1 | ========================================= |
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2 | Texts Documentation |
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3 | ========================================= |
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4 | |
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5 | Scriptdev2 Revision 695 introduces a new format for using texts in EventAI and SD2 Scripts. |
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6 | This information relates to the three *_texts tables located in the ScriptDev Database. |
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7 | |
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8 | Any script can at any time access and use text from any of the three text tables, as long as the entry does in fact exist. |
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9 | Custom scripters are adviced to store their text data in custom_texts. |
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10 | |
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11 | The three different tables has ranges of entries allowed for that table. |
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12 | eventai_texts: entry -1 -> -999999 |
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13 | script_texts: entry -1000000 -> -1999999 |
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14 | custom_texts: entry -2000000 -> -2999999 |
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15 | Any entry out of range for that table will display a startup error. |
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16 | |
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17 | |
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18 | ========================================= |
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19 | Basic Structure of eventai_texts, script_texts and custom_texts |
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20 | ========================================= |
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21 | Below is a the list of current fields within the texts tables. |
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22 | |
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23 | Field_Name Description |
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24 | ----------------------------------------------------------- |
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25 | entry This value is mearly an NEGATIVE identifier of the current text number. Required for sql queries. |
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26 | content_default This is the actual text presented in the default language (English). |
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27 | |
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28 | content_loc1 This is the actual text presented in the Localization #1 Clients (Korean) |
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29 | content_loc2 This is the actual text presented in the Localization #2 Clients (French) |
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30 | content_loc3 This is the actual text presented in the Localization #3 Clients (German) |
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31 | content_loc4 This is the actual text presented in the Localization #4 Clients (Chinese) |
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32 | content_loc5 This is the actual text presented in the Localization #5 Clients (Taiwanese) |
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33 | content_loc6 This is the actual text presented in the Localization #6 Clients (Spanish) |
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34 | content_loc7 This is the actual text presented in the Localization #7 Clients (Spanish Mexico) |
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35 | content_loc8 This is the actual text presented in the Localization #8 Clients (Russian) |
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36 | |
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37 | sound This value is the Sound ID that corresponds to the actual text used (Defined in SoundEntries.dbc). |
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38 | type Variables used to define type of text (Say/Yell/Textemote/Whisper). |
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39 | language This value is the Language that the text is native in (Defined in Languages.dbc). |
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40 | comment This is a comment regarding the text entry (For ACID, accepted format is to use Creature ID of NPC using it). |
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41 | |
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42 | Note: Fields `content_loc1` to `content_loc8` are NULL values by default and are handled by seperate localization projects. |
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43 | |
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44 | |
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45 | ========================================= |
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46 | Text Types (type) |
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47 | ========================================= |
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48 | Below is the list of current Text types that texts tables can handle. These were previously seperate Actions in ACID. |
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49 | |
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50 | # Internal Name Description |
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51 | ----------------------------------------------------------- |
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52 | 0 CHAT_TYPE_SAY This type sets the text to be displayed as a Say (Speech Bubble). |
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53 | 1 CHAT_TYPE_YELL This type sets the text to be displayed as a Yell (Red Speech Bubble) and usually has a matching Sound ID. |
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54 | 2 CHAT_TYPE_TEXT_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log. |
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55 | 3 CHAT_TYPE_BOSS_EMOTE This type sets the text to be displayed as a text emote in orange in the chat log (Used only for specific Bosses). |
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56 | 4 CHAT_TYPE_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log. |
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57 | 5 CHAT_TYPE_BOSS_WHISPER This type sets the text to be displayed as a whisper to the player in the chat log (Used only for specific Bosses). |
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58 | |
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59 | |
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60 | ========================================= |
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61 | Language Types (language) |
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62 | ========================================= |
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63 | Below is the list of current Language types that are allowed. |
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64 | This is the Race Language that the text is native to (So it will display properly) |
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65 | |
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66 | # Internal Name Description |
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67 | ----------------------------------------------------------- |
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68 | 0 UNIVERSAL Text in this language is understood by ALL Races. |
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69 | 1 ORCISH Text in this language is understood ONLY by Horde Races. |
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70 | 2 DARNASSIAN Text in this language is understood ONLY by the Night Elf Race. |
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71 | 3 TAURAHE Text in this language is understood ONLY by the Tauren Race. |
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72 | 6 DWARVISH Text in this language is understood ONLY by the Dwarf Race. |
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73 | 7 COMMON Text in this language is understood ONLY by Alliance Races. |
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74 | 8 DEMONIC Text in this language is understood ONLY by the Demon Race (Not Implimented). |
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75 | 9 TITAN This language was used by Sargeras to speak with other Titians (Not Implemented). |
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76 | 10 THALASSIAN Text in this language is understood ONLY by the Blood Elf Race. |
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77 | 11 DRACONIC Text in this language is understood ONLY by the Dragon Race. |
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78 | 12 KALIMAG Text will display as Kalimag (not readable by players, language of all elementals) |
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79 | 13 GNOMISH Text in this language is understood ONLY by the Gnome Race. |
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80 | 14 TROLL Text in this language is understood ONLY by the Troll Race. |
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81 | 33 GUTTERSPEAK Text in this language is understood ONLY by the Undead Race. |
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82 | 35 DRAENEI Text in this language is understood ONLY by the Draenai Race. |
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83 | 36 ZOMBIE (not currently used?) |
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84 | 37 GNOMISH BINARY Binary language used by Alliance when drinking Binary Brew |
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85 | 38 GOBLIN BINARY Binary language used by Horce when drinking Binary Brew |
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