Revision 2, 494 bytes
(checked in by yumileroy, 17 years ago)
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[svn] * Proper SVN structure
Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00
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1 | ALTER TABLE `gameobject` |
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2 | CHANGE `respawntimer` `spawntimesecs` int(11) unsigned NOT NULL default '0'; |
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3 | |
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4 | UPDATE `gameobject` SET `spawntimesecs` = `spawntimesecs` / 1000; |
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5 | |
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6 | DROP TABLE IF EXISTS `gameobject_respawn`; |
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7 | CREATE TABLE `gameobject_respawn` ( |
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8 | `guid` int(11) unsigned NOT NULL default '0' COMMENT 'Global Unique Identifier', |
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9 | `respawntime` bigint(40) NOT NULL default '0', |
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10 | PRIMARY KEY (`guid`) |
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11 | ) ENGINE=MyISAM DEFAULT CHARSET=utf8 ROW_FORMAT=DYNAMIC COMMENT='Grid Loading System'; |
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12 | |
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