x); } |
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208 | Vector4 Vector4::xwyx() const { return Vector4 (x, w, y, x); } |
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209 | Vector4 Vector4::ywyx() const { return Vector4 (y, w, y, x); } |
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210 | Vector4 Vector4::zwyx() const { return Vector4 (z, w, y, x); } |
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211 | Vector4 Vector4::wwyx() const { return Vector4 (w, w, y, x); } |
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212 | Vector4 Vector4::xxzx() const { return Vector4 (x, x, z, x); } |
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213 | Vector4 Vector4::yxzx() const { return Vector4 (y, x, z, x); } |
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214 | Vector4 Vector4::zxzx() const { return Vector4 (z, x, z, x); } |
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215 | Vector4 Vector4::wxzx() const { return Vector4 (w, x, z, x); } |
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216 | Vector4 Vector4::xyzx() const { return Vector4 (x, y, z, x); } |
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217 | Vector4 Vector4::yyzx() const { return Vector4 (y, y, z, x); } |
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218 | Vector4 Vector4::zyzx() const { return Vector4 (z, y, z, x); } |
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219 | Vector4 Vector4::wyzx() const { return Vector4 (w, y, z, x); } |
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220 | Vector4 Vector4::xzzx() const { return Vector4 (x, z, z, x); } |
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221 | Vector4 Vector4::yzzx() const { return Vector4 (y, z, z, x); } |
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222 | Vector4 Vector4::zzzx() const { return Vector4 (z, z, z, x); } |
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223 | Vector4 Vector4::wzzx() const { return Vector4 (w, z, z, x); } |
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224 | Vector4 Vector4::xwzx() const { return Vector4 (x, w, z, x); } |
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225 | Vector4 Vector4::ywzx() const { return Vector4 (y, w, z, x); } |
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226 | Vector4 Vector4::zwzx() const { return Vector4 (z, w, z, x); } |
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227 | Vector4 Vector4::wwzx() const { return Vector4 (w, w, z, x); } |
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228 | Vector4 Vector4::xxwx() const { return Vector4 (x, x, w, x); } |
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229 | Vector4 Vector4::yxwx() const { return Vector4 (y, x, w, x); } |
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230 | Vector4 Vector4::zxwx() const { return Vector4 (z, x, w, x); } |
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231 | Vector4 Vector4::wxwx() const { return Vector4 (w, x, w, x); } |
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232 | Vector4 Vector4::xywx() const { return Vector4 (x, y, w, x); } |
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233 | Vector4 Vector4::yywx() const { return Vector4 (y, y, w, x); } |
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234 | Vector4 Vector4::zywx() const { return Vector4 (z, y, w, x); } |
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235 | Vector4 Vector4::wywx() const { return Vector4 (w, y, w, x); } |
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236 | Vector4 Vector4::xzwx() const { return Vector4 (x, z, w, x); } |
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237 | Vector4 Vector4::yzwx() const { return Vector4 (y, z, w, x); } |
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238 | Vector4 Vector4::zzwx() const { return Vector4 (z, z, w, x); } |
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239 | Vector4 Vector4::wzwx() const { return Vector4 (w, z, w, x); } |
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240 | Vector4 Vector4::xwwx() const { return Vector4 (x, w, w, x); } |
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241 | Vector4 Vector4::ywwx() const { return Vector4 (y, w, w, x); } |
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242 | Vector4 Vector4::zwwx() const { return Vector4 (z, w, w, x); } |
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243 | Vector4 Vector4::wwwx() const { return Vector4 (w, w, w, x); } |
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244 | Vector4 Vector4::xxxy() const { return Vector4 (x, x, x, y); } |
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245 | Vector4 Vector4::yxxy() const { return Vector4 (y, x, x, y); } |
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246 | Vector4 Vector4::zxxy() const { return Vector4 (z, x, x, y); } |
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247 | Vector4 Vector4::wxxy() const { return Vector4 (w, x, x, y); } |
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248 | Vector4 Vector4::xyxy() const { return Vector4 (x, y, x, y); } |
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249 | Vector4 Vector4::yyxy() const { return Vector4 (y, y, x, y); } |
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250 | Vector4 Vector4::zyxy() const { return Vector4 (z, y, x, y); } |
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251 | Vector4 Vector4::wyxy() const { return Vector4 (w, y, x, y); } |
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252 | Vector4 Vector4::xzxy() const { return Vector4 (x, z, x, y); } |
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253 | Vector4 Vector4::yzxy() const { return Vector4 (y, z, x, y); } |
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254 | Vector4 Vector4::zzxy() const { return Vector4 (z, z, x, y); } |
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255 | Vector4 Vector4::wzxy() const { return Vector4 (w, z, x, y); } |
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256 | Vector4 Vector4::xwxy() const { return Vector4 (x, w, x, y); } |
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257 | Vector4 Vector4::ywxy() const { return Vector4 (y, w, x, y); } |
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258 | Vector4 Vector4::zwxy() const { return Vector4 (z, w, x, y); } |
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259 | Vector4 Vector4::wwxy() const { return Vector4 (w, w, x, y); } |
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260 | Vector4 Vector4::xxyy() const { return Vector4 (x, x, y, y); } |
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261 | Vector4 Vector4::yxyy() const { return Vector4 (y, x, y, y); } |
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262 | Vector4 Vector4::zxyy() const { return Vector4 (z, x, y, y); } |
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263 | Vector4 Vector4::wxyy() const { return Vector4 (w, x, y, y); } |
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264 | Vector4 Vector4::xyyy() const { return Vector4 (x, y, y, y); } |
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265 | Vector4 Vector4::yyyy() const { return Vector4 (y, y, y, y); } |
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266 | Vector4 Vector4::zyyy() const { return Vector4 (z, y, y, y); } |
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267 | Vector4 Vector4::wyyy() const { return Vector4 (w, y, y, y); } |
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268 | Vector4 Vector4::xzyy() const { return Vector4 (x, z, y, y); } |
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269 | Vector4 Vector4::yzyy() const { return Vector4 (y, z, y, y); } |
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270 | Vector4 Vector4::zzyy() const { return Vector4 (z, z, y, y); } |
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271 | Vector4 Vector4::wzyy() const { return Vector4 (w, z, y, y); } |
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272 | Vector4 Vector4::xwyy() const { return Vector4 (x, w, y, y); } |
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273 | Vector4 Vector4::ywyy() const { return Vector4 (y, w, y, y); } |
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274 | Vector4 Vector4::zwyy() const { return Vector4 (z, w, y, y); } |
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275 | Vector4 Vector4::wwyy() const { return Vector4 (w, w, y, y); } |
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276 | Vector4 Vector4::xxzy() const { return Vector4 (x, x, z, y); } |
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277 | Vector4 Vector4::yxzy() const { return Vector4 (y, x, z, y); } |
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278 | Vector4 Vector4::zxzy() const { return Vector4 (z, x, z, y); } |
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279 | Vector4 Vector4::wxzy() const { return Vector4 (w, x, z, y); } |
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280 | Vector4 Vector4::xyzy() const { return Vector4 (x, y, z, y); } |
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281 | Vector4 Vector4::yyzy() const { return Vector4 (y, y, z, y); } |
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282 | Vector4 Vector4::zyzy() const { return Vector4 (z, y, z, y); } |
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283 | Vector4 Vector4::wyzy() const { return Vector4 (w, y, z, y); } |
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284 | Vector4 Vector4::xzzy() const { return Vector4 (x, z, z, y); } |
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285 | Vector4 Vector4::yzzy() const { return Vector4 (y, z, z, y); } |
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286 | Vector4 Vector4::zzzy() const { return Vector4 (z, z, z, y); } |
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287 | Vector4 Vector4::wzzy() const { return Vector4 (w, z, z, y); } |
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288 | Vector4 Vector4::xwzy() const { return Vector4 (x, w, z, y); } |
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289 | Vector4 Vector4::ywzy() const { return Vector4 (y, w, z, y); } |
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290 | Vector4 Vector4::zwzy() const { return Vector4 (z, w, z, y); } |
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291 | Vector4 Vector4::wwzy() const { return Vector4 (w, w, z, y); } |
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292 | Vector4 Vector4::xxwy() const { return Vector4 (x, x, w, y); } |
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293 | Vector4 Vector4::yxwy() const { return Vector4 (y, x, w, y); } |
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294 | Vector4 Vector4::zxwy() const { return Vector4 (z, x, w, y); } |
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295 | Vector4 Vector4::wxwy() const { return Vector4 (w, x, w, y); } |
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296 | Vector4 Vector4::xywy() const { return Vector4 (x, y, w, y); } |
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297 | Vector4 Vector4::yywy() const { return Vector4 (y, y, w, y); } |
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298 | Vector4 Vector4::zywy() const { return Vector4 (z, y, w, y); } |
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299 | Vector4 Vector4::wywy() const { return Vector4 (w, y, w, y); } |
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300 | Vector4 Vector4::xzwy() const { return Vector4 (x, z, w, y); } |
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301 | Vector4 Vector4::yzwy() const { return Vector4 (y, z, w, y); } |
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302 | Vector4 Vector4::zzwy() const { return Vector4 (z, z, w, y); } |
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303 | Vector4 Vector4::wzwy() const { return Vector4 (w, z, w, y); } |
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304 | Vector4 Vector4::xwwy() const { return Vector4 (x, w, w, y); } |
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305 | Vector4 Vector4::ywwy() const { return Vector4 (y, w, w, y); } |
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306 | Vector4 Vector4::zwwy() const { return Vector4 (z, w, w, y); } |
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307 | Vector4 Vector4::wwwy() const { return Vector4 (w, w, w, y); } |
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308 | Vector4 Vector4::xxxz() const { return Vector4 (x, x, x, z); } |
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309 | Vector4 Vector4::yxxz() const { return Vector4 (y, x, x, z); } |
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310 | Vector4 Vector4::zxxz() const { return Vector4 (z, x, x, z); } |
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311 | Vector4 Vector4::wxxz() const { return Vector4 (w, x, x, z); } |
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312 | Vector4 Vector4::xyxz() const { return Vector4 (x, y, x, z); } |
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313 | Vector4 Vector4::yyxz() const { return Vector4 (y, y, x, z); } |
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314 | Vector4 Vector4::zyxz() const { return Vector4 (z, y, x, z); } |
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315 | Vector4 Vector4::wyxz() const { return Vector4 (w, y, x, z); } |
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316 | Vector4 Vector4::xzxz() const { return Vector4 (x, z, x, z); } |
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317 | Vector4 Vector4::yzxz() const { return Vector4 (y, z, x, z); } |
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318 | Vector4 Vector4::zzxz() const { return Vector4 (z, z, x, z); } |
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319 | Vector4 Vector4::wzxz() const { return Vector4 (w, z, x, z); } |
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320 | Vector4 Vector4::xwxz() const { return Vector4 (x, w, x, z); } |
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321 | Vector4 Vector4::ywxz() const { return Vector4 (y, w, x, z); } |
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322 | Vector4 Vector4::zwxz() const { return Vector4 (z, w, x, z); } |
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323 | Vector4 Vector4::wwxz() const { return Vector4 (w, w, x, z); } |
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324 | Vector4 Vector4::xxyz() const { return Vector4 (x, x, y, z); } |
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325 | Vector4 Vector4::yxyz() const { return Vector4 (y, x, y, z); } |
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326 | Vector4 Vector4::zxyz() const { return Vector4 (z, x, y, z); } |
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327 | Vector4 Vector4::wxyz() const { return Vector4 (w, x, y, z); } |
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328 | Vector4 Vector4::xyyz() const { return Vector4 (x, y, y, z); } |
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329 | Vector4 Vector4::yyyz() const { return Vector4 (y, y, y, z); } |
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330 | Vector4 Vector4::zyyz() const { return Vector4 (z, y, y, z); } |
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331 | Vector4 Vector4::wyyz() const { return Vector4 (w, y, y, z); } |
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332 | Vector4 Vector4::xzyz() const { return Vector4 (x, z, y, z); } |
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333 | Vector4 Vector4::yzyz() const { return Vector4 (y, z, y, z); } |
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334 | Vector4 Vector4::zzyz() const { return Vector4 (z, z, y, z); } |
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335 | Vector4 Vector4::wzyz() const { return Vector4 (w, z, y, z); } |
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336 | Vector4 Vector4::xwyz() const { return Vector4 (x, w, y, z); } |
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337 | Vector4 Vector4::ywyz() const { return Vector4 (y, w, y, z); } |
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338 | Vector4 Vector4::zwyz() const { return Vector4 (z, w, y, z); } |
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339 | Vector4 Vector4::wwyz() const { return Vector4 (w, w, y, z); } |
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340 | Vector4 Vector4::xxzz() const { return Vector4 (x, x, z, z); } |
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341 | Vector4 Vector4::yxzz() const { return Vector4 (y, x, z, z); } |
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342 | Vector4 Vector4::zxzz() const { return Vector4 (z, x, z, z); } |
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343 | Vector4 Vector4::wxzz() const { return Vector4 (w, x, z, z); } |
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344 | Vector4 Vector4::xyzz() const { return Vector4 (x, y, z, z); } |
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345 | Vector4 Vector4::yyzz() const { return Vector4 (y, y, z, z); } |
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346 | Vector4 Vector4::zyzz() const { return Vector4 (z, y, z, z); } |
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347 | Vector4 Vector4::wyzz() const { return Vector4 (w, y, z, z); } |
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348 | Vector4 Vector4::xzzz() const { return Vector4 (x, z, z, z); } |
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349 | Vector4 Vector4::yzzz() const { return Vector4 (y, z, z, z); } |
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350 | Vector4 Vector4::zzzz() const { return Vector4 (z, z, z, z); } |
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351 | Vector4 Vector4::wzzz() const { return Vector4 (w, z, z, z); } |
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352 | Vector4 Vector4::xwzz() const { return Vector4 (x, w, z, z); } |
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353 | Vector4 Vector4::ywzz() const { return Vector4 (y, w, z, z); } |
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354 | Vector4 Vector4::zwzz() const { return Vector4 (z, w, z, z); } |
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355 | Vector4 Vector4::wwzz() const { return Vector4 (w, w, z, z); } |
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356 | Vector4 Vector4::xxwz() const { return Vector4 (x, x, w, z); } |
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357 | Vector4 Vector4::yxwz() const { return Vector4 (y, x, w, z); } |
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358 | Vector4 Vector4::zxwz() const { return Vector4 (z, x, w, z); } |
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359 | Vector4 Vector4::wxwz() const { return Vector4 (w, x, w, z); } |
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360 | Vector4 Vector4::xywz() const { return Vector4 (x, y, w, z); } |
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361 | Vector4 Vector4::yywz() const { return Vector4 (y, y, w, z); } |
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362 | Vector4 Vector4::zywz() const { return Vector4 (z, y, w, z); } |
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363 | Vector4 Vector4::wywz() const { return Vector4 (w, y, w, z); } |
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364 | Vector4 Vector4::xzwz() const { return Vector4 (x, z, w, z); } |
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365 | Vector4 Vector4::yzwz() const { return Vector4 (y, z, w, z); } |
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366 | Vector4 Vector4::zzwz() const { return Vector4 (z, z, w, z); } |
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367 | Vector4 Vector4::wzwz() const { return Vector4 (w, z, w, z); } |
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368 | Vector4 Vector4::xwwz() const { return Vector4 (x, w, w, z); } |
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369 | Vector4 Vector4::ywwz() const { return Vector4 (y, w, w, z); } |
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370 | Vector4 Vector4::zwwz() const { return Vector4 (z, w, w, z); } |
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371 | Vector4 Vector4::wwwz() const { return Vector4 (w, w, w, z); } |
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372 | Vector4 Vector4::xxxw() const { return Vector4 (x, x, x, w); } |
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373 | Vector4 Vector4::yxxw() const { return Vector4 (y, x, x, w); } |
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374 | Vector4 Vector4::zxxw() const { return Vector4 (z, x, x, w); } |
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375 | Vector4 Vector4::wxxw() const { return Vector4 (w, x, x, w); } |
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376 | Vector4 Vector4::xyxw() const { return Vector4 (x, y, x, w); } |
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377 | Vector4 Vector4::yyxw() const { return Vector4 (y, y, x, w); } |
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378 | Vector4 Vector4::zyxw() const { return Vector4 (z, y, x, w); } |
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379 | Vector4 Vector4::wyxw() const { return Vector4 (w, y, x, w); } |
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380 | Vector4 Vector4::xzxw() const { return Vector4 (x, z, x, w); } |
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381 | Vector4 Vector4::yzxw() const { return Vector4 (y, z, x, w); } |
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382 | Vector4 Vector4::zzxw() const { return Vector4 (z, z, x, w); } |
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383 | Vector4 Vector4::wzxw() const { return Vector4 (w, z, x, w); } |
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384 | Vector4 Vector4::xwxw() const { return Vector4 (x, w, x, w); } |
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385 | Vector4 Vector4::ywxw() const { return Vector4 (y, w, x, w); } |
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386 | Vector4 Vector4::zwxw() const { return Vector4 (z, w, x, w); } |
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387 | Vector4 Vector4::wwxw() const { return Vector4 (w, w, x, w); } |
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388 | Vector4 Vector4::xxyw() const { return Vector4 (x, x, y, w); } |
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389 | Vector4 Vector4::yxyw() const { return Vector4 (y, x, y, w); } |
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390 | Vector4 Vector4::zxyw() const { return Vector4 (z, x, y, w); } |
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391 | Vector4 Vector4::wxyw() const { return Vector4 (w, x, y, w); } |
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392 | Vector4 Vector4::xyyw() const { return Vector4 (x, y, y, w); } |
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393 | Vector4 Vector4::yyyw() const { return Vector4 (y, y, y, w); } |
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394 | Vector4 Vector4::zyyw() const { return Vector4 (z, y, y, w); } |
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395 | Vector4 Vector4::wyyw() const { return Vector4 (w, y, y, w); } |
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396 | Vector4 Vector4::xzyw() const { return Vector4 (x, z, y, w); } |
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397 | Vector4 Vector4::yzyw() const { return Vector4 (y, z, y, w); } |
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398 | Vector4 Vector4::zzyw() const { return Vector4 (z, z, y, w); } |
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399 | Vector4 Vector4::wzyw() const { return Vector4 (w, z, y, w); } |
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400 | Vector4 Vector4::xwyw() const { return Vector4 (x, w, y, w); } |
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401 | Vector4 Vector4::ywyw() const { return Vector4 (y, w, y, w); } |
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402 | Vector4 Vector4::zwyw() const { return Vector4 (z, w, y, w); } |
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403 | Vector4 Vector4::wwyw() const { return Vector4 (w, w, y, w); } |
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404 | Vector4 Vector4::xxzw() const { return Vector4 (x, x, z, w); } |
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405 | Vector4 Vector4::yxzw() const { return Vector4 (y, x, z, w); } |
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406 | Vector4 Vector4::zxzw() const { return Vector4 (z, x, z, w); } |
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407 | Vector4 Vector4::wxzw() const { return Vector4 (w, x, z, w); } |
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408 | Vector4 Vector4::xyzw() const { return Vector4 (x, y, z, w); } |
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409 | Vector4 Vector4::yyzw() const { return Vector4 (y, y, z, w); } |
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410 | Vector4 Vector4::zyzw() const { return Vector4 (z, y, z, w); } |
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411 | Vector4 Vector4::wyzw() const { return Vector4 (w, y, z, w); } |
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412 | Vector4 Vector4::xzzw() const { return Vector4 (x, z, z, w); } |
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413 | Vector4 Vector4::yzzw() const { return Vector4 (y, z, z, w); } |
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414 | Vector4 Vector4::zzzw() const { return Vector4 (z, z, z, w); } |
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415 | Vector4 Vector4::wzzw() const { return Vector4 (w, z, z, w); } |
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416 | Vector4 Vector4::xwzw() const { return Vector4 (x, w, z, w); } |
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417 | Vector4 Vector4::ywzw() const { return Vector4 (y, w, z, w); } |
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418 | Vector4 Vector4::zwzw() const { return Vector4 (z, w, z, w); } |
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419 | Vector4 Vector4::wwzw() const { return Vector4 (w, w, z, w); } |
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420 | Vector4 Vector4::xxww() const { return Vector4 (x, x, w, w); } |
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421 | Vector4 Vector4::yxww() const { return Vector4 (y, x, w, w); } |
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422 | Vector4 Vector4::zxww() const { return Vector4 (z, x, w, w); } |
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423 | Vector4 Vector4::wxww() const { return Vector4 (w, x, w, w); } |
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424 | Vector4 Vector4::xyww() const { return Vector4 (x, y, w, w); } |
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425 | Vector4 Vector4::yyww() const { return Vector4 (y, y, w, w); } |
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426 | Vector4 Vector4::zyww() const { return Vector4 (z, y, w, w); } |
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427 | Vector4 Vector4::wyww() const { return Vector4 (w, y, w, w); } |
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428 | Vector4 Vector4::xzww() const { return Vector4 (x, z, w, w); } |
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429 | Vector4 Vector4::yzww() const { return Vector4 (y, z, w, w); } |
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430 | Vector4 Vector4::zzww() const { return Vector4 (z, z, w, w); } |
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431 | Vector4 Vector4::wzww() const { return Vector4 (w, z, w, w); } |
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432 | Vector4 Vector4::xwww() const { return Vector4 (x, w, w, w); } |
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433 | Vector4 Vector4::ywww() const { return Vector4 (y, w, w, w); } |
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434 | Vector4 Vector4::zwww() const { return Vector4 (z, w, w, w); } |
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435 | Vector4 Vector4::wwww() const { return Vector4 (w, w, w, w); } |
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436 | |
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437 | |
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438 | }; // namespace |
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