Revision 2, 1.3 kB
(checked in by yumileroy, 17 years ago)
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[svn] * Proper SVN structure
Original author: Neo2003
Date: 2008-10-02 16:23:55-05:00
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1 | INSERT INTO `command` (`name`,`security`,`help`) VALUES ('.lookupobject',3,'Syntax: .lookupobject $objname\r\n\r\nLooks up an gameobject by $objname, and returns all matches with their Gameobject ID\'s.'); |
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2 | INSERT INTO `command` (`name`,`security`,`help`) VALUES ('.listcreature',3,'Syntax: .listcreature #creature_id [#max_count]\r\n\r\nOutput creatures with creature id #creature_id found in world. Output creature guids and coordinates sorted by distance from character. Will be output maximum #max_count creatures. If #max_count not provided use 10 as default value.'); |
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3 | INSERT INTO `command` (`name`,`security`,`help`) VALUES ('.listobject',3,'Syntax: .listobject #gameobject_id [#max_count]\r\n\r\nOutput gameobjects with gameobject id #gameobject_id found in world. Output gameobject guids and coordinates sorted by distance from character. Will be output maximum #max_count gameobject. If #max_count not provided use 10 as default value.'); |
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4 | INSERT INTO `command` (`name`,`security`,`help`) VALUES ('.listitem',3,'Syntax: .listitem #item_id [#max_count]\r\n\r\nOutput items with item id #item_id found in all character inventories, mails and auctions. Output item guids, item owner guid, owner account and owner name. Will be output maximum #max_count items. If #max_count not provided use 10 as default value.'); |
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