root/trunk/sql/updates/262_world.sql

Revision 263, 3.6 kB (checked in by yumileroy, 17 years ago)

Some missing changes. This should fix the bug that loading char causes crash.
Please do not commit to the other tip (I do not know how to delete it).

Original author: megamage
Date: 2008-11-20 17:40:13-06:00

Line 
1DELETE FROM trinity_string WHERE entry IN (1119,1120,1121);
2
3INSERT INTO trinity_string VALUES
4(1119,'You must use male or female as gender.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
5(1120,'You change gender of %s to %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL),
6(1121,'Your gender changed to %s by %s.',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
7
8
9DELETE FROM command WHERE name IN ('modify gender');
10
11INSERT INTO command VALUES
12('modify gender',2,'Syntax: .modify gender male/female\r\n\r\nChange gender of selected player.');
13
14
15delete from `command` where `name` IN ('senditems','sendmail');
16insert into `command` (`name`, `security`, `help`) values
17('senditems',3,'Syntax: .senditems #playername "#subject" "#text" itemid1[:count1] itemid2[:count2] ... itemidN[:countN]\r\n\r\nSend a mail to a player. Subject and mail text must be in "". If for itemid not provided related count values then expected 1, if count > max items in stack then items will be send in required amount stacks. All stacks amount in mail limited to 12.'),
18('sendmail',1,'Syntax: .sendmail #playername "#subject" "#text"\r\n\r\nSend a mail to a player. Subject and mail text must be in "".');
19
20
21delete from `command` where `name` = 'sendmoney';
22insert into `command` (`name`, `security`, `help`) values
23('sendmoney',3,'Syntax: .sendmoney #playername "#subject" "#text" #money\r\n\r\nSend mail with money to a player. Subject and mail text must be in "".');
24
25
26DELETE FROM trinity_string WHERE entry IN (453);
27
28
29DROP TABLE IF EXISTS `db_script_string`;
30CREATE TABLE `db_script_string` (
31  `entry` int(11) unsigned NOT NULL default '0',
32  `content_default` text NOT NULL,
33  `content_loc1` text,
34  `content_loc2` text,
35  `content_loc3` text,
36  `content_loc4` text,
37  `content_loc5` text,
38  `content_loc6` text,
39  `content_loc7` text,
40  `content_loc8` text,
41  PRIMARY KEY  (`entry`)
42) ENGINE=MyISAM DEFAULT CHARSET=utf8;
43
44
45DELETE FROM `command` WHERE `name` IN (
46  'server exit',
47  'server idleshutdown',
48  'server idleshutdown cancel',
49  'server idlerestart',
50  'server idlerestart cancel',
51  'server restart',
52  'server restart cancel',
53  'server shutdown',
54  'server shutdown cancel'
55);
56
57INSERT INTO `command` (`name`, `security`, `help`) VALUES
58('server exit',4,'Syntax: .server exit\r\n\r\nTerminate mangosd NOW. Exit code 0.'),
59('server idleshutdown',3,'Syntax: .server idleshutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds if no active connections are present (no players). Use #exist_code or 0 as program exist code.'),
60('server idleshutdown cancel',3,'Syntax: .server idleshutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
61('server idlerestart',3,'Syntax: .server idlerestart #delay\r\n\r\nRestart the server after #delay seconds if no active connections are present (no players). Use #exist_code or 2 as program exist code.'),
62('server idlerestart cancel',3,'Syntax: .server idlerestart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
63('server restart',3,'Syntax: .server restart #delay\r\n\r\nRestart the server after #delay seconds. Use #exist_code or 2 as program exist code.'),
64('server restart cancel',3,'Syntax: .server restart cancel\r\n\r\nCancel the restart/shutdown timer if any.'),
65('server shutdown',3,'Syntax: .server shutdown #delay [#exist_code]\r\n\r\nShut the server down after #delay seconds. Use #exist_code or 0 as program exist code.'),
66('server shutdown cancel',3,'Syntax: .server shutdown cancel\r\n\r\nCancel the restart/shutdown timer if any.');
67
68DELETE FROM trinity_string WHERE entry IN (251);
69INSERT INTO trinity_string VALUES
70(251,'Text%d (ID: %i): %s',NULL,NULL,NULL,NULL,NULL,NULL,NULL,NULL);
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