root/trunk/src/bindings/interface/ScriptMgr.h @ 44

Revision 44, 5.5 kB (checked in by yumileroy, 17 years ago)

[svn] * Merge Temp dev SVN with Assembla.
* Changes include:

  • Implementation of w12x's Outdoor PvP and Game Event Systems.
  • Temporary removal of IRC Chat Bot (until infinite loop when disabled is fixed).
  • All mangos -> trinity (to convert your mangos_string table, please run mangos_string_to_trinity_string.sql).
  • Improved Config cleanup.
  • And many more changes.

Original author: Seline
Date: 2008-10-14 11:57:03-05:00

Line 
1/*
2 * Copyright (C) 2008 Trinity <http://www.trinitycore.org/>
3 *
4 * Thanks to the original authors: MaNGOS <http://www.mangosproject.org/>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21#ifndef SCRIPTMGR_H
22#define SCRIPTMGR_H
23
24//Only required includes
25#include "../../game/CreatureAI.h"
26#include "../../game/Creature.h"
27#include "../../game/InstanceData.h"
28
29class Player;
30class Creature;
31class Quest;
32class Item;
33class GameObject;
34class SpellCastTargets;
35class Map;
36
37#define MAX_SCRIPTS 1000
38#define MAX_INSTANCE_SCRIPTS 1000
39
40struct Script
41{
42    Script() :
43    pGossipHello(NULL), pQuestAccept(NULL), pGossipSelect(NULL), pGossipSelectWithCode(NULL),
44        pQuestSelect(NULL), pQuestComplete(NULL), pNPCDialogStatus(NULL), pGODialogStatus(NULL), pChooseReward(NULL),
45        pItemHello(NULL), pGOHello(NULL), pAreaTrigger(NULL), pItemQuestAccept(NULL), pGOQuestAccept(NULL),
46        pGOChooseReward(NULL), pReceiveEmote(NULL), pItemUse(NULL), GetAI(NULL)
47        {}
48
49    std::string Name;
50
51    // -- Quest/gossip Methods to be scripted --
52    bool (*pGossipHello         )(Player *player, Creature *_Creature);
53    bool (*pQuestAccept         )(Player *player, Creature *_Creature, Quest const*_Quest );
54    bool (*pGossipSelect        )(Player *player, Creature *_Creature, uint32 sender, uint32 action );
55    bool (*pGossipSelectWithCode)(Player *player, Creature *_Creature, uint32 sender, uint32 action, const char* sCode );
56    bool (*pQuestSelect         )(Player *player, Creature *_Creature, Quest const*_Quest );
57    bool (*pQuestComplete       )(Player *player, Creature *_Creature, Quest const*_Quest );
58    uint32 (*pNPCDialogStatus   )(Player *player, Creature *_Creature );
59    uint32 (*pGODialogStatus    )(Player *player, GameObject * _GO );
60    bool (*pChooseReward        )(Player *player, Creature *_Creature, Quest const*_Quest, uint32 opt );
61    bool (*pItemHello           )(Player *player, Item *_Item, Quest const*_Quest );
62    bool (*pGOHello             )(Player *player, GameObject *_GO );
63    bool (*pAreaTrigger         )(Player *player, AreaTriggerEntry* at);
64    bool (*pItemQuestAccept     )(Player *player, Item *_Item, Quest const*_Quest );
65    bool (*pGOQuestAccept       )(Player *player, GameObject *_GO, Quest const*_Quest );
66    bool (*pGOChooseReward      )(Player *player, GameObject *_GO, Quest const*_Quest, uint32 opt );
67    bool (*pReceiveEmote        )(Player *player, Creature *_Creature, uint32 emote );
68    bool (*pItemUse             )(Player *player, Item* _Item, SpellCastTargets const& targets);
69
70    CreatureAI* (*GetAI)(Creature *_Creature);
71    // -----------------------------------------
72
73};
74
75class InstanceDataScript
76{
77    public:
78        InstanceDataScript() : GetInstanceData(NULL) {};
79
80        std::string name;
81        InstanceData* (*GetInstanceData)(Map *_Map);
82};
83
84extern int nrscripts;
85extern Script *m_scripts[MAX_SCRIPTS];
86extern InstanceDataScript *m_instance_scripts[MAX_INSTANCE_SCRIPTS];
87extern int num_inst_scripts;
88
89#define VISIBLE_RANGE (50.0f)
90
91struct TRINITY_DLL_DECL ScriptedAI : public CreatureAI
92{
93    ScriptedAI(Creature* creature) : m_creature(creature) {}
94    ~ScriptedAI() {}
95
96    // Called if IsVisible(Unit *who) is true at each *who move
97    void MoveInLineOfSight(Unit *) {}
98
99    // Called at each attack of m_creature by any victim
100    void AttackStart(Unit *) {}
101
102    // Called at stopping attack by any attacker
103    void EnterEvadeMode();
104
105    // Called at any heal cast/item used (call non implemented)
106    void HealBy(Unit* /*healer*/, uint32 /*amount_healed*/) {}
107
108    // Called at any Damage to any victim (before damage apply)
109    void DamageDeal(Unit* /*done_to*/, uint32& /*damage*/) {}
110
111    // Called at any Damage from any attacker (before damage apply)
112    void DamageTaken(Unit* /*done_by*/, uint32& /*damage*/) {}
113
114    // Is unit visible for MoveInLineOfSight
115    bool IsVisible(Unit* who) const
116    {
117        return !who->HasStealthAura() && m_creature->GetDistance(who) <= VISIBLE_RANGE;
118    }
119
120    // Called at World update tick
121    void UpdateAI(const uint32);
122
123    // Called when the creature is killed
124    void JustDied(Unit *){}
125
126    // Called when the creature kills a unit
127    void KilledUnit(Unit *){}
128
129    // Called when hit by a spell
130    void SpellHit(Unit *, const SpellEntry*){}
131
132    Creature* m_creature;
133
134    //= Some useful helpers =========================
135
136    // Start attack of victim and go to him
137    void DoStartAttack(Unit* victim);
138
139    // Stop attack of current victim
140    void DoStopAttack();
141
142    // Cast spell
143    void DoCast(Unit* victim, uint32 spelId)
144    {
145        m_creature->CastSpell(victim,spelId,true);
146    }
147
148    void DoCastSpell(Unit* who,SpellEntry *spellInfo)
149    {
150        m_creature->CastSpell(who,spellInfo,true);
151    }
152
153    void DoSay(char const* text, uint32 language)
154    {
155        m_creature->Say(text,language,0);
156    }
157
158    void DoGoHome();
159};
160
161#endif
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